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Drum and Bass in Bitwig Tutorial

Tutorial | Jun 23, 2025

In this walkthrough, I demonstrate how to create a complete drum and bass track from scratch in Bitwig Studio, focusing on making original sounds without relying on sample packs. I show how to design bass, kick, snare, hi-hats, and percussion, while explaining techniques for modulation, sound layering, and basic mix strategies for punchy results. The process emphasizes experimentation, customization, and the development of personal taste, illustrating that strong grooves and creative sound design are more important than complex melodies.

You can watch the Video on Youtube

Short Overview

In this video, I decided to create a complete drum and bass track in Bitwig Studio from scratch, without relying on sample packs. I started by setting up my project, choosing the tempo, and diving straight into designing the bass using Bitwig’s Phase-4 FM synthesizer, aiming for a sub that sits perfectly under the kick.

I built my own drum sounds from the ground up, tuning the kick and snare to fit with the bass, and constructed hi-hats and percussion for a lively rhythm section.

Throughout, I focused on sound design, modulation, and how subtle changes affect the groove and energy of the track. I explained my thought process on mixing, gain staging, and layering sounds to keep everything punchy and dynamic.

The tutorial covers techniques for evolving the tune, adding musical elements, handling transitions, and generally shaping a minimal, rolling drum and bass roller. My aim was to share the typical workflow and mindset I use to keep things creative and original, even when starting from a blank slate.

Introduction and Motivation

Last week, I received a comment on my previous video asking for a complete start-to-finish drum and bass tutorial in Bitwig Studio. Since it was a Monday and I had some free time, I decided to take on the challenge. In this video, I walk through the entire process of producing a drum and bass track in Bitwig Studio, from scratch, without relying on sample packs. My approach is to create almost everything inside the DAW, utilizing Bitwig's native devices and occasionally some VSTs for convenience.

Setting up the Project

I begin with Bitwig in its default state, with nothing prepared. The default tempo of 110 BPM needs to be changed to fit the drum and bass genre, which typically ranges from around 170 to 175 BPM. I set my BPM to 173, which falls comfortably in the middle of the usual range. I also turn off the clip launcher to work strictly in the arrangement view.

Starting with the Bass

Unlike most tutorials that begin with drums, I opt to start with the bass. For my bass sound, I utilize Bitwig’s Phase-4 synthesizer, which is an FM synthesizer capable of creating rich harmonics and overtones. I pick D# as my root note because I personally find it easy to work with and it sits nicely in the frequency spectrum, leaving space for the kick drum above it.

Sub Bass Fundamentals

The importance of sub bass placement is explained. If the sub bass is too low, it may not be audible on laptop or phone speakers, so it's crucial to ensure the first or second harmonics are pronounced enough to make the bass line audible on smaller systems. Raising the pitch of the bass can make the track sound faster and more energetic, even at the same BPM.

FM Synthesis and Harmonics

I adjust Phase-4 to mono so only one note plays at a time, and I demonstrate how to add noise using one of the operators (Y) at a high modulation rate to generate a noisy texture and stereo width. This is an alternative to a dedicated noise oscillator. I use EQ to show the spectrum and identify frequencies that overlap with the kick drum.

Dynamic Movement

To give the bass some life, I add modulation using a curve modulator to affect parameters like decay or shape, and sometimes duplicate or extend the modulation to cover more bars, creating interesting evolutions over time.

Creating the Kick Drum

I use a plugin called Kick Ninja for crafting my kick. I start with an init preset for a clean foundation and use a sine wave with a pitch envelope for the punch and a sampler layer for extra texture or click. I prefer my kick fundamental frequency around G0/G1, which fits well with drum and bass.

Shaping and Layering the Kick

The initial click is tuned using pitch and amplitude envelopes to find a punchy, knocking attack,
and the tail is tuned to stay clear of the bass’s low frequencies. I sometimes layer a sample (like a stomp) and high-pass it to only keep the transient, blending it with the synth click. I then use drive or hard clip for additional bite and loudness, making sure to peak-limit the output to keep it controlled.

Creating the Snare

I use another instance of Kick Ninja to build the snare, but this time set the oscillator's pitch higher, around 1 kHz, for a sharp transient. I layer this with a noise sample, shaped with a high-pass filter and envelope for the classic snare snap. Distortion is added for more harmonics. Like with the kick, I ensure the snare peaks at 0 dB for consistent gain staging.

Hi-Hats and Percussion

For hi-hats, I use Bitwig’s built-in drum devices. I program a simple two-step pattern with velocity variation and envelope shaping for a more organic feel. These are grouped in a drum bus and carefully gain staged to sit just below the loudness of the kick and snare. I also layer or replace hi-hat patterns with top loops, removing the kick and snare parts by muting or high passing, to layer real drum textures on top.

Groove and Arrangement

Once the core drum and bass elements are in place, I focus on groove. I further modulate the bass with LFOs or automate parameters over time for dynamic movement. Chords or stabs are added using basic subtractive synth patches (like saw waves tuned to specific intervals), processed with reverb and filtering for atmosphere.

Chord Theory and Scales

For musical interest, I occasionally combine scales like D# harmonic minor or Phrygian, creating slightly dissonant but intriguing harmonies. I bounce out chord stabs as audio clips, manipulate them further (e.g., reversing sections), and copy patterns as the arrangement develops.

Multiband Processing and Bus Treatment

I utilize bus routing for organization and processing. For example, I route everything to a single group bus, then split it into three frequency bands (using FX3), each spanning three octaves, and process (limit/compress/clip) each band individually. This technique helps maintain spectral balance and keeps the mix cohesive, operating much like a multiband limiter or dynamic EQ.

Adding Character and Complexity

I introduce subtle elements like percussive samples, polyrhythmic sequences, and spot effects, often bouncing and re-importing manipulated sounds for variety. To make sections pop, I automate delays, modulate bass or effect parameters, and bring new sounds in and out, all while keeping the groove focused.

