Tags: posts polarity-music VST-Plugin Spectral

Spectrum Thief - EQ Match Plugin with IR-Export

Tutorial | Aug 07, 2025

In this video, I introduce Spectrum Thief, a free plugin designed to clone EQ curves from speaker cabinets or amplifiers, which I also creatively use to streamline EQ chains and match sounds like snares and percussion. The plugin allows you to capture and export impulse responses, saving CPU and making it easy to share projects without requiring others to have the same plugins. Its high-resolution matching and flexible features make it a powerful tool for both guitarists and electronic producers looking to replicate or shape unique spectral signatures.

You can watch the Video on Youtube

Short Overview

In this video, I introduce a free plugin called Spectrum Thief that I recently discovered and found incredibly useful. It allows you to clone the EQ curve of speaker cabinets or amplifiers, or even match the spectral shape of entire tracks, making it easy to consolidate multiple EQs into a single IR sample. I've used it in my workflow for both creative sound design and practical CPU-saving solutions, and it has proven very versatile. If you're interested, you can find the download link in the description below and try it out for yourself.

Introduction to Spectrum Thief

In this video, I walk through an intriguing and highly useful plugin called Spectrum Thief. The plugin was not something I discovered myself but was recommended to me by someone else, and after installing it, I found it highly valuable. One of its biggest advantages is that it is free to use, although not open-source. Spectrum Thief is developed by a YouTuber I follow, who is known for content that dives deep into audio technology, especially topics like debunking myths around digital amplifiers. I have shared links to both his channel and the plugin’s website in the video description for those interested.

What is Spectrum Thief

Spectrum Thief is primarily designed for guitar players as a tool to clone the EQ curve of speaker cabinets or amplifiers, essentially allowing you to mimic the tonal characteristics of different setups. By playing your guitar through the plugin, it captures the unique spectral curve and enables you to either apply it directly within your DAW or export it as an impulse response (IR) file.

Key Functionality

Behind the Scenes: How Spectrum Thief Works

Instead of laboriously setting up several EQ bands and copying settings manually, Spectrum Thief streamlines the entire process. The plugin records and analyzes maximum peak values in each frequency bin rather than averaging, which is an important technical note for those expecting a more conventional approach. This makes it less ideal for matching entire tracks, where an average EQ would be better, but excellent for more precise tasks such as cloning individual sounds.

Practical Application: Mixing and CPU Optimization

In my workflow, I have used Spectrum Thief to copy complex master chain EQ curves efficiently. Traditionally, I combine CurveEQ for precise matching of 90s drum and bass tracks and Synaptic Balance One for general tonal balancing, but both are CPU-hungry plugins. This becomes a problem when sharing projects, as my patrons may not have these plugins and CPU usage is a concern.

The Process

  1. Record the Source: I play the track into Spectrum Thief before my heavy EQ/matching plugins and record the source curve.
  2. Record the Target: I then place Spectrum Thief after those plugins, record the processed curve as the target, and capture the difference.
  3. Consolidation: Once the necessary processing is captured, I disable the CPU-heavy plugins and let Spectrum Thief apply the resulting IR.
  4. Export for Sharing: The resulting IR wave file can be loaded into a standard convolution reverb, which is more universally available and easier on resources.

This workflow allows my patrons to open projects without needing expensive or niche plugins themselves.

Additional Tips and Features

Spectrum Thief offers options for smoothing the EQ curve to avoid capturing micro-frequencies that may not be musically relevant. You can also limit which frequency ranges are affected (for example, avoid processing below 100hz to prevent unwanted bass alterations).

Normalization tools are also provided to manage gain staging, preventing exported IRs from clipping.

Creative Uses: Snare and Percussion Cloning

Apart from broad-spectrum mixing, I also enjoy using Spectrum Thief for sound design, particularly in cloning the EQ signature of snare drums and percussion.

Step-by-Step Example

  1. Analyze a Snare Sample: Load a favorite snare sample as your target.
  2. Analyze a Synthesized Snare: Place the synthesized or white-noise snare as the source.
  3. Create and Apply the Difference IR: Capture the EQ difference and apply it to the synthesized snare through IR, either directly in Spectrum Thief or via exported IR in a convolution reverb.
  4. Shape the Result: Use modulation or envelopes to apply the processing only to the attack phase, achieving a more authentic and tailored sound.

