Atlas 2 by Algonaut - Generative Workflows for Drum & Bass
Tutorial | Jun 20, 2025
In this video, I revisit the Atlas drum sampler plugin after previously favoring XO, exploring its features for organizing and quickly generating drum and bass loops through randomized sample kits and advanced sequencing options. I demonstrate how you can easily map samples from different folders, use the sequencer for creative patterns, and process individual drum elements in Bitwig for powerful sound design and layering. By sharing my workflow and tips, I encourage you to try Atlas for fast experimentation and creative beat-making in your own productions.
You can watch the Video on Youtube
- support me on Patreon
- Website Atlas
Short Overview #
In this video, I talk about rediscovering the Atlas plugin for drum and sample organization after mainly using XO in my past productions. I share how I set up different sample maps, making it easy to randomize and create new kits quickly while limiting the search just to the samples I want.
I show how you can easily lay down drum patterns, adjust velocities, loop lengths, and replace individual sounds to experiment and find the right groove.
I also demonstrate sending individual drum outputs to separate channels in Bitwig for more control and processing, layering synthesized drums on top of samples to get tighter and more consistent results, and using effects like EQ, compression, and transient shaping to finalize the sound.
I point out the flexibility Atlas brings and how it sparked some creative ideas for me, especially for genres like drum and bass or even ambient music. I hope this overview gives you some inspiration to explore or revisit Atlas in your own workflow.
- Brief overview and reintroduction to the Atlas drum sampler plugin, comparing it with XO.
- Explanation of "maps" in Atlas for organizing and indexing drum samples from different folders or sample packs.
- Demonstration of rapid drum kit generation and sound randomization using Atlas's new kit feature.
- Overview of Atlas's sequencer, highlighting its extended step capabilities compared to XO.
- Building a basic drum and bass groove at 173 BPM, adjusting sample velocity, and step sequencing.
- Classification system in Atlas for grouping sounds and the ability to customize or override it.
- Routing individual pads/cells in Atlas to separate channels in Bitwig for further sound processing and mixing.
- Stack processing techniques, including splitting frequency bands, using limiters, compression, and transient shaping for better drum sound.
- Layering drum samples using Bitwig’s replacer to combine synthesized and sampled layers for both kick and snare.
- Saving, recalling, and tweaking loop and kit presets to explore different ideas quickly.
- Emphasis on workflow for creating generative and randomized beats, layering, and bouncing out samples for further music production.
- Recommendation to try Atlas for its flexibility, frequent updates, and one-time purchase value.
Introduction and Channel Update #
Hey folks, in this video, I reconnect after a brief break of about a week from making content. During my time off, I focused on music production and revisited the drum sample management plugin called Atlas. I had made a video comparing Atlas and XO a few years ago, ultimately favoring XO for most of my work, but recent discussions on Discord inspired me to give Atlas another try. I wanted to share my experiences and the possibilities it opens up for quick, creative, randomized, or generative music creation, especially in the drum and bass genre.
Rediscovering Atlas and Its Core Features #
Sample Mapping and Organization #
One of the standout features of Atlas is its unique approach to organizing drum samples. You can index all your samples from your hard drive and categorize them into different "maps", collections based on directories or broader selections like an entire drive. I have created several maps, including all my samples, factory samples from Atlas, and specialized packs like Ghost Syndicate for drum and bass and dubstep. This structure allows for granular control when generating kits, as you can restrict Atlas to select samples only from specific maps.
Kit Generation and Randomization #
Atlas excels in enabling fast, creative exploration through its randomization features. After setting up a map or selecting a directory, you can quickly generate new kits, collections of kick, snare, hi-hat, and percussion samples. Each cell or pad on the left represents a different drum element, which can be randomly filled with samples only from your chosen map or maps. This is especially handy for discovering unexpected yet inspiring combinations without sifting through thousands of files manually.
Sequencer and Pattern Creation #
Atlas includes a sequencer that allows more flexibility than XO, which is limited to eight steps. In Atlas, you can set the sequence to four, eight, or more, providing up to 32 steps per pattern. Manipulating patterns is straightforward: drag notes into the desired positions for kicks, snares, and hi-hats, and easily control velocities for dynamics. Adjusting the loop length lets you experiment with shorter, repeating bars, great for two-step drum and bass grooves.