Sound Design Philosophy

My approach emphasizes crafting custom sounds for every element, from drum hits to bass to background stabs. While this is time-consuming, it ensures total creative control and a unique sonic footprint. I focus on organized gain staging and minimal but intentional processing. Instead of using random samples, I build each part for the track’s vibe and energy.

Mixing and Loudness

I mix into a 0 dB ceiling during the creative phase using peak limiters, but I am mindful about not letting individual elements become over-clipped or deadened. The simple gain staging system allows me to keep track of relative loudness easily, knowing exactly how much quieter an element is compared to the main hits.

Workflow and Variation

Once I have a core loop or drop, I duplicate, color-code, and arrange variations. Each section gets small tweaks to keep interest up, such as removing or adding sounds, raising melodies by octaves, or introducing new percussive or melodic elements. I continually review and edit, sometimes discarding parts that do not fit the overall feel.

Final Thoughts

I acknowledge that my workflow may not suit everyone, as it relies heavily on customized sound design and having a clear stylistic direction from the start. Developing a personal taste in drum and bass is crucial, as it informs the creative decisions throughout the process. While I avoid extensive pre-saved samples or preset sounds, the methods shown here provide a flexible and deeply creative approach to building a drum and bass track from the ground up in Bitwig Studio. My advice is to experiment, tweak every detail, and focus on what drives your taste and style.

