Posts tagged with Generative
Here you can find a listing of all posts with the tag Generative on my page.
Oct 17, 2024 Tutorial
In this video, I demonstrate how to create interesting descending and ascending pitch sequences in Bitwig Studio's grid by using modules like pitch bus, octave wrapper, and pitch quantizer. I explain how to maintain pitches within a specific octave, use the transport module for polyrhythmic structures, and combine multiple sequences with different parameters. You can find the patch linked in the description to explore these concepts further.
Jul 22, 2024 Tutorial
In this video, I create a generative patch using a Poly-Grid instrument track in monophonic mode. I experiment with feedback for pitch generation and incorporate audio pitch modulation. I add various effects like delay, chorus, filter, and reverb to shape the sound, and create a complex and evolving composition.
Jun 24, 2024 Tutorial
In this video, I demonstrate how to create a random note generator using the Polymer synthesizer in Bitwig Studio. I use the Node Grid and the Dice module to generate random nodes, and the Triggers module to create eight equally spaced triggers within one bar. I then use the Shift register to record and modify the generated sequence, allowing for variations and alterations in the playback.
Jun 19, 2024 Tutorial
In this video, I introduced my Markov Chains preset, which is a melody generator based on probabilities. I explained how it works and how I coded it using information from the Hook Theory website. I demonstrated how to create an ambient drone sound using the preset and additional modulations and effects.
Jun 17, 2024 Tutorial
In this video, I explore creating new sounds using the Bitwig Grid. I start by sampling different instruments and then manipulate the samples using various modules such as triggers, quantizers, and modulation. The result is a unique and atmospheric ambient sound that can be further customized and experimented with.
Jan 18, 2024 Tutorial
In this video, I showcase an interesting technique in Bitwig where I create a musical composition using only a node grid instead of traditional note creation methods. By manipulating pitch ratios, step mods, and triggers, I generate unique polyrhythmic patterns and head sounds. I demonstrate how to use the node grid to control multiple instruments, apply effects like reverb and convolution, and create complex chord progressions using subtract and quantize modules.
Jan 18, 2024 Tutorial
In this video, I demonstrate a generative techno patch using a sequencer and various modules. The patch allows for the creation of unique kick drums, melodies, and snare sounds while keeping the hi-hats consistent. I also explain how I used modulation and filtering techniques to add variety and create different sounds for each iteration of the track.
Dec 13, 2023 Tutorial
In this video, I share an idea I had to generate presets on the fly using a note grid and MIDI modulators in Bitwig Studio. By assigning different CC numbers to each voice in the note grid, I can generate random CC values and use them to modulate various parameters of synthesizers or effects. This approach allows for dynamic and unique sound variations within a song or live set.
Dec 11, 2023 Tutorial
In this video, I show how to create a drum sequencer in Bitwig Studio using the note grid and various modules. By selecting a drum sampler or VST, creating note clips, and manipulating triggers, velocity, and timing, I demonstrate how to generate unique drum sequences. I also explore features like note stacking, shifting, quantizing, and randomization to create diverse and customizable drum patterns.
Nov 28, 2023 Tutorial
In this video, I create a generative ambient patch from scratch using Bitwig Studio. I start by creating a drone sound using polygrid and adding pitch modulation to create different pitches on the left and right sides. I then add effects like chorus and filters to add depth and modulation to the sound.
Jul 31, 2023 Tutorial
In the video, I showed how to make music in Bitwig Studio using global modulators. I used two step modulators, one for values and one for melody. I connected them to a polymer synthesizer and routed them through a node grid. I used the values from the step modulator to modulate various parameters in the synthesizer, such as decay time, amplitude envelope, and mix levels. I also used the melody step modulator to generate notes and trigger them using clock and XOR modules. I demonstrated how changing values in the step modulators can instantly modify the sound and trigger different sequences. Overall, it was a fun and nerdy way to create music in Bitwig Studio.
