Bitwig Polyphony and Voice Stacking Explained in Detail
Bitwig Guide | Aug 15, 2022
Polyphony in Bitwig Studio lets you control how many notes or voices a synth can play at once, with options for monophonic and polyphonic modes, each affecting envelope behaviors differently. Voice stacking multiplies each note by several layers or "stacks," allowing you to uniquely shape sound by applying modulators to different stacks for more movement and detail. This powerful system works not just on instruments but also in device grids and effects, making Bitwig's modulation and sound design extremely flexible and creative.
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Short Overview #
In Bitwig Studio, polyphony lets me control how many notes or voices I can play at the same time with an instrument, while voice stacking multiplies each voice to create thick, layered sounds. Switching between true and digi monophonic modes allows me to choose whether envelopes retrigger or just switch pitch when playing new notes. Using polyphonic modulators like the random or voice stack modulators, I can make every voice or stack sound slightly different, which adds life and movement to my patches. The whole system is flexible, allowing fine control over how many voices and stacks I use, and I can even apply these techniques in grids and effects for creative sound design.
- Polyphony in Bitwig Studio allows you to control how many notes (voices) an instrument can play simultaneously, ranging from monophonic (one voice) to up to 64 voices.
- In monophonic mode, you can choose between "True" (one single voice where envelopes are not re-triggered) and "Digi" (two alternating voices, envelopes re-trigger on new notes).
- Polyphonic mode lets you play multiple notes at the same time, up to the number of voices set in the inspector.
- Voice stacking multiplies each played note by the number of stacks set, effectively layering multiple instances of the sound for each note.
- Voice stack modulators allow you to differentiate each stack, modulating parameters independently per stack (e.g., cutoff, panning).
- Polyphonic modulators provide separate modulation for each voice, bringing more movement and variation to sounds.
- The number of active voices and voice stacks impacts CPU usage, so settings should be balanced according to needs.
- Voice stacking and polyphony features are available not only in Bitwig’s instruments but also in Node Grid, FX Grid, and compatible plugins.
- You can use multiple voice stack modulators to control different parameters, and choose between bipolar or unipolar modulation as needed.
- Advanced routing is possible by targeting specific channels and stacks for customized modulation in complex sound designs.
Understanding Voices, Polyphony, and Voice Stacking in Bitwig Studio #
Introduction #
In this summary, I will cover the key concepts related to voice stacking, polyphony, and their interaction with modulators in Bitwig Studio. I will break down each concept, explain how they work within the software, and show how you can utilize them for creative sound design. I will also touch on practical tips and offer further explanations for terms that may not have been deeply covered in the original explanation.
What are Voices in Bitwig Studio? #
A "voice" in synthesizer terms refers to a single instance of a sound that can be triggered by a key or note. In Bitwig Studio, when you select an instrument, you can see and adjust the number of possible voices in the inspector section at the top left.
- Monophonic Mode: Only one voice can play at a time, meaning only one note will sound no matter how many keys are pressed.
- Polyphonic Mode: Multiple voices can be played at once, allowing for chords and more complex textures.
Polyphony Explained #
Setting and Viewing Polyphony #
You can set the number of voices (polyphony) by clicking and dragging in the inspector. The display below shows both active voices and the maximum set limit.
- Active Voices: Indicates how many voices are currently being used.
- Possible Voices: The maximum number of voices you allow the instrument to use.
Polyphonic Modulation #
Bitwig’s modulation system supports polyphonic modulation, meaning modulator sources can affect each voice differently. A common example is the random modulator, which provides each active note with an independent modulation value, creating movement and variety in the sound.
True vs. Digi Monophonic Modes #
Bitwig Studio offers two distinct monophonic playback modes, each affecting how envelopes and note transitions are handled:
True Monophonic Mode #
- Behavior: A single voice is used continuously. When a new note is played while another is held, only the pitch changes; the envelope (such as filter or amp) continues from its current state, not retriggered.
- Use Case: Useful for legato leads or basses where you want smooth pitch transition without restarting envelopes.
Digi Monophonic Mode #
- Behavior: Switches between two voices, so envelopes are retriggered each time you play a new note, even in mono mode.
- Use Case: Use this when you prefer the envelope to restart for each note, even if playing monophonically.