Conclusion

This video illustrates my complete, unfiltered workflow for building a drum and bass track in Bitwig Studio, covering everything from foundational sound design to arrangement and basic mixing. The session demonstrates that powerful and engaging tracks can be built with simple tools, deep knowledge of your software, and a systematic, creative approach to composition and sound design.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:18] So last week I made a video and someone asked me in the comments
[00:00:21] polarity please make a complete start to finish
[00:00:25] drum and bass tutorial for Bitwig studio and today I thought maybe it's
[00:00:29] Monday I have nothing else to do so maybe let's try it okay
[00:00:34] so we do this in this video maybe I cut
[00:00:37] the end result in front of this I'm not sure
[00:00:41] I also haven't prepared anything I also don't want to use
[00:00:45] samples so sample packs I know a lot of tutorials on
[00:00:49] YouTube are actually you know going to splice and just downloading this random
[00:00:54] kick drum and then equeuing the shit out of it so I try to make everything
[00:00:59] inside of the door more or less I use VSTs
[00:01:02] probably because it's just easier um so yeah I think that's it so let's head
[00:01:08] over to Bitwig and let's start something going um
[00:01:13] so here Bitwig is completely in a default state
[00:01:17] nothing special I have nothing prepared 110 bpm which is not what we need we
[00:01:23] need probably something around 173 again go for
[00:01:27] 170 or 71 3 4 5 it doesn't really matter it depends on what you like
[00:01:33] so I go for 173 because it's just right up in the middle
[00:01:37] a lot of loops are in this kind of bpm bpm range
[00:01:43] and I don't need the clip launcher here so I switch it off
[00:01:48] and I want to start pretty unusual with the bass sound
[00:01:52] not with the drums usually people start with the drums to have some kind of
[00:01:56] rhythm I want to start this time here with um
[00:02:01] yeah with the bass so for the bass we can use kind of
[00:02:05] multiple multitudes of synthesizers I usually go for phase four
[00:02:12] the recent years I kind of like it to have phase four because it's actually
[00:02:16] FM synthesizer you can create all these nice overtones
[00:02:20] I go here into the note clip and we need to pick some kind of scale
[00:02:27] and I go most of the times for the sharp as always
[00:02:32] the reason for this is it's easy for me to remember because it's all the
[00:02:37] black notes more or less the sharp here is the lowest
[00:02:41] note it's the sharp zero and this frequency here is pretty low
[00:02:47] but it's not too low but it's also not too high in a way
[00:02:52] so what I want is basically I want to have a sub bass
[00:02:56] and I want to have the sub bass in a place where I can
[00:03:00] barely hear it on normal speakers and on a subwoofer it gives you the right
[00:03:05] the right amount of you know bass sub bass but there's also enough
[00:03:12] enough space on top where I can put the kick drum let's say on this
[00:03:17] position here right so it's a bit on top you have the kick drum here
[00:03:20] knocking here and then you have the sub bass below but you can also put it
[00:03:24] here on E or F or F sharp it's completely fine I just
[00:03:29] like to use D sharp for some reason but it's not like set in stone or anything
[00:03:34] like this you can use something else
[00:03:37] the drawback of this is in my opinion that you
[00:03:41] have to keep in mind later on when you mix down your track
[00:03:44] that yeah you make it audible on speakers that don't have
[00:03:51] sub frequencies or like on headphones or on
[00:03:56] yeah iPhone speaker or you know what I mean on laptop speakers
[00:04:01] so on laptop speakers you can't hear this frequency
[00:04:04] it's just not there you can't feel it you can't hear it
[00:04:08] so you have to make sure later on it translates
[00:04:11] very well on these type of speakers by just raising
[00:04:15] the first harmonic right or the the the second harmonic third harmonic and so on
[00:04:20] and play around with this to make it audible on these kind of
[00:04:24] devices if you go or if you decide to go with the
[00:04:29] sub bass here a bit higher let's say g sometimes the dial drum bass tunes with
[00:04:36] a you can also use a it's a bit easier you can
[00:04:41] hear these this this frequency better and sometimes when you use higher
[00:04:46] frequencies for the bass and you make like a very
[00:04:52] this kind of rhythmic bass line here right pretty fast bass line playing one
[00:04:56] after the other the track sounds for me a bit faster
[00:05:03] even though it's the same bpm but it sounds like it's
[00:05:06] driving more so if you have a drum bass tune and you feel like oh this actually
[00:05:12] doesn't you know go forward it doesn't drive it doesn't
[00:05:15] have this fast kind of feeling to it sometimes it's enough if you just raise
[00:05:21] the bass note higher and then you can hear it
[00:05:25] more clear in the speakers and it sounds like it's more upfront it's more
[00:05:29] like driving in a way so maybe give this here a play
[00:05:35] so this is very low so you see a second oscillator and just
[00:05:42] fm basically the first also so at the moment you can only hear this one here
[00:05:46] because this is a loudness of full all the others are off
[00:05:50] and then we just fming here more or less the first oscillator or operator
[00:05:56] something like this right and then you use here the envelope
[00:06:00] to actually modulate this in so it's more like a plucky sound
[00:06:05] so instead of having this
[00:06:12] so to me this sounds faster
[00:06:19] just by changing the frequency or the lowest note of the
[00:06:23] tune but here you have to of course you have to use different kick drums
[00:06:27] because it's in a different frequency range and so on
[00:06:30] so i like to like to have it here and then play around with the overtones to
[00:06:34] make it appear faster than it actually is
[00:06:39] so here with the phase four we want to go down with the voices to mono
[00:06:42] monophonic because we just want to have one sound at a time so
[00:06:46] each of these notes are actually choking each other
[00:06:50] so you can choose here longer release time
[00:06:54] so the last note is basically ringing out for a bit longer
[00:06:59] or maybe remove this here
[00:07:03] right you can hear it rings out at the end but as soon as you play the first
[00:07:10] note it chokes basically the last note ringing out
[00:07:13] so that's why i choose here mono let's go down
[00:07:18] so we can just leave it at that sometimes i like to
[00:07:22] mix in a bit of noise here because it's it's just more or less
[00:07:28] let's open up your pro cue
[00:07:32] right you can see here this is the fundamental this is here the first
[00:07:35] harmonic is the first harmonic first harmonic second harmonic and so on
[00:07:39] so this is here what you what gets in the way of the kick drum
[00:07:43] sometimes so you have to probably duck this down when the kick drum comes in
[00:07:49] you probably don't even need to duck here the sub frequency because we can
