Posts tagged with Tutorial
Here you can find a listing of all posts with the tag Tutorial on my page.
Nov 21, 2023 Tutorial
In this video, I discuss the problem of using delays in situations where there is a shuffle or groove setting. When a straight melody is overlaid with a shuffled delay, it can sound off and disrupt the groove. To address this, I demonstrate how to create a shuffled delay using the FX grid and a feedback loop, allowing the delay to align with the groove setting. I provide a patch for download and encourage viewers to try it out and provide feedback.
Nov 20, 2023 Tutorial
In this video, I show you a simple way to synchronize melodies or bass lines to a sloppy drum groove using Bitwig. By using a note grid and the audio signal from the drum channel, I demonstrate how to use an audio follower and delay to detect the transients in the drum loop and use them as a clock signal to synchronize the arpeggiator. This technique allows you to apply a custom groove to your melodies while maintaining the swing feel of the drums.
Nov 17, 2023 Tutorial
In this video, I explore creating a buffer repeat effect similar to Freezer within the Bitwig Studio grid. I demonstrate three different versions: one using triggers and modulation, another using predefined triggers, and a third using a scalar with the ability to shape the volume of each repeat. These methods allow for unique and customizable effects that can't be achieved with standard plugins.
Nov 16, 2023 Tutorial
In this video, I share my experience with replacing VST plugins and discuss how companies don't actually hate me for it because of the advantages offered by certain plugins. I demonstrate how to replicate the features of a reverb shaper using a chain device, tool device, and convolution reverb in Bitwig Studio. Additionally, I explore the unique effects that can be created using the fade mode in the Delay Plus device.
Nov 15, 2023 Tutorial
In this video, I discuss a new EQ plugin called Scaler EQ, which allows you to select a scale and only choose frequencies that are within that scale. I demonstrate how you can replicate this functionality in Bitwig Studio by using EQ plugins and the pitch quantizer. While the interface cannot be replicated, the technical aspects can be achieved.
Nov 14, 2023 Tutorial
In this video, I demonstrate how I prefer to use simple envelopes and LFOs instead of complex shapes for creating kick drums and bass lines in Bitwig Studio 5.1. By combining multiple simple modulators with slight variations in timing settings, I find that it produces a much richer and more satisfying sound. I believe that using this approach allows for more flexibility and experimentation, resulting in interesting and dynamic compositions.
Nov 13, 2023 Tutorial
In this video, I explore the new possibilities of creating synthesizers with effects in Bitwig Studio 5.1 using the Filter+ and Sweep devices. I demonstrate how to use the Chappie Chef as an oscillator and the Wavetable LFO for modulation, resulting in a polyphonic synthesizer. Lastly, I introduce the Sweep effect, which allows for interesting sound creation by combining filters and shape bars.
Nov 07, 2023 Tutorial
In this video, I discuss the limitations of the sampling mode in Bitwig Studio, particularly the lack of a slicing feature. To overcome this, I demonstrate how I created a custom slicer within the Bitwig Grid, allowing for easy mapping of slices onto the MIDI keyboard. I provide an overview of the patch and explain the functions of the transient detector, slice mapping, and play triggers.
Nov 06, 2023 Tutorial
In this video, I explain the concepts of device phase, triggers module, sample and hold, and clock quantizer in Bitwig Studio's grid. I demonstrate how the triggers module produces a binary signal and divides the device phase into equally spaced steps. I also showcase how the sample and hold module holds a signal's value until triggered, and how the clock quantizer synchronizes signals to a grid size, creating interesting rhythmic patterns.
Nov 03, 2023 Tutorial
In this video, I introduce an extension called TimeCalc that provides timing information based on the BPM setting of your project. I demonstrate how this extension can be used to accurately set the length of a kick drum and match the BPM with a specific scale. I also highlight the convenience of having this information readily available in Bitwig Studio.
Nov 02, 2023 Tutorial
In this video, I demonstrate how to create a stochastic sequencer in Bitwig Studio's grid. By defining probabilities for different notes, rhythms, velocities, and other parameters, we can generate random sequences that can be used with various instruments or VST plugins. Additionally, I show how to record and playback these sequences using the grid's features, providing a comprehensive overview of this stochastic sequencer setup.
Nov 01, 2023 Tutorial
In this video, I show you how to create lush sounds using Bitwig Studio. I start by creating a digital piano sound using Phase 4 synthesizer and adding a custom reverb using FX Grid. Then, I demonstrate how to make noise and add crackling effects using noise generators and filters. Finally, I showcase how to create a pitch wobble effect and combine different reverbs and delays to add depth to the sound. Overall, I encourage viewers to explore their creativity in sound design using the grid in Bitwig Studio.