Jul 05, 2023 Tutorial
In this video, I share two tricks for Bitwig Studio that can be used in certain situations. The first trick is about creating unison in devices or synthesizers that don't have a built-in unison feature. By duplicating the input notes and assigning them to different MIDI channels with slightly different pitches, you can create the effect of unison. I demonstrate how to do this using the note grid and show how to adjust the pitch and panning for each duplicated note. By using this trick, you can achieve a chorus-like effect and stack multiple voices. The second trick is useful for performing with generative patches or creating evolving sounds over time in Bitwig Studio. I show how to modulate the intensity of modulation parameters using the intensity output of a macro. By selecting the modulation target in the synthesizer and clicking on the modulator handle, you can access a second amount slider that allows you to control the modulation amount. This can be helpful for adding dynamics and variation to your performances or arrangements. Overall, these tricks can expand your creative possibilities in Bitwig Studio and I hope you find them helpful.
Jun 09, 2023 Tutorial
In this video, I explore using global modulators in Bitwig to send signals from one channel to another. I start by showing how it's not easy to route signals from the Polygrid device to a different channel. Then, I suggest using a DC offset in the FX box and muting the channel to generate audio signals that can be grabbed with an audio rate modulator to easily modulate something on a different channel. I explain how this workaround can be used on multiple channels and how it can be set up as a preset for future use. I also note that there could potentially be latency issues when using multiple VSTs, but I haven't tested it yet.
May 24, 2023 Tutorial
In this video, I wanted to create a generative grid patch using samples instead of oscillators, which I had never done before. I recorded a kalimba using my microphone and then cleaned it up with a loud split and an outer leveler. I then used it in a polygrid and triggered it with a dice module in free mode, adding notes with a step mode and quantizer. I also added modulation, filters, and delays to the sound. I then added a bass shot and a melody using a sample note. Finally, I randomized the melody and adjusted the balance and frequency using a cool force. I created a backdrop for an ambient tune and provided a link to the patch in the description.
May 16, 2023 Tutorial
I opened up Bitwig Studio and had no plans for what to do today. I started experimenting with the new sampler and found it was great for sampling my voice and other sounds. I also used the convolution reverb to create rhythmic noise convolutions. I explained the pitch hurts module and demonstrated how to use Poly Grid to create melodies. I added some effects and a supermassive to create an underlying drone sound. The track doesn't make sense, but it was a fun experiment.
May 15, 2023 Tutorial
In the video, I demonstrate how to use a Scrawl feature in the software tool. By utilizing the Poly-Grid and various modules like envelopes and audio outputs, I show how to draw shapes that generate unique sounds. Drawing slowly creates high-resolution dots, while drawing quickly decreases the resolution. I explain how to manipulate the shape by selecting and adjusting its properties using the value and histogram features. The chaos slider allows for randomization, resulting in complex wavetable-like shapes. I showcase techniques like duplicating shapes, mirroring, scaling, and combining the Scrawl with oscillators and filters. I mention the potential for creating dubstep-style baselines and encourage viewers to explore the tool's features to generate their own unique waveforms. Finally, I remind viewers to save their favorite waveforms and invite them to like, subscribe, and stay tuned for future content.
May 08, 2023 Tutorial
In this video, I explain how to get different sound sources from within the Bitwig Studio grid onto separate channels for mixing. I start with a generative patch with multiple sound sources mixed together, and demonstrate how to separate the percussion and funky bass onto separate channels. To do this, I use a hack that involves cutting off the percussion audio output, creating an FX layer for the rest of the sum, using a stereo split, and then utilizing modulation to transfer audio signals to separate channels. By creating separate audio tracks for each sound source, I can mix and manipulate them individually. I provide step-by-step instructions and a downloadable audio output preset for ease of use.
May 01, 2023 Tutorial
In this video, I share some exciting news about Bitwig Studio 8 track and 16 track in version 5, which will feature the grid in a new player mode. This means that users can load all my presets and generative patches in 8 track and 16 track. As it's my birthday, I will be giving away three 8 track codes for those who are on the fence about trying out Bitwig or for their friends. I will post codes in the comments, YouTube community page, Discord server, and Patreon page. Lastly, I thank all my followers and supporters for allowing me to do what I love.
