Sampler Power Tips Slicing, Stretching Production Techniques
Tutorial | Nov 07, 2025
The sampler in Bitwig is a highly versatile tool that allows users to create a wide range of sounds by slicing, stretching, and creatively modulating samples, making it possible to produce entire tracks with just a few devices and effects. The guide demonstrates practical techniques for syncing drum loops to project tempo, slicing samples, and turning any audio into instruments or pads using modulation and filtering, offering endless creative possibilities without the need for additional plugins. By experimenting with simple recordings and leveraging Bitwig’s modulation system, users can achieve unique and professional results, illustrating the sampler’s power for music production.
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Short Overview #
In this guide, I share my passion for using the sampler as the most versatile tool in music production, demonstrating how it can handle everything from drum slicing and stretching to crafting unique synth and pad sounds. I walk through practical Bitwig techniques, explain creative modulation tricks, and show how you can build entire tracks just by experimenting with recorded or found sounds. By focusing on simple yet effective approaches, I aim to inspire you to explore the endless possibilities of sampling without relying on expensive plug-ins.
- The sampler is highlighted as the most versatile and creative tool in any music production environment.
- Demonstration of using Bitwig's sampler for various tasks: slicing, pitch shifting, and tempo matching.
- Techniques for time-stretching drum loops without changing pitch and vice versa using different playback modes (Repitch, Textures, Cycles, Freeze).
- Explanation of slicing drum loops inside the sampler, including manual quantization and mapping slices to MIDI notes despite Bitwig's sampler lacking an automatic slicing feature.
- Tips for achieving unique sounds by modulating sampler parameters such as position, playback speed, and grain size using LFOs and random modulators.
- Using the sampler for creative resampling: creating synth tones, pads, or wavetables from any random audio material.
- Voice stacking method to build thicker, more complex sounds by modulating different parameters across multiple voices.
- How to create basic drum sounds (kick, hi-hat, clap) and an entire musical groove by sampling your own noises and processing with filtering, pitch, and envelopes.
- Approach for making chord and pad samples playable across the keyboard without dissonant transpositions by using comp filtering to focus on single harmonic series.
- Advocacy for exploring and experimenting with the sampler instead of relying on external plugins, emphasizing its nearly limitless creative potential.
My View on the Power of Samplers in Music Production #
In my opinion, the sampler is the single most powerful device in any music production environment. If I had to choose just one piece of gear, it would always be the sampler. You can achieve almost anything with it: lead sounds, pads, drums, slicing, sampling, you name it. With just a sampler, some EQ, and maybe a touch of reverb, you’re able to create entire tracks quickly. Relying on the sampler alone pushes creative boundaries, and that’s why I find it so inspiring.
Tip 1: Time-Stretch Any Loop to Your Project's BPM #
(0:41 - 9:24) A technique to make any audio loop (like a drum beat) play perfectly in time with your project's tempo, regardless of the loop's original speed.
This is essential for combining loops from different sample packs or recordings. It lets you lock a 170 BPM loop into a 110 BPM track (or any other combination) without it sounding out of sync. You can either let the pitch change (like an old-school sampler) or keep the original pitch.
Step-by-Step Guide:
- Drag your audio loop into the Sampler.
- Switch the Sampler's main mode (near the top) from "Repitch" to Freeze. This stops the sample from playing back normally.
- Add a Classic LFO modulator.
- In the LFO settings, set its shape to a Ramp Up (the sawtooth wave).
- Change the LFO's Timing to match the original length of your loop (e.g., "2/1" for a 2-bar loop, "1/1" for a 1-bar loop).
- Disable the LFO's Bipolar mode so it only modulates in a positive direction (0 to 1).
- Click the arrow on the LFO modulator and drag it to the Sampler's Position knob. Set the modulation amount to 100%.
- To keep the original pitch: Change the Sampler's mode (next to "Freeze") from "Repitch" to Textures. You can now change your project BPM, and the loop will follow perfectly.
Tip 2: Manually Slice a Loop and Play It on Your Keyboard #
(9:25 - 19:51) A method to build your own slicing system using modulators, allowing you to trigger different parts of a loop from different keys.
Bitwig's Sampler doesn't have a one-click "Slice to MIDI" function. This technique gives you that power, letting you "finger drum" or completely re-program a drum loop. (Note: This works best for loops with a straight, "on-the-grid" rhythm.)
Step-by-Step Guide:
- Add a Quantizer modulator to your Sampler.
- Set the Quantizer's Steps to your desired number of slices (e.g., 8 for 8th notes or 16 for 16th notes).
- Map the Quantizer's output to the Sampler's Position knob at 100%.
- Add a Key Track modulator.
- In the inspector panel for the Key Track modulator, set its Spread to match the number of steps in your Quantizer (e.g., 8 or 16).
- Map the Key Track modulator to the input of the Quantizer (the knob on the Quantizer itself).
- Go to the Sampler's main controls (the "voicing" panel) and set the Voices to 1. This ensures each new note "chokes" the previous one, which is ideal for drum slicing.
Tip 3: Turn Any Sample into a Playable Synthesizer #
(21:58 - 30:33) This technique shows you how to find a tiny, microscopic part of any audio file and loop it at audio rate to create a unique, playable synth tone.
You can stop searching for synth presets and instead create infinite, original sounds from any source material you have. A vocal, a drum hit, or field recording can become your next lead, pad, or bass.
Step-by-Step Guide:
- Load any sample into the Sampler.
- Change the Sampler's mode to Cycles and turn on Freeze.
- Play and hold a note on your keyboard. Now, slowly sweep the Position knob until you hear a steady, interesting tone.
- To make it tonal: Add a filter (like a High-Pass or Band-Pass) after the Sampler.
- Turn up the filter's Resonance significantly and sweep the Frequency to find a note that "sings." This creates a strong, tonal fundamental.
- Make sure Key Tracking (the "keyboard" icon) is enabled on the Sampler so you can play it melodically.
- (Optional) Add a slow Random LFO to the Position knob (with a very small amount) to give the sound constant, evolving movement.
Tip 4: Use Voice Stacking for Wide and Dense Textures #
(30:34 - 37:31) Using the Sampler's built-in Voice Stacking to play multiple copies of your sound for every note you press, with slight variations for each copy.
This is the key to making a simple sound feel huge, wide, and complex. It's perfect for turning a thin synth (like the one from Tip 3) into a massive pad, or for "smearing" the artifacts from time-stretching (Tip 1) to make it sound smoother.
Step-by-Step Guide:
- In the Sampler's voicing panel (top left), click the "stack" icon to turn on Voice Stacking. Choose a number of voices (e.g., 3, 5, or 7).
- To create stereo width: Add a Stack Spread modulator.