[00:07:54] play the kick drum here in this frequency range
[00:07:57] which is also benefits sometimes you can get away without ducking actually the
[00:08:01] bass
[00:08:07] so i said sometimes i like to use to mix in here some noise and there is no
[00:08:12] noise on phase four there's no noise oscillator here
[00:08:17] but you can kind of create chaos by using here the y oscillator or operator
[00:08:25] go with the mod all the way up 800 and then also
[00:08:29] make yourself self oscillation so we mix in y the operator y to itself here
[00:08:35] with this and the mod goes up to 800 so this is this gives you noise
[00:08:42] not really but kind of but then we can also use here this in stereo mode and
[00:08:54] just slightly detune it so you get stereo noise
[00:09:00] but we don't use here the noise all the way at 100 percent we want to use it to
[00:09:05] mix it in to the first oscillator maybe
[00:09:09] or we can use it to mix it into b and b then mixes into r
[00:09:15] maybe go up with the sustain here a bit more
[00:09:21] so that's something we can do and it gives you more like
[00:09:26] more overtones you can see this also here it's more or less here right
[00:09:31] um so it feels like you're already having some kind of
[00:09:35] distortion on the bass sound which isn't the case
[00:09:39] it's just noise and then we can use here the drive knob which is an overdrive or
[00:09:44] filter drive
[00:09:51] maybe i put here on the master i put some peak limiter
[00:09:56] just in case it's already hitting hitting the ceiling there
[00:10:01] um so yeah so then we pull up here the drive or the filter drive which kind of
[00:10:07] overdrive so saturates the output
[00:10:12] and then at the end of the phase four there's also some kind of voice gain
[00:10:17] and there's a clipper at the end you can see this here there is a
[00:10:21] some kind of speaker symbol and it gets red
[00:10:26] so we can also get some more interesting sounds out of it by playing around
[00:10:40] you with the ratio
[00:10:50] or maybe even to tune this here
[00:10:56] so you get pretty much pretty easy all the dubstep
[00:11:12] kind of similar sounds out of this just with a few tweaks
[00:11:17] in bitwig here and we don't even touch here the
[00:11:21] fx chain or any additional processing tools there
[00:11:26] which my opinion is pretty dope
[00:11:30] so we can already here add a modulator so
[00:11:38] let's go for what's the name curve modulator
[00:11:43] something like this we go for maybe one bar this is exactly one bar here
[00:11:48] smoothing is off we go for groove so it's synchronized to the
[00:11:53] timeline bipolar or unipolar and then we use this here to
[00:11:58] actually open up here let's say the decay
[00:12:05] so we can already make some interesting movements with this
[00:12:19] here maybe we just duplicate this and say oh let's go to two bars
[00:12:22] so we probably need here there's two times
[00:12:27] and then go up here with something else i don't know
[00:12:31] um maybe the shape
[00:12:39] so it's pretty simple but in my opinion for drum bass
[00:12:53] all you need is good sounds good modulation and so on over time
[00:12:58] and the notes are not super important but it can help
[00:13:03] i mean if you change here just so we consolidate here maybe these two loops to
[00:13:07] one so i use ctrl and or yeah ctrl and j
[00:13:12] and then we have here basically one clip and then maybe you bring in here some
[00:13:16] differences
[00:13:28] okay so this is already pretty okay i would say maybe put this here
[00:13:38] let's see
[00:13:48] it's actually not important right now all i want to do
[00:13:54] is to get some kind of groove down before i start actually tweaking here the
[00:13:59] sounds maybe put this here to 0db and maybe put here a
[00:14:02] peak limiter so i usually just um
[00:14:09] put everything to the ceiling 0db right and because that's what i want
[00:14:16] that's where i want to head i want to have at the end a very loud tune that
[00:14:20] actually peaks at 0db and everything is in its place
[00:14:24] so at the moment here i just put everything to 0db make sure here
[00:14:28] some of the clicks are actually clipping or more or less limiting there
[00:14:33] not too much just i don't want to make the sound completely dead i just want
[00:14:37] to remove here some you know some some bits and
[00:14:41] pieces here coming from probably from the ml loops
[00:14:45] um anyway so this is the bass so let's call it maybe also bass here and then
[00:14:51] let's go to the kick drum and lately i use
[00:14:55] what's the name kick ninja here put this on there and maybe a kick drum
[00:15:04] so this is the kick drum here the default kick drum but we want to
[00:15:08] actually um create a completely new one let me see
[00:15:13] in it preset okay that's it so we have here now
[00:15:18] we have here a sign with no pitch envelope and we have a sampler
[00:15:24] or three samples at the moment we only concentrate on the oscillator
[00:15:28] and we want to use a pitch a pitch envelope
[00:15:33] maybe go down and we want to add here an amplitude envelope
[00:15:37] you can see here this is exactly i think one 16 note long
[00:15:42] um 82 milliseconds yeah that's completely fine
[00:15:47] so basically one 16 note is 86 milliseconds long
[00:15:54] okay so i guess yeah it's exactly here so this is completely right
[00:16:02] so what i try now is i try to find a good frequency for the pitch
[00:16:09] so i probably want to have here at the beginning can i actually zoom in here
[00:16:14] i haven't tried this no there's no zooming don't know that's zooming okay
[00:16:20] um so in the beginning i want to have some kind of click
[00:16:23] that's too much
[00:16:26] and then i want to go down maybe do like like i showed you here we have this on
[00:16:32] the shop i want to go down to g g0 for me that's the sweet spot for
[00:16:36] some reason for drum bass kick drums that's why i always end up
[00:16:41] using uh you can also go down to d sharp if you want to have more like a smooth
[00:16:46] transition from the top from the top frequency down to the
[00:16:51] bass and then you can kind of align the end of the
[00:16:55] kick drum yeah but in my opinion with drum bass you don't need to do this you
[00:16:59] just can keep the whole bass drum above the sub all the time
[00:17:05] just need to have here some kind of uh let's go down here to
[00:17:10] can i type this in here g0 or g1 is actually in bitwig it's g0
[00:17:15] in this one it's g1 um because c3 is c4 bitwig decided to go for middle c3
[00:17:23] that's how it is
[00:17:37] later here i'm holding down alt if you when you hold down alt you can just
[00:17:43] drag this here time-wise and you can't mess up the frequency which is cool
[00:18:12] so i want to have some nice knock sound in the beginning
[00:18:18] at the moment the bass sound is actually more knocky than the kick drum
[00:18:27] well it's not a problem so we can load on here a sample uh
[00:18:30] can go to stomp which is this
[00:18:34] sounds like this
[00:18:39] so we put this on top here of the of our pitch thing uh so first up i want to
[00:18:46] use a high pass so a high pass here the sample completely
[00:18:51] maybe i go down
[00:18:58] and i want to have an amplitude envelope here