Apr 19, 2023 Tutorial
In this video, I am working on creating some pets using Bitwig and my MIDI keyboard. I start by recording some audio material and then work on manipulating it using different modules and effects. I enjoy exploring different sounds and creating something new each time. I also talk about my own process of making music and how it is fluid for me, with sound design and mixing all being part of the same process. I take suggestions from the chat and try out different techniques for creating percussion sounds. Overall, it is a chill and meditative process for me.
Apr 03, 2023 Tutorial
In this video, I demonstrate how to create a generative music patch in Bitwig using the Polygrid module. I start by generating a melody using a step module and modulating the pitch with the dice module. I also use a quantizer to ensure the melody is played in a specific scale. To create percussion, I use a noise module and trigger it with a step module as well, using a filter and distortion to shape the sound. I then combine the melody and percussion patches together and also add a bassline using a filter and octaver. Finally, I show how to export the MIDI data from the patch and use it in another plugin like Polycent. The patch is available for download in the video description.
Mar 20, 2023 Tutorial
In this video, I show how to create a sweep or riser from scratch using the face module in the Bitwig Grid. The face signal is perfectly synchronized with the BPM and allows for easy modulation of volume and other parameters. I also demonstrate how to use the trigger and dice modules to generate different sounds on the fly, as well as how to use a gate signal to make the riser playable as a clip. Finally, I discuss the ability to use different face tools and effects to customize and create unique risers.
Mar 14, 2023 Tutorial
In this episode of Rack from Scratch, I started with creating a drone using a piano note with a sustain pedal enabled and adding a cluster delay plugin. I recorded the root note and fifth and used a pause stretch plugin to stretch it out. Then, I added a synthesized sound using the grid tool. I incorporated a filter and created a monophonic bass line melody. I went on to add a rim shot and hi-hats, layering a top sound for the rim shot to make it more interesting. I added a reverb trigger using ADSR and probability, and incorporated hi-hats using a pattern and a glitch plugin. Finally, I added a stereo effect for the hi-hats using the blur device, combined with the dry signal.
Aug 09, 2022 Tutorial
In this video, I show you how to use the Note Grid in monophonic mode with voice stacking to create interesting polyphonic sounds. I demonstrate how to use a trigger module, pitches module and polysand to create a self-running patch in monophonic mode. I then show how to use the voice stack modulator to distinguish between voices and make alterations to each voice. I also explain how to use the select module or simply the modulation itself to create different settings for each voice. Finally, I demonstrate how to use this technique with my generative presets to create richer sounds.
Aug 04, 2022 Tutorial
In this video, I talked about how you can use random modulator outputs to create probabilistic behavior in the grid. I explained how you can misuse the DICE module and the trigger module to create a "chance module" and why it works. I gave an example of how you can use the knowledge of the trigger module's requirement of the value of 0.5 to enable a feature with the modulator. I also showed how you can use the modulator to change the frequency and decay setting of a noise and filter, and to enable and disable other features. Finally, I highlighted the beauty of the grid in that you can always learn something new.
Aug 01, 2022 Tutorial
I show how to create a self-running patch in Bitwig Studio that produces predictable melodies. I start by setting up an oscillator and an envelope, and then use a gate module to trigger the envelope. I then use a sample and hold module to persist the pitch, and then use a pitch quantizer to make sure the notes are in a certain scale. I then introduce an LFO and use a phase input to modulate it so that the output is different each time. I then create a melodic pattern with a steps module, and introduce audio effects like a delay and a reverb for additional texture. Finally, I use a dice module to add variations in the decay of each note.
Apr 14, 2022 Tutorial
In this video, I show how to create the smallest self-generating patch in Bitwig Studio using filters, triggers and a long delay. I explain how the feedback loop works, and how the resonance changes the sound. I also suggest ways to further improve the patch, such as using a quantizer, reverb, and distortion. With some experimentation, this patch can be used to create interesting and unique sounds.
Apr 06, 2022 Tutorial
In this video, I showed how to build a self-running grid patch in Bitwig Studio. I started by selecting the grid and setting it to monophonic mode. I then connected a trigger to a phaser and an XP filter, and then used a face in to create notes. I added a sample and hold, a dice module, and a reverb to the patch. I also added a pitch signal to switch between an octave higher or lower. Finally, I used a global shuffle to change the pattern.
