Posts tagged with Poly-Grid

Here you can find a listing of all posts with the tag Poly-Grid on my page.

All Pass Filters power everything

May 02, 2024 Tutorial
In this video, I discuss the All-Pass filter module in Bitwig Studio 5.2. While it may not seem like much, this module is actually quite powerful as it allows for phase shifting at specific frequencies without altering the frequency content. This module can be used for tasks such as phase aligning sounds or creating custom filters within the Bitwig Grid.

Revolutionary Grid Kick Drum Technique: Perfect Phase Alignment!

Apr 12, 2024 Tutorial
In this video, I discovered a new technique for creating kick drums inside Bitwig's grid. By modulating the phase input of a sine oscillator with an AD signal and multiplying it by -10, the kick drum's tail end stays in place even when changing the pitch envelope. This allows for easy alignment with bass sounds and provides fast control over the attack phase of the kick drum.

Vibey Chilly Loop from Scratch in Bitwig Studio

Mar 18, 2024 Tutorial
In this video, I start from scratch in Bitwig Studio to create a nice sounding loop using special techniques. I use the Poly-Grid to create background drones with sine oscillators and phase modulation for interesting overtones. I then sample these sounds and use them in a sampler, add effects, and create percussion elements to complete the loop.

Generative Techno Tracks with this free Bitwig Patch

Jan 18, 2024 Tutorial
In this video, I demonstrate a generative techno patch using a sequencer and various modules. The patch allows for the creation of unique kick drums, melodies, and snare sounds while keeping the hi-hats consistent. I also explain how I used modulation and filtering techniques to add variety and create different sounds for each iteration of the track.

Visualizing Audio Filters

Jan 08, 2024 Tutorial
In the video, I demonstrate how to visualize the behavior of different filters using a spectrum analyzer in the Bitwig Grid. By modulating a sine oscillator and applying various filters such as the comp filter and fizz filter, viewers can observe the changes in the frequency domain. This visual representation provides a helpful way to understand the effects of these filters even without deep knowledge of their underlying theory.

Additive Synthesizer in Bitwig Studio 5.1

Dec 06, 2023 Tutorial
In this video, I demonstrate how to create a simple yet powerful additive synthesizer using Bitwig Studio 5.1. By utilizing the new voice stacking feature, which allows up to 16 voices, I show how to create unique and dynamic sounds by manipulating parameters such as pitch, volume, decay, phase, and even velocity. With the ability to save presets, this versatile synthesizer is perfect for producing a wide range of sounds, from bell-like tones to pad sounds with the help of effects like reverb and resonators.

Stereo Signals in the Grid are special

Nov 29, 2023 Tutorial
In this video, I demonstrate a specific feature of the grid where every signal inside is a stereo signal, allowing for interesting possibilities. By using the stereo split and merge modules, I show how to split a stereo signal into two mono signals, change their pitches independently, and then recombine them. This feature can be used not only for audio signals but also for pitch, gate, and phase signals, greatly expanding the creative possibilities of the patch.

Creating a Mesmerizing Generative Grid in Bitwig Studio

Nov 28, 2023 Tutorial
In this video, I create a generative ambient patch from scratch using Bitwig Studio. I start by creating a drone sound using polygrid and adding pitch modulation to create different pitches on the left and right sides. I then add effects like chorus and filters to add depth and modulation to the sound.

Creating a DIY Physical Modeling Synth in Reason Grid

May 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.

Bitwig Studio 3.2: Overview and New Features

Apr 19, 2020 Tutorial
In this video, I give an overview of the new features and additions to Bitwig Studio 3.2 beta. The biggest addition is the new EQ Plus device, which allows for easy EQ adjustments without the need to open a new window. Other additions include a new spectrum analyzer with a customizable slope, a saturator with an expander feature, and new options for selector devices. The arpeggiator and polygrid also have new features, such as randomized starting offsets and an interpolation option. Additionally, there is a new module called the array, which allows users to store and retrieve values at specific indexes. Overall, the new features are useful and enhance the flexibility of Bitwig Studio.

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