Oct 31, 2023 Tutorial
In this video, I demonstrate how I created a drum and bass track using Bitwig Studio 5.1. I utilized the Addictive Drums plugin for the drum sounds, incorporating the link feature to layer sine partials beneath the kick and snare. I also employed various distortion devices and filters to shape the drums and bass sounds, emphasizing the importance of experimenting and finding your own unique sound.
Oct 12, 2023 Tutorial
In this video, I demonstrated how to make improvements to our small plug data sampler. I showed how to utilize symbols and send/receive objects to simplify the patch, as well as addressed bugs and added a solution to the clicking problem when writing and reading from the same array. Additionally, I explained how to convert the length of the buffer from seconds to milliseconds and sync it with the host's BPM using the playhead object.
Oct 10, 2023 Tutorial
In today's video, I explain the Formant module in Bitwig Studio. The module amplifies the incoming signal around 0.5, allowing for modifications to waveforms. It can be used to create wobble bass sounds, shape waveforms, and add vocal qualities to signals.
Oct 09, 2023 Tutorial
In this video, I demonstrate my process for creating ambient sounds and tracks using the Synplant synthesizer. I start by exploring different sounds and using the randomize feature to find new ones. I then adjust the envelopes and effects, and also incorporate Supermassive and Paul Stretch for added texture and ambiance.
Oct 04, 2023 Tutorial
In my latest video, I discuss SynPlant 2, a groundbreaking synthesizer with the new GenoPatch feature that uses machine learning to create FM patches from samples. This feature allows users to generate multiple FM patches from a single sample, with options to adjust tuning, volume, and grow out different sound variations. I believe this is a game-changing innovation in the world of synthesizers and hope to see other synths incorporate similar features in the future.
Oct 03, 2023 Tutorial
In this video, I demonstrate how to create a quick generative patch using Bitwig. Starting with a simple setup, I gradually make it more complex over time, showing easy steps for everyone to follow. By utilizing modules like the polygrid and counter, you can create unique melodies and rhythms, and further modulate them to add variation and interest to your patches.
Sep 26, 2023 Tutorial
In this video, I explore interesting sound ideas by using various techniques. I start with a simple sine oscillator setup and then incorporate feedback and phase modulation to create inharmonic overtones. I demonstrate how tools like pitch mapping, filtering, and sampling can be used creatively to manipulate and design unique sounds.
Sep 18, 2023 Tutorial
In today's video, I show how to create a multi-band delay effect using the polymer synthesizer as input. I demonstrate how to use the FXgrid, filters, and a mod delay to create the effect. I also implement macros for resonance, feedback, and filter cutoff. To make changing the delay timings easier, I use a step mode interface. I explain the logic behind it and how to map it to each delay. I discuss the limitations of the grid for creating interface controls and the need for better interfaces. I give examples of how the effect sounds and suggest adding a convolution reverb. I also mention the possibility of using pitch quantization and panning for more control. Overall, it's a creative way to achieve a multi-band delay effect with a flexible interface.
Sep 15, 2023 Tutorial
In this video, I continued working on my sampler or looping station patch inside Plug Data. I made some improvements to make it more dynamic and turned it into a plugin-like interface. First, I addressed the issue of fixed numbers by using the sample rate module to get the current sample rate of the DAW. This allows the patch to adapt to different sample rates. I also used a dynamic variable for the buffer size by using the send and resize commands. This way, the buffer size can be changed based on the desired length of audio to be recorded. Next, I made the fade out delay time dynamic by subtracting 200 milliseconds from the buffer length. I also added a feedback feature to create a decaying audio signal.
Sep 11, 2023 Tutorial
In this video, I'm going to show you my setup for synthesizing snare and rimshot sounds using the pulley grid in my DAW. I use the pulse oscillator because it already has a lot of overtones, so I don't need to use as much post-effects distortion. I set the frequency to around 150-160 Hz for a deep snare sound. I use an AD envelope to trigger the sound and apply an EQ5 in the PostFX to analyze and shape the signal. By adjusting the sync, I can create two partials or amplify the second harmonic. I add a Moog low pass filter and use the shape output of the AD envelope for frequency modulation. This creates a nice snare sound. I also add some noise using a noise burst and a mixer. I shape the noise with segments and use a high pass filter. I then apply a hard clip and use dither and diffusion for added spice. The EQ is crucial for shaping the sound, and by cutting below 1k and boosting around 1k, I can create a rimshot sound. I can also tweak the settings to create deep snare sounds. I can detune the oscillator slightly for a wider sound. Overall, there are many possibilities for customization using these knobs and EQs. I can also add pitch modulation if desired. Finally, I can apply a convolution effect to add roominess to the sound. This setup is great for drum and bass, dubstep, and other genres, providing a clean and focused sound.