Jan 31, 2022 Tutorial
In this video, I showed how to create generative music in Bitwig Studio without using the grid. I showed how to use the Grid Node Out preset, which can be used to get node information out of the grid into the Bitwig world. I also showed how to use a Polymer synth and a small delay, as well as how to use the steps mode, the LFO, and the Key Filter to modulate the pitch and gate. Finally, I showed how to use a Node Clip and an ABit Creator to generate random nodes.
Jan 06, 2022 Tutorial
In this tutorial, I show how to create glitch sounds in Bitwig Studio by using a sampler and an arpeggiator. I demonstrate how to select multiple samples and distribute them evenly across the rotary control. I also show how to modulate the decay, pitch and loudness of the patch and use a random modulator to select different samples. Finally, I use an FX grid with a recorder and repeater to create a glitchy noise texture.
Dec 22, 2021 Tutorial
In this video, I started with an empty project in Bitwig Studio and used a random module to generate pitch and gate information. I dialed the speed to 85 BPM, and used an attenuator to limit the pitch, followed by a quantizer to bring it to a scale. I then used a clock to sync the pitch and rhythm and added a delay modulator. I then added an oscillator and a noise source to create a drone and used an LFO to add sequencing. Finally, I added some drums, a clap, and a piano sound to give the generative track some meaning.
Oct 11, 2021 Tutorial
In this video, I explored the Insta Composer plugin and showed how it can be used to generate generic music for background music, streaming, and other projects. I demonstrated how to tweak parameters like chords, scale, population, and key. I also explored how to use the plugin inside Bitwig and how to export the generated music.
Aug 25, 2021 Tutorial
In this video, I explained how to use the Generative Meat to create your own unique track. You can use the Generator to generate a new sequence every 16 bars and then add your own kick drum, hi-hats, drums and other melodic parts. You can also adjust the note range and the sequence will always be in D sharp minor. Finally, you can add a side chain at the end and use samples from your hard drive to create a whole one hour set.
Aug 19, 2021 Tutorial
In this video, I have created three new presets for my patrons, which can be found on my Patreon page for the five dollar tier. I call these presets "Ambient Tools" and they are designed to help create interesting rhythms, percussion and glitch effects quickly and easily. I have demonstrated how to use each of the presets, as well as some of the customization options available. I hope you enjoy using these presets and thank you for supporting me!
Jun 08, 2021 Tutorial
In this video I introduce a new preset called UltraFat that I created in Bitwig Studios. It's an expander that pushes up sound that is above a certain threshold to 0 dB. I use 3 compressors in an FX3 container, and a limiter at the end. I also have a noise and low-fi function, as well as a cross-over knob. I demonstrate how it works by playing a drum loop, and show how it can be used to normalize sound levels. The preset is available to download on my Patreon page, and also on YouTube's community section.
May 20, 2021 Tutorial
In this video, I show how to recreate the magic effect section of an Roland SP404 sampler hardware device in Bitwig Studio. I explain how to make a chain device to contain all of the effects, and then I go through each effect step-by-step. I demonstrate how to create a beat repeater, a bit crusher, an EQ, a delay, a filter, a pitch wobble, and a low fire effect. I also show how to use remote controls to trigger the effects and how to synchronize them to the beat grid. Finally, I provide a free preset to download in the description.
May 18, 2021 Tutorial
In this video, I take you through a journey of creating a 16-bar loop with the tools I showed in the last videos. I use a Euclidean rhythm generator, clap samples, hi hats, a Phase 1 synth, and a Polymer synth to create a nice beat. Then I use a Melody Generator and a Polysynth to create the melody. I also show you how to modulate the instruments and create transitions, as well as how to make a filter sweep. In the end, I have created a nice 8-bar loop and I hope that this video has been inspiring and educational.
May 17, 2021 Tutorial
In this video, I showed how to create a random melody preset in Bitwig Studio. I demonstrated how to use the Polygrid to generate notes and how to use a NoteFX layer to combine different synths and effects. I also showed how to change the scale and the length of the melody, as well as how to record it into a note clip. Finally, I discussed how to use the Euclidean rhythms generator to create shuffling rhythms.
