Music Production Knowledge Backlog
Here you can find my latest published content. Use the Search!
Jun 25, 2024 Tutorial
In this video, I show how to recreate AU5's Ultra Comp filter in Bitwig Studio for the Bitwig Reddit community. Using a combination of All-Pass filters and signal blending, I demonstrate how to achieve the spectral filtering sound and moiré pattern seen in AU5's video. Additionally, I provide an alternative method using Bitwig Studio's frequency split feature, which offers a more straightforward and CPU-friendly approach to creating different types of filters.
Jun 24, 2024 Tutorial
In this video, I demonstrate how to create a random note generator using the Polymer synthesizer in Bitwig Studio. I use the Node Grid and the Dice module to generate random nodes, and the Triggers module to create eight equally spaced triggers within one bar. I then use the Shift register to record and modify the generated sequence, allowing for variations and alterations in the playback.
Jun 21, 2024 Tutorial
In this video, I explain how the Barry Kai Bitwig theme editor works and provide a disclaimer that using it is at your own risk. I showcase the steps to download and use the theme editor, including exporting and editing the theme JSON file. I also mention the Bitwig Discord and theming subforum as valuable resources for assistance and share the possibility of customizing Bitwig Studio's colors using community-made themes.
Jun 19, 2024 Tutorial
In this video, I introduced my Markov Chains preset, which is a melody generator based on probabilities. I explained how it works and how I coded it using information from the Hook Theory website. I demonstrated how to create an ambient drone sound using the preset and additional modulations and effects.
Jun 17, 2024 Tutorial
In this video, I explore creating new sounds using the Bitwig Grid. I start by sampling different instruments and then manipulate the samples using various modules such as triggers, quantizers, and modulation. The result is a unique and atmospheric ambient sound that can be further customized and experimented with.
Jun 12, 2024 Tutorial
In this video, I demonstrate a workaround in Bitwig Studio 5.2 to achieve volume normalization for instrument tracks and live audio. By misusing the wet gain learn feature on a chain device and using a tool device to measure the input volume, I create a preset that matches the output volume to a desired reference value. This allows for easy normalization without manual adjustments and can be applied to multiple tracks for consistency.
Jun 10, 2024 Tutorial
In this video, I explain how to use the grid in Bitwig Studio to calculate release time for a compressor based on beats instead of milliseconds. I show how to convert a ramp signal into a sound, measure the pitch using zero crossings, and then convert it to hertz and milliseconds. Although it's a hacky approach, it's a fun challenge and allows for time-based calculations in the grid.
Jun 05, 2024 Tutorial
In the video, I talk about zPlane's new plugin called Peel Stems, which is an updated version of their previous plugin, Peel. It allows you to separate stems in real-time or adjust their volume using the drums, bass, vocals, and other knobs. I demonstrate its effectiveness by showcasing examples with various tracks, highlighting its ability to separate stems even in heavily processed and compressed masters.
Jun 05, 2024 Tutorial
In this video, I explain how I use filters and filter key tracking in my synthesizer sound design. I demonstrate how filters can be used to remove or amplify specific harmonics in a sound, targeting frequencies like the first and second harmonics to enhance bass presence. I also show how key tracking allows filters to follow the frequency of different notes, making the filtering process more precise.
May 30, 2024 Tutorial
In this video, I focus on the sequencer part of the Triaz plugin by Wave Alchemy. By using the note grid in Bitwig, I demonstrate how to create polymetric drum sequences with individual lanes and adjustable loop lengths. I also showcase techniques like changing the gate length, velocity, and implementing retrigger features using modules like Trigger, Latch, and Shift.
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