[00:19:05] so maybe here i have something like this so we have to knock from the oscillator
[00:19:10] here in the beginning there's no sample and then the sample comes slowly in
[00:19:14] also something maybe this is also not right here this is the amplitude envelope for the oscillator
[00:19:33] so now in the beginning here to click off the oscillator is a bit more quiet and
[00:19:37] then we can make this here a bit more amplified
[00:19:41] and there's the pitch maybe go down a pitch later on here
[00:19:49] that's better
[00:20:00] yeah that sounds much better
[00:20:07] then the amplitude here
[00:20:10] i don't know what the right volume is here for the click in the beginning but
[00:20:17] you can find it out then you have to kind of make it seamlessly with the bass sound
[00:20:26] all right maybe i put something here
[00:20:40] let's play around to the pitch a bit more i don't want to take too much time for this
[00:20:54] because first up i record a video and you don't want to watch this for hours but
[00:20:58] you can lose yourself in this finding the right kick drum
[00:21:02] but it's also very important that you get the right sounds from the beginning because
[00:21:12] you know it's it's the bass of the sound
[00:21:16] and maybe here fx there's an kind here often what's the name drive maybe use a hard clip here
[00:21:30] wet
[00:21:37] that's fine i want to have a bit of more
[00:21:40] there's a sweet spot and yeah i think it's fine for now
[00:21:55] maybe put an old one here at the end
[00:21:57] so now we have here a nice kick drum but it's very it's very low actually let's go to the bass
[00:22:11] here it's just still my thing on there so we can import you the kick drum
[00:22:24] so maybe i put this a bit higher here can i increase here
[00:22:29] can i increase the frequency here by once as the pitch okay let's try this
[00:22:50] so let's look at this so it's above this this the sub bass here it kind of sounds nice
[00:22:57] right it's more here then so you can play around with this maybe let's go for seven
[00:23:13] or six
[00:23:17] so nice so we have a nice bass sound here and already a nice kick let's call this kick
[00:23:27] we can also do the snare uh not snare kick ninja
[00:23:34] and i want to do the snare with this so here we put the snare on two
[00:23:43] and four at the moment it's just it's just a kick drum but um we have two
[00:23:48] in it a preset here so it's kind of an um
[00:23:56] yeah but we want to correct this we go up here with the pitch um let's say to 1k
[00:24:08] amplitude goes straight down we just need a small click here in the beginning
[00:24:14] okay
[00:24:22] and you probably need some distortion here what
[00:24:34] something like this and we need um or what i like to do is to just grab um a snare sound here
[00:24:42] something like this
[00:24:49] i think this is something with with the white noise on top so we can drag drag this in here to the
[00:25:00] first sampler uh and here we use high pass maybe amplitude um let's go down in the beginning and
[00:25:11] then this is here the click from the oscillator then we bring in the other noise
[00:25:15] then we go out
[00:25:19] let's see how this sounds
[00:25:23] can also change the pitch of the sample
[00:25:35] high pass
[00:25:42] it's now we play around to the pitch here a bit more
[00:25:52] can you hear actually my keyboard all the time i have the space the space key is pretty loose
[00:25:57] you know why
[00:26:00] um more amplitude
[00:26:12] amplitude
[00:26:23] better pitch
[00:26:35] that's maybe too short that's better
[00:26:46] so to find a nice knocking frequency around 1k that's why i like to have my snares
[00:27:05] i pitch snares
[00:27:17] so the kick drum needs probably also a bit more top end here
[00:27:32] a bit of noise in the beginning
[00:27:45] so i also make sure that you have the snare um clips at 0 dB as you can see 0 dB
[00:28:01] that's basically perfect and also the kick drum so everything clips at 0 dB which gives you
[00:28:09] more or less a lot of clipping also on the master but it's okay it's just a drafting phase but you
[00:28:15] can go down maybe minus 60 dB here if you don't like it
[00:28:20] anyway so i have kick drum snare in the very so it's very basic very simple but we're just
[00:28:28] building up here the stuff so now we do some hi-hats and you can do this in all kinds of
[00:28:36] different ways you can just choose here the V1 hat in bitwig the hi-hat thing
[00:28:44] i feel some kind of stupid preset let's remove this all here and just go for
[00:28:55] something very simple so we have here 160 note hat second one the second one goes down in
[00:29:02] velocity and then we make this very short here then we can loop it
[00:29:07] bring down at the mix of the comp and bring down here the mix of this modulation
[00:29:19] or the hit mix bring down the hit mix and you can play around here with some filters
[00:29:25] it's maybe too quiet so pick limiter
[00:29:32] so we have your two velocity settings more or less very basic so we can use your expressions
[00:29:46] velocity and maybe make the second one a bit longer because it's lower velocity or the first
[00:29:52] one longer because time velocity so this is something or we make the opposite
[00:30:02] like this so this one is short and this one is long
[00:30:17] so we group this together and say this is here the drum group
[00:30:29] so my maybe the hi-hat's here a bit too loud so go down by -4 dB or -5 or whatever
[00:30:39] so because everything clips at 0 dB here for my music channel right here this output of the
[00:30:51] hat clips at 0 dB i know exactly when i go down -5 dB here on the output i know exactly the hi-hat
[00:30:58] peaks 5 dB quieter or lower than the rest of the stuff because the rest of the stuff also
[00:31:06] peaks at 0 dB so the hi-hats are exactly 5 dB lower in volume because here it peaks at 0 dB at
[00:31:12] output so it's basically gain staging for or easy-peasy gain staging also your all my sliders
[00:31:21] are at 0 dB that's still the default for me so i know exactly when i do this your -10 the snare
[00:31:31] peaks now at exactly -10 dB because in the chain it peaks at 0 dB i hope this makes sense in a way
[00:31:46] you can also do something like make this a bit more organic by using samples
[00:31:54] so i have here let's say where's my thing this one here i have some kind of
[00:32:04] snare and i have here some drum loops i like to use
[00:32:29] right something like this maybe so we drag this in
[00:32:32] but we don't need actually the kick drums here and the snares so we can either just mute them make
[00:32:42] them quieter
[00:32:58] so maybe put here a thing on there
[00:33:10] thank you because we only need more or less here the top
[00:33:18] top loop game and sometimes here there are some top loops in there without kick and snare i think
[00:33:24] they're called top i'm not wrong
[00:33:28] tops maybe probably not but there are some loops in here hi-hat loops
[00:33:38] that you can use i can't find them anyway so i just used used to cut out here basically the
[00:33:46] low end so the snare and the kick is out of the
[00:34:00] oh yeah this is 172 bpm here
[00:34:15] as we go for slicing mode and we type this in