- In the modulator's inspector panel, set its range from -1.0 to +1.0.
- Map this modulator to the Sampler's main Pan knob at 100%.
- To create density: Add another Stack Spread modulator.
- Map this second modulator to a parameter like Position (if using Tip 3) or Grain Size (if using Tip 1) with a small amount. This gives each voice a slightly different timbre, making the sound thick and rich.
Tip 5: Make a Full Beat Using Only "Found Sounds" #
(37:32 - 54:23) A creative workflow showing how to produce an entire beat (kick, hats, clap, bass, chords) by recording simple sounds with your microphone and processing them in the Sampler.
This breaks you out of "preset hunting" and using the same sounds as everyone else. It forces you to be creative and guarantees your music will be 100% unique to you.
Step-by-Step Guide (Example: Making a Kick):
- Record yourself making a "thud" or "poof" sound into a microphone.
- Drag this recording into a new Sampler.
- Isolate the sound using the sample Start/End points.
- Add a Filter (e.g., High-Pass or Low-Pass).
- Turn the Resonance up high to create a tonal "boom." Sweep the Frequency knob to "tune" the kick's body (e.g., 60-100Hz).
- Add a fast envelope modulator (like Segments).
- In Segments, create a very fast, sharp, falling curve.
- Map this envelope to the filter's Frequency to create the "click" and "punch" of the kick.
- (Repeat this process for other sounds: a "tst" sound for hi-hats, layering mouth-claps for a snare, humming for a bassline, etc.)
Bonus Tip: Make Chord Samples Playable #
(54:24 - 59:48) Using a Comb Filter to process a sample that already contains multiple notes (like a piano chord or a complex pad).
When you sample a chord and play it up the keyboard, you're just pitching the entire chord up, which sounds unnatural and often "out of key." A Comb Filter "forces" the complex sound to resonate at the new note you're playing, making it sound like a more cohesive, new instrument.
- Step-by-Step Guide:
- Load your chordal sample into the Sampler.
- After the Sampler, add the FX Grid device.
- Inside the Grid, add a Comb Filter module. (This one has pitch tracking).
- Connect the Comb Filter's Key In port to the Grid's main Pitch In port (pre-cord).
- Set the Comb Filter's Frequency to a base note (like C3).
- Play your keyboard. The Comb Filter will now track your playing, "imprinting" its resonance onto the sample and giving it a new, clear tonal center. Adjust Resonance (feedback) to taste.
Full Video Transcription #
This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.
Click to expand Transcription
[00:00:00] Hey folks, the sampler is the most powerful device
[00:00:03] in any environment, if you ask me.
[00:00:05] And if I had to limit myself to certain devices,
[00:00:08] I would say the sampler is on top of my list
[00:00:10] because you can do pretty much everything with it.
[00:00:13] You can do lead sounds, pad sounds, kick drums,
[00:00:16] you can slice, sample, just can do everything.
[00:00:20] So just a sample on EQ, maybe a reverb
[00:00:24] and you can produce whole songs in no time.
[00:00:27] And it makes you very creative to use just the sampler,
[00:00:31] if you ask me.
[00:00:32] So I want to give you a lot of ideas
[00:00:33] what you can do with the sampler
[00:00:35] because someone asked me in my Discord, so I won't do that.
[00:00:38] Also, I show you how to slice probably in the first example
[00:00:43] so you don't need to watch the whole video, okay?
[00:00:46] Okay, so in Bitwig, we can just use here a sampler.
[00:00:51] This is how it looks like, da-da.
[00:00:56] And we want to use a drum loop here.
[00:01:00] I just use this one.
[00:01:01] You can see already this is two bars, right?
[00:01:05] One and 70 BPM.
[00:01:08] But at the moment, we use one and 10 BPM here in the DAW.
[00:01:11] So when I lay down here, let's say a note clip two bars long
[00:01:16] and play it back, it probably, it doesn't fit.
[00:01:22] Okay, so let's play this.
[00:01:26] (upbeat music)
[00:01:28] Right, it just stops here because it's one and 10 BPM
[00:01:31] and this one plays exactly at a speed of one and 70 BPM.
[00:01:34] There's also key tracking here.
[00:01:36] So when we change the key,
[00:01:38] we change the pitch, we also change the playback speed.
[00:01:42] Right, it's not really useful.
[00:01:47] So of course it works if I just use your one and 70 BPM.
[00:01:54] (upbeat music)
[00:01:56] It works perfectly fine, it matches perfectly.
[00:02:02] So yeah, that's not always the use case.
[00:02:05] So what we can do with this kind of information here
[00:02:09] is we can say, oh, these are actually two bars, interesting.
[00:02:13] So why not use here the freeze mode?
[00:02:16] So the freeze mode actually changes the sampler into a mode
[00:02:20] where you have to change the position manually, right?
[00:02:23] If we just keep this here at this position,
[00:02:26] not really, nothing really happens.
[00:02:27] If you switch to the Texas mode,
[00:02:30] it just plays this kind of grain and this position here
[00:02:34] in a loop.
[00:02:35] Right, so what we can do with this information
[00:02:43] is we use your repitch mode, we use a classic LFO
[00:02:48] and we use this in timing mode
[00:02:51] and we switch this to two, one.
[00:02:54] So this is two bars and we use a ramp.
[00:02:58] What this does is it actually creates a ramp starting at zero
[00:03:02] going up to one in the timeframe of exactly two bars.
[00:03:07] And we also have to disable your bipolar mode.
[00:03:09] So we are just in the positive range.
[00:03:11] So from zero to one instead from minus one to plus one.
[00:03:14] So zero to one and this one plays it back
[00:03:17] exactly in the timeframe of two bars.
[00:03:20] This is two bars long.
[00:03:21] We have this in freeze mode.
[00:03:23] So all we have to do is modulate here
[00:03:25] the position knob by 100%.
[00:03:29] And yeah, if we play this back,
[00:03:31] the LFO is exactly time synced to the BPM of the project
[00:03:35] which is 170 BPM.
[00:03:38] And it gives us a ramp over two bars
[00:03:40] and we play this two bars back
[00:03:43] in exactly the right playback speed.
[00:03:47] (upbeat music)
[00:03:50] So now watch what happens when I go down here with the BPM.
[00:03:53] (upbeat music)
[00:03:56] Right, the loop still matches, but it changes pitch.
[00:04:11] So we pitch it down because we changed the playback speed
[00:04:15] because we changed the project BPM playback speed.
[00:04:19] So this is what happens.
[00:04:20] So this is my opinion, it's pretty fine to use it like this
[00:04:26] but you can switch this here also to textures mode.
