Music Production Knowledge Backlog
Here you can find my latest published content. Use the Search!
Jun 21, 2024 Tutorial
In this video, I explain how the Barry Kai Bitwig theme editor works and provide a disclaimer that using it is at your own risk. I showcase the steps to download and use the theme editor, including exporting and editing the theme JSON file. I also mention the Bitwig Discord and theming subforum as valuable resources for assistance and share the possibility of customizing Bitwig Studio's colors using community-made themes.
Jun 19, 2024 Tutorial
In this video, I introduced my Markov Chains preset, which is a melody generator based on probabilities. I explained how it works and how I coded it using information from the Hook Theory website. I demonstrated how to create an ambient drone sound using the preset and additional modulations and effects.
Jun 17, 2024 Tutorial
In this video, I explore creating new sounds using the Bitwig Grid. I start by sampling different instruments and then manipulate the samples using various modules such as triggers, quantizers, and modulation. The result is a unique and atmospheric ambient sound that can be further customized and experimented with.
Jun 12, 2024 Tutorial
In this video, I demonstrate a workaround in Bitwig Studio 5.2 to achieve volume normalization for instrument tracks and live audio. By misusing the wet gain learn feature on a chain device and using a tool device to measure the input volume, I create a preset that matches the output volume to a desired reference value. This allows for easy normalization without manual adjustments and can be applied to multiple tracks for consistency.
Jun 10, 2024 Tutorial
In this video, I explain how to use the grid in Bitwig Studio to calculate release time for a compressor based on beats instead of milliseconds. I show how to convert a ramp signal into a sound, measure the pitch using zero crossings, and then convert it to hertz and milliseconds. Although it's a hacky approach, it's a fun challenge and allows for time-based calculations in the grid.
Jun 05, 2024 Tutorial
In the video, I talk about zPlane's new plugin called Peel Stems, which is an updated version of their previous plugin, Peel. It allows you to separate stems in real-time or adjust their volume using the drums, bass, vocals, and other knobs. I demonstrate its effectiveness by showcasing examples with various tracks, highlighting its ability to separate stems even in heavily processed and compressed masters.
Jun 05, 2024 Tutorial
In this video, I explain how I use filters and filter key tracking in my synthesizer sound design. I demonstrate how filters can be used to remove or amplify specific harmonics in a sound, targeting frequencies like the first and second harmonics to enhance bass presence. I also show how key tracking allows filters to follow the frequency of different notes, making the filtering process more precise.
May 30, 2024 Tutorial
In this video, I focus on the sequencer part of the Triaz plugin by Wave Alchemy. By using the note grid in Bitwig, I demonstrate how to create polymetric drum sequences with individual lanes and adjustable loop lengths. I also showcase techniques like changing the gate length, velocity, and implementing retrigger features using modules like Trigger, Latch, and Shift.
May 27, 2024 Tutorial
In this video, I explain how to replicate the functionality of Corpus in Bitwig Studio. Corpus is essentially a resonator with specific frequencies, and by adjusting parameters like type, resonance, and in-harm, you can create different resonances and effects. I also provide a preset that emulates Corpus within Bitwig Studio and offer the option of using AAS's Object Delay if you want to achieve the exact same sound.
May 22, 2024 Tutorial
In today's video, I show a trick for using the segments module in the grid. By misusing the modules and drawing in waveforms, you can create unique sounds like kick drums and percussion. This method allows for persistence and the ability to save presets, making it a versatile tool within the grid.
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