Sep 08, 2023 Tutorial
In this video, I demonstrate how to use Pure Data as a plugin inside Bitwig. I explain the process of recording and sampling audio into an array, manipulating the playback speed, and adding fade-in and fade-out effects. By understanding these techniques, viewers can explore creating their own plugins or prototype their own audio projects.
Sep 04, 2023 Tutorial
In this video, I show how to create interesting sounds and soundscapes using tones and wavetables. I primarily use Bitwig Studio and Serum, but just the wavetable editor in Serum. I demonstrate how to manipulate the wavetable by drawing in different wave shapes and randomizing certain partials. I then export the wavetable and import it into Bitwig Studio's wavetable oscillator. Using the wavetable oscillator, I create a motif by randomizing pitch steps and applying pressure and timbre modulation. I also incorporate effects like convolution reverb and delay to enhance the sound. I then explore using the polygrid to create more complex sounds by drawing in sign partials and modulating them over time. Finally, I use the polygrid to create a pad sound by combining sign partials, applying ADSR envelopes and filters, and adding effects like delay and chorus.
Aug 21, 2023 Tutorial
The video advises against overthinking and encourages taking action instead. It suggests that starting something and not worrying about the outcome is important. If I don't like what I've started, I can simply start fresh and try something new. The process of doing, practicing, and gaining new information can lead to improvement over time. Eventually, I may even realize that what I had initially thought was not so bad after all. The key takeaway is to take action and avoid overthinking.
Aug 16, 2023 Tutorial
Discover the art of crafting drum & bass in Bitwig. In this tutorial, we delve into setting the pace at 170 BPM, a typical drum & bass speed, and explore the intricacies of loop creation. We also introduce a custom grid patch named 'Drum & Bass Drums' and demonstrate its sound dynamics. While the patch is available on Patreon, alternatives like random drum bass loop wave files can also be used. The tutorial emphasizes the importance of modulation, the use of different synthesizers for unique bass sounds, and the strategy of building an arrangement progressively. By the end, with minimal compression and limiting, we achieve a deep roller track that's loud and clear. For those interested, the drum preset will be available on Patreon, and there's a possibility of a full track release on Bandcamp in the future.
Aug 07, 2023 Tutorial
In today's video, I want to discuss melodies, chords, and scale highlighting features. Somebody commented on my previous video about using a note grid that emits random melodies and modifying it with a key filter to accommodate those who are less familiar with music theory. However, I believe this approach is not feasible because the scale highlighting feature in Ableton Live, for example, can be misleading. When you select the scale feature in Ableton Live, it highlights certain notes in green. For C major, all the white keys are highlighted. However, it also selects other scales and modes such as D Dorian, E Phrygian, and so on.
Aug 04, 2023 Tutorial
In this video, I start with a completely empty project in Bitwig Studio and build a track from scratch. I start by creating a loop with a melodic kick drum using a Grid patch. I then add variation to the pattern by using a note delay effect. Next, I add hi-hats and claps using the E-Hat device and XO plugin. I create a drone sound using PianoTek and Supermassive, and then add melodic lines using the Polymer synth and a note grid step sequencer. I also use various modulators to add movement and variation to the melodic lines. Finally, I create a bassline using the Polymer synth and apply sidechain compression to the bass and the entire music bus.
Jul 20, 2023 Tutorial
The video is about a website called Basic Pitch developed by Spotify, which converts audio to MIDI. However, the drawback is that it runs slowly in the browser. The video then introduces Neural Note, a native VST plugin developed by Damien that can be used in any DAW. It shows how to use Neural Note in Bitwig Studio to convert an audio file of a piano sample into MIDI. The video explains the various settings and features of Neural Note, including note sensibility, split sensibility, minimal note duration, scale quantize, pitch bend mode, and time quantize. However, the video mentions a drawback with the recording feature and suggests improvements for future updates. Overall, the video recommends Neural Note as a useful tool for converting audio to MIDI and provides a link for viewers to download it.
Jul 17, 2023 Tutorial
In this video, I introduce you to the "Rewind" plugin by MonkeyC Audio, which is a rolling sampler similar to one I showcased in a previous video. The plugin costs $50 and can be used in Bitwig as a plugin or as a standalone application. It utilizes iLok, which is a downside. I demonstrate how to use the plugin in Bitwig, where you can load it onto the master track. To hear the recorded audio, you need to enable input monitoring. The plugin continuously records audio, so you don't need to press record. If you accidentally create a great sound while sound designing, you can simply rewind back and select the desired portion to save as a wave file or as a sample within a sampler instrument track. Additionally, the plugin allows you to record MIDI data along with the audio. By switching to the MIDI page and configuring the MIDI settings, you can record MIDI notes and their corresponding audio output simultaneously. The plugin also offers features such as normalizing the exported wave file, changing the output resolution, selecting a different export location, and more. One interesting feature is the gate hold length, which allows you to set a threshold for audio recording. When the audio signal goes below the threshold, recording stops after a set amount of time, creating distinct regions. These regions can be easily selected and exported. Overall, the "Rewind" plugin provides a convenient way to capture and reuse creative moments in your workflow.