Voice Stacking Explained #
What is Voice Stacking? #
Voice stacking multiplies the number of internal layers ("stacks") each note voice produces. If you enable 4 voice stacks and play a single note, four variations of the patch play simultaneously for that note.
- Stack Example: If you play three notes with five voice stacks, you are hearing 15 synth layers at once.
Why Use Voice Stacking? #
Stacking is commonly used to thicken and enrich sounds, for example, to create lush pads or complex detuned leads. However, by default, each stack is identical unless you use modulators to introduce differences.
Modulating with Voice Stacks #
You can further enhance stacked voices by applying modulators (such as the Voice Stack modulator), which allow you to differentiate each stack’s parameters (like filter cutoff, pan, or oscillator mix).
Polyphonic Modulators #
Polyphonic modulators, such as a random LFO or envelope assigned per note, will act independently for each voice. When used within voice stacks, each "stack" of each voice gets its own modulation value, vastly increasing movement and diversity.
The Voice Stack Modulator #
This special modulator allows you to target each stack independently with modulation, spreading parameters linearly or as needed (such as panning the stacks across the stereo field for a wider sound).
- Manual Mode: Adjust mod amounts for each stack individually.
- Bipolar & Unipolar: Choose if your modulation should go from -1 to +1 (bipolar) or 0 to 1 (unipolar) based on the parameter you're controlling.
Voice Management Tips #
- CPU Usage: Higher voice counts and more stacks use more CPU. Manage the number of possible voices and stacks to avoid system overload.
- Long Release Times: Voices remain active until their envelope has fully released. Long releases keep voices running longer, delaying when they deactivate and free resources.
Beyond Instruments: Where Else Can You Use Voice Stacks? #
Voice stacking is not limited to instrument devices in Bitwig. You can use this feature in:
- Node Grid: For complex modular patching
- FX Grid: For multi-voice effects like reverb, chorus, or creative delays
Conclusion #
Bitwig Studio’s voice architecture is highly flexible, supporting not just polyphony but also voice stacking and intricate per-voice modulation. By understanding polyphony, true/digi monophonic modes, and the potential of stacking voices with modulators, you gain deep creative control over your instruments and effects. Voice stacking, combined with the unique modulation system, unlocks powerful sound-design possibilities, from subtle movement and width to massive, multi-layered tones.
Full Video Transcription #
This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.
Click to expand Transcription
[00:00:00] So voice stacks, what are voice stacks?
[00:00:02] And before I explain what the voice stacks are,
[00:00:04] I maybe also explain what Polyphony is
[00:00:07] inside Bitwig Studio and how it works.
[00:00:09] So we have this whole complex of voices
[00:00:12] in just in one video.
[00:00:14] So when you select an instrument,
[00:00:16] you have in the top left corner here in the inspector,
[00:00:19] you have some options for voices and voice stacking.
[00:00:22] And you also have a display for active voices.
[00:00:25] So at the moment the synthesizer is a monophonic mode.
[00:00:30] So you can only play one voice.
[00:00:32] You can also change this here by clicking and dragging
[00:00:35] and can increase the possible voices.
[00:00:37] You can see down below we have active voices zero
[00:00:40] from five possible voices.
[00:00:43] So back to mono and in monophonic mode,
[00:00:46] you can only play one voice or one note at a time.
[00:00:50] And you also have there an option
[00:00:52] between true and digi mode.
[00:00:54] The true mode here is basically exactly one voice.
[00:00:58] And this reflects basically
[00:01:00] in how certain envelopes behave.
[00:01:03] And I'll show you this in a minute.
[00:01:04] And there's a digi mode here
[00:01:06] where you alternate between two voices.
[00:01:09] There's only one voice active,
[00:01:11] but it's, you know, you're alternating between these two.
[00:01:14] And this also has an effect on envelopes.
[00:01:16] And I show you this in a minute.
[00:01:17] So we have true mode here active
[00:01:19] and we have a slow envelope for filter and amplitude, right?
[00:01:23] So this is how it sounds.
[00:01:24] You can hear the note or the sound slowly fades in.
[00:01:31] And then it slowly fades out.
[00:01:41] So now when you really start and implement your second note
[00:01:45] while the other note is playing,
[00:01:47] while in monophonic mode
[00:01:50] where only one voice can be active,
[00:01:53] you guess probably what happens.