Sound Shaping and Advanced Techniques #
Drum Layering and Signal Routing #
One of my preferred techniques is drum layering for richer sound design. In Bitwig, I route individual drum cells from Atlas to separate mixer channels (using sequential channel assignment), allowing focused processing on each element, such as the kick or bass. This setup makes it possible to add effects, EQ, or multi-band processing to each channel independently. For example, I often split the signal into frequency bands, apply a limiter, and refine each range separately.
Drum Replacement and Enhancement with Bitwig Tools #
To further enhance my drums, I use Bitwig devices like Replacer. It lets me trigger a synthetic kick or snare every time Atlas outputs a corresponding sound, effectively layering a synthesized core under the sampled "top" layer for consistent low-end and flexible top-end characteristics. I fine-tune the timing and levels using time shifter and compression plugins to ensure the drum hits feel tight and cohesive.
Saving and Recalling Patterns #
When I find patterns or sample combinations I like, I save them as presets within Atlas. This makes it easy to experiment by loading various setups and rapidly iterating until something sparks inspiration. The workflow becomes a cycle of pattern tweaking, sample swapping, and occasional layering with Bitwig’s synthesis tools until a creative direction emerges.
Limitations and Wishes #
While Atlas is powerful for drum samples, its classification system is limited. Non-drum sounds like chords or basses are simply grouped as "other," limiting some types of musical organization. It would be great to see broader classification options for more melodic or harmonic content.
Practical Application: Making Drum and Bass Loops #
Using Atlas with 173 BPM for drum and bass, I quickly crafted drum patterns by combining various kits and refining grooves with ghost notes and velocity tweaks. When the loop sounded inspiring, I bounced it out as audio for further development, whether that means layering, FX processing, or just using it for song arrangement in Bitwig.
Final Thoughts and Value #
Atlas has proven to be a valuable rediscovery for me. Despite favoring XO for a long time, Atlas stands out for deep sample organization, flexible randomization, easy pattern creation, and smooth integration with DAWs like Bitwig. The updates to Atlas continue to be free for my license, adding to the value.
If you are searching for tools to speed up drum programming and creative sample exploration, or want to experiment with generative techniques in electronic music, Atlas is worth trying. I hope this overview gave you useful insight and ideas to apply in your own workflow. Let me know your thoughts and experiences in the comments.
Thanks for watching and see you in the next video.
Full Video Transcription #
This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.
Click to expand Transcription
[00:00:00] Hey folks, welcome back to another video.
[00:00:02] So long time no see, I haven't made a video for maybe a week or so, but it was time for
[00:00:07] some kind of break.
[00:00:09] But in the meantime, I made a bit of music and I rediscovered here this kind of plugin
[00:00:15] which is called Atlas and I made a video about this a few years ago showing you the differences
[00:00:21] between this one and XO, but for some reason I settled with XO for most of my productions.
[00:00:28] But I kind of rediscovered this here a few days ago because someone mentioned it in the
[00:00:33] chat in Discord and I thought maybe have a second look and explore it a bit more.
[00:00:41] And yeah, I made some experience with it and I want to show you what you can do with it
[00:00:45] and how quickly you can sometimes create randomized or generative kind of music with it.
[00:00:54] So here it's in the more or less basic form and I try to make some drum bass with it.
[00:01:00] So I'm going here for 173 BPM for some reason and here on the left side we have a lot of
[00:01:06] pads where we can load in some samples and I want to start here by go to a more finer
[00:01:13] grained overview and what you can do in here is not only you can just index all your samples
[00:01:20] on your hard drive.
[00:01:21] You can also put them in different so called maps and we have the maps here at the top.
[00:01:28] So we can create a new map and a map consists basically you can define a few directories
[00:01:34] or maybe just one directory or maybe a complete hard drive and scan everything.
[00:01:38] That's what I did here with all.
[00:01:40] So these are all my samples.
[00:01:41] I can select this here.
[00:01:43] You can see there's a lot of samples here, right?
[00:01:46] And we can also see a hi-hat, bongo and so on so it's a map of all my samples.
[00:01:52] So I also have here the Atlas II factory.
[00:01:55] So just not that many samples, just a few just from the directory of Atlas.
[00:02:02] Then I also have your ghost which is ghost syndicate all my samples from ghost syndicate
[00:02:07] and I kind of buy these samples regularly for I don't know just to have something on
[00:02:14] my hard drive that goes more in the direction of drum and bass and dubstep.
[00:02:18] So these are pretty cool samples here for dubstep and drum bass, of course, some old
[00:02:23] polarity samples here.
[00:02:24] So I created different maps for different samples.
[00:02:28] And this is pretty dope because we can limit actually the randomization process.
