Tags: posts polarity-music Bitwig Tutorial

Bitwig is the best DAW for Beginners & Experts

Tutorial | Sep 29, 2025

This video highlights why Bitwig Studio stands out for its hands-on modularity, allowing users to easily create unique instruments and effects without coding or complex visual languages. Bitwig’s flexible modular system empowers both beginners and advanced producers to experiment, learn synthesis fundamentals, and develop custom sounds beyond what preset-heavy plugins offer. The creator emphasizes the value of creativity and learning through Bitwig’s tools, making it an ideal choice for anyone seeking a customizable and educational music production environment.

You can watch the Video on Youtube

Short Overview

In this video, I share why I genuinely enjoy using Bitwig Studio, especially its hands-on modular approach that allows me to create unique sounds and instruments without any coding or complicated setups. I walk through examples of turning basic devices like Polymer and the Sampler into deeply customizable tools, showing how easy it is to experiment and learn about synthesis just by combining devices and modulators. Bitwig lets me shape sounds in ways that plugins with fixed interfaces never could, encouraging creativity and helping me develop truly original music. I believe this flexibility is perfect for both beginners and those looking for a deeper, more personal sound design experience.

Introduction

In this video, I want to shift away from my recent criticisms of Bitwig Studio and instead highlight what makes it a fantastic digital audio workstation, especially for beginners and those who crave a unique, modular creative experience. While Bitwig occasionally introduces features tailored to specific workflows that do not always fit my needs, its modularity remains its greatest strength for me.

The Power of Modularity in Bitwig

What Does Modularity Mean?

Most DAWs provide modularity to some extent, but in Bitwig, modularity is hands-on and immediate. You do not have to delve into coding, scripting, or use visual programming languages like Max for Live or MaxDSP. Instead, Bitwig lets you build custom instruments and effects on the fly through its modular structure, learning sound design principles as you go.

Customizing Instruments and Effects

You have the freedom to craft unique sounds by assembling and tweaking components. You are not limited to preset VST instruments or the generic sounds many producers might end up using, especially with the rise of AI-generated music. Mutating and recombining modules means your music can be truly your own, and even "mistakes" can open up interesting creative avenues.

Working with Bitwig’s Polymer Synthesizer

Basic Structure

I started with the Polymer, Bitwig’s subtractive synthesizer. Its essential modules are:

Each of these components can be swapped or adjusted independently, adding flexibility.

Modulators and FX Integration

Modulators can be added in front or inside the device for detailed automation and expressive control. For example, you can put an arpeggiator inside the instrument’s note FX box, making it part of the preset. The post-FX box allows for reverb or delay to be saved as part of your instrument. You can even include third-party plugins like Valhalla Supermassive directly into your instrument preset.

Turning Polymer into an Additive Synth

Additive Synthesis Explained

Most synths are subtractive, shaping rich sounds by removing frequencies with filters. Additive synthesis, on the other hand, builds complex tones by stacking and controlling many sine waves (partials) at different frequencies and amplitudes.

Achieving Additive Synthesis with Bitwig

With Polymer, using voice stacking, you can layer multiple voices and modulate the harmonic relationship or pitch for each voice. Using modulators like Stack Spread and step sequencers set to polyphonic mode, you can independently control parameters like the gain, decay, and detune for each “partial.” This gives you full additive control, even though you started with a subtractive synth.

Advanced Techniques: Modular FM, Vector, and Random Modulation

Creating a Vector Synthesizer

Using DC offset and LFOs (low frequency oscillators) at audio rates, you can build a system where multiple wavetable LFOs modulate a basic wave, creating a kind of vector synth capable of smoothly morphing between four or more different oscillator timbres.

Layering Modulation

Random modulation can be added at many stages for unpredictability and movement, whether in subtle parameters like detune or on the vector blend itself, making the results ever-changing.

The Sampler and Experimental Playback

Granular and Spectral-inspired Effects

Bitwig’s Sampler allows for various playback modes, including a texture mode similar to granular synthesis. While some new commercial plugins use spectral synthesis for time-freezing and manipulation, you can approximate these results in Bitwig using:

Custom Saturation and Multiband Processing

When users seek specialty saturation or multiband effects (like FabFilter Saturn), Bitwig's modular devices (FX3 for multiband splitting, Transfer Curve for custom curves) allow you to build similar, sometimes more versatile, effects chains. While it may lack the exact one-click convenience or polished interfaces of third-party plugins, the underlying sound processing is not only possible but also highly customizable.

Why This Matters

Bitwig’s modular architecture does not just enable copying or replacing well-known plugins. The key is in exploration, learning, and forging new creative solutions on the fly. Building your own chains, instruments, and effects compels you to understand how synthesis and audio processing work, and this knowledge translates into truly original results. You can always dissect, modify, and experiment beyond what a boxed plugin allows.

Conclusion

This is why I love Bitwig Studio and continue to use and recommend it, especially for those new to music production or those intent on crafting their own unique sound. Its modularity is both its most powerful and most educational feature, giving you unparalleled creative freedom and deeper understanding over time. If you have questions about any of these concepts or want more detailed walkthroughs, let me know.

Key Concepts Explained

Modulation

The process of automatically changing parameters over time or based on user input (like key velocity or LFOs). In Bitwig, modulators can be freely assigned to nearly any parameter, and many can operate on a per-voice basis for polyphonic control.

Granular Synthesis

Breaks a sample into tiny pieces (grains) and reorders or overlaps them to create rich, evolving textures or time-stretched effects. Bitwig’s sampler can emulate many granular techniques.

Additive vs. Subtractive Synthesis

Additive synthesis builds complex sounds by layering many simple waveforms. Subtractive synthesis starts with complex sounds and removes frequencies via filters. Bitwig’s modular tools allow you to move between both methods fluidly.

Voice Stacking

Running multiple instances (voices) of an instrument, each with its own independent settings, to simulate complex layering techniques.