[00:34:22] 172 we start at the beginning
[00:34:35] so this bass sound now is a bit too repetitive for me for me here so
[00:34:52] so maybe we should make some changes down
[00:35:01] make it a bit more funky
[00:35:22] let's try something like this so it's more try and error
[00:35:32] so we can instead of using here this envelope
[00:35:42] so we use the envelope maybe for the pitch okay let's try this one so we go
[00:35:51] 12 semitones up right that's too much
[00:35:56] okay and then we can maybe try to use an LFO
[00:36:04] maybe curves or maybe just very simple i like to keep it simple for some reason i'm a simple man
[00:36:14] classic LFO and you watch your lights here this one probably
[00:36:20] the
[00:36:32] so this is kind of interesting so i really like that
[00:36:49] i have to use here the non-timing feature so its hertz is basically free running but i use no
[00:36:56] tree trigger so i re-trigger the face of the LFO each time i play a bass sound but i like to have
[00:37:03] different hertz settings here so maybe i just use here the automation recording i have this on a key
[00:37:11] and i just play around right and then i just recorded this
[00:37:29] so we have placed here in the middle for maybe some kind of
[00:37:45] chord sound or let's try something here let's use a very basic synth
[00:37:56] and we are on D so we start with the saw maybe the tuned and something like this
[00:38:04] and we use the dominant so now we have this note and i think we also use
[00:38:12] yeah we basically use this this and this which is not in a scale so let's say we stick to D-sharp
[00:38:20] minor we have to move this and this let's say we use D-sharp harmonic minor we can keep this which
[00:38:28] gives us some kind of oriental kind of sound and this one here is actually part of D-sharp
[00:38:36] Phrygian but it's drum bass no one cares so we can just keep all of these three and say we are
[00:38:44] probably in Phrygian and in harmonic minor which sounds a bit dissonant but also kind of interesting
[00:38:54] unpleasant maybe a reverb on that
[00:39:11] let's see how this sounds
[00:39:13] we have to copy this
[00:39:25] all right but here we maybe open this up
[00:39:48] maybe it's too loud but
[00:40:01] minus six minus eight
[00:40:10] so we can do something like that we keep it
[00:40:30] and maybe just bounce it bounce and then here we reverse it
[00:40:43] and here maybe we do a different chord
[00:40:54] and a filter
[00:41:05] filter here after after the reverb so we can mute the reverb
[00:41:14] can i bring this in here yeah
[00:41:19] like this
[00:41:20] a bit faster
[00:41:23] yeah that's better
[00:41:30] maybe a bigger reverb
[00:41:43] it's more snappy bounce
[00:41:46] that's better
[00:41:49] it's maybe too much but you you get the idea
[00:42:00] boing so here we do this and here maybe we do the other trick maybe like this
[00:42:11] so now maybe it's time to bring in here
[00:42:20] it's compens uh consolidators here
[00:42:36] and maybe a different or is there actually inside of kick ninja there's something like velocity
[00:42:43] oh yeah it's here down
[00:42:46] so we can make here the ghost notes a bit you know a bit lower in volume
[00:42:54] oh there's here enough there's enough set for some reason what what's happening here
[00:43:04] okay let's see
[00:43:17] are you here
[00:43:23] maybe better huh
[00:43:30] yeah let's do the ghost note also here
[00:44:01] so this is the bass this is the drums so let's combine this to a drum and bass bus
[00:44:29] let's um kind of do you something i like to do fx three
[00:44:39] okay and i have here three octaves each band splitting so the frequencies are at 200 hertz
[00:44:49] and two k two kilohertz which means when i put here some peak levels in there we have exactly
[00:44:58] in each band three octaves of frequencies which means if i put all of these boxes here at 0db
[00:45:05] i have exactly kind of a pink noise curve
[00:45:18] so it's kind of a multi-band limiter also an ecu at the same time
[00:45:25] so you don't need to use limiters in here you can use clippers you can use compressors you can
[00:45:35] and use whatever you want to use
[00:45:38] so this is here basically an ott put a single band ot team
[00:45:45] so it's this upward compression and downwards compression here but very very slightly
[00:46:02] and then we put here an over
[00:46:13] so the rest is more or less um um kind of making this longer and
[00:46:26] we can make this longer by just adding more weird sounds to it
[00:46:32] for some reason or maybe change here the the top drum loop this is something very easy to do
[00:46:41] so instead of let's go back to a full loop here
[00:46:48] something like this so we can drag this in here and say this is one of the
[00:47:01] slice 174
[00:47:05] put this in here this is a very easy way of doing this
[00:47:12] why is it the wrong the wrong length here probably because i imported the wrong speed selling
[00:47:24] then it's a bit mono and sometimes i like to make something very stupid i put the reverb on the drums
[00:47:44] but very short so it's more like a room or physical modeling kind of thing i cut out here all the lows
[00:47:52] so this is dry
[00:48:18] it's probably better to just use um what's the name
[00:48:23] Valhalla room can also make very short rooms here but i like this super massive for some reason don't
[00:48:31] ask me i can put your also dynamics tool on that
[00:48:51] that's too much reverb but it sounds nice on my
[00:49:00] on my headphones that's also what i always discover with headphones might
[00:49:05] i tend to over amplify the tops for some reason because i like to hear all the details
[00:49:12] but then i hear it don't speak because it sounds completely out of you know out of balance
[00:49:18] but this should be fine i'm using actually headphones at the moment so
[00:49:26] in my opinion it should be okay
[00:49:35] so this is not what i like here so maybe i put just some kind of so i'm using the same
[00:49:48] polymer all the time and just bouncing out here some stems i like so this is something
[00:49:58] maybe it's a bit too old school here what i do
[00:50:42] uh maybe maybe this it's okay not so much
[00:51:32] there's something very low in volume
[00:51:44] right we have here on the polymer we have this nice high pass
[00:51:51] high pass filter at the end which is super helpful you don't need to add anything
[00:51:57] in the post process here just push this up and you have high pass
[00:52:24] also a nice trick that i use sometimes in the bass sound here right it gets boring
[00:52:32] we we know the pattern already so we want to have some kind of change in the pattern here
[00:52:36] so sometimes i just put the delay one on that feedbacks down filters all the way up
[00:52:48] and i just delay the whole channel by two beats you can do this here also in bitwick
[00:52:55] with a no deal no delay in front but for some reason i like to delay the audio signal because
[00:53:05] sometimes you have weird modulations on that and you want to keep it just delay it by two beats
[00:53:12] so here maybe we go higher
[00:53:22] higher and we want to probably
[00:53:34] have a different sound to it so the delay is on here but we can switch it off
[00:53:40] and just switch it on here for this uh for this section right