This approach allows rapid prototyping of unique percussive elements in genres that require intricate drum sounds, like drum and bass or electronic music.

Consolidating Plugin Chains

Another benefit is consolidating long plugin chains. Sometimes, a track may have several EQs stacked up, and using Spectrum Thief, you can condense all those settings into a single IR file. This is not only efficient but also helps manage CPU usage and project complexity.

Closing Thoughts

Spectrum Thief was intended to mimic amplifier curves, but its practical uses extend far beyond that. It’s become a tool for generically cloning any tonal curve and transplanting EQ characteristics from one sound source to another. Whether you use it directly within your project or export IRs for use in convolution reverbs, it offers a unique and flexible approach to sound design and project sharing.

I suggest you try it out yourself as it’s free, experiment with different sources and targets, and perhaps discover new creative uses. If you have any questions, thoughts, or creative ideas for using the plugin, share them in the comments. And for those looking forward to software updates, Bitwig 6 is just around the corner.

Thank you for watching and see you in the next video.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] Yo folks, welcome back.
[00:00:01] So in this video, I want to show you a new plugin I found last week or actually I haven't
[00:00:06] found that someone sent it to me and I installed it and I found it very useful.
[00:00:11] So it's a very useful plugin.
[00:00:13] That's what I want to say.
[00:00:15] It's also free.
[00:00:16] It's not open source, but it's free so you don't have to pay anything.
[00:00:20] And it's made by a YouTuber.
[00:00:22] I watched earlier this year a video of him debunking some kind of input gain for amplifiers
[00:00:28] in digital environments and it was very satisfying to watch.
[00:00:34] And I put the link to his YouTube channel also in the description below and also, of
[00:00:38] course, to the website.
[00:00:39] I'll show you here.
[00:00:41] So this is the plugin.
[00:00:42] It's called Spectrum Thief.
[00:00:44] And most of his plugins is sent out around guitar players, right?
[00:00:49] And this is here.
[00:00:50] The purpose of this plugin is to actually clone the EQ curve of speaker cabinets or amplifiers,
[00:00:57] right?
[00:00:58] So you put your guitar through it and then it shapes the tone or spectrum here in a
[00:01:02] certain way and you can just copy this curve or this EQ curve and then you can put it
[00:01:08] in your door with an impulse response on it and then you more or less have the same sound.
[00:01:16] So this is the idea of this plugin and, of course, I misuse it for something completely
[00:01:21] different or maybe something different.
[00:01:24] So it's more or less an EQ matcher with an IR generator included, right?
[00:01:30] So you record here the target curve and then you record the source curve and then you have
[00:01:37] here the difference as an EQ curve.
[00:01:40] And then you can export this as an IR response or IR sample and then you can use it inside
[00:01:47] of your convolution reverb.
[00:01:49] I made a video earlier about this kind of process, but without this plugin.
[00:01:55] I showed you this in a video with using an IR signal, a small little sample, sending it
[00:02:02] through an EQ and then recording it and then you can use it kind of inside of the convolution
[00:02:07] reverb and you more or less copied or cloned the whole curve.
[00:02:11] But here it's more a streamlined plugin, right?
[00:02:14] You just record this, record that, export IR sample, done.
[00:02:18] So it's a bit easier, but you can also, instead of exporting the IR sample, you can just leave
[00:02:26] this plugin on and just apply this kind of curve instead of using the IR sample here.
[00:02:33] So I show you this in a minute how I use it.
[00:02:37] Something that you need to know, or maybe I'll tell you this a bit later.
[00:02:41] So here in the background, you can see some kind of track I made yesterday.
[00:02:45] It's very cheesy, very 90s atmospheric, intelligent drum based stuff.
[00:02:51] It's kind of a chill out for me to produce the stuff at the moment because I don't have
[00:02:55] to think about anything like a sound design.
[00:02:58] I just put here the Triton VST on it, select some sounds and play some random melodies and
[00:03:04] then something gets out of it, right?
[00:03:08] So it's very kind of meditating way of doing my evenings.
[00:03:15] Anyway, so in the background here, you can see there's a track and on the master here,
[00:03:21] let's go to the master.
[00:03:22] I have here some EQ curves, so I have a match EQ with a very straight curve and I use this
[00:03:28] match EQ here to copy kind of the sound of these 90s atmospheric drum based tunes, right?