Spectral Synthesis

Manipulating audio based on its frequency content, rather than time-domain waveforms or grains. While Bitwig does not have "true" spectral synthesis as a built-in tool, similar creative results can often be achieved with creative workflows.

Final Thoughts

Bitwig Studio’s modularity moves beyond sound design into an educational sandbox. You are encouraged to explore, learn, and invent, which is increasingly important in a landscape crowded by presets and AI tools. If you want to develop your unique musical voice and enjoy the process, Bitwig is a superb choice.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] Hey, welcome back.
[00:00:02] So I talked a lot of bad things about Bitwig Studio
[00:00:05] in the recent videos, or let's not say bad things,
[00:00:08] but I had some criticism for certain topics here and there,
[00:00:12] and I guess that's okay.
[00:00:13] But with this video, I want to focus on the good parts.
[00:00:15] I want to show you why I love Bitwig Studio,
[00:00:18] why I use it or still use it, why you should use it too,
[00:00:21] and why it's great for beginners.
[00:00:23] And the biggest feature for me still,
[00:00:27] no matter what they implement in terms of specific features,
[00:00:30] which I not really like most of the times
[00:00:33] because it's tailored to one specific workflow,
[00:00:36] which I don't use, which I don't need, and so on.
[00:00:39] So the biggest feature for me still is modularity,
[00:00:42] and I don't talk about this kind of normal modularity,
[00:00:46] I talk about hands-on modularity,
[00:00:49] which is something you can do on the fly, on the get go.
[00:00:52] You have, or you create a track, you create a song,
[00:00:55] you create a sound, and you need something unique.
[00:00:58] And in Bitwig, you can create an unique instrument,
[00:01:02] unique audio effect on the fly,
[00:01:04] without going into coding, scripting,
[00:01:08] or other visual languages like MaxDSP.
[00:01:12] You can do it on the fly with ease and with fun,
[00:01:17] and also at the same time, you learn how certain
[00:01:20] VST instruments work and how to replace them,
[00:01:24] and how to make them unique.
[00:01:27] That's very important in my opinion,
[00:01:28] that you have unique instruments,
[00:01:31] because most of the times people use the same VST instruments,
[00:01:34] or even the same presets, everything sounds the same,
[00:01:38] and also with AI, right, everything sounds the same,
[00:01:41] so it's boring.
[00:01:42] So why not create unique audio instruments,
[00:01:45] audio effects for yourself?
[00:01:47] And they don't need to be right, or correct.
[00:01:53] Sometimes it's very interesting
[00:01:54] when you have something going off the rails,
[00:01:58] and that's where it gets interesting.
[00:02:01] Anyway, so I want to give you some basic examples
[00:02:06] why you should use Bitwig Studio, how I use it,
[00:02:08] and why I think it's great.
[00:02:09] And it's probably more aimed at beginners,
[00:02:13] or people that are new to Bitwig Studio.
[00:02:16] So I want to give you here a rough example.
[00:02:18] So let's say you want to create a track,
[00:02:20] and you need, of course, some kind of sound source
[00:02:23] and synthesizer.
[00:02:24] Here we have a very basic one called Polymer,
[00:02:28] and that's a basic subtractive synthesizer.
[00:02:31] We have all the components for a subtractive synthesizer.
[00:02:33] We have an oscillator here,
[00:02:34] we have a filter, and we have an envelope.
[00:02:36] We also have an envelope here of the filter,
[00:02:39] so we can open up the filter over time.
[00:02:42] We have a sub-oscillator, we have a bit of noise,
[00:02:44] we have here a low-card, some output gain,
[00:02:47] and panning, and so on.
[00:02:49] And you can see already, it's very simple, very basic,
[00:02:54] but it's modular, and you can exchange all the things.
[00:02:57] So in front of the device, we have here
[00:03:01] so-called modulators, we can just remove them.
[00:03:04] Inside of the device itself, we have an oscillator here,
[00:03:08] which is a wavetable oscillator,
[00:03:10] and the wavetable oscillator in itself is very modular
[00:03:13] because we can change the index,
[00:03:14] we can change the wavetable, right,
[00:03:17] for a completely different sound.
[00:03:19] So we can exchange the wavetable,
[00:03:24] we can modify the wavetable here,
[00:03:27] remove DC offset, remove the fundamental,
[00:03:29] which is the lowest partial.
[00:03:31] Maybe I'll open up here a spectrum analyzer.
[00:03:34] Spectrum, this one here,
[00:03:41] and we can open up this in the bigger window, nice.
[00:03:44] So we can use here, remove fundamental, right?
[00:03:49] This is this partial here.
[00:03:51] Can just remove it, which is really nice to have.
[00:03:56] We have unison to utilize multiple voices,
[00:03:59] slightly detuned.
[00:04:00] Okay, so in itself, the oscillator,
[00:04:10] the wavetable oscillator is very modular,
[00:04:12] but we can also exchange the complete thing, right?
[00:04:16] The whole oscillator here for something else,
[00:04:18] like a sine oscillator, triangle oscillator,
[00:04:20] or we can use a scroll where we can draw
[00:04:22] in our own wave shapes here, something like this,
[00:04:26] and can play it on the fly.
[00:04:32] Very nice to have.
[00:04:33] So we can exchange the oscillator,
[00:04:35] we can also exchange the filter here.
[00:04:36] So if we don't like the silent key filter for some reason,
[00:04:39] and also the filter itself is kind of modular
[00:04:42] because we can exchange it the type,
[00:04:44] high pass, eight, low pass, whatever you want to use, right?
[00:04:48] You can exchange it here.
[00:04:50] Also the non-linearity you can change here.
[00:04:55] So in itself, the filter is modular,