May 14, 2021 Tutorial
In this video, I demonstrate how to create a super simple patch for Euclidean rhythms in the grid. I show how it looks like in Hatefish, and then explain how to implement it in the grid. I explain the three most important parameters (steps, beats and shift) and demonstrate how they can be used to create interesting rhythms. I also show how to use macros to control the parameters and how to use the Grid Node Out plug-in to generate notes. Finally, I provide a preset to make it easier to use the patch.
May 13, 2021 Tutorial
In this video, I experimented with Bitwig's modulation system and the HZF filter to create interesting sounds. I used the filter to analyze the input signal and amplify or suppress certain harmonics to get the desired sound. I also experimented with adding white noise and creating drone sounds by setting the filter to freeze and hold. I demonstrated how this could be used on a piano, vocals, and other instruments, and how presets can be saved with the current sound settings.
May 04, 2021 Tutorial
In this video, I show how I combine sub-patterns to create a larger generative pattern. I demonstrate how to use the probability module in Bitwig Studio, and how to combine different sequences in a meaningful way. I also show how to use a sample and hold module, a transport playing module, and a compare function to create a trigger signal to reset the chance module. This technique can be used to create generative drum patterns, and it is a great way to exclude what you don't want and focus on what you do want in your track.
Apr 29, 2021 Tutorial
In this video, I showed how to use my voice as an instrument inside Bitvic Studio. I demonstrated how to create a vocal pad sound by using a Voice stack modulator and then showed how to use the Poly-Grid to control synths with my voice. I also showed how to use the Melda Auto Pitch Plug-in to create sounds on the fly and use a Zero Crossings module to get a clean pitch signal. Finally, I demonstrated how to create percussion sounds with my voice by using filters and transient shapers.
Mar 18, 2021 Tutorial
In this video I demonstrated how to use the Supermassive reverb plugin by Valhalla to create unique sound designs. I showed how to use the noise module and the pitch shifting capabilities of the plugin to create strange, disharmonic sounds. I also demonstrated how to add distortion and filters to shape the sounds, as well as how to use multiple instances of the plugin for even more sound design possibilities. Finally, I showed how to bounce the sounds out and use them in a sampler or in a track.
Mar 16, 2021 Tutorial
In this video, I showed some of the tricks I used to create a song out of just a drum loop. I used a resonator bank with a step sequencer and an audio side chain to extract the gate signal from the drum loop. I also used a pitch shifter, distortion, peak limiter, reverb, delay and a halftime plugin to shape the sound. I also used a quantizer, a comp filter and the harmonic series to add some extra elements. Finally, I used a limiter for quick mastering. I hope this video gives you some ideas or inspiration to try out in your own environment.
Feb 01, 2021 Tutorial
In this video, I demonstrated how to create deterministic melodies with the sign mode in the Polygrid. It starts with setting up a face input to get a steady signal. I then used a sign mode to transform the signal, followed by an oscillator and amplifier to produce sound. I also used a pitch scalar, pitch quantizer and sample and hold to create a pitch signal that is within an audible range. I then used a clock quantizer to synchronize the signal to the transport, and a trigger module to create a static pulse. Finally, I showed how to use random modulators to create evolving patterns and an average module to even out the signal.
Dec 21, 2020 Tutorial
In this video, I showed how to build a melody maker in Bitwig Studio and the Grid. I demonstrated how to use a pitch module, select, max min and probability selector and combined them together to build a melody maker. I also showed how to use a sample and hold, ADSR, face input, scaler, mirror and band, and a recorder to add groove and repetition to the melody. Finally, I showed how to use a clock one ties to synchronize the melody to the beat grid.
Nov 17, 2020 Tutorial
In this video, I explain how to solve a problem of controlling multiple knobs and parameters in a grid patch. My solution is to use a value module and three of them, then dial in different values to create multiple combinations. I then use a chappy chef and oscilloscope to modulate the first value, and then modulate the second and third values in different speeds. I show how to use a B to Uni converter and a Module Lator Out to count all possible combinations, and then replace the value modules with a sine oscillator and ADSR. I explain how to use a macro modulator and a remote control modulator to control all the knobs in the grid, and how to use a random modulator with each voice. In the end, I show how to slowly fade between all the states instead of switching between them in a quantized manner.