[00:01:55] We play this note and then this note comes in,
[00:01:58] this note comes in and then this note stops from playing
[00:02:02] and this note takes over.
[00:02:04] But there's a difference in digi and true how this behaves.
[00:02:09] So watch, just listen to it.
[00:02:11] Can you hear it?
[00:02:18] It slowly fades in here, but when we play this note,
[00:02:21] we basically take the current state of the envelope
[00:02:25] of the amplitude and the filter
[00:02:28] and just switch the pitch
[00:02:30] without actually re-triggering the envelope
[00:02:33] because there's only one voice.
[00:02:34] So because we have one voice,
[00:02:44] this envelope is still active
[00:02:47] and this amplitude here envelope is also still active.
[00:02:51] We just take it over and clone it over to the second note.
[00:02:54] So the only thing that changes within the voice
[00:02:57] is the pitch, everything else stays the same.
[00:03:00] So sometimes this is not what you want.
[00:03:02] You want to re-trigger your envelope
[00:03:05] when a new note comes in.
[00:03:06] So this is where you switch to digi mode.
[00:03:09] So listen to this.
[00:03:10] (guitar music)
[00:03:13] Okay, so it's the same behavior.
[00:03:18] We still play just only one voice,
[00:03:21] but when you switch from this note to this note,
[00:03:24] we re-trigger the envelope,
[00:03:26] the filter envelope and the amplitude envelope
[00:03:28] because we switching to a second voice
[00:03:31] and disabling the first voice.
[00:03:33] This is basically the digi mode
[00:03:36] where we have two voices or alternating between two voices
[00:03:39] and also says here the description.
[00:03:42] Monophonic playback with two alternating voices,
[00:03:45] envelopes will always re-trigger from zero
[00:03:47] and note input is required to make each voice sound.
[00:03:50] So this is the two different modes between true and digi.
[00:03:56] And when you switch it to polyphonic mode, of course,
[00:04:00] this goes away and now we are able to play two voices
[00:04:04] at the same time because we dialed in your two voices.
[00:04:07] (guitar music)
[00:04:10] You can see we have two voices active here
[00:04:16] from two possible voices.
[00:04:18] So when we paint in the third note here,
[00:04:20] of course, the first note will be disabled
[00:04:23] and the third note takes over.
[00:04:24] (guitar music)
[00:04:27] Okay, to make all three notes playing at the same time,
[00:04:37] we have of course to increase the voices to three.
[00:04:41] (guitar music)
[00:04:43] Okay, this is basically how polyphony works
[00:04:55] in Bitwig Studio across all instruments.
[00:04:57] You can go up here to say 64 voices at the same time.
[00:05:04] This of course uses a lot of CPU so be aware of that.
[00:05:09] And you can also change here basically how much CPU
[00:05:13] you want to spend on your polyphony
[00:05:15] because sometimes you press a lot of chords
[00:05:17] and then you can save CPU by just going down
[00:05:21] and voices possible voices and then disabling automatically
[00:05:25] all the notes while playing new notes.
[00:05:30] Okay, so back here to maybe three polyphony voices.
[00:05:35] So now the interesting part is
[00:05:36] with the whole modulation system of Bitwig Studio,
[00:05:39] you can add here a random modulator
[00:05:43] and this one is polyphonic.
[00:05:44] That's why it says your poly.
[00:05:47] And when we now modulate just something like the cutoff,
[00:05:51] it basically says that every note you play at the same time
[00:05:59] gets a different random modulation from this modulator.
[00:06:03] And you can see this reflector in dots that show up here.
[00:06:08] (guitar music)
[00:06:10] So each note is basically a dot here
[00:06:22] and this dot shows what modulation each voice gets
[00:06:25] from this random mode.
[00:06:27] This is basically a nice way of bringing in a lot of movement,
[00:06:32] a lot of modulation to your sound
[00:06:35] by just using a polyphonic modulator in Bitwig Studio
[00:06:39] on multiple voices.
[00:06:41] And you can also watch always here this active voices,
[00:06:45] how many voices are currently active by Bitwig Studio.
[00:06:48] So if you have a long release time here everywhere,
[00:06:52] then it takes a lot of time before the voice gets disabled
[00:06:56] or deactivated because as long as there is a sound
[00:07:01] on this voice active, Bitwig leaves this basically on.