[00:04:57] but we can also exchange the filter for something else,
[00:04:59] like a low pass LD, which is a ladder filter,
[00:05:03] SVF, which has a low pass,
[00:05:05] low pass, band pass, high pass, notch filter here.
[00:05:09] Also something like a comp filter with feedback,
[00:05:13] this rasp ribble, all the new filters,
[00:05:16] which also have here force feedback,
[00:05:18] and feedback and feed forward stuff included, right?
[00:05:23] So we can exchange here the filter.
[00:05:28] Let's go back here to something normal.
[00:05:31] We can also exchange the envelope here, right?
[00:05:34] So something that we can use to change over time.
[00:05:37] (gentle music)
[00:05:40] So this is an AD, which is attack decay,
[00:05:44] but we can exchange this for an ADSR,
[00:05:47] which is attack decay, sustain and release,
[00:05:50] or we can use segments here.
[00:05:53] So with segments, we can of course then start here
[00:05:55] to draw our own shapes if you want to use
[00:05:59] different timing settings here from hold to minutes,
[00:06:03] seconds, milliseconds, or timing based,
[00:06:05] which is then based on the BPM, of course.
[00:06:08] So all kinds of options, right?
[00:06:11] Already from the get go, just using polymer,
[00:06:14] but it's still a subtractive synthesizer.
[00:06:17] We also have options here with the FX boxes, right?
[00:06:20] Note FX, we can say all the notes going into
[00:06:23] into the synthesizer here are arpeggiated.
[00:06:29] (gentle music)
[00:06:32] And the idea of using this inside of the note FX box
[00:06:36] is now that it's part of the polymer synthesizer.
[00:06:40] And you can just save this as a preset here and say,
[00:06:43] I want to use this combination of devices next time
[00:06:47] when I create a track, right?
[00:06:48] So instead of having the arbitrator here in front,
[00:06:51] where it's not part of the synthesizer itself,
[00:06:55] just using this here inside of the note FX box,
[00:07:00] we can make it part of the synthesizer,
[00:07:03] so we can save it as a preset.
[00:07:05] Also post FX box here, so all the sounds going out,
[00:07:09] you can tweak here with the reverb,
[00:07:11] convolution reverb,
[00:07:15] or maybe a delay, delay plus, whatever.
[00:07:20] Also here, same thing, all the settings,
[00:07:23] everything that you change in here or you put in there
[00:07:26] is, if you want to, part of the polymer synthesizer
[00:07:30] and can be part of the preset,
[00:07:31] and you can just reload it every time you need it,
[00:07:34] and all the effects are in here.
[00:07:37] And of course, you can use also VST devices,
[00:07:41] so I usually use here the supermassive reverb,
[00:07:44] which is VST or clap plug-in,
[00:07:46] and it's part now of the polymer synthesizer,
[00:07:49] and you can save it as a preset,
[00:07:51] and it's there when you need it.
[00:07:52] (gentle music)
[00:07:56] Okay, so this is just the normal modularity
[00:07:59] that you have from the get-go
[00:08:02] when you use just a normal Bitwig instrument.
[00:08:05] But it's not the end, it's just the beginning, right?
[00:08:10] So it still is a subtractive synthesizer kind of,
[00:08:15] and recently I saw someone on Reddit and said,
[00:08:18] well, Bitwig needs actually an additive synthesizer,
[00:08:23] where you have multiple sine waves stacked
[00:08:26] on top of each other, and then you can change the volume.
[00:08:29] So we can do this too in Bitwig here
[00:08:32] with this polymer synthesizer.
[00:08:34] So now I have just one sine oscillator here,
[00:08:40] and it's pretty pure,
[00:08:42] because it's just one partial.
[00:08:45] And with the additive synthesizer,
[00:08:50] we need multiple sine waves stacked on top,
[00:08:54] and we can do this very easily in Bitwig
[00:08:56] by just selecting here the polymers synthesizer
[00:08:58] and use voice stacking.
[00:09:00] So we stack now multiple instances of this polymer
[00:09:04] on top of each other, but at the moment,
[00:09:07] all the sine partials play the same frequency.
[00:09:10] So it's just louder, nothing more, nothing less.
[00:09:14] What we can use now here is stack modulator,
[00:09:16] stack spread, and you can switch this to value.
[00:09:22] So you can see the values here on the left side,
[00:09:25] which voice gets what value, right?
[00:09:28] Voice one gets value zero.
[00:09:30] So what we can do now with this is we can modulate here
[00:09:34] the ratio setting of the sine oscillators.
[00:09:36] We can say plus one,
[00:09:37] which means voice one is partial one one,
[00:09:43] of course, no modulation applied.
[00:09:45] Voice two gets plus one.
[00:09:48] So this is one plus one is two.
[00:09:50] So we go basically up the harmonic series with this.
[00:09:55] So it looks like this now, right?
[00:09:58] Instead of this, we have on each voice
[00:10:03] a different ratio setting.
[00:10:04] Already with this, we have a modular,
[00:10:09] or yeah, a modular additive synthesizer.
[00:10:13] We can do, of course, other things.
[00:10:16] Instead of modulating here the ratio,
[00:10:18] which gives you very harmonic responses,
[00:10:21] we can just change here the pitch offset.
[00:10:25] (gentle music)
[00:10:27] Maybe I'll open up the filter a bit more.
[00:10:33] (gentle music)
[00:10:34] That's better.
[00:10:35] (gentle music)
[00:10:38] So you get also very disharmonic sounds if you want to.
[00:10:48] But we can also modulate here the ratio setting,
[00:10:51] not just by one, which is very harmonic.
[00:10:55] Let's go.
[00:10:56] (gentle music)
[00:10:57] We can also say, let's say modulate this by three.
[00:11:01] (gentle music)
[00:11:02] So we get some kind of bell sounds out of this.
[00:11:05] (gentle music)
[00:11:08] (gentle music)
[00:11:10] We can combine certain modulations