[00:04:29] (upbeat music)
[00:04:31] So now it doesn't change the pitch.
[00:04:34] (upbeat music)
[00:04:44] So it works like every classical stretch algorithm.
[00:04:48] It just uses small little audio grains
[00:04:51] and just place these back in a loop.
[00:04:53] You can also change the grain size here, of course.
[00:04:56] (upbeat music)
[00:04:59] (upbeat music)
[00:05:01] But you can also hear that kind of the sound is smeared.
[00:05:21] You have like these small little phasing issues
[00:05:24] if the grain size is smaller than the wavelength
[00:05:27] of 20 hertz or whatever.
[00:05:30] And it feels like a sound or like a phase shift.
[00:05:33] So it's not always nice.
[00:05:35] But when you want to pitch down certain drum loops
[00:05:38] and you kind of like the sound of the early 90s,
[00:05:42] then this is perfectly fine in my opinion.
[00:05:45] (upbeat music)
[00:05:47] You can also switch this to cycles mode.
[00:05:52] It sounds a bit different.
[00:05:53] (upbeat music)
[00:05:56] (upbeat music)
[00:05:59] So if you just want to play back the first half here,
[00:06:10] you can of course go here with this position
[00:06:12] to get the beginning of the second bar
[00:06:15] inside of the strum loop.
[00:06:17] But now you don't need to use two one, two bars
[00:06:20] because we only select your one bar.
[00:06:23] So what you do now is you play this back at halftime.
[00:06:26] (upbeat music)
[00:06:29] I hope this is clear because we use timeframe of two bars,
[00:06:33] but we only play back one bar.
[00:06:35] So the one bar is stretched out to two bars, okay?
[00:06:37] So we have halftime more or less.
[00:06:40] So we need to switch this here to one one,
[00:06:42] which is one bar and then it fits again.
[00:06:45] (upbeat music)
[00:06:48] (upbeat music)
[00:06:51] So perfectly fine.
[00:06:57] And you don't need to use the classic LFO here.
[00:07:00] You can also use the curve modulator for instance.
[00:07:04] With the curve modulator, you have a bit more options.
[00:07:07] You can just use this here, but it's more configuration.
[00:07:11] You have to reset.
[00:07:12] We don't want to use smooth linear probably.
[00:07:15] We don't use the bipolar setting.
[00:07:17] And we simulate here a ramp like this.
[00:07:21] And we want to go to bar and we have one bar here.
[00:07:24] So instead of this modulator, we use this one.
[00:07:28] But we do the same trick.
[00:07:31] (upbeat music)
[00:07:35] But now you can do maybe something like this here.
[00:07:44] So we halftice like this.
[00:07:47] (upbeat music)
[00:07:50] So now we play back basically at the first part two times.
[00:07:54] (upbeat music)
[00:07:57] Or we do it from here to here and we go back to that.
[00:08:03] This is actually right.
[00:08:04] Something like this.
[00:08:15] Something like this.
[00:08:16] Let's see how this sounds.
[00:08:18] (upbeat music)
[00:08:20] So with the curve modulator,
[00:08:23] you can jump to certain things here.
[00:08:25] You can change the playback speed.
[00:08:26] So you can make this here a bit faster.
[00:08:29] (upbeat music)
[00:08:32] Or slower.
[00:08:33] (upbeat music)
[00:08:35] (upbeat music)
[00:08:38] So you can influence the playback speed
[00:08:52] and you get different results.
[00:08:53] So the curve modulator is a bit more, yeah,
[00:08:56] it can make more effects.
[00:08:58] But if you just want to change the playback speed,
[00:09:00] the classic LFO is just enough or you need.
[00:09:05] Okay, so this is basically stretching
[00:09:07] and changing the playback speed automatically.
[00:09:10] I thought, or I remember a lot of people wanted to know
[00:09:15] how to do this, how to do stretching with a sampler.
[00:09:17] So you can influence here with the textures mode,
[00:09:20] the playback speed without changing the pitch.
[00:09:23] That's all you need sometimes.
[00:09:25] Okay, so the next trick or tip is to actually use slicing
[00:09:30] or some kind of simple form of slicing.
[00:09:34] And for some reason,
[00:09:37] the sampler doesn't have a slicing feature.
[00:09:40] And they revamped this in bitwig 2.0, I think,
[00:09:44] but they never really added a slicing mode.
[00:09:47] So what we can do with this is we can say,
[00:09:51] oh, this is actually one bar.
[00:09:53] And it's probably a drum loop that is on the beat grid.
[00:09:55] And the beat grid has 16 notes, eight notes,
[00:09:58] which is just a subdivision of one bar.
[00:10:01] Okay, so we have one bar here.
[00:10:04] There's a macro knob called as position, for instance.
[00:10:09] And then we use a quantizer.
[00:10:11] And we modulate here with the macro knob,
[00:10:15] the quantizer by exactly 100% then.
[00:10:19] And then we use the quantizer output to modulate here
[00:10:25] the position, the playback position.
[00:10:27] And 0% to 100% means always the range
[00:10:31] between the start and the end point here in the sampler, right?
[00:10:34] So this is now 100%.
[00:10:37] And then we can say we want to subdivide this
[00:10:40] into eight equal parts, which are more or less eight notes.
[00:10:45] You can see we switch now here to the different positions.
[00:10:49] And maybe I disable here the freeze mode to 100% speed.
[00:10:54] And you can see we switch here to the first kick drum,
[00:10:58] hi-hat kick, snare drum, hi-hat, right?
[00:11:02] Hi-hat, open hi-hat, kick drum, snare, and so on.
[00:11:05] And this only works because the drum loop
[00:11:09] is exactly on a beat grid, on a straight beat grid.
[00:11:12] So there's no swing.
[00:11:13] So none of these hi-hats or snares or kick drums
[00:11:17] are kind of off the grid.
[00:11:19] So it kind of works, right?
[00:11:21] Normally with the slicing mode you have a sensitivity knob
[00:11:24] and you pull down the sensitivity.
[00:11:27] And then you, yeah, get all the transients,
[00:11:31] even though they are not on the grid.
[00:11:33] So here it kind of works because it's straight.
[00:11:35] So this is just as a disclaimer.
[00:11:37] And you can start from a different position here
[00:11:48] inside of the drum sample.
[00:11:50] So this is kind of neat, but the first question is probably,
[00:11:53] how can I map this out to notes?
[00:11:57] So each note represents some kind of sample.
[00:12:00] This is kind of also possible here.
[00:12:02] We use a key track modulator
[00:12:04] and I use the relative key track modulator here.
[00:12:07] And I'll modulate the position by 100%
[00:12:10] with the key track modulator.
[00:12:12] And in the inspector we can change the key track modulator
[00:12:15] to a different spread range.
