Music Production Knowledge Backlog
Here you can find my latest published content. Use the Search!
Jul 15, 2024 Tutorial
In this video, I demonstrate a cool trick in Bitwig Studio using the Polymer synthesizer. By attaching an audio rate modulator and feeding it back into the front of the synthesizer, I can create interesting modulation effects and generate unique sounds. This feedback loop allows for subtle or prominent modulation effects, giving a wide range of possibilities for creative experimentation.
Jul 12, 2024 Tutorial
In this video, I showcase my recreation of the Moog synthesizer called Labyrinth inside of Bitwig Studio. I explain the different sections and features of the synthesizer, including the oscillators, mixing section, wave folder, filters, routing options, VCA, and more. I also mention that I might implement a corrupt feature in the future to randomize the sequences, but for now, the preset can be downloaded for free.
Jul 09, 2024 Tutorial
In this video, I demonstrate how to use the cycles mode in Bitwig's sampler to create bass sounds from random noise samples. By manipulating the harmonics and overtones, I show how to create rich and unique bass tones. I also explore different techniques such as using the sampler or the grid, applying effects like distortion and filtering, and experimenting with modulation to create diverse bass sounds.
Jul 09, 2024 Music-Video
Yo folks. In this video, I start from zero and create an ambient piece on the fly. No prepared loops, no prepared samples. Just some perc sounds from the Digitakt, but that's it.
Jul 08, 2024 Tutorial
In this video, I demonstrate how to generate tonal sounds from random noise using the Cycles mode in my sampler. By manipulating the grain size and key tracking, I can create different pitches and waveforms. This technique allows for easy and flexible sound design, making it perfect for creating ambient pads and other tonal sounds.
Jul 01, 2024 Tutorial
Sure! In this video, I explored how to utilize voice stacking in Bitwig to create complex modulations and sounds. By extracting values from different voice stacks and cross-modulating them, I demonstrated how to achieve interesting and unique sonic results. Although it may not be the most practical approach, the possibilities for experimentation and creativity are vast.
Jun 29, 2024 Release
Here are 4 more tracks from my vault that finally made it to completion. You can hear me trying to bridge the gap between ambient and drum and bass without making it too chill. It's deep and groovy, which is probably how I like it best. All tracks also have a slight dystopian vibe. "Disenchantment" even adds an oriental touch with the double harmonic scale. Feel free to drop me a little review if you're up for it. In the heart of a sprawling, neon-lit metropolis, where the skyline is dominated by monolithic skyscrapers and holographic advertisements flicker against a backdrop of perpetual twilight, a tale of four intertwined souls unfolds. This is a city where the boundaries between reality and illusion blur, and the promise of a utopian future masks a grim dystopian present.
Jun 28, 2024 Tutorial
I successfully rebuilt the Driv sequencer from Ableton Live inside Bitwig Studio. I demonstrated how to use the Grid to create four different play heads with varying playback speeds and directions. I also explained how to route each play head to separate MIDI channels for recording.
Jun 25, 2024 Tutorial
In this video, I show how to recreate AU5's Ultra Comp filter in Bitwig Studio for the Bitwig Reddit community. Using a combination of All-Pass filters and signal blending, I demonstrate how to achieve the spectral filtering sound and moiré pattern seen in AU5's video. Additionally, I provide an alternative method using Bitwig Studio's frequency split feature, which offers a more straightforward and CPU-friendly approach to creating different types of filters.
Jun 24, 2024 Tutorial
In this video, I demonstrate how to create a random note generator using the Polymer synthesizer in Bitwig Studio. I use the Node Grid and the Dice module to generate random nodes, and the Triggers module to create eight equally spaced triggers within one bar. I then use the Shift register to record and modify the generated sequence, allowing for variations and alterations in the playback.
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