[00:02:34] We can replace or create here a new kit and then have random samples in these cells.
[00:02:42] So here we have a kick drum, snare, hi-hat and so on, right?
[00:02:47] And we press new kit and then we have new kick drum, new snare.
[00:02:51] But the options are we limit basically the randomization process.
[00:02:55] We only take samples from this directory or from these directories.
[00:02:59] So these are multiple sample packs here combined.
[00:03:03] So with this we can do already a lot.
[00:03:08] And also in Atlas we have some kind of sequencer.
[00:03:11] I mean in XO we have also a sequencer but it's just limited to eight steps.
[00:03:17] Here we can do four which is 16 steps, right?
[00:03:21] And then we have also eight which is then 32 steps and so on.
[00:03:26] So I usually start with one and then we just lay down here, let's say two kick drums.
[00:03:33] Maybe hit play here, maybe loop the sequencer here.
[00:03:38] And then maybe a snare.
[00:03:44] And maybe use your hi-hat.
[00:03:48] And what I do now is here I can unfold this and then we have here the velocity more or
[00:03:53] less.
[00:03:54] So we can pull this down so there's no step or we can slightly bring in the velocity which
[00:03:59] is pretty cool already.
[00:04:00] So maybe here full velocity, half the velocity, right?
[00:04:05] And then we have just this.
[00:04:09] And then we can do something like this.
[00:04:12] We can make this lane shorter or the loop length shorter.
[00:04:18] So now we don't need to fill up here all the spaces.
[00:04:21] We have just here this two step pattern.
[00:04:26] So we have already a nice drum bass groove and then we can replace this kit here.
[00:04:55] So with this we can easily just combine different sound samples from my hard drive or from my
[00:05:01] hard drive and then find sweet combinations.
[00:05:05] We have different hi-hats, different snares, different kick drums and we can figure out
[00:05:09] what sounds best to us.
[00:05:12] I can also bring in here maybe some ghost notes here.
[00:05:17] So if you like this.
[00:05:19] Yeah, cool.
[00:05:22] And then we can maybe use a, this is a clap here.
[00:05:26] Maybe I use something different here.
[00:05:28] Maybe I use some percussion, something like this and I drag it here.
[00:05:36] It's classified as a snare for some reason.
[00:05:41] Maybe use something this.
[00:05:42] So this is a tom.
[00:05:44] So it uses some classification here.
[00:05:45] So it's generally speaking only kicks, snare, a tom, hi-hat, closed and so on.
[00:05:52] I wish there would be more like musical things where you have like a chord.
[00:05:59] Everything that's musical is kind of classified as other.
[00:06:03] Also bass sounds are other.
[00:06:09] So let's use here some kind of bass sound for this.
[00:06:13] So it's classified as other.
[00:06:15] But this is my hi-hat here.
[00:06:21] Maybe you leave this as a hi-hat.
[00:06:25] Maybe you make this a bit bigger.
[00:06:29] Hi-hats closed, bring hi-hat in here.
[00:06:32] This is the tom.
[00:06:37] Maybe I use this for the bass here, something like this.
[00:06:51] And then we make this shorter or maybe I use here mirror edit, do something like this and
[00:07:03] then I make it a bit shorter.
[00:07:21] Okay let's replace it.
[00:07:48] So this is already a nice sounding drum bass loop for instance.
[00:07:52] So this is not meant to be, I leave it as that and just release it, but it gives me
[00:08:00] some ideas.
[00:08:01] Again, bounce it out, replace the bass sound or maybe make it a bit fatter or add some
[00:08:06] processing to it.
[00:08:08] But we can also say here in Bitwig add missing chains.
[00:08:13] And in Atlas we can define, I think if you open this up here, no you don't need to open
[00:08:20] this up.
[00:08:21] We can go here for channel.
[00:08:22] So this is the kick channel and we can put this out on different channels.
[00:08:27] And what I do here is just select sequential.
[00:08:30] So now the first cell is on channel one, second cell is on two and so on, right?
[00:08:36] So three, four, five and so on.
[00:08:39] So each of these cells goes out in Bitwig here to a different lane.
[00:08:47] So here's the bass right, so we can say this is the bass and this is the kick drum.
[00:08:55] So we can put further processing on this here in Bitwig itself.
[00:09:05] We carve out the kick drum of something like this.
[00:09:17] Oh, this was nice.
[00:09:31] So it sounds a bit thin, but what we can do here after the output of Atlas, we can
[00:10:01] use some kind of, to use my X-split here.