[00:11:20] to get certain sounds.
[00:11:22] But I want to stick here to the harmonic result.
[00:11:26] Let's use that.
[00:11:29] (gentle music)
[00:11:31] So it's still a subtractive synthesizer in a way
[00:11:34] because we have a filter here to subtract the overtones.
[00:11:36] (gentle music)
[00:11:39] So we can kind of bring down here
[00:11:47] yet harmonic content of this.
[00:11:51] Maybe I'll use the key tracking and then a steep filter.
[00:11:56] So we can still single out here the one partial
[00:12:00] to fundamental by using key tracking here,
[00:12:02] which is exactly the frequency I'm using on the keyboard.
[00:12:06] (gentle music)
[00:12:08] What is not very specific.
[00:12:12] What we want to do is we want to change
[00:12:15] each of these partial in a different way.
[00:12:18] So what we can do now is we can utilize a step sequencer.
[00:12:22] Okay, a step sequencer.
[00:12:24] So the step sequencer is usually not made for this.
[00:12:27] It's actually only there to change over time parameters, right?
[00:12:32] So when we hit play here,
[00:12:33] it steps through the pattern
[00:12:36] and then we can modulate for instance here, the filter.
[00:12:41] Like this.
[00:12:42] (gentle music)
[00:12:45] So not very interesting,
[00:12:47] but I want to give you an idea of what it does.
[00:12:51] But what we can do now here in Bitwig is we can say hold.
[00:12:55] Instead of progress through the pattern,
[00:12:58] hold it in the first position.
[00:13:00] And then we select here,
[00:13:02] this modulator and go to the left side into the inspector
[00:13:04] and say per voice.
[00:13:06] So now it's a polyphonic modulator,
[00:13:08] which means every voice,
[00:13:10] and we have 16 voices here of course,
[00:13:13] because we are using voice stacking.
[00:13:15] So every voice now gets its own version,
[00:13:19] its own instance of this modulator.
[00:13:22] So at the moment,
[00:13:23] every version is of course at zero,
[00:13:26] but we can change this by modulating here
[00:13:29] the face modulation thing, right?
[00:13:32] So with this,
[00:13:33] we can step through the pattern,
[00:13:38] we'll go back to zero,
[00:13:41] but we use here the stack spread for this.
[00:13:44] So we modulate this here by a certain amount.
[00:13:48] It's actually 6.5 probably.
[00:13:52] Yeah, you can see each voice now here is kind of wide.
[00:13:57] So this represents each voice.
[00:14:00] So instead of using them here,
[00:14:03] this output to change the volume,
[00:14:05] we use this output to change the volume
[00:14:08] and to go down here for the filter.
[00:14:09] It's actually the filter drive.
[00:14:10] It's not really the volume.
[00:14:12] We can change here the volume here if you want to.
[00:14:15] It doesn't really matter.
[00:14:16] So we can push this here and use this for instance.
[00:14:20] Let's modulate this by one.
[00:14:22] So the step modulator here,
[00:14:26] modulates the gain of each voice.
[00:14:29] Looks like this.
[00:14:31] So what we now have here is
[00:14:34] kind of an additive synthesizer
[00:14:38] because we can change now the volume
[00:14:40] of each partial independently and in very specific ways.
[00:14:45] Okay, we can also use here the randomize or dice button.
[00:14:54] (upbeat music)
[00:14:57] Very nice.
[00:15:03] And you also always have here this kind of option
[00:15:05] to bring in the fundamental to make it rooted in reality
[00:15:10] or whatever you want to call it.
[00:15:12] So this is changing here the volume.
[00:15:15] So we can give it the name and say volume, right?
[00:15:20] But why not change also different things?
[00:15:24] Why only change the volume, right?
[00:15:26] So we duplicate this here, this modulator
[00:15:29] and maybe change the decay setting.
[00:15:31] Decay.
[00:15:34] So here we modulate, yeah, the decay.
[00:15:41] Go back to, that's okay.
[00:15:46] Maybe something like this.
[00:15:47] So this now changes decay for each voice, right?
[00:15:51] We can say, oh, the fundamental has a long delay,
[00:15:54] long decay, and all the top harmonics here
[00:15:58] have very short decays.
[00:16:00] (upbeat music)
[00:16:03] You can hear it's, you can shape the sound
[00:16:13] in very specific ways.
[00:16:14] And you can add as many step modules as you want.
[00:16:20] So we can say this one changes maybe the detuning.
[00:16:25] So we can detunia this slightly, maybe go for hertz.
[00:16:29] And also say detune.
[00:16:35] (upbeat music)
[00:16:38] Doesn't do a big difference here.
[00:16:50] But you can do it if you want to.
[00:16:53] We can also say, let's use this here maybe for skew,
[00:16:59] I don't know, or we can use your face modulation.
[00:17:04] So we use the sub oscillator.
[00:17:06] (upbeat music)
[00:17:10] Yeah, this could be interesting.
[00:17:11] So this is PM FM.
[00:17:18] So we bring the root, this sub oscillator
[00:17:22] always plays the fundamental frequency
[00:17:25] to modulate then basically the overtones in certain ways.
[00:17:30] (upbeat music)
[00:17:33] (upbeat music)
[00:17:35] Yeah, so you can do it.
[00:17:52] It's possible, okay?
[00:17:53] So this is what I mean basically by this type of stuff.
[00:17:57] Of course, the interface is not dedicated, right?
[00:18:01] So when you buy, for instance, an additive synthesizer,
[00:18:04] you probably have a lot of nice graphical things
[00:18:07] to access all these overtones.
[00:18:10] But here you can make it work.
[00:18:12] You learn actually how it works
[00:18:14] and you can tweak it to your own liking
[00:18:18] and you can experiment.
[00:18:20] Maybe it's interesting to modify different things here
[00:18:25] and create different sounds out of it
[00:18:27] and then learn from it
[00:18:28] and then maybe code your own VST instrument.