[00:12:17] So here it's plus minus 64 semitones,
[00:12:20] which is a bit too high.
[00:12:22] And I'm using here exactly eight
[00:12:26] because we are using inside of quantizer here,
[00:12:29] also an eight note subdivision, okay?
[00:12:32] So with this, we just modulate the position
[00:12:34] and the position is then quantized here
[00:12:37] to eight equal parts or equal subdivisions.
[00:12:41] And then we use the output of the quantizer
[00:12:43] to change the position inside here of this one bar.
[00:12:47] And yeah, with this, we can say here,
[00:12:51] C is actually the kick drum.
[00:12:54] This is the first hi-hat.
[00:12:56] This is the first snare.
[00:12:58] And we can subdivide also the other notes.
[00:13:01] All right, something like this.
[00:13:05] And it works better or the best
[00:13:07] if you have all these modulators on monophonic.
[00:13:10] So here the position macro is per voice is disabled.
[00:13:15] Also here per voice on quantize is disabled.
[00:13:18] And on the key track, we need to disable here per voice.
[00:13:21] And sometimes it's even nice to bring down the voices
[00:13:24] of the sampler itself, polyphonic 24 voices.
[00:13:28] We only want to use one voice.
[00:13:30] So each note chokes out the note or the sample before
[00:13:35] because sometimes you have a sample playing
[00:13:37] and then you start the new sample and it overlaps
[00:13:40] and it's on the right position and so on.
[00:13:42] So this works the best.
[00:13:43] (upbeat music)
[00:13:46] Right.
[00:13:47] And a problem here is that when you play,
[00:13:50] for instance here, the kick drum and the next sample,
[00:13:54] the next slice is not triggering fast enough.
[00:13:56] You play basically back the whole rest of the sample.
[00:14:00] (upbeat music)
[00:14:02] (upbeat music)
[00:14:05] But now we can change also to the playback speed
[00:14:26] but the triggering is still on time on the right position.
[00:14:30] (upbeat music)
[00:14:32] Maybe two hi-hats here.
[00:14:42] (upbeat music)
[00:14:45] Sadly, sadly, and I don't know why,
[00:14:51] but in the sampler you can't modulate the end point
[00:14:55] at the end position.
[00:14:56] I guess it's because of calculating here
[00:14:59] the percentages for the loops and for the position.
[00:15:03] But if you could modulate the end point of the sampler,
[00:15:08] we can say, oh, give me only one slice,
[00:15:11] start point, end point of the slice,
[00:15:13] right when you play it back once
[00:15:15] and then never place back the end of the rest of the sample.
[00:15:20] Would be nice.
[00:15:21] We can switch this here to loop mode
[00:15:24] and just use here the output quantizer
[00:15:26] for the loop position or the loop start position.
[00:15:30] And then maybe just duplicate here these two modulators,
[00:15:34] position and the quantizer call this end with the macro.
[00:15:38] And here we use the same eight thing
[00:15:41] and we use this for the length of the quantizer.
[00:15:44] The second quantizer goes out to the length
[00:15:47] and we don't want to modulate here the end position
[00:15:51] not put the key track.
[00:15:52] You only want to have your one slice.
[00:15:55] (upbeat music)
[00:15:58] Well, it's actually not, not right.
[00:16:06] Let me see.
[00:16:06] This should work, okay.
[00:16:11] End point is correct.
[00:16:13] Yeah, this should kind of, kind of work.
[00:16:18] (upbeat music)
[00:16:20] (upbeat music)
[00:16:23] Resolution is eight, resolution is eight.
[00:16:27] We can also use 16 notes here.
[00:16:29] 16, 16.
[00:16:32] (upbeat music)
[00:16:35] So like I said, this only works when you have
[00:16:45] a straight down loop and you know exactly,
[00:16:47] oh, this part of my sample is exactly one bar
[00:16:51] in the original timeframe.
[00:16:54] And then you can just subdivide it
[00:16:55] and when there's no groove or no swing
[00:16:59] inside of the sample, it works perfectly nice.
[00:17:02] And you don't need to use the transient detector
[00:17:04] or anything like this.
[00:17:05] I think you can also, let me try this here.
[00:17:11] (upbeat music)
[00:17:15] (upbeat music)
[00:17:18] Yeah, there's the end.
[00:17:25] (upbeat music)
[00:17:28] Let's loop this part here.
[00:17:32] (upbeat music)
[00:17:35] But here the loop is on, right?
[00:17:42] So when you hit the end of the slice,
[00:17:44] it starts from the beginning again.
[00:17:46] Yeah, it's not perfect.
[00:17:49] (upbeat music)
[00:17:52] Also interesting, we could just take here a random modulator.
[00:17:57] Switch this to hold, switch this to note.
[00:18:00] So every time we trigger with a new note,
[00:18:02] we generate a new value and then we hold the value
[00:18:05] for the rest of the gate.
[00:18:07] So we can change the playback speed at random.
[00:18:11] (upbeat music)
[00:18:14] (upbeat music)
[00:18:16] So for like this, we can also change at random
[00:18:24] the playback mode from repitch to cycles to textures
[00:18:29] at random on each note.
[00:18:32] (upbeat music)
[00:18:35] And then we can duplicate this here again.
[00:18:41] Maybe switch this here to textures mode
[00:18:43] and use this modulator, this random modulator
[00:18:46] for the playback, not the playback speed,
[00:18:48] maybe grain size.
[00:18:49] I don't know what's best there.
[00:18:52] Yeah, this is still modulated on the cycles mode.
[00:18:57] We want to maybe randomize the format here.
[00:19:01] Make this bipolar because we want to go
[00:19:02] also in the negative range.
[00:19:04] (upbeat music)
[00:19:06] (upbeat music)
[00:19:09] Yeah, it could be something, I don't know.
[00:19:19] So you can slice it up and play it back
[00:19:22] in all kinds of different ways and colors
[00:19:25] just with a few bunch of modulators here.
[00:19:28] I hope this is clear.
[00:19:29] I'll probably make an extensive post
[00:19:33] about these features in a more step-by-step guide
[00:19:38] on my website.
[00:19:39] I think some people like this more
[00:19:42] instead of me having to ramble with my words, right?
[00:19:45] So they have a step-by-step guide,
[00:19:47] what they need to do to get a certain outcome.
[00:19:52] Okay, so this was the slicing, how I did the slicing.
[00:19:56] By the way, I also have an auto-slicer.
[00:19:59] This is not a kind of patch you can use
[00:20:04] on the native sampler.
[00:20:05] You have to use the grid for that.
[00:20:10] It's a bit more complicated,
[00:20:12] but there's also a video, I made a video about this, right?