[00:53:46] maybe a bit earlier can i move this in front why not
[00:53:55] maybe here so right so we have here some kind of groove
[00:54:07] and then it switches
[00:54:18] so here there needs to be some kind of break
[00:54:34] we can build in maybe we use this one here
[00:54:48] just to lay it a bit
[00:55:17] we can also make a small adjustment to the bass sound itself
[00:55:23] maybe we use here macro call it mod
[00:55:29] and we change this here go all the way up and mod changes some things maybe we go here one
[00:55:42] ratio point higher or maybe more
[00:55:49] or maybe we offset the face of the lfo
[00:56:18] okay so we have already a nice groove there and it changes over time slightly it's more like a
[00:56:43] minimal drum bass roller i guess but that's how it happens it just accidentally happens
[00:56:50] if i change the kick drum make it longer or fatter if i change the snare in a different
[00:56:56] frequency and it sounds completely different so it's all about these mini adjustments and it
[00:57:01] all depends on what kind of drum bass you like and you know it's more like you have this rolling
[00:57:07] drum bass more light head drum bass you have more like this neuro funk drum bass with a
[00:57:13] fat kick drum and fat bass and resounds and so on so you can put this in all kinds of directions
[00:57:18] it all depends on taste and what you want to go for and that's maybe in my opinion the hardest part
[00:57:25] but all of these music productions you have to develop some kind of taste so you know exactly
[00:57:31] where you want to head or what you need to do to get some kind of result or what you like
[00:57:37] most people don't know what they like they just hear something i think oh this
[00:57:42] maybe it's something i like but when they are confronted with some empty page an empty project
[00:57:49] template or you know empty project they don't know what to go for because they just don't know it
[00:57:57] it's the hardest part in my my opinion to develop some kind of taste
[00:58:02] anyway we have here still some empty space in there and i tend to like sometimes to create
[00:58:11] just another bass sound in there so we can either duplicate this here and just start with the same
[00:58:21] bass sound let's remove this here for a moment right we put here something in there
[00:58:30] and we make this
[00:58:43] we make this a bit different so we can also just delete this here because we don't need it
[00:58:53] we use different settings for kind of everything let's put this here hello
[00:59:19] we also want to delete here
[00:59:28] maybe this
[00:59:32] i also want to make it a release time very short because this one is not choked by this note
[00:59:47] maybe the tire
[00:59:52] oh it's the wrong bass damn sometimes it happens
[01:00:10] okay
[01:00:22] so here maybe we take fx2
[01:00:40] split it in two bands and maybe one of the thirds put a super massive on that
[01:00:52] because it sounds cool in a way
[01:01:08] and maybe pitching this down over time can maybe use your down
[01:01:36] a bit of pitch modulation let's see how this sounds
[01:01:48] let's bring this down
[01:02:06] all right this also sounds nice
[01:02:32] so i guess working like this is not for everyone because i know exactly what i want
[01:02:40] and what i want to do so it's highly customized so i that's why i start with you know building
[01:02:46] the kick drums building the snare drums and building the basses from scratch i guess most
[01:02:51] people just go with some kind of accidental workflow where they you know use some random
[01:02:57] synthesizers and fiddle around with your reg and then they record something and cut something out
[01:03:02] i like to tend to customize everything exactly how i want it to be so it's maybe not for everyone
[01:03:09] but at the same time you can do so much with so
[01:03:14] less things as you can see here it's it's it's not super complicated i just used some modulators
[01:03:20] and some some basic synthesizers and there's not a lot of processing going on it's very minimal
[01:03:27] actually in a way
[01:03:53] interesting point could be to use a delay track here also on that one
[01:04:07] let's see all the sounds that's two maybe four
[01:04:36] so i'm not really sure about the step sounds yet maybe not the best i could probably do something
[01:04:41] better but for the sake of this tutorial i just keep it i'm not really sure probably when i hear
[01:04:47] this song or this track multiple times i get annoyed with this and i probably put a lot of filters
[01:04:53] on it and you know make it or try to make it more interesting so already have here 44 almost a minute
[01:05:03] so let's um put all of this here into a group and call it all so we can
[01:05:09] duplicate this stuff maybe i give it here a different color i don't know i would like this
[01:05:17] let me copy copy this over let's give it a different color
[01:05:23] so here we don't want to have the steps maybe so so that's all i do basically i just make random
[01:05:33] patterns and try to make fit them together so here by just cloning and making some small
[01:05:40] adjustments here and there so maybe here can maybe change this also a bit
[01:06:04] and then go one octave higher
[01:06:28] and here we have this okay this it's fit
[01:06:31] so we can add maybe here a bit of percussion for some reason
[01:06:43] do i have something browser maps or
[01:06:53] okay some fine grained galaxy
[01:06:57] yeah let's get some percussions in here
[01:07:04] oh that's there's an offset at the beginning let's use the internal sequencer here for this
[01:07:20] um let's make some odd numbers here
[01:07:25] and here we use this and use also different number
[01:07:33] we use here different number
[01:07:47] okay so sounds like some cows
[01:07:51] can uh yeah can mark everything and then make the shape shorter
[01:08:14] yeah we put here a clipper at the end
[01:08:32] and maybe a high pass in front
[01:09:00] maybe interesting to put your also super massive on that
[01:09:24] maybe put this in the drum group i don't know if this fits
[01:09:48] okay let's bounce it out i make it a bit longer because it's kind of polyrhythmic
[01:09:54] uh 32 bits yeah so we can just kill atlas here and call this perks
[01:10:03] maybe repeat this here at this position
[01:10:20] and at the end maybe you reverse it
[01:10:28] just for the lows
[01:10:30] and here we also reverse this
[01:10:38] and just get rid of all of the stuff here
[01:10:42] maybe the bass maybe make a change to the bass here
[01:11:02] so we can maybe bring in another
[01:11:19] i don't know musical element i don't know maybe it's too much
[01:11:25] is this muted oh yeah
[01:11:37] let's keep it this way
[01:12:04] so this is also not in the scale
[01:12:05] so this is this is here the let's try this way so this is a fritchin and harmonic minor combined
[01:12:19] well it sounds nice
[01:12:47] maybe the layer of the layer let's you
[01:13:26] so you bring in the modulation amount here to the
[01:13:44] filter over time
[01:13:48] and maybe make the let's add a mod a macro here that's maybe better
[01:14:00] um so this one makes this longer
[01:14:09] delete automation this one makes this longer then we