[00:07:06] (guitar music)
[00:07:09] You can see it's still active here.
[00:07:16] It takes a while.
[00:07:18] (guitar music)
[00:07:20] Then after a while it gets disabled
[00:07:32] and it all depends on your release setting here.
[00:07:36] So you can see when you pull this up,
[00:07:38] it gets instantly disabled.
[00:07:41] Okay, so this is how this works.
[00:07:45] Now to voice stacking, what is voice stacking?
[00:07:47] Voice stacking is basically that you increase the voices
[00:07:52] on each voice itself.
[00:07:54] So when we increase here, maybe this to four,
[00:07:58] means this voice plays this patch four times
[00:08:02] at the same time.
[00:08:03] So we basically multiply all these notes here by four
[00:08:09] because we increase the voice stacks by four.
[00:08:13] And this looks like this.
[00:08:16] (guitar music)
[00:08:19] So here we play two notes at the same time
[00:08:22] with voice stacks off.
[00:08:23] We increase the voice stacking to five.
[00:08:27] (guitar music)
[00:08:32] And we play for each of these voices five stacks.
[00:08:35] (guitar music)
[00:08:40] So to recap this, we have here three notes.
[00:08:45] We have the synth here in polyphonic mode
[00:08:49] with three voices, we can play this.
[00:08:51] (guitar music)
[00:08:53] You can see we have three voices active
[00:08:56] from the three possible voices.
[00:08:58] And then we also can increase voice stacking here
[00:09:01] by two, three, four, five.
[00:09:04] And you can see we have now three times five stacks each
[00:09:09] on each note.
[00:09:10] So five here, five here, and five here.
[00:09:14] Okay, so we have basically 15 of these polysynths
[00:09:18] playing at the same time.
[00:09:20] And the only problem is that each of these polysynths
[00:09:24] basically plays the same sound.
[00:09:27] So this is where the voice stack modulator comes in
[00:09:29] on your polyphonic modulators comes in
[00:09:33] because with the voice stack modulator here,
[00:09:36] you can say, well, I want to change stack one
[00:09:41] to maybe that the cutoff is open.
[00:09:44] And stack two, maybe I want to have it all the way
[00:09:47] to the right end.
[00:09:48] The third voice or the third stack is on the left side.
[00:09:52] Right, something like this, this is something I can do
[00:09:56] to make basically a difference between each stack,
[00:10:00] to make it kind of unique to all the other stacks,
[00:10:05] basically to distinguish these stacks.
[00:10:10] And yeah, this is why the voice stack modulators
[00:10:14] basically very handy for that.
[00:10:17] And you have also your global mode,
[00:10:19] instead of using each of these modulator handle outputs
[00:10:22] here to modulate something,
[00:10:24] you can just say, well, I use the global modulator here.
[00:10:27] And the mode is here minus one to plus one,
[00:10:30] which is basically bipolar mode.
[00:10:32] And you can modulate, for instance, with this here,
[00:10:35] the panning on the right side.
[00:10:37] So you modulate this by one.
[00:10:40] And what we now did is basically,
[00:10:42] we modulated stack one to minus one,
[00:10:46] which is on the left side.
[00:10:47] Stack two is minus 15,
[00:10:50] which is halfway to the left side.
[00:10:53] The third voice takes on the middle position.
[00:10:58] The fourth is on the right,
[00:10:59] so slightly to the right,
[00:11:01] and five is all the way to the right.
[00:11:03] This is what you can do just with one modulator handle
[00:11:06] and this mode minus one to plus one.
[00:11:08] So you spread basically the modulation
[00:11:11] in the panning and across all these voice stacks or stacks.
[00:11:19] And this is basically true for each voice stacks
[00:11:25] here on these nodes.
[00:11:26] So this one does basically the same as this
[00:11:30] and this and this.
[00:11:31] So, yeah, to distinguish between these nodes,
[00:11:36] also you have to use polyphonic modulators.
[00:11:40] So the easiest modulator would be the random modulator
[00:11:43] because it creates a different seed
[00:11:45] for each node automatically.
[00:11:48] So we go to Hertz, we go to polyphonic mode
[00:11:50] and we can modulate stuff here.