[00:20:15] So what you can do with this here,
[00:20:16] you can load in a drum sample,
[00:20:21] like the same thing we used before here, right?
[00:20:24] And let me see, pull this down here.
[00:20:29] And there's a scan mode, so we put this on
[00:20:33] and you scan through the sample
[00:20:36] and just tries to find some transients with this.
[00:20:41] (upbeat music)
[00:20:44] Right, so we use here all these nodes
[00:20:49] to trigger certain things inside of the sample.
[00:20:53] (upbeat music)
[00:20:56] Yeah, and there's some transient detection here.
[00:21:01] So this also should work for drum sounds
[00:21:04] that are not on a straight grid.
[00:21:07] So here's a real transient detector in there.
[00:21:10] I basically scan through the whole thing.
[00:21:12] If there's a transient in there, I write it into the array
[00:21:16] and then I just recall it with certain nodes
[00:21:19] to play on the keyboard.
[00:21:20] So this is a separate video I made a few years ago
[00:21:23] and I think also the slicer is completely free
[00:21:26] if you want to try this out.
[00:21:27] Yeah, kind of works.
[00:21:31] Not the best solution, but it's fun nonetheless, okay?
[00:21:36] So yeah, let's switch this back here to the initial idea.
[00:21:42] So yeah, these are how to use slicing
[00:21:47] and stretching with drum sounds
[00:21:49] and playing back drum loops in certain type of tempos,
[00:21:53] match it to the BPM of the project, pretty easy.
[00:21:58] But you can also do some other things, right?
[00:22:00] So in here, there are some parts we can just use for looping.
[00:22:05] So let's say this part here, right?
[00:22:10] It's just actually just a sign.
[00:22:13] And you can use the loop.
[00:22:16] You have to loop, loop and loop start.
[00:22:20] And loop length is also what we need, okay?
[00:22:29] So when you just use here a small part of this sound,
[00:22:33] we have more or less like a synthesizer.
[00:22:36] And we have filters on top.
[00:22:40] So it's not a sampler anymore.
[00:22:43] It's actually a synthesizer or wave table synthesizer.
[00:22:46] But instead of using here the end point
[00:22:48] or the start or the end point of the loop,
[00:22:51] we can also switch to cycles mode, which is exactly that.
[00:22:55] And if you zoom in here,
[00:22:57] you can see all these model sections from the cycles mode.
[00:23:01] And it plays it back with a certain playback speed,
[00:23:06] but we can also switch frees on.
[00:23:08] We can go here to a certain point like here.
[00:23:11] And we get the sound out of it.
[00:23:16] (electronic music)
[00:23:18] So the cycles mode is actually just a wave table mode
[00:23:22] because it uses certain cycles of the sound
[00:23:27] or of the sample to play it back at audio rate.
[00:23:30] (electronic music)
[00:23:34] So we can make this better
[00:23:41] by just using maybe velocity here, expressions.
[00:23:46] And we say this is quite nice here,
[00:23:49] but when we hit the keyboard harder,
[00:23:52] we move the position up.
[00:23:54] (electronic music)
[00:23:57] Right, and then we use a bit of release.
[00:24:03] (electronic music)
[00:24:06] Then we can say we have your key tracking enabled,
[00:24:11] 100%. So when I change the key on the keyboard,
[00:24:13] the frequency changes here.
[00:24:15] So we center this to C3.
[00:24:18] C3 is exactly in the middle.
[00:24:21] So now when I play a key on the keyboard,
[00:24:23] this switches to exactly the position of the frequency
[00:24:27] of the note I am playing on the keyboard.
[00:24:30] And then I can use some maybe high pass,
[00:24:34] four pole high pass and a bit of resonance.
[00:24:37] (electronic music)
[00:24:40] And we have a tonal center for the sound.
[00:24:45] Let me pull up here, the spectrum analyzer.
[00:24:48] This is up.
[00:24:52] (electronic music)
[00:24:53] Right, this is here the resonance
[00:24:55] of our high pass filter.
[00:24:57] (electronic music)
[00:25:00] Pull this down, right, it goes down.
[00:25:02] (electronic music)
[00:25:05] So we make certain sounds tonal
[00:25:08] by just adding a low sign partial
[00:25:13] and just say to our brain,
[00:25:15] this is the fundamental, this is the sound, okay?
[00:25:18] And then everything on top from the sample
[00:25:20] is more or less like texture.
[00:25:22] (electronic music)
[00:25:24] Then we can switch this back here to polyphonic mode.
[00:25:26] (electronic music)
[00:25:29] Then we can search maybe positions here.
[00:25:34] (electronic music)
[00:25:37] (electronic music)
[00:25:40] (electronic music)
[00:25:43] (electronic music)
[00:25:45] (electronic music)
[00:25:48] (electronic music)
[00:25:51] (electronic music)
[00:25:54] (electronic music)
[00:25:57] (electronic music)
[00:25:59] Maybe a reverb, like always.
[00:26:02] (electronic music)
[00:26:07] (eerie music)
[00:26:09] (eerie music)
[00:26:12] , (eerie music)
[00:26:39] So if you have the sampler, you can just load any sample.
[00:26:44] It doesn't matter.
[00:26:46] You can make sounds out of everything.
[00:26:48] If you have a really long sample here,
[00:26:50] it's just, you can see it as a very long wave table
[00:26:55] and you just loop small parts of it
[00:26:57] and you can make any sound out of it.
[00:26:59] So it doesn't really matter what kind of sound you use.
[00:27:03] I have no idea how these are actually just drum sounds here.
[00:27:09] (eerie music)
[00:27:12] Mone woman, okay.
[00:27:14] (eerie music)
[00:27:18] Yeah, maybe a render modulator here.
[00:27:28] Very slow.
[00:27:30] And you modulate of course here the position slightly.
[00:27:36] (eerie music)
[00:27:39] (eerie music)
[00:28:08] So I have no idea why people buy plug-ins.
[00:28:12] I have no idea.
[00:28:13] You just put some random shit into the sampler
[00:28:16] and you can make so many different sounds.
[00:28:19] It's endless, it's infinite.
[00:28:21] I have no idea why people buy granular synthesizers on mass
[00:28:26] and a lot of plug-in developers sell this like hotcakes
[00:28:31] and I have no idea why.
[00:28:33] You just use a random sample.
[00:28:35] You just sample something that's completely random
[00:28:39] and you put it into the sampler,
[00:28:41] put on cycles mode or textures mode
[00:28:43] and you can tweak this in all kinds of directions.
[00:28:47] It's impossible, infinite amounts of sounds, okay.
[00:28:51] Put a reverb on it, a nice reverb,
[00:28:53] Valhalla reverb is even, it's free.