[00:18:31] I heard some of the VST developers
[00:18:33] actually use Bitwig sometimes
[00:18:35] or the grid sometimes to test new ideas.
[00:18:39] (upbeat music)
[00:18:42] Actually, it doesn't sound too bad.
[00:18:46] So there's a reverb here.
[00:18:51] (upbeat music)
[00:19:01] Okay, so then we can bring in here
[00:19:03] an expression modulator.
[00:19:06] So we have velocity, of course,
[00:19:07] we press the keyboard in different amounts of strength.
[00:19:11] So you can use it at the velocity
[00:19:14] to change maybe the decay setting.
[00:19:17] So here decay changes this one, right?
[00:19:20] And then we can use the velocity here
[00:19:23] to change the modulation amount.
[00:19:26] I don't know how to say it,
[00:19:28] but we can also change this here.
[00:19:30] There's also the amount, right?
[00:19:33] So now when we press the keyboard very softly,
[00:19:36] the case settings here are basically all the way down.
[00:19:40] So the sound is very short.
[00:19:42] And then we press the keyboard very hard.
[00:19:45] (upbeat music)
[00:19:48] You can also make it the other way around, maybe.
[00:19:53] So the harder we press the shorter the sound gets,
[00:19:57] but it's not too short.
[00:19:59] (upbeat music)
[00:20:01] Maybe we open up here the attack time a bit more
[00:20:27] so it's more soft.
[00:20:30] Not too much, but the harder we press
[00:20:33] the shorter the attack time comes.
[00:20:35] (upbeat music)
[00:20:39] Maybe bring the filter down.
[00:20:52] (upbeat music)
[00:20:56] (upbeat music)
[00:20:59] So you can create an additive synthesizer
[00:21:13] just with a bunch of modulators here in front
[00:21:17] or in front of the device itself.
[00:21:20] And you can do this also with other synthesizers.
[00:21:22] You don't need to use the polymer synthesizer.
[00:21:25] You can also use the sampler if you want to, right?
[00:21:27] Also with the sampler,
[00:21:28] I want to show you something later on in the video.
[00:21:31] I'm just starting, okay?
[00:21:33] So this is an additive synthesizer
[00:21:36] just built from a subtractive synthesizer very easily.
[00:21:40] So this is voice stacking,
[00:21:44] but we can also do something else.
[00:21:45] I showed you this in another video.
[00:21:47] We can use the wave table synthesizer,
[00:21:50] a wave table oscillator here.
[00:21:52] And instead of using here a normal wave table,
[00:21:56] I use my DC offset wave table,
[00:21:59] which is basically just zero minus one,
[00:22:04] then the value is zero and then plus one.
[00:22:07] So it's basically a DC offset.
[00:22:09] So if you don't know what DC offset means,
[00:22:12] I show you this here very quickly.
[00:22:14] Just this, maybe I'll just remove it for now.
[00:22:18] We have a DC offset device here in Bitwig.
[00:22:20] It looks like this.
[00:22:21] And all it does is when you send it out
[00:22:24] to an audio interface and you move the slider up
[00:22:28] or the slider down is to change the voltage
[00:22:31] on your speaker cone.
[00:22:32] So this is basically pushing your speaker cone out
[00:22:36] and this is pushing your speaker cone in.
[00:22:40] So it changes the voltage of your speaker cone.
[00:22:43] So you usually use this when you have a DC offset
[00:22:48] when the audio waveform is not exactly
[00:22:52] in the center, in the middle line.
[00:22:55] So we can use this here and offset this.
[00:22:57] So this is why we have this.
[00:22:59] But the interesting part is we can misuse this
[00:23:04] by using an LFO.
[00:23:05] And the LFO here we can use audio rate.
[00:23:11] So instead of hertz, kilohertz,
[00:23:13] which gives us already a sound.
[00:23:17] (electronic music)
[00:23:20] Right, we can use your, for instance, pitch.
[00:23:22] Pitch and maybe an ADSR.
[00:23:26] So the ADSR modulates from the LFO.
[00:23:31] Can I open up these two together?
[00:23:34] So the ADSR modulates basically the modulation amount
[00:23:38] that's just this.
[00:23:39] And then the LFO itself modulates here the DC offset.
[00:23:43] And it gives you basically a synthesizer
[00:23:44] because now I can just play on the keyboard.
[00:23:47] (electronic music)
[00:23:49] And I have a monophonic synthesizer.
[00:23:51] (electronic music)
[00:23:54] Right, so this is the idea basically
[00:24:01] that I use a polymer synthesizer here.
[00:24:03] Like this, and instead of using a wave table,
[00:24:08] I use a DC offset wave table,
[00:24:11] which is minus one, zero and plus one,
[00:24:14] which emulates exactly just what I did
[00:24:16] with the DC offset device.
[00:24:18] But here I need to use the index.
[00:24:21] So I can put this here on zero, actually I'm 50%.
[00:24:26] And then just modulate,
[00:24:27] audio rate modulators here.
[00:24:29] And then I can utilize this to my advantage.
[00:24:33] So let's remove here all the modulators.
[00:24:35] Use a wave table modulator,
[00:24:38] or wave table LFO, that's how it's called.
[00:24:42] But the wave table LFO goes also into audio rate.
[00:24:46] Hertz kilohertz, right?
[00:24:48] What we can use here also to pitch.
[00:24:51] So when we have a note input,
[00:24:52] the LFO changes the frequency
[00:24:55] exactly to the frequency of the note we are playing.
[00:24:59] So when I play here C3,
[00:25:01] I get 262 Hertz out of this, okay?
[00:25:05] So with this now, we can modulate here the index.
[00:25:09] (electronic music)
[00:25:14] So we can change the shape now on the wave table LFO,
[00:25:17] which modulates the DC offset wave table,
[00:25:20] which itself doesn't produce any sound.
[00:25:23] But the wave table LFO gives us basically the sounds.
[00:25:26] We have, instead of using the wave table directly,
[00:25:29] we use the wave table LFO to modulate the wave table.
[00:25:33] So the big question is now, why should you do this, right?