Jun 12, 2023 Tutorial
In this video, I share some tips and tricks for sound design in Bitwig Studio. I start by showing how to use the System Audio Bridge and Rolling Sampler tools to record audio from the browser into Bitwig. Then, I demonstrate how to use a sample to shape a sign oscillator in order to create a richer kick drum sound. Next, I show how to use a convolution device to add tonality to a hi-hat and how to apply this technique to synth sounds as well. Finally, I demonstrate how to use convolution for clap and percussion sounds and how to shape these sounds using various modules in Bitwig. Overall, the key to getting the most out of these techniques is to pay attention to the input sound and shape it appropriately to achieve the desired results.
Jun 09, 2023 Tutorial
In this video, I explore using global modulators in Bitwig to send signals from one channel to another. I start by showing how it's not easy to route signals from the Polygrid device to a different channel. Then, I suggest using a DC offset in the FX box and muting the channel to generate audio signals that can be grabbed with an audio rate modulator to easily modulate something on a different channel. I explain how this workaround can be used on multiple channels and how it can be set up as a preset for future use. I also note that there could potentially be latency issues when using multiple VSTs, but I haven't tested it yet.
Jun 05, 2023 Tutorial
In this video, I show how to record your microphone and convert it into MIDI notes to trigger random samples in Bitwig Studio. To do this, I use a trigger to trigger the kick drum, snare, and hi-hat samples, and a hardware device to select the microphone input. I also use an auto-leveler with a follower, threshold, and sustainer to amplify the vocals and filter out noise. To separate the sounds, I use a sound key filter with a bandpass, low pass, and high pass, and use logic to exclude certain combinations of triggers. Finally, I use a quantizer in trigger mode to put all the triggers on the grid. Overall, this process requires a lot of tweaking and filtering to find the right sweet spot, but it can be done in Bitwig Studio with some experimentation.
May 15, 2023 Tutorial
In the video, I demonstrate how to use a Scrawl feature in the software tool. By utilizing the Poly-Grid and various modules like envelopes and audio outputs, I show how to draw shapes that generate unique sounds. Drawing slowly creates high-resolution dots, while drawing quickly decreases the resolution. I explain how to manipulate the shape by selecting and adjusting its properties using the value and histogram features. The chaos slider allows for randomization, resulting in complex wavetable-like shapes. I showcase techniques like duplicating shapes, mirroring, scaling, and combining the Scrawl with oscillators and filters. I mention the potential for creating dubstep-style baselines and encourage viewers to explore the tool's features to generate their own unique waveforms. Finally, I remind viewers to save their favorite waveforms and invite them to like, subscribe, and stay tuned for future content.
Apr 20, 2023 Tutorial
In this video, I show a bad habit I've developed over the years of using Bitwig Studio. I double click on the clips to edit the nodes, which means I have to constantly switch between the chain and the clips. I explore a new workflow using shortcuts such as page up and page down, and the tab key to switch between the chain and node editor. I suggest using the clip launcher as a resource panel to progress into an arrangement. I show how to create different iterations of an initial idea by utilizing small creative differences between scenes. This way, creators already have resources to try out combinations to progress into an arrangement. Lastly, I share that I got my launchpad today, and I plan to use it to create tutorials in the future.
Apr 07, 2023 Tutorial
In this video, I explain why Sine-Oscillators can give back crackles when triggered with an AD, and I share a trick to solve this issue. When using a short attack time and triggering the Sine-Oscillator, we start at minus one, which causes a crackle. To solve this, we can ease out the attack time, or we can move the cycle to a zero crossing by using a constant and the phase knob. However, a long decay time can still cause crackles when re-triggering the oscillator. To solve this, we can use a comparison with the AD output and a gate input to wait until the decay phase is finished before re-triggering the oscillator. Additionally, I suggest starting at zero value to prevent crackles and explain how this applies to other sounds. Overall, following these tips can help solve crackle issues in Sine-Oscillators.
Apr 03, 2023 Tutorial
In this video, I demonstrate how to create a generative music patch in Bitwig using the Polygrid module. I start by generating a melody using a step module and modulating the pitch with the dice module. I also use a quantizer to ensure the melody is played in a specific scale. To create percussion, I use a noise module and trigger it with a step module as well, using a filter and distortion to shape the sound. I then combine the melody and percussion patches together and also add a bassline using a filter and octaver. Finally, I show how to export the MIDI data from the patch and use it in another plugin like Polycent. The patch is available for download in the video description.
