Topics / Bitwig Studio / Bitwig Modulators / Sample and Hold

Sample and Hold

Sample and Hold captures incoming values at specific moments, making it useful for stepped randomization and gated control changes in Bitwig.

This topic groups Sample and Hold examples and stepped capture workflows in Bitwig.

Also matches: Bitwig Sample and Hold, Sample and Hold, Sample & Hold

Posts in this topic

Generating Repeating Patterns from Sample and Hold LFO in Bitwig Studio
Tutorial Generating Repeating Patterns from Sample and Hold LFO in Bitwig Studio

In this video, I show how to get repeating patterns out of the sample and hold LFO in Bitwig Studio. I explain that when you input a signal above one, you can access static values that repeat. I demonstrate how to patch this up using a trigger, quantizer, transpose, sample and hold, clock, oscillator, and attenuate. I also show a quicker approach using a volume knob and bias module. Finally, I thank X iso for giving me the hint about this trick.

Triggers, Sample and Hold, and Clock Quantizer Explained
Tutorial Triggers, Sample and Hold, and Clock Quantizer Explained

In this video, I explain the concepts of device phase, triggers module, sample and hold, and clock quantizer in Bitwig Studio's grid. I demonstrate how the triggers module produces a binary signal and divides the device phase into equally spaced steps. I also showcase how the sample and hold module holds a signal's value until triggered, and how the clock quantizer synchronizes signals to a grid size, creating interesting rhythmic patterns.

Create a Melody Maker Inside Bitwig Studio with the Grid
Tutorial Create a Melody Maker Inside Bitwig Studio with the Grid

In this video, I showed how to build a melody maker in Bitwig Studio and the Grid. I demonstrated how to use a pitch module, select, max min and probability selector and combined them together to build a melody maker. I also showed how to use a sample and hold, ADSR, face input, scaler, mirror and band, and a recorder to add groove and repetition to the melody. Finally, I showed how to use a clock one ties to synchronize the melody to the beat grid.

Creation of Night Flight - Generative-2023-01-17
Tutorial Creation of Night Flight - Generative-2023-01-17

In this video, I'm creating a generative patch in the grid from scratch. The patch consists of a pedal sound, a filter, a chorus, a reverb, a bass line, a sine partials sequence, a low pass filter, a sample and hold, a sync, and a step modulator. I'm explaining how to set up each component and how to make the patch sound more dynamic by introducing random values and attenuating the note range.

Unlock Unconventional Methods to Build Something with Probability in the Grid
Bitwig Tutorial Unlock Unconventional Methods to Build Something with Probability in the Grid

This video discusses building a poly grid with unusual methods. It starts with dialing in a tempo and using a pitches module with a probabilities module to create a melody. It then goes on to explain how to use a sample and hold module and a clock quantizer to create a rhythm. After that, it explains how to use a sine oscillator, a mod delay, and a chorus to create an FX section. Finally, it explains how to use a volume slider and an octaver to create a bass.

Creating an Algorithmic Composition with Bitwig Studio
Tutorial Creating an Algorithmic Composition with Bitwig Studio

I show how to create a self-running patch in Bitwig Studio that produces predictable melodies. I start by setting up an oscillator and an envelope, and then use a gate module to trigger the envelope. I then use a sample and hold module to persist the pitch, and then use a pitch quantizer to make sure the notes are in a certain scale. I then introduce an LFO and use a phase input to modulate it so that the output is different each time. I then create a melodic pattern with a steps module, and introduce audio effects like a delay and a reverb for additional texture. Finally, I use a dice module to add variations in the decay of each note.

Creating Melodies with Bitwig Studio 4.2: Note Grid and NoteFX Tools
Tutorial Creating Melodies with Bitwig Studio 4.2: Note Grid and NoteFX Tools

I'm here to show you how to use the new Note Grid and NoteFX tools in Bitwig Studio 4.2 to create a melody maker. I demonstrate how to set up a repeater, step mod, sample and hold, and a quantizer to create a random melody generator. I also show you a chord generator I created called the Circle of Fifths, and how to use it with the pitch quantize to create melodies that stay in scale. I provide a preset in the description below so you can follow along and have some fun creating your own melodies.

Combining Sub-Patterns for Generative Music in Bitwig
Tutorial Combining Sub-Patterns for Generative Music in Bitwig

In this video, I show how I combine sub-patterns to create a larger generative pattern. I demonstrate how to use the probability module in Bitwig Studio, and how to combine different sequences in a meaningful way. I also show how to use a sample and hold module, a transport playing module, and a compare function to create a trigger signal to reset the chance module. This technique can be used to create generative drum patterns, and it is a great way to exclude what you don't want and focus on what you do want in your track.

Generative Grid Patch with Feedback
Tutorial Generative Grid Patch with Feedback

I created a generative grid patch using a ramp signal and a Wavetable to generate sound. I used a sample and hold, a filter, a reverb, a unison, a dice, and a step mod to modulate the sound and add some randomness. I used a mixer and added a feedback loop and a delay to create more interesting textures. I also used a pitch quantizer to make sure all the notes were in tune. Finally, I added a piano and kick drum to bring the patch to life.

Creating a Self-Running Grid Patch in Bitwig Studio
Tutorial Creating a Self-Running Grid Patch in Bitwig Studio

In this video, I showed how to build a self-running grid patch in Bitwig Studio. I started by selecting the grid and setting it to monophonic mode. I then connected a trigger to a phaser and an XP filter, and then used a face in to create notes. I added a sample and hold, a dice module, and a reverb to the patch. I also added a pitch signal to switch between an octave higher or lower. Finally, I used a global shuffle to change the pattern.

VCV Rack and Bitwig Studio: Synchronizing Modular Synthesis with DAWs
Tutorial VCV Rack and Bitwig Studio: Synchronizing Modular Synthesis with DAWs

In this video, I discussed how to connect VCV reg and Bitwig Studio together and how to get started with VCV reg. I showed how to connect modules, what modules to choose, how to get something going and how to get information from Bitwig into VCV reg and out of VCV reg back into Bitwig Studio. I explained how to synchronize everything, quantize notes, and more. I demonstrated how to create a simple wave table synthesizer monophonic with just two simple signals coming from Bitwig studio and how to modulate it with a random modulator from inside of Bitwig studio in VZV rack. I also showed how to use a quantizer, sample and hold, and trigger buffer to synchronize signals and create interesting rhythms. Finally, I demonstrated how to use a low pass filter and sequencer to create melodies.

Bitwig Sample & Hold Modulator – Create Stepped and Quantized Modulation Signals
Bitwig Guide Bitwig Sample & Hold Modulator – Create Stepped and Quantized Modulation Signals

A sample and hold modulator takes an input signal, samples its value at selectable intervals, and holds that value for a specified duration before outputting it as a stepped signal. This tool allows for precise control over when and how often new values are sampled, making it useful for creating quantized or stepped modulation sources and can operate polyphonically for individual voices. It also offers various restart and time base options, allowing for synchronization with musical timing, manual triggering, or voice-specific modulation.

Creating Realistic Rain Sounds in Bitwig
Tutorial Creating Realistic Rain Sounds in Bitwig

I was creating a dense rain sound effect by layering different noise modules and then changing the volume of the noise with a multiplier. I then added layers to the sound with a sample and hold, a bandpass filter, and a convolution with a room. Finally, I modulated the EQ to change over time.