[01:14:14] call this mod it goes up
[01:14:32] maybe the tune slightly
[01:14:37] and then it starts in the beginning
[01:15:00] and here maybe we put this one octifier
[01:15:24] i don't know
[01:16:39] um yeah i don't like it
[01:16:53] anymore so i probably have to find just some different sounds but i also don't want to go into
[01:17:00] two hours of sound designing some random sounds i throw out anyway
[01:17:06] um so yeah i just give you an idea basically how i do this
[01:17:20] oh yeah we put this here also in here
[01:17:24] maybe call this group i don't know music
[01:18:16] so okay i kind of like the sound here so maybe we do small
[01:18:32] change to that here
[01:18:36] so do we have any modulations here
[01:18:42] reshaping okay
[01:19:22] so here maybe we can also do something
[01:19:40] uh let's duplicate this again
[01:19:43] oops and we
[01:19:49] do something like this
[01:19:55] or does it delay on it
[01:20:11] where's where's the delay coming from
[01:20:21] and this one here
[01:20:31] there's no delay on this where's the delay coming from
[01:20:35] okay um let's duplicate this again
[01:20:44] and a stupid
[01:20:55] there's no delay on it
[01:20:59] is there here some kind of delay
[01:21:05] um okay
[01:21:09] okay that's no delay it's strange
[01:21:22] that has to be a bug
[01:21:28] so
[01:21:31] so when i duplicate this
[01:21:39] on this track there's no delay
[01:21:43] strange
[01:21:50] so
[01:21:58] wow that's new
[01:22:07] never experienced this it's the first time having this
[01:22:14] maybe i'm stupid maybe i did something
[01:22:19] so
[01:22:24] i haven't saved this yet
[01:22:30] i haven't saved this so i'm doing this now get me a random name
[01:22:43] uh toriel bass
[01:24:17] that's okay i don't like the second part yet too much
[01:24:33] i i think it's you know the melodies
[01:24:36] and so
[01:24:38] i'm sure maybe i need here some kind of sound design
[01:24:41] for just the nice step sound that's a bit longer
[01:24:45] so you have the feeling of some kind of melody but
[01:24:49] not actually having a melody because the melody if you put a melody in there
[01:24:53] it's the track loses its coolness in my opinion
[01:24:57] most of the time but i kind of like stupid melodies so
[01:25:01] i guess
[01:25:11] but at the same time we can use also the stupid melody here in the beginning
[01:25:21] maybe for something else
[01:25:25] so
[01:25:34] make this longer
[01:25:42] content scaling 200
[01:25:46] percent
[01:26:24] oh damn it
[01:26:29] and make this longer it doesn't work only here
[01:26:35] so i have to use here make
[01:26:39] have a shortcut for this stretching but i forgot it
[01:28:02] maybe something like this
[01:29:49] it's actually not that bad it just needs
[01:30:05] some work um in terms of master so basically finishing this tune is me
[01:30:12] really like listening this for
[01:30:15] you know multiple times and then making details in every corner so it
[01:30:22] doesn't sound boring over time or maybe get some interesting sound effects
[01:30:26] maybe replacing here the melody with something else
[01:30:29] something like this but i don't do anything more
[01:30:32] um maybe then in the end with the mixing
[01:30:36] i put on some
[01:30:41] some EQing here maybe tame some frequencies but nothing big
[01:30:45] it's just you know getting something out of the way
[01:30:48] maybe ducking the bass a bit more here and there
[01:30:52] but also nothing nothing nothing special as you can see here the kick drum
[01:30:58] right is right over the bass
[01:31:04] so you don't need really to duck the sub bass away
[01:31:08] uh yeah and then the end here it goes straight into
[01:31:12] this mastering limiter more or less
[01:31:17] maybe also in a cue here at the end but most of the stuff is actually on the
[01:31:21] track itself putting all the sounds in the right place
[01:31:26] or in the right places filling out the frequency
[01:31:29] spectrum maybe using here at the end a tonal balance
[01:31:34] uh what's the name tonal balance control here and then you have a curve
[01:31:42] on there that you like i feel my special curve deep
[01:31:45] the nb curve i really like
[01:31:49] you can see i'm already i haven't checked it but i already
[01:31:54] in kind of the right places here maybe a bit more top end
[01:31:59] so i don't need to do that much if you just
[01:32:03] create it in the right way if you know what i mean
[01:32:07] so um i guess this tutorial is not really helpful because i do a lot of
[01:32:12] stuff actually that's based on experience
[01:32:17] early experiences and i have a special kind of workflow i know where to put
[01:32:22] things and what kind of kick drums they use and what kind of snare drums do
[01:32:26] so it's all like small little details and nuances and decisions i made i make
[01:32:32] along the way that gives you the result i'm getting
[01:32:37] so in my opinion all these tutorials on youtube are more like inspirational
[01:32:42] actually than helpful because most of these producers do this for
[01:32:48] a lot of a lot of years and everyone has their own kind of
[01:32:52] workflows and decision making processes and
[01:32:56] tastes and stylistic choices here and there
[01:33:00] so there is no like one tutorial to watch it and then you know it all
[01:33:04] it's impossible but i guess for some inspirational
[01:33:09] you know inspirational content so you can see how i do it what i do and i try to
[01:33:15] describe what i do and what kind of decisions i make and why i make it
[01:33:19] at least i try to um i don't know if i if i want to
[01:33:26] finish this i need two more hours right and that's way too long
[01:33:31] and i also like to or tend to like to have this on my hard drive so i just
[01:33:37] save it now right and then i leave it on the
[01:33:40] hard drive for maybe two weeks and then i listen to it again
[01:33:44] in two weeks and i know instantaneously what to change
[01:33:48] and what i like what i don't like and that's not possible in just one
[01:33:52] session but i guess for one session we have here a small
[01:33:55] little intro i put some interesting sounds maybe there
[01:33:59] some sound design maybe a sample building up
[01:34:04] and then dropping in here makes some changes to the rhythms
[01:34:08] and so it's so it keeps being interesting
[01:34:13] and that's basically it so it does not much to it actually then just detail
[01:34:18] work and putting in the the hours okay i hope this helps
[01:34:23] um and yeah let me know what you think maybe
[01:34:28] leave a thumbs up maybe say play with you why you haven't finished this in this
[01:34:32] video make it longer and so on i have no idea
[01:34:35] let me know in the comments down below leave a subscription and
[01:34:39] maybe subscribe on patreon would be helpful thanks for watching
[01:34:43] see you next video bye
[01:34:47] this intro is way too long it's nothing not interesting enough
[01:34:56] it needs more work
[01:35:02] maybe i place something on my heart drive sense uh heart heart rate synthesizers
[01:35:11] it's actually a good idea
[01:35:28] i could also take here these steps and maybe tease them before i drop
[01:35:34] maybe filter them differently
[01:35:46] the sounds whack but
[01:36:53] that's it bye