Aug 31, 2020 Tutorial
In this video, I showed how you can create small percussion loops in Bitwig Studio without using any samples. I demonstrated how to use the e-tom device in combination with the polygrid and instrument selector to create interesting percussion patterns. I also showed how to use the dice and button modulators to randomly modulate the parameters of the e-tom device. Finally, I showed how to use the arpeggiator and round robin to create complex percussion patterns.
Aug 25, 2020 Tutorial
In this video, I show off my Mudpie tools, which are 35 presets that can be used to mess up and create interesting sounds out of any sound source. I demonstrate how to use each of the presets, and how they can be used to create unique and interesting sounds. I also explain how to download the presets as a Polarity Squad subscriber on Patreon or as a YouTube membership option. Finally, I encourage viewers to leave a comment or a like if they have questions or enjoyed the video.
Jul 20, 2020 Tutorial
In this video I explained the basics of the grid system in Bitwig Studio, exploring the pre-cords, pitch in/out modules, ADSR, oscilloscope and how to create a generative patch within the grid. I explored how to modify the pitch signal and how to trigger the ADSR envelope with a gate input. I also discussed how to use the pitch quantizer and the gates module to create a self-playing system and how to use random modulators and transpose modules to add more dynamics.
Jun 03, 2020 Tutorial
In this video, I shared some tricks for Bitwig Studio on how to make signals wider and add stereo information to mono signals. One trick involved using the stereo split device to split a mono signal into left and right channels and then modulating them differently for a wider stereo effect. Another trick used the FX grid to trigger effects probabilistically, fading them out with an ADSR or sidechain. Lastly, I demonstrated how to mix white noise with a mono snare sample to make it wider and more interesting using amplitude modulation or ring modulation in the FX grid.
Apr 19, 2020 Tutorial
In this video, I give an overview of the new features and additions to Bitwig Studio 3.2 beta. The biggest addition is the new EQ Plus device, which allows for easy EQ adjustments without the need to open a new window. Other additions include a new spectrum analyzer with a customizable slope, a saturator with an expander feature, and new options for selector devices. The arpeggiator and polygrid also have new features, such as randomized starting offsets and an interpolation option. Additionally, there is a new module called the array, which allows users to store and retrieve values at specific indexes. Overall, the new features are useful and enhance the flexibility of Bitwig Studio.
Mar 27, 2020 Tutorial
In this video, I show how to create a hocket machine in Bitvic Studio using audio receivers and modulation. I use a track called "hocket" with a classic 8 modulator and multiple audio receivers that receive audio from different tracks. To prevent unwanted noise, I adjust the smoothing value when switching between audio sources. I also demonstrate how changing the playback speed, time base, phase modulation, and direction can create different grooves and patterns. I use unusual rhythms on all the tracks to create a more drastic effect. The limitation of this system is that it only has eight steps in the classic 8 modulator. Overall, this effect is easy to setup and can create some interesting outcomes in a track.
Mar 18, 2020 Tutorial
In this video, I show viewers how to use a sound design approach to create music in Bitwig Studio. We start with a generative patch to create random patterns of notes and sounds. Then, we bounce this out as an audio file and use it as a sample source. We add a simple kick drum pattern and use an audio sidechain to modulate the amplitude of the music group. Next, we create a bassline using the Phase-4 device and add a Classic LFO and FX2 device for added effects. We bounce out the created sounds and create collages of these sounds to keep the track interesting. This approach doesn't focus on harmony or chords but rather heavily relies on the sound itself. You can create more sounds and variations to make the song even more interesting. Overall, this is a sound design-based approach to music creation in Bitwig Studio.
Feb 27, 2020 Tutorial
In this video, I share a patch that uses multiple LFO modules to create a more natural melody line. I blend different LFOs together to create a complex waveform for the pitch information, which is then narrowed down to a pitch scale and goes into a sample and hold module. The rhythm is also generated randomly using an LFO and the gates module. The whole patch is controlled by an overall volume LFO, but the only downside is that it's completely quiet after 32 bars. However, this can be easily fixed by offsetting the LFO in the second patch. Overall, this patch provides a more procedural approach to generating notes and rhythm, and experimentation is limitless.
