Music Production Knowledge Backlog

Here you can find my latest published content. Use the Search!

Comb Guitar - Physical Modeling Guitar Preset for Bitwig

Jul 06, 2022 Tutorial
In this video, I discuss my preset called "Comb Guitar" which is available on my Patreon with the lowest tier. I show how it can sound like an acoustic guitar and I explain how the tonality, decay, pitch mod, and impulse responses can be used to change the sound. I also demonstrate how it can be used with Betwick Studio to create interesting guitar sounds. Lastly, I encourage viewers to check out my Patreon and download the preset.

Using Markov Chains and Probabilistic Sequencing in Bitwig Grid

Jul 04, 2022 Tutorial
In this video, I explain how to use a probabilistic graph to generate melodies in the Bitwig grid. I demonstrate how to input a scale of nodes, as well as dial in probabilities of which node follows which. I explain how this type of feedback loop is used in machine learning, and how it can be used to generate chords and even switch instruments. I share my code on Github for free, and invite viewers to have fun with it and extend it in any way they can.

How to Turn Polymer into a Physical Modelling Synth in Bitwig 4.3

Jun 28, 2022 Tutorial
In this video, I show how to turn the Polymer synthesizer into a physical modeling synthesizer using the Carpular Strong Method. This involves adding an ADSR in polyphonic mode, increasing the noise to 100%, using the comp filter instead of the cell and key filter, and modulating the drive with an ADSR. I also show some additional options like modulating the damping of the comp filter with expressions and velocity, increasing the resonance limit, softening the attack with a longer attack time, and modulating the noise envelope. I also demonstrate how to use a stereo oscillator, add distortion, and use a high pass filter for lower tones. Finally, I show how to save this as a preset and recall it when needed.

Producing a Drum and Bass Track in Under One Hour

Jun 27, 2022 Tutorial
I created a drum and bass track from scratch in this video. I started by adding a snare to a sampler and then adding a kick drum and some hi-hats. Then I created a bass line by modulating the oscillator and adding a beat limiter and a step mod. After that I added a pad sound with some modulation and a delay. I then added some more drums and a crash. I then added a clap and used a filter to make the kick and bass stand out more in the intro. Finally, I added a micro pitched synth and faded out the pad for the outro.

Create a Modal Synthesizer Polyphonic Synthesizer in Bitwig Studio with Poly-Grid

Jun 24, 2022 Tutorial
In this video, I showed how to create a modal synthesizer polyphonic synthesizer inside Bitwig Studio using the Poly-Grid. I explained how to use a noise burst, an XP filter, and an envelope to create the basics of the synthesizer, as well as how to use transpose and ratios to create partials. I also talked about how to use macros to manipulate reverb, velocity, and attack, as well as how to use a slow machine and delay to add texture and depth. Finally, I discussed how to use a select switch to toggle between different synthesizer settings.

Exploring Steinberg's Backbone Drum Re-Synthesizer

Jun 22, 2022 Tutorial
I recently got the chance to try out the new update of Steinberg's Backbone, a drum re-synthesizer. It has a lot of cool features, like a drum generator powered by an AI neural network which generates kick drums, snares, cymbals and more. It also allows you to drag in your own samples and then analyze them, re-synthesize them with sine partials and modify them to create new drum sounds. Additionally, you can also access multiple variations of the same sample and generate new variations with the click of a button. I'm really enjoying this new update and think it's a great way to come up with new and interesting drum sounds.

Exploring E-SNARE Device in Bitwig Studio for Creating Snare Sounds

Jun 20, 2022 Tutorial
In this video, I discussed the E-SNARE device in Bitwig Studio. I showed how to blend between the two oscillators, mix the noise with the envelope, and shape the sound with filters and the output section. I explained how to create snare sounds with the device, such as deep snares, light snares, and rim shots. I also showed how to add room to the sound with the convolution device and how to layer the snare with a sample using the ADSR. Finally, I demonstrated how to use distortion, EQ, and saturation to shape the snare sound and how to use a peak limiter and Valhalla Supermassive to add texture.

Exploring the New CLAP Format with Bitwig Studio Beta 6

Jun 16, 2022 Tutorial
I recently tried out Bitwig Studio's new CLAP plug-in format and it was really cool! With this new format, I was able to modulate parameters polyphonically, as well as use random modulators which are polyphonic by default. I was also able to use an MPE controller to open up the cutoff for each note I pressed differently. There are also some other features in the CLAP format such as communicating metadata to the host and CPU multi-core performance improvements. If you're interested in trying it out, there are links in the description below to download the beta versions and information on how to develop CLAP plugins.

Designing Kick Drums in Bitwig Studio: Tips & Tricks

Jun 14, 2022 Tutorial
In this video, I shared how I use the e-kick in Bitwig Studio to create nice sounding kick drums. I showed how I use the pitch mod and decay setting to shape the sound, and how I use the FX2 to split the frequencies in the low and high end. I also explained how I use the EQ2 to cut the frequencies and how I use the distortion, frequency shifter and ADSR to bring out the best parts of the kick drum. Finally, I shared how I use the desk tone generator and a sampler to add flavor to the kick drum.

Replicating Bitwig's Delay Plus in the FX Grid

May 30, 2022 Tutorial
In this video, I explored the differences between the native Bitwig devices like EQ Plus and Flanger Plus, compared to the grid devices like Delay Plus and Polymer. I speculated that in the future, we may get container devices that allow us to build our own devices with DUI interfaces without having to hassle with the DUI designer. I demonstrated how to construct a Delay Plus-like device in the FX Grid, using a diffusion network, EQs, and a ducking knob. I concluded that while we can't replicate the Delay Plus exactly in the Grid, it is possible to create something similar in its place.

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