[00:25:40] Because we can use now multiple wave table LFOs
[00:25:44] instead of just one.
[00:25:46] And we can go here from this wave table oscillator
[00:25:50] into, yeah, this wave table LFO, right?
[00:25:54] So we modulate here the phase.
[00:25:58] Maybe open up here, or these two.
[00:26:08] So here we can use a different wave table.
[00:26:11] Here we can use a different wave table.
[00:26:12] (electronic music)
[00:26:15] Yeah.
[00:26:22] So this LFO phase modulates this LFO,
[00:26:32] and this one phase modulates,
[00:26:34] or modulates actually the wave table,
[00:26:36] which produces the sound.
[00:26:37] So with this, we can create a wave table synthesizer
[00:26:42] with as many wave tables as we want.
[00:26:45] We can all phase modulate each modulator with itself,
[00:26:50] if you want to do this, right?
[00:26:53] So we can also do something interesting.
[00:26:58] We can do a vector synthesizer with this.
[00:27:01] So this one modulates here the wave table.
[00:27:05] Then we have this one here.
[00:27:06] Also modulates maybe this wave table.
[00:27:08] And here we use, let's say, a different table.
[00:27:15] Let's use this one.
[00:27:16] Also this one modulates here 50%,
[00:27:21] different wave table.
[00:27:24] And another one also modulates here this by 50%.
[00:27:34] And here we also use something random.
[00:27:39] It doesn't matter, it's just to show you what you can do.
[00:27:44] So we have now four oscillators here,
[00:27:46] or four LFOs actually that play with audio rate
[00:27:49] and modulate this wave table.
[00:27:51] So we have the amount here, so we can pull these down.
[00:27:54] So nothing modulates anything.
[00:27:59] And in the middle, we use an XY thing here,
[00:28:03] or maybe not an XY, maybe a vector four, something like this.
[00:28:08] So, and with this, we can move around in these edges
[00:28:13] and we can use here the top left one
[00:28:15] to actually change the amount of this LFO.
[00:28:19] This one changes the amount of this one.
[00:28:23] This one changes the amount of that one.
[00:28:26] And this one goes to this one.
[00:28:30] Okay, so now,
[00:28:32] (upbeat music)
[00:28:35] we not only can move through the index here
[00:28:42] on each of these LFOs,
[00:28:46] we can also morph a vector,
[00:28:51] vector blend between all of these LFOs
[00:28:55] that then changes here the wave table.
[00:28:59] So we have basically a four wave table oscillator
[00:29:03] vectors in this iser,
[00:29:04] which is probably not on the market right now.
[00:29:07] There's probably something in terms of Eurorack.
[00:29:12] I think it's called harmonic navigator.
[00:29:14] I think this is something like this.
[00:29:16] So we can blend over different wave shapes here.
[00:29:21] So it's very interesting to do, very easy to do.
[00:29:25] The DC offset wave table,
[00:29:27] I put you this in the description below.
[00:29:29] So you can download, it's very simple.
[00:29:31] It's not, it's a very small file,
[00:29:34] but you can utilize this here for this type of stuff.
[00:29:37] I made a video about this a few years ago.
[00:29:40] (upbeat music)
[00:29:42] It's not like that you get any new sounds out of this
[00:29:48] that you never heard before.
[00:29:50] But if you want to play around with this
[00:29:52] and have a bit of fun, you can do it, right?
[00:29:57] So maybe before I continue here,
[00:29:59] maybe I use random stuff.
[00:30:02] Can I open this?
[00:30:06] Yeah, so this is bipolar.
[00:30:08] Okay, nice.
[00:30:09] So we modulate this randomly
[00:30:11] and use another one for different seeds to modulate this.
[00:30:18] This is also bipolar.
[00:30:20] Yeah, okay.
[00:30:26] And we want to turn the smoothing up.
[00:30:28] It's maybe too fast.
[00:30:36] Okay, so we move around here
[00:30:39] in this XY coordinate system randomly.
[00:30:42] We can also use then here that for this one.
[00:30:47] Also polyphonic, this one goes here.
[00:30:55] Let me copy this here.
[00:30:56] We move around in this table randomly
[00:31:00] and also in this table, of course.
[00:31:02] So we have one, two, three, four, five, six random
[00:31:09] oscillators here and they all
[00:31:11] randomly change the sounds.
[00:31:15] We change randomly each index.
[00:31:17] We randomly morph between the positions here
[00:31:20] and combine everything.
[00:31:22] (bright music)
[00:31:24] This is actually polyphonic.
[00:31:28] Oh, it's not polyphonic, okay.
[00:31:32] So we have to switch on your polyphonic mode
[00:31:34] on each of these LFOs.
[00:31:39] So now we can play multiple keys.
[00:31:40] (bright music)
[00:31:43] And we need a bit of reverb here maybe.
[00:31:52] Supermassive.
[00:31:53] (bright music)
[00:31:58] I mean, isn't this not great?
[00:32:18] I mean, that's the...
[00:32:20] I don't know how, any other darn where we can do
[00:32:24] something like this so quickly.
[00:32:26] Okay, it's mind blowing to me.
[00:32:30] And I want Bitwig to go back to these great things.
[00:32:35] I know a lot of people want to have specific workflows,
[00:32:38] right, MIDI, comping and all that crap.
[00:32:41] I don't need, and I'm okay when it's in there,
[00:32:45] when it's not getting in my way.
[00:32:47] But I want to go back to this kind of greatness here
[00:32:50] of this modulation system,
[00:32:52] of having small little devices that you can combine.
[00:32:55] Maybe give me a nice interface designer
[00:32:57] where I can design an interface.
[00:33:00] So some beginners have an easy access
[00:33:04] to these type of tools instead of having a lot
[00:33:07] of bunch of modulators, which can look a bit cryptic,
[00:33:11] but if you know what it's doing,
[00:33:13] it's very simple actually.
[00:33:15] So now we turned basically a very simple
[00:33:18] subtractive synthesizer into a multi-wave table