[00:11:52] And see when we hit play now,
[00:11:54] we have a lot of dots here representing the voices.
[00:11:57] These are basically 15 dots
[00:12:03] because we have for each voice,
[00:12:06] for each voice and for each of these stacks
[00:12:09] for each voices, a different seed, modulation seed.
[00:12:13] So you modulate basically all the stacks
[00:12:15] and all the voices at the same time differently
[00:12:19] with the cutoff.
[00:12:20] If you want to be a bit more specific,
[00:12:27] then you can use the channels.
[00:12:29] So we can select a node
[00:12:32] and say this is maybe channel two,
[00:12:36] this is channel three.
[00:12:38] Then you can use it channel 16 modulator.
[00:12:41] And then you can target here different parts
[00:12:45] of the policing.
[00:12:46] Maybe you want channel two, which is the second node here.
[00:12:51] Want to have the cutoff open.
[00:12:53] But when you open up the cutoff here,
[00:12:55] you also open up the cutoff on each of these stacks
[00:12:59] of this node, right?
[00:13:01] So to target this,
[00:13:03] you probably have to insert here another voice stack modulator
[00:13:07] and switch this to manual mode.
[00:13:10] In manual mode, you can decide how much modulation amount
[00:13:14] you want to change for each of these stacks.
[00:13:17] So you can say I want to have on stack three
[00:13:20] on all of these nodes cutoff open,
[00:13:25] but then you use channel two here
[00:13:28] and increase only this part, right?
[00:13:32] So it only opens up basically the cutoff on this node
[00:13:36] and on all of these stacks of this node, okay?
[00:13:40] So you have to think in multiple dimensions.
[00:13:43] It gets a bit complicated,
[00:13:44] but when you get the idea how all this relates
[00:13:49] to each other, then it makes more sense.
[00:13:54] So it can be really specific sometimes
[00:13:57] with this channel 16 here and dial in what this node
[00:14:00] and only for this voice stack
[00:14:02] on a specific voice stack something
[00:14:05] with this manual mode here
[00:14:06] and yeah, using multiple channels for these keys.
[00:14:11] So this is also possible just to show you this
[00:14:13] that you can do this if you want to.
[00:14:16] And it's also not a problem to use multiple
[00:14:18] of these voice stack modulators in different modes.
[00:14:21] There's also value mode here, minus one to plus one.
[00:14:24] So you can use multiple of these voice stack modulators
[00:14:28] and modulate different things differently.
[00:14:30] So when I showed you here with the minus one to plus one
[00:14:33] modulating basically left to right bipolar parameter here
[00:14:38] and you want to modulate for instance here, the mix,
[00:14:42] the oscillator one to two,
[00:14:44] then this makes no sense here, right?
[00:14:46] Because negative would be go into below zero here.
[00:14:51] So we need a unipolar modulator here.
[00:14:54] So we can switch the second one and say this one here
[00:14:57] is in the mode zero to one,
[00:15:00] which is a unipolar modulation.
[00:15:02] And here you can use this
[00:15:03] and spread it across all voice stacks evenly.
[00:15:07] So no problem to use multiple voice stack modulators.
[00:15:12] I hope this is clear.
[00:15:13] Maybe I make some refinements to this video in the future
[00:15:16] when people ask certain questions.
[00:15:18] But for now, I think that's the best explanation
[00:15:20] I can give you.
[00:15:21] And before I close down this video,
[00:15:23] I want to tell you that you can use voice grids
[00:15:26] not only on instruments of Bitwig Studio,
[00:15:29] you can use it also on the Node Grid
[00:15:31] and I have a lot of tutorials on my main channel
[00:15:33] how to utilize this.
[00:15:35] Also the newest clapp version inside Bitwig Studio here
[00:15:38] with the search XT, clapp, plug in,
[00:15:43] you can also use voice stacks here
[00:15:45] as you can see at the left side.
[00:15:48] And also FX Grid in Bitwig Studio also uses voice stacking.
[00:15:53] So you can create interesting voice effects,
[00:15:55] reverbs, corals, delays, et cetera.
[00:16:00] So a lot of stuff.
[00:16:02] It's also on my main channel.
[00:16:03] I put the link in the description below
[00:16:05] so you can see some practical examples of all of this.
[00:16:09] [BLANK_AUDIO]