Tags: posts polarity-music Bitwig Sampling Plugins Sound-Design Percussion Tutorial

Exploring Mr. Bill's Tutorials: Applying Ableton Live Techniques in Bitwig Studio

Tutorial | Jul 09, 2019

In this video, I discuss Mr. Bill's tutorials for Ableton Live, which can also be applied to Bitwig Studio. I demonstrate a trick using multiple FX3 devices to create a phasing effect, as well as amplifying the artifacts of a reverb using tool devices. I also show how to sample and manipulate the glitchy sounds created. I encourage viewers to check out Mr. Bill's tutorials and try out these techniques in Bitwig Studio.

You can watch the Video on Youtube - support me on Patreon

Questions & Answers

Maybe you dont watch the video, here are some important takeaways:

Question 1: What are Mr. Bill's tutorials and what software do they focus on?

Mr. Bill's tutorials are instructional videos that provide guidance and tips on music production techniques. These tutorials primarily focus on using Ableton Live, a popular digital audio workstation (DAW) software. However, the techniques showcased in these tutorials can also be applied to Bitwig Studio, another DAW software.

Question 2: Could you provide an example of a tutorial from Mr. Bill that can be applied to Bitwig Studio?

Certainly! In one of Mr. Bill's tutorials, he demonstrates a technique for creating a random sound with the E-kick in Bitwig Studio. By applying FX3 devices multiple times and using a chain with macros, he is able to manipulate the splitting frequencies and introduce interesting phase flipping effects to achieve a unique sound. This technique can be replicated in Bitwig Studio and adds a creative element to sound design.

Question 3: How does Mr. Bill amplify the artifacts of a reverb in his tutorial?

In another tutorial, Mr. Bill showcases a technique to amplify the artifacts of a reverb to create an artificial, noisy, and glitchy sound. He accomplishes this by using a reverb effect, followed by multiple tool devices. By amplifying the signal and duplicating the effect chain, he enhances and accentuates the intricate details and characteristics of the reverb, resulting in a unique and experimental sound. Adding a peak limiter at the end of the chain prevents any damage to speakers caused by potential signal spikes.

Question 4: Can you provide an example of how to manipulate the glitchy sound created from a reverberated signal in Bitwig Studio?

Absolutely! Once you have created the glitchy reverberated sound, you can further manipulate it by sampling the audio. Export the sound as an audio file, then import it into a new track in Bitwig Studio. You can use the "Onsets" function in Bitwig Studio's audio editor to define random points where the audio clips start. Adjusting the length of each clip and applying fades can create interesting percussion sounds.

To take it a step further, you can layer the glitchy audio clips with a drum loop or utilize quantization techniques to create unique drum rhythms. Bitwig Studio's transient control feature can be used to shorten the tails of the clips, enhancing the glitchy and percussive qualities. By bouncing down the manipulated audio clips to audio and cutting them up, you can create a library of glitchy percussion samples for future use.

Transcription

This is what im talking about in this video. The text is transcribed by AI, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

[00:00:00] Hey, in this video I want to talk about Mr. Bill's tutorials and he makes tutorials for
[00:00:07] Ableton Live. Sorry, I lost the name for a moment. And you can apply most of these tutorials
[00:00:15] also to Bitwig Studio and I want to show you some of them. And I also put a link in the
[00:00:21] description for this playlist here where you can watch all his tutorials on YouTube. Pretty
[00:00:27] interesting stuff, so don't miss it. But now we are in Bitwig Studio here and I want to
[00:00:36] create at first some kind of random sound and I use the E-kick. And there's nothing
[00:00:43] special about this kick drum at the moment. But if we apply FX3 devices here multiple
[00:00:54] times, we get an interesting sound. Sounds like a laser cannon or something, a phasing
[00:01:07] effect. But if we choose to use a chain, use one of this FX3 devices inside and we
[00:01:24] use two macros here like this. And let's try and change the splitting frequency here and
[00:01:39] just duplicate this multiple times. We can now change the splitting frequencies of all
[00:01:50] these devices at the same time. So this trick basically works because we have two frequency
[00:02:06] splitters here and EQing basically works with flipping the phase at some point. And if you
[00:02:17] apply multiple of these plugins here, we have a lot of phase or we introduce a lot of phase
[00:02:24] flippings issues and this creates some kind of interesting sound. You can also of course
[00:02:36] use the FX grid with the 3.0 beta and you can use the all-pass device here which creates
[00:02:46] some kind of similar effect. It's not quite the same but something similar. So the next
[00:03:10] trick is basically he tries to amplify the artifacts of a reverb with a lot of tools
[00:03:21] or tool devices and what we need is a reverb and at the end we use a peak limiter so we
[00:03:29] don't pull out our speakers and use one of the tools here, maybe make it a bit mono and
[00:03:39] just amplify the signal and then we duplicate this multiple times and now we... So pretty
[00:03:58] interesting. This is without all the tools so just a normal reverb but when we amplify
[00:04:04] the signal... So we have an interesting artificial noisy glitchy sound and of course we can also
[00:04:31] try and sample this. So let's bounce it out post-fader. And if you have the sound here,
[00:04:55] let's go with this and you cut it up a little bit
[00:05:08] and you go to onsets here. You basically can create some onsets at random points, something
[00:05:22] like this and then you can use splitted onsets and have different small audio clips. So try
[00:05:40] to shorten it a bit and then we use maybe some bit of fade out at the end. And you can
[00:05:54] kind of create some interesting percussion sounds. Maybe use a drum loop just to show
[00:06:12] you. Or just use quantization.
[00:06:28] Maybe use transient control to just shorten the tails a bit.
[00:06:54] And then you can also use a
[00:07:10] So you basically create artificial or glitchy sounds. Then you bounce it down to audio and
[00:07:33] then you cut it up and create interesting percussion or drum rhythms and end up with
[00:07:40] a lot of samples. And this is the second trick I wanted to show you. It's pretty fun to watch
[00:07:51] the videos and try it out for yourself in Bitwig Studios. I want to encourage you to
[00:07:56] do that and I put a link in the description to the Mr. Bills' live tutorials and try
[00:08:04] to recreate it in Bitwig Studio. There are a lot of nice tricks in there. Yeah and I
[00:08:11] want to close down this video at this point and thanks for watching and I see you in the
[00:08:17] next one. Bye.