[00:28:56] It's free, it's the best sounding ambient reverb
[00:29:00] and you get everything out of it that you can imagine.
[00:29:05] (laughs)
[00:29:07] So yeah, so this is basically how you make
[00:29:10] out of random things,
[00:29:11] nice tonal sounds you use with the key tracker.
[00:29:17] You use some kind of resonance on a nice low pass
[00:29:21] or high pass here or even a band pass.
[00:29:24] Band pass is nice, you can cut out some of the low end
[00:29:28] of the sound and some of the top end
[00:29:30] and then you just focus on the center frequency here.
[00:29:34] So it's a different sound, more tone down.
[00:29:37] So let's say we don't like this so high pitched
[00:29:48] why not go down one octave or even lower.
[00:29:54] Or even lower.
[00:29:55] Yeah, I know I have no peak limit on the master, I know it.
[00:30:22] Okay, I know it.
[00:30:24] Oh yeah.
[00:30:34] And this is just one sampler,
[00:30:43] you can switch this here to a voice stack,
[00:30:45] let's say three voice stacks and use a stack multilabor.
[00:30:51] Let's go minus one to plus one
[00:30:55] and we say we modulate here the panning with this by 100%
[00:31:00] which means stack one is on the left side,
[00:31:03] stack two is on the middle
[00:31:05] and stack three is on the right side, okay.
[00:31:08] And then we want to use maybe another stack modulator
[00:31:11] from zero to one.
[00:31:14] And then we use this to modulate here the position
[00:31:18] which means stack one, stack two and stack three
[00:31:21] get different playback positions within the sample.
[00:31:25] So you lay on multiple sounds,
[00:31:26] spread them out across the stereo field.
[00:31:30] See all the sounds, I need to turn up the volume.
[00:31:34] You can see here this is stack one, stack two
[00:31:38] or this is stack one, two, three.
[00:31:48] And you can see these are spread apart
[00:31:51] always in the same way.
[00:31:52] But we can now add here a macro
[00:31:57] and say this macro modifies the amount of the pan
[00:32:01] and also the amount of the play heads spread
[00:32:04] for each stack, right.
[00:32:05] So now we can define here with this knob
[00:32:07] how these stacks are spread apart.
[00:32:14] (ethereal music)
[00:32:16] And why not just modulate this stuff slowly, of course.
[00:32:29] (ethereal music)
[00:32:34] (ethereal music)
[00:32:37] So you get nice stereo fields.
[00:33:01] Also interesting for stacking
[00:33:06] if you want to make sounds dense
[00:33:08] or if you don't like the sound of the stretching
[00:33:13] then you can just double and use different settings
[00:33:17] and you smear it out, you make it more dense in a way.
[00:33:20] But I want to show you this on this drum sound here again
[00:33:23] because it's much clearer what I mean.
[00:33:25] So here we have the drum sound.
[00:33:29] So we want to switch off here maybe the key tracking.
[00:33:32] Okay, and then we want to use the classic LFO.
[00:33:39] We switch this to timing mode to one
[00:33:42] because these are two bars.
[00:33:44] We switch this to textures mode.
[00:33:47] We use the freeze knob and use your ramp.
[00:33:51] Use no tree trigger, we don't need bipolar.
[00:33:54] And we modulate here the position.
[00:33:56] (ethereal music)
[00:33:59] Right, and you can hear every kind of
[00:34:08] small little loop inside of the stretching.
[00:34:11] So we can say we want to double this here with voice stacking.
[00:34:16] Let's say five voices.
[00:34:19] Use a stack modulator, stack spread,
[00:34:23] and we change some of the settings.
[00:34:25] So we say maybe we change the grain size here slightly
[00:34:29] on each stack.
[00:34:30] (ethereal music)
[00:34:33] Or maybe the position.
[00:34:41] So each stack has a slightly, slightly different position.
[00:34:45] (ethereal music)
[00:34:48] (microphone buzzing)
[00:34:51] Let's try out your different pitch.
[00:35:08] Maybe this is the way to go.
[00:35:10] Disable this, go to minus one to plus ones.
[00:35:14] We modulate up and down in pitch.
[00:35:18] (microphone buzzing)
[00:35:20] Oh, the sound is also nice.
[00:35:21] (microphone buzzing)
[00:35:24] It doesn't sound better, but it's kind of sound nice.
[00:35:30] (microphone buzzing)
[00:35:33] (microphone buzzing)
[00:35:36] Maybe we use more stacks.
[00:36:02] (microphone buzzing)
[00:36:32] So you can influence how this kind of stretching algorithm
[00:36:35] sounds like by just layering multiple stretch samples,
[00:36:40] or stretch samples and change some of the parameters,
[00:36:43] how the sample is stretched.
[00:36:46] And you get some different results as you can see here
[00:36:48] by just changing the pitch and grain and panorama or pen.
[00:36:53] And yeah, you get different results.
[00:36:55] So you can experiment with this
[00:36:57] if you are not happy with the very basic stretch sound here.
[00:37:02] (microphone buzzing)
[00:37:02] This one, right?
[00:37:03] (microphone buzzing)
[00:37:04] If it sounds too basic to you,
[00:37:06] then you can change and smear it out.
[00:37:08] And sometimes this works really great for pad sounds
[00:37:11] if you have like a very short lead sound
[00:37:14] or just a plug sound,
[00:37:16] but you want to make a pad sound out of it,
[00:37:18] so you make it longer, right?
[00:37:19] You stretch it out.
[00:37:21] And then you have all these artifacts
[00:37:22] and you can hide some of these artifacts
[00:37:25] by just smearing and using different parameters
[00:37:29] for different settings.
[00:37:31] And using voice stacking, of course.
[00:37:33] And like I said in the beginning,
[00:37:35] you should use the sampler like a real sampler.
[00:37:38] So maybe just sample some random stuff
[00:37:40] and make or try to make music with it
[00:37:42] because it gives you some unique opportunities,
[00:37:45] some unique sounds.
[00:37:47] I use the master record feature for that most of the times.
[00:37:50] So use an audio track here, select my microphone input
[00:37:54] and it doesn't matter.
[00:37:54] You don't need to use a very good microphone.
[00:37:57] Just use anything.
[00:37:59] You can tweak it in the process.
[00:38:01] So maybe we want to make a kick drum, right?
[00:38:04] So you make a kick drum noise.
[00:38:06] Something like this, very basic.
[00:38:09] So we have here the sample.
[00:38:12] Drag the sample in.
[00:38:14] We have a sampler.
[00:38:15] We disable here the key tracking.
[00:38:18] We single out here this kind of sound.
[00:38:21] Let's see how it sounds.
