Posts tagged with Physical-Modeling

Here you can find a listing of all posts with the tag Physical-Modeling on my page.

Physical Cymbals with Stock Devices

Nov 29, 2025 Tutorial
This video demonstrates how to create realistic hi-hats, cymbals, and crash sounds in Bitwig Studio using a free native preset based on physical modeling principles, similar to Excite Cymbal plugins. The patch includes features like a stick simulation, dispersion feedback with low delay times, and a resonator made from stacked comb filters, with macros and EQ for versatile sound shaping. The presenter also highlights ways to sample these sounds and mentions alternatives like the open-source Excite plugins and pure data patches for deeper customization.

Resonarium: Free Open Source Waveguide Synthesizer

Jun 08, 2025 Tutorial
Resonarium is a free, open-source synthesizer focused on waveguide modeling, allowing users to create complex resonator-based sounds with varied exciter and filter options. Currently in alpha at version 0.0.1, it features a straightforward interface but is prone to bugs and heavy CPU usage when using multiple resonators. Users can experiment with impulses, noise, samples, or external audio, and while it has no manual yet, it is powerful for those interested in physical modeling synthesis.

RipplerX - Free Open Source Modal Synth

Feb 17, 2025 Tutorial
In this video, I introduce and explore RipplerX, a new and completely free open-source physical modeling plug-in that works across Mac, Windows, and Linux. It offers a simple, straightforward interface without effects or excessive modulation features, allowing users to focus on crafting sounds through its resonator configurations. I appreciate its low storage requirement and encourage viewers to try it out, highlighting the link in the description for easy download.

Creating a DIY Physical Modeling Synth in Reason Grid

Mai 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.

Comb Guitar - Physical Modeling Guitar Preset for Bitwig

Jul 06, 2022 Tutorial
In this video, I discuss my preset called "Comb Guitar" which is available on my Patreon with the lowest tier. I show how it can sound like an acoustic guitar and I explain how the tonality, decay, pitch mod, and impulse responses can be used to change the sound. I also demonstrate how it can be used with Betwick Studio to create interesting guitar sounds. Lastly, I encourage viewers to check out my Patreon and download the preset.

More Tags to choose from:
posts Bitwig FromScratch Tutorial German Talk Skyence articles Guidelines Knowledge PDF Brain Neurosience Webtool Tempo Mixing Harmony bitwig-guides Modulators Instrument Modulator Mdoulators Concept Audio-Effects Grid-Module Poly-Grid helpers Chords Scales music-videos Ambient Hardware Jam Drum-and-Bass Music Mixtape fawm Behringer Moog Retro release Polarity Bandcamp polarity-music Bitwig-2.0 VST-Plugin Bitwig-3.0 Presets Sampling Generative Melodies Note-Grid Bitwig-3.2 Bitwig-3.1 Plugins Preset Sound-Design Replace VST Note-FX Polysynth MPE Roli Melda Bitwig-4.4 MinimalAudio Distortion Midi Arturia Groove Drums Filters FX-Grid Bitwig-4.3.4 Physical-Modeling Eurorack Audio-FX Arrangement Automation Risers Transitions Audio2Midi OpenSource PlugData Reverb Clever-Audio-Plugin-Clap AI download FM-synths machine-learning oscillators soniccharge Sound-Generator SynPlant Synthesizers Compiler Heavy-Compiler Synth Current Granular-Synthesis Pads Vector XY-Instrument Touch-Designer Video-Edit Visuals Extension Beginners Bitwig-5.1 Glitch Sync Delay Signals xlnaudio additive Sequencer Euclidean Bitwig-5.1.2 No-Grid Stock Finishing-Songs Thoughts Browser Jazz M1 Convolution Polyrhythm Polymeter Clip-Launcher AudioThing Lese Techno Modulation Synthwave Routing Spectral tests paulxstretch Triton Grains Patreon Utility Analogue Oeksound Bitwig-5.1.6 Kilohearts Project Bitwig-1.3.16 Tegeler Wavetable tbproaudio Amiga Bitwig-5.1.7 Trance Bitwig-5.2b1 Theming Giveaway Bitwig-5.2b2 Segments Ableton Bitwig-5.2b5 key-tracking EQ zplane Bitwig-5.2b7 Calculations Markov Shift-Register Bitwig-5.2b8 Bitwig-5.2b10 Voice-Stacks Bitwig-5.2b11 Feedback Dynamics Bitwig-5.2b12 Bitwig-5.2b13 Bitwig-5.2 sonnox dadalife Bitwig-5.2.1 Bitwig-5.2.2 Bitwig-5.2.3 Problems Audio-Tracks reaction EDM Bitwig-5.2.4 Kickdrums fft Software Bitwig-5.2.5 process.audio Impulse-Responses Bitwig-5.3b1 Freq-Shifter Bitwig-5.3b2 Bitwig-5.3b3 Bitwig-5.3b4 StateOfBitwig Bitwig-5.3b5 Mastering ControllerScript Bitwig-5.3.2 openDAW Bitwig-5.3b10 Bitwig-5.3.1 Bitwig-5.3.8 Connect-4-12 GRMTools Waveguide reloop Bitwig-5.3.10 Application Bitwig-6b1 Bitwig-6b2 Bitwig-6b3 Bitwig-6.0 Bitwig-6.0b9 FL-Studio-Web Bitwig-6b11 bitwig-classic-sounddesign bitwig-grid-course bitwig-community-report Community