[00:03:36] I just recorded multiple tracks I like from LTJ Book M or whatever.
[00:03:42] It's trendy at the moment.
[00:03:44] And then I have some kind of curve from all of these tracks, get the average and then
[00:03:50] I apply it here to my track to get kind of the same sound.
[00:03:55] And then I have after that, I'm using the balance one by Synaptic and you can dial in
[00:04:01] here target slope and high cut, low cut, right?
[00:04:06] So it balances out the spectrum to this kind of settings here, which is very nice, right?
[00:04:14] You can see at the target curve here, yellow.
[00:04:19] So it does some kind of EQing to the sound.
[00:04:24] So the problem now is the curfee queue takes a bit of CPU time and this balance one thing
[00:04:31] here also takes a lot of CPU for some reason on my PC.
[00:04:35] And you can see here also DSP meter is very high.
[00:04:39] So also I want to share this project with my patrons, right?
[00:04:43] So the problem is they probably don't have balance one and curfee queue and so on.
[00:04:49] So what I can do now is I can take a spectrum thief here and just record the sound in front
[00:04:57] of the curfee queue, right?
[00:04:59] So I just go in here, let this play and say, this is my source.
[00:05:03] You can see here it's recording.
[00:05:07] Very important to know for this measure here is that it doesn't take the average curve.
[00:05:14] I think it's the maximum peak value of each of these spectrum bins here.
[00:05:23] So it's not really made for matching one track to another track, the EQ curve of one track
[00:05:30] to another track, because there you want to use the average.
[00:05:34] Here it's maximum peak value.
[00:05:36] So we have here something, it's probably okay.
[00:05:38] Then you can stop the recording and then you just track this after the curfee queue here
[00:05:44] and balance one and then you say, this is my target curve.
[00:05:47] You can see in blue here, my target and also in white, you can see the difference between
[00:05:55] the source and the target.
[00:05:58] So it takes away a lot of low end.
[00:06:02] So what I'm seeing here is basically what balance one and the curfee queue is doing in
[00:06:08] just one EQ curve.
[00:06:11] So it settles down, it doesn't move anymore, so you can stop recording and now I can disable
[00:06:17] curfee queue and balance EQ, and then enable this here by Audition IR.
[00:06:29] It's more or less the same.
[00:06:43] And with this, we have now here also here the smoothing, as you can see, it copies very
[00:06:49] much every small little bin, so it's a very high resolution.
[00:06:54] So what I do most of the times is I increase here the smoothing to get rid of all these
[00:07:01] smaller little individual frequency bins and just have a more like a smooth response and
[00:07:08] a very smoothed out EQ curve.
[00:07:13] What we also can do here is we can remove the low end.
[00:07:17] So please don't EQ the low end or please don't EQ the top end, so we can narrow this down
[00:07:23] to a certain frequency range if you want to.
[00:07:29] And you can hear in the background, every time I change this here, some kind of crackling.
[00:07:37] That's because it more or less rewrites in the background the IR sample here.
[00:07:46] You can see, this is just a wave sample.
[00:07:52] So this is the wave sample he can save as an IRR sample, so we can do this here, export,
[00:07:57] right?
[00:07:58] And I export this to, I don't know, let's say track example.
[00:08:05] I save this here and now I have a wave file on my hard drive.
[00:08:13] And what I can do here, let me see, actually, this one here, track example, so I have the
[00:08:22] sample here and now I disable this and I use my convolution reverb and I put this here
[00:08:30] into the convolution reverb, mix all the way up, wet gain all the way up and I have the
[00:08:35] same effect.
[00:08:36] So with this, I can more or less remove the spectrum thief, I can remove balance one,
[00:08:54] I can remove a curve EQ and just use here my convolution reverb, export this whole project
[00:09:01] and can send it over to my patreons and they don't need to have all these plug-ins installed
[00:09:07] on their system.
[00:09:09] So this is sometimes how I use it or how I use it in the last week, I have to make some
[00:09:15] more experiments if this actually is viable or if there's actually some problems with
[00:09:19] this but so far I found no problems and you don't need to export here the IR sample, right?
[00:09:27] You can just leave spectrum thief on it and let auditioning IR on and then you can save
[00:09:35] it with the project and next time you reload the project, it's still there, right?
[00:09:39] That's also something like unity gain or normalize.
[00:09:43] So when you switch it to spectrum, you can see when you hit unity, sometimes you can
[00:09:49] go over 0 dB with the sample so normalizing this brings it down and it makes everything