Mar 20, 2023 Tutorial
In this video, I show how to create a sweep or riser from scratch using the face module in the Bitwig Grid. The face signal is perfectly synchronized with the BPM and allows for easy modulation of volume and other parameters. I also demonstrate how to use the trigger and dice modules to generate different sounds on the fly, as well as how to use a gate signal to make the riser playable as a clip. Finally, I discuss the ability to use different face tools and effects to customize and create unique risers.
Mar 07, 2023 Tutorial
In this video, I explain why there is no sine wave in a classical subtractive synthesizer. This is because sine wave has no overtones and therefore makes no sense in terms of subtractive synthesis. I explain how the filter section can be used to target and amplify the fundamental frequency as well as other partials in the harmonic series. I also provide an overview of other synthesis methods such as additive synthesis, Wavetable synthesis, FM synthesis, phase distortion, vector synthesis, granular synthesis, and physical modeling. In each of these methods, sine waves make more sense. Finally, I explain why a saw and pulse waveforms are used in polysynth - because they give different harmonic overtones.
Feb 28, 2023 Tutorial
In this video, I explain how to use DP Meter 5 to measure loudness levels and gain staging. I also explain the different modes, such as RMS mode, EVO mode, and dial mode. I show how to use the RMS integrated value, RMS momentary, RMS momentary max, true peak max, crest factor, and loudness range. I also explain how to use the gain setting, match button, and reference level. Lastly, I explain why you should use EVO instead of RMS, and how frequencies are factored into the numbers.
Feb 24, 2023 Tutorial
In this video, I show viewers a technique for creating a kick drum and bass sound out of the same oscillator in order to avoid phase issues. I explain how to use an envelope, add math module, noise, attenuate, and filter to achieve this sound. I also provide tips for tweaking the sound to fit a certain genre.
Feb 22, 2023 Tutorial
In this video, I'm talking about how automation can be used to progress your track, how to use it as an arrangement tool, and why it's the most important thing you have in your tool belt. I explain how I use automation to draw in value changes over time and introduce a storyline to my arrangement. I also discuss how I use modulation to give my sound an organic feel and how to use automation to make more drastic changes to progress my track. Finally, I demonstrate how I use automation to introduce a groove and rhythm to the listener and give them a sense of when something is happening in the track.
Feb 17, 2023 Tutorial
I showed how to create a beat repeater with the FX grid by splitting the drum loop into four recorders and sequencing them. I explained how to use the phase input to evenly step through the split device, and how to use the phase signal to rearrange the playback order. I also showed how to use the mirror output to create a faster playback with finer grains. Finally, I demonstrated how to use a step sequence to blend in the repeater.
Feb 13, 2023 Tutorial
In this video, I showed a simple way of creating a lo-fi effect in Bitwig Studio with the FX Grid. I demonstrated how to use lag, noise, distortion, and modulation to create an interesting effect. I also showed how to add different filters and blend in noise to create a unique sound. Finally, I encouraged viewers to download the patch and have fun exploring and tweaking the settings.
Feb 02, 2023 Tutorial
In this video, I show how to create a poly grid to generate a tutorial for the week. I demonstrate how to use a length module and a note to get a long sustain phase with a short trigger phase that is perfect for pads. I also show how to use a Wavetable to create a melody and then layer it with random modulation, an octaver, and an external VST effect. Finally, I add a bass line and some drums to finish the patch.
Jun 20, 2022 Tutorial
In this video, I discussed the E-SNARE device in Bitwig Studio. I showed how to blend between the two oscillators, mix the noise with the envelope, and shape the sound with filters and the output section. I explained how to create snare sounds with the device, such as deep snares, light snares, and rim shots. I also showed how to add room to the sound with the convolution device and how to layer the snare with a sample using the ADSR. Finally, I demonstrated how to use distortion, EQ, and saturation to shape the snare sound and how to use a peak limiter and Valhalla Supermassive to add texture.
Jun 14, 2022 Tutorial
In this video, I shared how I use the e-kick in Bitwig Studio to create nice sounding kick drums. I showed how I use the pitch mod and decay setting to shape the sound, and how I use the FX2 to split the frequencies in the low and high end. I also explained how I use the EQ2 to cut the frequencies and how I use the distortion, frequency shifter and ADSR to bring out the best parts of the kick drum. Finally, I shared how I use the desk tone generator and a sampler to add flavor to the kick drum.