[00:33:23] vector synthesizer and also an additive synthesizer
[00:33:29] where we can control everything about the partials
[00:33:32] very easily, just with a few or with a bunch of modules.
[00:33:36] It's very great.
[00:33:37] So this is the polymer for you.
[00:33:40] Then there's something like the sampler.
[00:33:44] Actually, before we start with the sampler,
[00:33:46] maybe I should record something.
[00:33:49] Of course, we need something inside of the sampler, right?
[00:33:52] (gentle music)
[00:33:54] That's okay.
[00:34:05] So record something and use the sampler.
[00:34:10] And there was some kind of plug-in in the headlines
[00:34:14] a few weeks ago, a few days ago.
[00:34:18] I actually have to find here.
[00:34:19] Can I open this here?
[00:34:22] Yeah, master recordings, so we can drag this in.
[00:34:26] So there was some kind of device in the headlines.
[00:34:32] I don't know what the name was.
[00:34:35] Solve this, yeah, exactly, this device here.
[00:34:39] And I tried this out and what it does,
[00:34:42] it's basically you have a sample down here,
[00:34:44] just a sample.
[00:34:47] And then instead of using granular synthesis
[00:34:50] to just loop one position here
[00:34:53] and then scan through the whole wave form,
[00:34:56] they made this kind of complicated grid here,
[00:34:59] which is created randomly
[00:35:01] or maybe on some type of algorithm.
[00:35:04] And then you move your cursor through this kind of grid
[00:35:07] and then you jump from this position maybe
[00:35:09] to this position or to this position, right?
[00:35:11] Instead of progressing in a linear way
[00:35:15] through this sample here.
[00:35:17] So this is all there is to it.
[00:35:19] And also it's spectral-based.
[00:35:22] So it's not the granular synthesis type of thing.
[00:35:26] They say it here, "Powered by spectral synthesis.
[00:35:30] "Take any mono from sound, single note or chord texture
[00:35:33] "and hold it forever without loops or clicks."
[00:35:36] In my opinion, just taking the wave form at this position,
[00:35:40] use all the overtones and then sustain these
[00:35:44] with some type of spectral stuff.
[00:35:48] Usually it doesn't sound that great, in my opinion.
[00:35:50] Maybe it's exactly your sound,
[00:35:52] but I think granular synthesis still sounds a bit better
[00:35:55] because you have this organic feel to it
[00:35:57] because it's a real sample and you loop it.
[00:36:00] And yeah, so I'm not a big fan of this anyway.
[00:36:04] So I tried this out here
[00:36:07] and it kind of works nice, neatly.
[00:36:09] Maybe it's not worth 85 bucks, I have no idea.
[00:36:14] Maybe I can load it in here, source this.
[00:36:16] Do I have it?
[00:36:18] Yeah, I have it here.
[00:36:20] But for some reason it doesn't work anymore.
[00:36:21] It gives me a browser window.
[00:36:23] I don't know what I did here.
[00:36:25] But yeah, it doesn't work anymore.
[00:36:27] Anyway, so we can actually copy this
[00:36:32] in a certain way.
[00:36:34] So what we can do here is we have a sample
[00:36:37] and we can play the sample.
[00:36:38] Multiple sounds in there already.
[00:36:44] So we can use it in the textures mode
[00:36:46] and we have a speed knob and a grain size knob
[00:36:48] and a motion knob.
[00:36:50] So what we can do now is we can freeze this here
[00:36:53] with the freeze play heads.
[00:36:54] We can click this and now instead of a speed knob
[00:36:57] we have now your position.
[00:37:00] And it looks exactly the position where you add
[00:37:04] in the sample.
[00:37:04] And there's also no clicks or anything like this.
[00:37:12] Maybe when we do the grain size a bit bigger.
[00:37:30] So what we can do now, instead of progressing here
[00:37:34] from this position to this slowly,
[00:37:36] which is not what this plugin does,
[00:37:39] it jumps from one point to the other,
[00:37:41] we can just utilize a step sequencer here.
[00:37:44] And this is basically our grid.
[00:37:47] Instead of having this fancy GUI grid,
[00:37:50] it looks nice.
[00:37:52] It's a nice looking plugin, okay?
[00:37:54] I don't want to say it's a bad plugin or anything like this,
[00:37:58] but I'm just realistic in a way.
[00:38:01] So instead of having here a nice looking grid,
[00:38:05] we have just step sequences here
[00:38:07] and we can randomize this.
[00:38:09] Just use this to position ourselves
[00:38:13] inside of the sample here with modulation.
[00:38:17] Maybe I'll close this here for a moment.
[00:38:19] So now when I hit play.
[00:38:21] (orchestral music)
[00:38:24] It jumps from one position to the other,
[00:38:33] more or less, and we can change the path
[00:38:35] by randomizing this.
[00:38:37] (orchestral music)
[00:38:40] (orchestral music)
[00:38:43] Now we can also use a different one,
[00:38:59] second one here for the grain size.
[00:39:02] (orchestral music)
[00:39:07] (orchestral music)
[00:39:10] So the whole point of this plug in here
[00:39:16] is basically that you can create these kind of pathways
[00:39:19] and create interesting modulations with that.
[00:39:23] But here you can do it too.
[00:39:26] It's maybe not spectral based,
[00:39:28] but it still sounds great.
[00:39:29] It does exactly the same thing.
[00:39:31] And because you have here this randomized or dice button,
[00:39:34] you can find easily different paths through the sample
[00:39:38] and it gives you different rhythmic ideas.
[00:39:41] And yeah, it's, whoa, that's the same thing.
[00:39:44] (orchestral music)
[00:39:47] So here again, it's very simple,
[00:39:54] but we can also use voice stacking.
[00:39:55] So we can say we want to play the sample twice
[00:39:58] instead of just one instance.
[00:40:00] We have two instances now here.
[00:40:02] And again, we use the stack modulator.
[00:40:05] Maybe we can use the stack spread here