[00:38:22] Very basic, of course.
[00:38:25] And then we can use here the high pass filter,
[00:38:28] put this to a frequency around 70 hertz.
[00:38:33] A lot of resonance for the sine wave.
[00:38:37] So we get a lot of bass.
[00:38:40] Maybe a bit shorter from the envelope.
[00:38:45] And we need some kind of pitch drop.
[00:38:54] So use a segments envelope here.
[00:38:58] No looping, no smoothing, seconds.
[00:39:01] Make this very short, no polyphonic.
[00:39:04] We remove here the dots and create a nice pitch envelope.
[00:39:10] And we modulate here maybe, yeah, the frequency.
[00:39:16] Maybe we create here a pattern, a kick drum pattern.
[00:39:26] (drumming)
[00:39:29] Let's make some photo to the floor stuff here.
[00:39:32] So, yeah, 120 BPM, 24, 124.
[00:39:37] (drumming)
[00:39:41] Something like this, maybe a bit longer.
[00:39:45] (drumming)
[00:39:47] So we can use the segments for that.
[00:39:53] Just modify here the cutoff.
[00:39:55] But we don't modify actually the pitch of the sample.
[00:39:59] Which is okay, you can just do that here like I did it.
[00:40:02] But sometimes you just want to pitch both of them.
[00:40:10] And we can make use of the note feature here.
[00:40:14] So we can say pitch tracking is on.
[00:40:16] And this one uses also here key tracking.
[00:40:20] All right, let's go to 100%.
[00:40:24] And then you use a band device from Bitwig here
[00:40:27] where we can add MPE information.
[00:40:30] And we can create a pitch drop here
[00:40:34] that lasts around, I don't know, 20 milliseconds.
[00:40:38] (drumming)
[00:40:40] (drumming)
[00:40:42] Yeah, so this is more or less a nice kick drum.
[00:41:02] One okay kick drum.
[00:41:04] Okay, so then we use here to make some hi-hats.
[00:41:08] So we record that.
[00:41:10] Put this in.
[00:41:17] Maybe use this one here first.
[00:41:21] No key tracking.
[00:41:24] Small little pattern for the hi-hats.
[00:41:27] You can also use your velocity.
[00:41:32] We have to enable here the velocity sensitivity.
[00:41:36] So it's four to the floor.
[00:41:40] So we maybe want to accentuate here the off-beats.
[00:41:43] Like this.
[00:41:47] That's maybe not the right.
[00:41:54] Yeah, that's better.
[00:42:02] (drumming)
[00:42:04] So when we have here these expressions,
[00:42:24] when we have a lot of velocity,
[00:42:27] we maybe want to make this longer.
[00:42:31] Like this.
[00:42:32] We can also use here this part.
[00:42:33] (drumming)
[00:42:36] Yeah, so feel like this.
[00:42:48] So this is the hi-hats.
[00:42:50] Then we want to use maybe a clap sound here.
[00:42:55] (claps)
[00:42:59] (claps)
[00:43:01] Let's see what this sounds.
[00:43:04] Yeah, nice.
[00:43:05] So we just use the first one.
[00:43:13] So yeah, no key tracking again.
[00:43:19] (drumming)
[00:43:24] Yeah, nice.
[00:43:25] (drumming)
[00:43:28] (claps)
[00:43:31] So to make this a bit dense,
[00:43:32] we just clone this here,
[00:43:34] put this into an instrument layer, duplicate this,
[00:43:36] and yeah, here we use the second point.
[00:43:39] (drumming)
[00:43:42] And the third one.
[00:43:57] (drumming)
[00:43:59] And the fourth one.
[00:44:01] (drumming)
[00:44:05] So we can pan this here a bit in each direction.
[00:44:09] Or maybe we can use here the panning
[00:44:11] of the instrument layer device.
[00:44:15] I don't know if this fits.
[00:44:20] (drumming)
[00:44:26] Yeah, kinda.
[00:44:27] So yeah, this is a clap.
[00:44:31] We maybe put an EQ on that.
[00:44:33] (drumming)
[00:44:40] Maybe it's too loud.
[00:44:49] On the kick, we can also put you an EQ,
[00:44:54] EQ five.
[00:44:56] (drumming)
[00:44:57] Just focus on the frequencies that are important here
[00:45:01] for the kick drum.
[00:45:02] (drumming)
[00:45:04] Maybe it's not so much mids.
[00:45:07] (drumming)
[00:45:09] (drumming)
[00:45:12] (drumming)
[00:45:14] (drumming)
[00:45:16] Okay, so.
[00:45:44] So maybe we add some,
[00:45:46] some chords to it.
[00:45:52] So maybe use some sounds here.
[00:45:55] (drumming)
[00:45:57] Put this in a sampler.
[00:46:01] Can we detect a pitch?
[00:46:06] Right click, detect root.
[00:46:07] It's D sharp three, yes.
[00:46:09] (drumming)
[00:46:13] (drumming)
[00:46:16] So, okay, and then we put maybe a filter on it.
[00:46:24] Maybe high pass.
[00:46:30] That's better.
[00:46:33] (drumming)
[00:46:35] And look of delay.
[00:46:37] (upbeat music)
[00:46:41] (upbeat music)
[00:46:43] Yeah, we did the same thing and here maybe, I don't know.
[00:47:00] (upbeat music)
[00:47:05] Or.
[00:47:11] We go to.
[00:47:12] (upbeat music)
[00:47:14] And maybe a bit of free pop.
[00:47:23] (upbeat music)
[00:47:29] (upbeat music)
[00:47:31] Yeah, we can influence this a bit more with the EQer.
[00:47:50] O five.
[00:47:51] (upbeat music)
[00:47:57] (upbeat music)
[00:47:59] Chords.
[00:48:15] So we can add maybe also here a small little pad sound
[00:48:20] or drone sound or something like this.
[00:48:25] (upbeat music)
[00:48:27] Something toned down.
[00:48:32] Can we pitch track this?
[00:48:36] Detect the pitch.
[00:48:37] Wow, this is a C three?
[00:48:41] Okay, nice.
[00:48:43] (humming)
[00:48:49] Let's see if this fits.
[00:48:51] (humming)
[00:48:54] (humming)
[00:48:56] (upbeat music)
[00:49:00] We need to loop it, of course.
[00:49:05] (upbeat music)
[00:49:10] (upbeat music)
[00:49:13] A lot of bass, don't need that.
[00:49:36] (upbeat music)
[00:49:39] (upbeat music)
[00:49:42] Something like this.
[00:49:55] And we need some kind of bass.
[00:50:00] So.
[00:50:01] Whoa, let's do something like this.
[00:50:08] (upbeat music)
[00:50:10] Pitch track, hello.