Feb 23, 2020 Tutorial
In this video, I introduce the Evolving Paths preset and demonstrate how it works in Bitwig Studio. The preset uses the XY instrument, which features four samplers, each with 40 samples that can morph between states. I explain how to use the mod wheel to change the position in the sample and how to select different samples for each of the boxes. The preset is available for purchase on Gumroad or for free for supporters on my Patreon page. Overall, it's a fun and affordable tool to experiment with and create unique sounds.
Aug 12, 2019 Bitwig Tutorial
This video covers how to create generative or randomized music with Bitwig Studio’s Grid module. It covers how to create an oscillator, envelope, volume, and gate module as well as using dice modules, a merge module, and a pitch scaler to generate a melody. It also explains how to use triggers, phase signals, and plant modules to randomize settings and create a unique sound.
Jul 02, 2019 Tutorial
In this video, I show you how to create a step sequencer that generates a melody on a click and in scale. I start by setting up a polygrid and creating a clock using a scaler. Then, I use a counter to create the step sequencer and apply some math to get clean integer values for each step. I use a dice to generate random notes and a comparing module to trigger the steps. I also use a pitch scaler to narrow down the range of the notes and a pitch quantize module to further refine the melody. Finally, I demonstrate how to use logic operators like smaller and bigger to manipulate the signals. Overall, it's a basic setup, but you can customize and expand on it as you wish.
Jul 01, 2019 Tutorial
In this video, I explore using the zero crossings module in Bitwig Studio to change the pitch of a sine oscillator. I demonstrate how to set up the pulley grid and select the microphone input as the hardware input. To clean up the signal and make the pitch changes smoother, I use an LFO device. I also show how to trigger the gate signal using voice input from the microphone. I use a select module and a constant with a gain to achieve this. I discuss the concept of an inverted threshold and mention that using a gate length module can slow down the switching of the select box. Finally, I mention the possibility of using pitch scalar plugins for pitch quantization and the potential for creating pads and vocal sounds with these techniques.
Jun 28, 2019 Tutorial
In this video, I demonstrated how to use your voice as a phase input signal to an oscillator. I showed how you can use the pulley grid and the hardware input module to phase distort a triangle oscillator using your voice or microphone as an input. I also discussed how you can shape your voice using distortion, high-pass, and low-pass filters before applying it to the phase input. Additionally, I showed how you can use the zero crossing module to create a pitch signal from a sine wave, allowing you to sing and have the oscillator follow your pitch. Overall, using your voice as a phase input signal can lead to interesting and unique sounds in bass lines or lead sounds.
Jun 20, 2019 Tutorial
In this video, I try to create a pet-like sound inside Bitwig using the Swarm Oscillator. I start by exchanging the envelope with an RDSR and adding a modulator with random settings. I then modulate the spread value and pitch offset. I activate more voices and add all-pass filters to create a stereo effect. I also use delay and tape modules for a unique sound. I add filters and mixers to enhance the sound and use an attenuator for volume control. I experiment with different modulations and create a sequence using gates and pitches. I use logic devices to control the sequence and add a face-in device for further modulation. Overall, I explore different ideas and modules to create a textured pet sound.
May 24, 2019 Tutorial
In this video, I addressed some of the issues that viewers had with the noise and hiss in my previous recordings. I made some changes to my setup, removing limiters and EQs, and not using the limiter in my recording program. I then went on to discuss some small changes that could improve the 3.0 release of the beta version of the software. One of the suggestions I had was to add a search field at the top of the modules section for easy navigation. I also proposed adding a lock feature that would hide cables and lock the view for those building interfaces. I mentioned some issues I had with the beta, such as flickering red overlays, and the removal of hover information overlays. Overall, I expressed satisfaction with the beta release, mentioning its stability and lack of crashes. I also mentioned a YouTube channel that focuses on synthesis and shared my own physical modeling synth presets that can be downloaded. Finally, I talked about a generative track I created and made it available for download.
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