Jan 19, 2022 Tutorial
In this video, I showed how to create various effects, such as phasers, flangers, chorus, low pass and high pass filters, reverbs, and pitch effects, in the Bitwig Grid. I demonstrated how to use FX Grids and Chain Devices, as well as how to manipulate the delay time of a signal with an LFO and the Time Shift Device. I also showed how to create a multi-tap delay with the Long Delay and a Multi-Lay, as well as how to use the gates module to record and playback audio. Finally, I discussed the use of an AD envelope to reduce clicks in the signal.
Jan 10, 2022 Tutorial
In this video, I showed viewers how to use the XO sampler to quickly and easily create sample packs, kick drums and drum loops. I demonstrated how to layer sounds, use FX2 and frequency shifters, adjust the loudness and reverb, and use the sample combiner to create different loops. I also shared tips on how to analyze kick drums and make sure the bottom part stays the same while the top part changes. Finally, I mentioned that you can use a hard clipper to check if the samples are aligned and gave advice on how to optimize the drums.
Oct 26, 2021 Tutorial
In this video, I produce a melodic techno or melodic house tune inside Bitwig Studio. I start from zero with no idea what to do and end up with a track that is 7 minutes long. I use a variety of techniques such as automation, modulation, sound design, mixing, arranging, and keeping the sequence interesting. I show how to create a root drone, how to use an instrument, how to apply audio effects, and how to use a step modulator. I also demonstrate how to use an LFO, an EQ, and a reverb device.
Aug 02, 2021 Tutorial
In this video, I show how to send signals from one channel to another to change parameters or modulations. I demonstrate this with a bit Rig tutorial, showing how to use a DC offset device to send signals from one channel to another. I also explain how to use a MIDI CC device and Note Receiver to send signals to multiple sub channels. I then demonstrate how to mix audio and MIDI information on the same channel, and how to generate notes on an audio channel with a Replacer. Lastly, I demonstrate how to use a Poly-Grid to send MIDI CC signals to another track.
Jul 27, 2021 Tutorial
In this video, I discussed my recent journey with hardware synthesizers and how I have been integrating them into my setup. I discussed the process of setting up my mixing desk, an ADA 8200 extension port, and an ID14 MK2 sound card in order to record multiple hardware synthesizers at once. I also discussed the shortcomings of hardware synthesizers and how I have to record every parameter movement in order to keep the same sound. Finally, I mentioned my plans for creating special content for my Patreon gold tier members and potentially creating a tier for German videos.
May 14, 2021 Tutorial
In this video, I demonstrate how to create a super simple patch for Euclidean rhythms in the grid. I show how it looks like in Hatefish, and then explain how to implement it in the grid. I explain the three most important parameters (steps, beats and shift) and demonstrate how they can be used to create interesting rhythms. I also show how to use macros to control the parameters and how to use the Grid Node Out plug-in to generate notes. Finally, I provide a preset to make it easier to use the patch.
Feb 23, 2021 Tutorial
I downloaded a zip file with the necessary files, and copied them into my VST directory. I then opened the VCV Bridge plug-in on my instrument track in Bitwig Studio and loaded up VCV Rack. I switched on the METE-CV module to bridge, and selected the device port 1. On the audio 8 device, I switched to bridge and port 1. This allowed me to have a MIDI in from Bitwig and audio out to Bitwig. I could then use my MIDI keyboard to play VCV Rack and have some fun.
Nov 30, 2020 Tutorial
In this video, I'm using a drum machine to create a beat. I'm using four hi-hats and a clap, and then I'm experimenting with quantizing and layering different sounds in order to create a more natural and chilled out beat. I'm also using a synthesizer to create a kick drum and I'm adjusting the levels and the speed to create the exact sound I'm looking for.
Aug 31, 2020 Tutorial
In this video, I showed how you can create small percussion loops in Bitwig Studio without using any samples. I demonstrated how to use the e-tom device in combination with the polygrid and instrument selector to create interesting percussion patterns. I also showed how to use the dice and button modulators to randomly modulate the parameters of the e-tom device. Finally, I showed how to use the arpeggiator and round robin to create complex percussion patterns.
Aug 10, 2020 Tutorial
In this video, I demonstrate Sonible's Smart Reverb plugin and show how it can be used to create custom tailored reverb for different instruments. I explore the different settings and show how to use it to create reverb tails and drones. I also provide a link to the website to try the 30-day trial version and encourage viewers to support my content by subscribing to my channel or becoming a member.