[00:40:07] or the voice control where we can say
[00:40:09] the second voice has different options.
[00:40:12] So here we can say,
[00:40:13] we want to pitch the second version maybe down,
[00:40:18] one octave, right, something like this.
[00:40:21] And then we want to slow down here this playback speed.
[00:40:24] Where does it land?
[00:40:29] I don't know.
[00:40:31] (orchestral music)
[00:40:32] Oh, we have to probably make this pair of voice.
[00:40:35] Yeah.
[00:40:36] (orchestral music)
[00:40:38] I can see as a second playhead progressing
[00:40:40] at a different speed.
[00:40:41] (orchestral music)
[00:40:44] And maybe we can say,
[00:40:59] yeah, also this one, yeah, different position.
[00:41:03] And maybe this first one is a bit quieter
[00:41:08] because it's pitched up.
[00:41:09] (orchestral music)
[00:41:12] Then we can use the smoothing here.
[00:41:28] So it's not, you know, steps too much.
[00:41:31] (orchestral music)
[00:41:34] I mean, these are even options
[00:41:41] you don't have in the plugin, I guess.
[00:41:43] (orchestral music)
[00:41:46] Also here, reverb.
[00:41:55] (orchestral music)
[00:41:58] There you go, two octaves down.
[00:42:06] (orchestral music)
[00:42:12] And it's lower.
[00:42:23] (orchestral music)
[00:42:25] (orchestral music)
[00:42:28] So this is what I mean.
[00:42:41] You start basically with the plugin and you say,
[00:42:43] oh, I actually can do this in Bitwig in a certain way.
[00:42:47] And then you start experimenting
[00:42:49] and then you get new ideas and you add to this idea.
[00:42:52] And then you get something unique out of it
[00:42:54] and you end up in places you don't know.
[00:42:59] You should want to go before, okay?
[00:43:02] So that's what I'm talking about.
[00:43:03] So then there was something yesterday on Reddit here.
[00:43:07] Someone asked, so turn to saturation.
[00:43:10] How to achieve this in Bitwig, right?
[00:43:12] So very simple question.
[00:43:14] And I get something like this all the time.
[00:43:16] So I said here as an answer transfer curve
[00:43:19] or saturator gives you all the saturation types.
[00:43:21] FX3 gives you the band splitting just combine it.
[00:43:25] And yeah, it maybe doesn't give you the interface.
[00:43:29] The nice neat little interface of a PEP filter,
[00:43:33] but still you can manage to achieve something.
[00:43:36] FX3 here, what do you band FX3?
[00:43:43] Okay, so here we have the band splitting, right?
[00:43:46] And then you put the saturator on it
[00:43:48] or what I do all the time is using here filter plus.
[00:43:52] And then use it a transfer curve
[00:43:54] to draw in my own kind of a shape or curve
[00:43:58] for very subtle saturation
[00:44:04] or maybe some hardcore stuff here, right?
[00:44:06] Something like this.
[00:44:08] And then I can say I want to have this,
[00:44:11] well, it's actually not looking in here.
[00:44:13] Okay.
[00:44:14] You can have different types, different positions
[00:44:19] inside of the frequency spectrum, right?
[00:44:21] You put this then here or here.
[00:44:25] So it lacks basically the neat little interface
[00:44:28] of FEP filter, but you can still manage
[00:44:30] to create something similar and go even beyond that
[00:44:34] because you can modify it so much.
[00:44:36] I don't think you can modify the saturation curve
[00:44:40] inside of FEP filter Saturn too.
[00:44:42] I think there are only a few types you can choose
[00:44:45] and that's it.
[00:44:46] Here you can tweak it and twist it
[00:44:48] and get something new out of it.
[00:44:51] That's what I'm saying.
[00:44:52] So this is why I use Bitwig Studio
[00:44:54] and still my most loved feature
[00:44:58] that you can combine these devices so fast
[00:45:02] and create something, oh, it's my hair,
[00:45:06] so unique easily without, you know,
[00:45:11] coding without going into deep patches
[00:45:15] or asking people questions.
[00:45:17] Of course, you have to know some,
[00:45:20] you have to need some knowledge.
[00:45:22] How does a synthesizer work?
[00:45:24] How does a certain type of effect work, right?
[00:45:28] But that's why it's great.
[00:45:31] Why it's great to have Bitwig
[00:45:32] because you learn actually how to combine the devices
[00:45:35] in certain ways to get a certain effect
[00:45:37] and then you learn why the effect sounded this way
[00:45:41] and why it works this way
[00:45:42] and why it's not always helpful to just buy a plug-in
[00:45:46] that completely abstracts everything away from you
[00:45:49] and gives you a nice simple image, which is cool too.
[00:45:54] It's not bad, but you don't learn anything.
[00:45:56] You can't just dissect it.
[00:45:58] You can't just don't put it apart
[00:46:00] and go in there, exchange things and that's what's fun.
[00:46:04] And this is also what gives you, like I said in the beginning,
[00:46:07] unique sounds and that's what you want usually.
[00:46:11] You want to have unique sounds, right?
[00:46:13] You want to have unique songs.
[00:46:15] You don't want to sound like any other AI pop song.
[00:46:19] Maybe that's your goal, but then you just use,
[00:46:21] probably just use AI.
[00:46:23] That's what I want to say.
[00:46:24] That's why I love Bitwig.
[00:46:25] Let me know what you think in the comments down below
[00:46:27] if maybe it was too fast.
[00:46:29] What I explained, maybe I should go deeper
[00:46:31] into some of the ideas there.
[00:46:33] Let me know, okay?
[00:46:34] I also here use this kind of click thing here.
[00:46:39] This one here, the circle.
[00:46:42] Maybe it was more distracting to you.
[00:46:45] Some people said they can't actually track my mouse
[00:46:47] all the time.
[00:46:49] I'm too fast.
[00:46:50] Anyway, leave a like, leave a subscription
[00:46:52] to your next video.
[00:46:54] Bye.