[00:10:07] So this splits the signal up into different bands here, one, two, one and ten K, right?
[00:10:12] So this is just one, it's just a band splitter, more or less.
[00:10:21] So here I put like a peak limiter on the end, let's make this a bit quieter here for a
[00:10:29] moment.
[00:10:30] So I push up all the frequencies here up until I reach the ceiling, pretty basic.
[00:10:47] Maybe I'll use here a squash, the squash plug in, as sometimes we like to use this here
[00:11:12] just a bit.
[00:11:28] Maybe a clip at the end.
[00:11:45] Okay, so very basic frequency balancing here.
[00:12:00] So now we can just play around with this.
[00:12:03] But I also prepared just something, because I had a play with this, I can open up the
[00:12:08] browser here and I have just made some loops exactly with this trick.
[00:12:16] I just want to show you how I set this up, but here I can just load in some things, maybe
[00:12:22] hit this one, then hit play.
[00:12:47] This one is wired.
[00:12:57] So what I basically did was I created your one pattern and then I just hit new kit.
[00:13:03] And when I found something that I've kind of liked, I just saved here some kind of preset
[00:13:09] on the right side and I can just recall it.
[00:13:12] So all the samples, all the patterns, I can make some adjustments to the pattern to make
[00:13:16] it more interesting, maybe, so let's use this one here.
[00:13:41] What I also can do is I can replace some things in here, right?
[00:13:45] So we have the kick drum here and I usually just lay on my samples always with some kind
[00:13:52] of synthesized drum kit.
[00:13:55] So I put your replacer in there and with this I can find all the triggers from the kick
[00:14:04] drum.
[00:14:05] Maybe I put an EQ in front of that and just cut out here the low end, something like this.
[00:14:15] And in the generator part here, I use, I don't know, V1 kick here from Bitwig.
[00:14:27] And I have the full mix here, which is just, yeah, the generator here, the kick drum generator.
[00:14:37] And then I mix in here the top end of this initial kick.
[00:14:48] And if you don't like how it's placed in time, you can always add here a time shift
[00:14:53] device and just nudge this sample wise or millisecond wise a bit for or later, a bit
[00:15:02] earlier, a bit later.
[00:15:06] But in my experience, this is always pretty tight.
[00:15:11] All right, this is not tight.
[00:15:20] Can you, I don't know, compress it a bit here with something.
[00:15:44] Then you have more like a bit more consistency between the loops because every time you exchange
[00:15:49] it a sample, basically only replace the top end because the low end always comes from
[00:15:55] this replacer here, right?
[00:16:11] Sometimes the loudness of the top end is a bit too loud or too quiet, but you can adjust
[00:16:16] this here.
[00:16:18] So that's what I usually do on the kick drum.
[00:16:20] Sometimes I do this also on the snare.
[00:16:23] So here's the snare and I do the same thing, basically, I use a replacer.
[00:16:31] And in here, you don't need a time shift, we just use a basic.
[00:16:35] You can also use the grid if you want to, but sometimes just use here the V1 snare of Bitwig.
[00:16:46] You want to have the ghost snares also in here, velocity sensitivity or it doesn't translate
[00:17:04] here more or less the sensitivity of the input signal.
[00:17:17] So we have the top layer from the sample and we have the bottom layer here from the V1
[00:17:22] snare.
[00:17:32] And again, maybe a bit of compression.
[00:17:45] And then you can keep this as long as possible in this state and figure out nice sequences,
[00:18:06] maybe nice samples.
[00:18:08] And when you are done, you just bounce it out into audio and you have kick drum layered
[00:18:15] snare samples, hi-hats, some patterns, and you can play around with this and maybe make
[00:18:22] a song out of it.
[00:18:24] So this is what I tried recently, I also tried to do this with ambient with some ambient
[00:18:31] drum loops or drum samples.
[00:18:36] So that's what I did recently inside of Atlas, I want to show you this, maybe it gives you
[00:18:42] some ideas and maybe you can try it out for yourself.
[00:18:47] I don't know how expensive Atlas is nowadays, I bought this a few years ago and they just
[00:18:52] put out updates after update and it doesn't cost anything, so it's pretty dope to have,
[00:19:01] I would say.
[00:19:02] Anyway, so that's what I did in Atlas, I want to show you this.
[00:19:07] That's it for this video, thanks for watching, leave a like, leave a subscription, let me
[00:19:10] know what you think, maybe you already do this.
[00:19:14] I have no idea.
[00:19:15] Okay, thanks for watching, see you next video, bye.