May 27, 2020 Tutorial
In this video, I showed how to use the audio rate modulator in Bitwig Studio to shape and modify synth sounds. Many people may find this technique intimidating, but it is actually easy and versatile. I started by creating an instrument track and adding the Phase 4 synthesizer. Then, I added an audio rate modulator to take the audio signal from the Phase 4 and loop it back into the modulator to shape the sound. I demonstrated how to use low cut and gain knobs to control the modulation signal and create interesting bass noises. Additionally, I showed how to use the audio rate modulator in a mixing context to bring together bass and drum sounds, and even as a distortion effect with a kick drum. Overall, this technique is simple, fun, and can produce unique and unpredictable results.
May 25, 2020 Tutorial
In this video, I learned how to use noise samples or drum loops to shape synth sounds. I used a module called attenuate to change the volume and then used a sidechain module to drag in the sound from the second track. I used an envelope follower to track the amplitude envelope of the noise sample and used it to modulate different parameters like pitch, detuning, and face modulation. The noise sample can be modified in different ways like using a bandpass filter or adding delay to fill in the gaps between drum hits. I also learned how to convert the audio signal into a gate signal and use it to trigger other drums or synth sounds. Finally, I saw some examples of how to apply these techniques to create different sounds using drum loops, noise samples, and even a ping-pong ball sound.
Apr 22, 2020 Tutorial
In this video, I discuss the new features of Bitwig Studio 3.2 beta version, particularly the Tram Machine and the new Scent and Return channels. With the Scent and Returns, you can add dynamic effects to simple drum loops, and save your presets with all your return channels and effects, which can be helpful in the future. I briefly touch on how I prefer to work with drum sounds on different channels instead of using the drum machine. Overall, I think the Scent and Return channels are a nice touch to the drum machine and can benefit those who use it heavily. Don't forget to use my code "polarity" in the shop to save 10% on the price and support my channel. Thanks for watching!
Apr 19, 2020 Tutorial
In this video, I give an overview of the new features and additions to Bitwig Studio 3.2 beta. The biggest addition is the new EQ Plus device, which allows for easy EQ adjustments without the need to open a new window. Other additions include a new spectrum analyzer with a customizable slope, a saturator with an expander feature, and new options for selector devices. The arpeggiator and polygrid also have new features, such as randomized starting offsets and an interpolation option. Additionally, there is a new module called the array, which allows users to store and retrieve values at specific indexes. Overall, the new features are useful and enhance the flexibility of Bitwig Studio.
Mar 11, 2020 Tutorial
In this video, I introduce the plugin DP Meter 4, which I have used for years and recently rediscovered. It is very helpful for metering loudness and integrating loudness, and also has a feature to level out the volume of tracks to a reference value. This is a manual process, but it is more reliable than other similar plugins I have used in the past. Additionally, I explain the benefits of using the EBU R182 standard for loudness, and how it can be used for consistency purposes. I also share a tutorial for using DaVinci Resolve to normalize audio levels to a specific reference value using the same standard. Overall, I think incorporating a tool like DP Meter 4 or a similar feature into Bitwig Studio would be a great idea.
Feb 27, 2020 Tutorial
In this video, I share a patch that uses multiple LFO modules to create a more natural melody line. I blend different LFOs together to create a complex waveform for the pitch information, which is then narrowed down to a pitch scale and goes into a sample and hold module. The rhythm is also generated randomly using an LFO and the gates module. The whole patch is controlled by an overall volume LFO, but the only downside is that it's completely quiet after 32 bars. However, this can be easily fixed by offsetting the LFO in the second patch. Overall, this patch provides a more procedural approach to generating notes and rhythm, and experimentation is limitless.
Feb 17, 2020 Tutorial
In this tutorial, I will guide you in setting up Bitwig Studio on your computer, installing packages, selecting your sound card and Meti controller, and starting a new project. I will also show you how to use keyboard shortcuts and the left side of Bitwig Studio's info pane, which is contextual and changes depending on the selected track. We will also cover the transport display, loop function, and the help menu for instruments and effects. Overall, this tutorial will provide a beginner-friendly overview of Bitwig Studio and its features, with the goal of making music production more accessible to everyone.
Aug 15, 2019 Tutorial
In this video, I show how to create sounds using just the filter in Bitwig Studio and the grid. I demonstrate how to generate noise using the random noise generator, and then use a filter with resonance to shape the noise and add tonality. By manipulating the filter, resonance, and key tracking, you can achieve different sounds and effects. I also suggest trying different filters and experimenting with modulation to further shape the sound. Overall, it's an interesting and unique way to generate sounds without traditional oscillators or audio input.
Aug 05, 2019 Tutorial
In this video, I want to give a big thank you to all my Patreon donators for supporting my music and community work. It's the first time in my career that I'm getting regular income just for music, and it feels great. Now, let's talk about additive synthesis. I've created an experiment using an additive synthesizer in the grid, which consists of a sine wave generator and multiple partials in different frequencies. By layering these partials, we can create complex sounds. I explain how to adjust the frequencies and introduce modulations to make the sound more interesting. I also demonstrate how to narrow the partials down to the fundamental frequency for different effects. The preset I created is called additive wonder, and you can download it from my GitHub repository. If you have any ideas or solutions on creating partials with less CPU usage, please let me know. Thank you for watching, and I hope you have fun experimenting with this preset. Bye!