[00:09:57] a bit quieter.
[00:09:59] Okay, another example is here, I have some kind of let's say I have a synthesized snare
[00:10:05] drum and sometimes I'm really obsessed with cloning snare sounds for some reason.
[00:10:13] I like a snare from some track and I really, really like the snare and I want to have something
[00:10:17] that sounds exactly the same.
[00:10:20] So after the snare generator, just some noise samples, write this one and it sounds very
[00:10:29] synthesized so it's missing some kind of shape, some tone and let's say I have here some kind
[00:10:36] of sample and I use a snare sample I like, there's a snare top, let me see if I found
[00:10:44] something, so something like this and I put this here on a track and maybe loop this and
[00:10:57] we go here with a thief on it and we say this is our target sound here and it really just
[00:11:10] tries to get all these small little nuances here from the snare, everything also in the
[00:11:15] top end, all these small little bins and frequency changes so it's a very, very complex EQ here
[00:11:23] at the moment so and I just put this then on my snare here, just move this for a moment
[00:11:30] or maybe let's just leave it in and mute it and here I do a snare of recording on, shit,
[00:11:40] let's put it back here, remove it and do the same thing, that's enough and then put it
[00:11:52] here on this one and record the source and you can see there's many differences here,
[00:12:07] right, so yeah it's a synthesized snare but it's kind of the same, it's a clappy rim
[00:12:13] shoddy kind of snare sound, so let's put on here Audition IR, it sounds like this and
[00:12:22] the reason why it sounds like this is that we have here the attack phase of this snare
[00:12:27] sound, a lot of different peaks or frequency peaks than we have in the tail but because
[00:12:35] this is kind of a max peak thing, it remembers all the frequencies from all the positions
[00:12:41] inside of this sample so we have this kind of metallic kind of sound, so what I do then
[00:12:50] is I let's say here export this and say D&B snare EQ let's say 3, save and I can remove
[00:13:04] here the spectrum thief again, EQ is it this here, I can't remember, it's probably this,
[00:13:21] so let's use a convolution thing here, all the way up, this all the way up, it sounds
[00:13:31] like this but we can now use here in modulator, just put the EQ stuff here on the attack,
[00:13:43] so with this I get basically the EQ stuff only on the attack phase, on the attack part
[00:13:58] and the tail of the snare here is more or less my old snare or the white noise I am
[00:14:03] using here with the samples, but I get kind of a sense or some kind of tonality or maybe
[00:14:16] it's better instead of using this ADSR here to use segments, so with this we can shape
[00:14:22] this a bit, let's disable smoothing here, use seconds no looping and you can say only
[00:14:32] now if your full time in the beginning, you can shape this a bit better, so this is with
[00:14:57] and I also use this for hi-hats and percussion sounds and so on, so it's very cool to just
[00:15:10] clone these kind of snare sounds or snare-equeuing differences and then put this on your synthesized
[00:15:18] stuff and you can generate snares from that and you can of course modify in all kinds
[00:15:24] of directions, so it also sounds different when you put different sounds into it, if
[00:15:29] you change this here for maybe something different, I don't know how this sounds, but if you
[00:15:45] have something that's more like, or maybe here I exchange this for, is there actually a clap?
[00:15:53] We want clap from Bitwig, yeah like I said you can shape then these synthesized sounds
[00:16:09] more into the right EQ curve positions or you get the right sounds out of it, the right
[00:16:16] tonality out of it, so this is how I use it at the moment, I use it for snare sounds,
[00:16:21] percussion sounds and hi-hats and also just cloning an EQ curve inside of a track where
[00:16:30] I've maybe, sometimes I have four or five EQs on a track and then I just want to reduce
[00:16:38] it, I want to consolidate more or less everything into just one device and then I have here
[00:16:46] an IR sample instead of five EQs or something like this, so that's how I use it at the moment
[00:16:53] at least, so I want to show you this, like I said I put you the link in the description
[00:16:57] below if you want to try it out, it's free, just try it out and have some fun, maybe you
[00:17:02] come up with some better ideas, the intention is basically to clone amplifiers, but you
[00:17:09] can clone everything more or less, that's it, thanks for watching, leave a like, leave
[00:17:14] a subscription, let me know what you think and I'll see you in the next video, bye.
[00:17:18] 20 days, only 20 days left until Bitwig 6, nice, bye.
[00:17:24] [BLANK_AUDIO]