[00:50:15] No, impossible that this is.
[00:50:23] Yeah, it's G one, okay.
[00:50:24] (beeping)
[00:50:28] (upbeat music)
[00:50:32] (upbeat music)
[00:50:34] Yeah, let's make it first.
[00:50:43] (upbeat music)
[00:50:46] (laughing)
[00:50:49] (upbeat music)
[00:50:53] Nice, okay.
[00:50:58] So here's also here a high pass with a lot of resonance.
[00:51:02] (upbeat music)
[00:51:04] A bit shorter.
[00:51:10] (upbeat music)
[00:51:12] And maybe an octave lower.
[00:51:19] (upbeat music)
[00:51:23] And we use a peak limiter.
[00:51:24] (upbeat music)
[00:51:27] (upbeat music)
[00:51:29] Hey, so we push the sample up by 12 semitones.
[00:51:55] So the pitch stays on the same thing, right?
[00:52:00] But the sample is pitched up.
[00:52:03] (upbeat music)
[00:52:06] It doesn't really work.
[00:52:09] (upbeat music)
[00:52:11] (upbeat music)
[00:52:14] Let's see if we can bring out here some overtones
[00:52:32] with an EQ five.
[00:52:34] (upbeat music)
[00:52:39] So we can record this here with automation.
[00:52:41] (upbeat music)
[00:52:44] Where is it?
[00:52:46] Yeah.
[00:52:46] (upbeat music)
[00:52:50] (upbeat music)
[00:52:53] (upbeat music)
[00:52:56] (upbeat music)
[00:52:59] (upbeat music)
[00:53:26] Yeah, I put this here in front, this is better.
[00:53:29] And then we also automate this a bit.
[00:53:34] (upbeat music)
[00:53:37] Yeah, so this is how we can build basically drums
[00:53:56] or songs or ideas just by sampling sounds
[00:54:00] and using a bit of filtering and pitch bending
[00:54:04] and adding modulators and so on.
[00:54:05] And you don't need to use any samples
[00:54:08] and it's very unique.
[00:54:09] And yeah, maybe also creative way of creating tracks.
[00:54:14] I don't know, I just want to give you some examples.
[00:54:17] It's probably not the best example here,
[00:54:19] but it kind of works.
[00:54:21] Okay, so that's that.
[00:54:23] So the last tip is also something I showed you
[00:54:25] in a video earlier this year
[00:54:28] where you want to use a sound inside of the sampler
[00:54:33] like a normal instrument, but it's not possible
[00:54:36] because the sound consists of multiple different notes
[00:54:39] inside of a scale.
[00:54:40] And when you transpose it around,
[00:54:42] you push certain notes in the sample outside of the scale
[00:54:46] because you just transpose it up or down.
[00:54:48] It's basically like planing or however this is called.
[00:54:52] So I fake here creating a sample with multiple notes
[00:54:57] by just...
[00:54:58] So this is now some kind of sample here.
[00:55:11] And you put this into the sampler, right?
[00:55:16] And you have like, you want to play this in a scale.
[00:55:21] You can say here, this is a note, this is a note.
[00:55:23] So all of these notes are kind of in a certain note range,
[00:55:28] but you...
[00:55:30] You can't play it like a real instrument
[00:55:36] because you have all these notes that are outside of scale.
[00:55:39] You basically want only one note in here,
[00:55:41] but it's not possible.
[00:55:43] So what you can do then, or what I do is I prepare the sample
[00:55:47] before I put it into the sampler.
[00:55:50] And I use on top of that here,
[00:55:52] maybe something like a comp filter.
[00:55:54] A comp filter gives you the response
[00:55:58] or the frequency response of the harmonic series.
[00:56:01] It's actually exactly what you have when you have a sound
[00:56:05] and you build up basically on top of that.
[00:56:07] So it filters out or gives you more the feeling of,
[00:56:10] this is actually just one sound instead of multiple notes.
[00:56:14] Sounds like this.
[00:56:15] You put this here maybe on C3.
[00:56:20] And add some resonance.
[00:56:22] So some of the sounds resonate more with the comp filter
[00:56:30] and some of them less.
[00:56:32] And the comp filter here in Bitwig is,
[00:56:34] it doesn't sound really nice.
[00:56:37] The one in the FX grid sounds much nicer.
[00:56:40] FX nice, no.
[00:56:43] FX grid.
[00:56:48] So here we can use the comp filter
[00:56:50] and it also features nice pitch tracking of course.
[00:56:53] So we put this here on C3, nice.
[00:56:56] And then we just make the same or do the same thing.
[00:56:59] Right, so it's more like,
[00:57:14] it sounds of course more digital or more processed,
[00:57:19] but it gives you a much better, yeah.
[00:57:25] Much better feel of this is only one sound.
[00:57:32] And you can play it then basically in a polyphonic way.
[00:57:39] You can play multiple notes in there, kind of add up.
[00:57:42] So it's maybe not working here,
[00:57:45] but maybe a slow this down.
[00:57:48] Reburb on that.
[00:57:56] (gentle music)
[00:58:23] You can also always go here to some kind of filter,
[00:58:26] a bandpass filter, right?
[00:58:28] And just amplify the fundamental frequency
[00:58:32] of the grand playing note.
[00:58:33] But sometimes you want to keep all the overtones
[00:58:42] and that's why I prefer sometimes using the comp filter
[00:58:47] and having then here the center frequency of C3,
[00:58:50] then you put it into the sampler here.
[00:58:52] It's then C3, and when you play multiple notes,
[00:58:56] you can combine them and it sounds kind of better
[00:58:59] than just using the regular piano
[00:59:02] because of the problems I just told you.
[00:59:06] So here when I used the original one.
[00:59:10] (gentle music)
[00:59:12] Right, you can hear then some of these notes go out of scale
[00:59:28] because you play a scale
[00:59:30] and you transpose the complete scale around.
[00:59:33] So it doesn't make any sense.
[00:59:34] So yeah, that's the comp filter.
[00:59:37] I made a video about this a while ago,
[00:59:39] maybe you want to watch this,
[00:59:40] maybe I had some better explanations back there back then.
[00:59:44] But yeah, that's it basically.
[00:59:47] Okay, I hope everything is clear,
[00:59:52] clear as water, clear as ice, I don't know.
[00:59:57] Let me know what you think, leave a thumbs up,
[01:00:00] ask me questions, maybe I'll do another one, a better one.
[01:00:04] This one was also right from the top of my head,
[01:00:06] some tips maybe there are more things to explain,
[01:00:10] but that's it.
[01:00:12] Okay, thanks for watching, see you next time, bye.
[01:00:14] [BLANK_AUDIO]