Jul 09, 2019 Tutorial
In this video, I discuss Mr. Bill's tutorials for Ableton Live, which can also be applied to Bitwig Studio. I demonstrate a trick using multiple FX3 devices to create a phasing effect, as well as amplifying the artifacts of a reverb using tool devices. I also show how to sample and manipulate the glitchy sounds created. I encourage viewers to check out Mr. Bill's tutorials and try out these techniques in Bitwig Studio.
Jul 07, 2019 Tutorial
In this video, I talk about a diatonic transposer that can be used in Bitwig to create chord progressions. By using the diatonic transposer, you can correct wrong notes to the right notes of a scale, making it easier to create chord progressions that stay within a specific scale. I demonstrate how to use the diatonic transposer in Bitwig by choosing a scale and mode, and then using the multi-note function to duplicate the notes to different keys. This allows you to easily find starting chord progressions. I also show how to use the diatonic transposer with an arpeggiator to experiment with chord changes, and how to use it with a bassline by using the note receiver and the arpeggiator. Additionally, I introduce the plugin "Gathulu" which allows you to choose specific notes from a chord to create melody lines. I explain that while diatonic chords can be a good starting point, it's important to break out of the diatonic scale scheme at times to add variation and interest to your compositions. I hope this tutorial provides some ideas for creating interesting melody lines and chord progressions, and I encourage viewers to comment with any questions or tutorial requests.
Jul 02, 2019 Tutorial
In this video, I show you how to create a step sequencer that generates a melody on a click and in scale. I start by setting up a polygrid and creating a clock using a scaler. Then, I use a counter to create the step sequencer and apply some math to get clean integer values for each step. I use a dice to generate random notes and a comparing module to trigger the steps. I also use a pitch scaler to narrow down the range of the notes and a pitch quantize module to further refine the melody. Finally, I demonstrate how to use logic operators like smaller and bigger to manipulate the signals. Overall, it's a basic setup, but you can customize and expand on it as you wish.
Jul 01, 2019 Tutorial
In this video, I explore using the zero crossings module in Bitwig Studio to change the pitch of a sine oscillator. I demonstrate how to set up the pulley grid and select the microphone input as the hardware input. To clean up the signal and make the pitch changes smoother, I use an LFO device. I also show how to trigger the gate signal using voice input from the microphone. I use a select module and a constant with a gain to achieve this. I discuss the concept of an inverted threshold and mention that using a gate length module can slow down the switching of the select box. Finally, I mention the possibility of using pitch scalar plugins for pitch quantization and the potential for creating pads and vocal sounds with these techniques.
Jun 20, 2019 Tutorial
In this video, I try to create a pet-like sound inside Bitwig using the Swarm Oscillator. I start by exchanging the envelope with an RDSR and adding a modulator with random settings. I then modulate the spread value and pitch offset. I activate more voices and add all-pass filters to create a stereo effect. I also use delay and tape modules for a unique sound. I add filters and mixers to enhance the sound and use an attenuator for volume control. I experiment with different modulations and create a sequence using gates and pitches. I use logic devices to control the sequence and add a face-in device for further modulation. Overall, I explore different ideas and modules to create a textured pet sound.
Jun 18, 2019 Tutorial
In this video, I show you how to create a Noyo Funk bass using synthesis techniques in the pulley grid. I start by swapping out an envelope for an ADSR to have more control, and I change the triangle to a phase one oscillator. Then, I clone the oscillator and phase modulate one with the other. This creates a nice sounding bass quickly. I also add some effects like an all pass filter and distortion to enhance the sound. I use EQ and a macro knob to further shape the bass. The key is to experiment with different parameters and create movement in the right ranges. I also demonstrate how to create different variations of the bass sound by making small edits and changes. Finally, I share the patch I created in my guitar repository. Overall, it's a fast and easy way to create a Noyo Funk bass.
Jun 14, 2019 Tutorial
In this video, I show you how to create a tape stop effect using Bitwig's FXgrid device. I use delays, ADSR, and gain volume to create the effect. By adjusting the delay buffer size, you can achieve the slow down and speed up effect of a tape stop. I also demonstrate how to create flutter effects using tape emulation plugins. Additionally, I explain how to create wave tables in Bitwig by using wave files and the sampler instrument. By using the cycles mode and wave table position knob, you can scan through the wave tables and create unique sounds.
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