Posts tagged with Replace VST

Here you can find a listing of all posts with the tag Replace VST on my page.

Moog Spectravox in Bitwig Studio

May 20, 2024 Tutorial
The Moog Spectravox is a new vocoder/filter bank with limited features, but the sound quality is what sets it apart. While it's possible to replicate it in Bitwig Studio, it doesn't make sense to do so because the hardware device has a unique sound that can't be replicated in software. However, I've created a preset in Bitwig Studio that mimics the functionality of the Moog Spectravox for those interested in exploring it further.

Shapertable in Bitwig - Wavetable Distortion

Mar 21, 2024 Tutorial
In this video, I found a distortion device on Reddit that allows me to load in a wave table and create different distortions by morphing through it. By using a high pass filter, I can eliminate the DC offset and achieve better results. Additionally, instead of using wave tables, I can also use multiple transfer curves, merge them, and blend between them for different distortion effects.

Trash 3 in Bitwig Studio

Mar 15, 2024 Tutorial
In this video, I explain how to rebuild the Trash 3 plugin in Bitwig Studio. I demonstrate the process step by step, using various devices and macros to replicate the features and functionality of Trash 3. The video includes download links for the preset and encourages viewers to have fun experimenting and customizing the setup.

Harmony Bloom replaced in Bitwig

Mar 15, 2024 Tutorial
In this video, I successfully replicated Harmony Bloom inside of Bitwig Studio with a few differences. Harmony Bloom is a Polyrhythm generator that allows you to generate notes and control various parameters such as note length, loop length, probability, offset, and more. Although my replication may not be 100% accurate, it provides a similar functionality within the grid of Bitwig Studio.

Arturia EFX Refract rebuilt in Bitwig Studio

Jan 05, 2024 Tutorial
In this video, I demonstrate how to replicate the concept of Arturia's EFX Refract plugin using Bitwig Studio's Bitwig Grid. I outline the process of creating multiple voices, applying delay and modulation effects, and implementing a bandpass filter for each voice. While I couldn't replicate the plugin's 3D interface or harmonizer, this tutorial serves as an inspiration for creating similar effects in the Bitwig Grid.

Replacing Audiomodern Freezr in Bitwig - Building Unique Buffer Repeat Effects

Nov 17, 2023 Tutorial
In this video, I explore creating a buffer repeat effect similar to Freezer within the Bitwig Studio grid. I demonstrate three different versions: one using triggers and modulation, another using predefined triggers, and a third using a scalar with the ability to shape the volume of each repeat. These methods allow for unique and customizable effects that can't be achieved with standard plugins.

Reverb Shaper by Cableguys replaced in Bitwig

Nov 16, 2023 Tutorial
In this video, I share my experience with replacing VST plugins and discuss how companies don't actually hate me for it because of the advantages offered by certain plugins. I demonstrate how to replicate the features of a reverb shaper using a chain device, tool device, and convolution reverb in Bitwig Studio. Additionally, I explore the unique effects that can be created using the fade mode in the Delay Plus device.

Scaler EQ in Bitwig Studio

Nov 15, 2023 Tutorial
In this video, I discuss a new EQ plugin called Scaler EQ, which allows you to select a scale and only choose frequencies that are within that scale. I demonstrate how you can replicate this functionality in Bitwig Studio by using EQ plugins and the pitch quantizer. While the interface cannot be replicated, the technical aspects can be achieved.

How to Convert Your Microphone into MIDI Notes in Bitwig Studio for Beatboxing and Triggering Samples

Jun 05, 2023 Tutorial
In this video, I show how to record your microphone and convert it into MIDI notes to trigger random samples in Bitwig Studio. To do this, I use a trigger to trigger the kick drum, snare, and hi-hat samples, and a hardware device to select the microphone input. I also use an auto-leveler with a follower, threshold, and sustainer to amplify the vocals and filter out noise. To separate the sounds, I use a sound key filter with a bandpass, low pass, and high pass, and use logic to exclude certain combinations of triggers. Finally, I use a quantizer in trigger mode to put all the triggers on the grid. Overall, this process requires a lot of tweaking and filtering to find the right sweet spot, but it can be done in Bitwig Studio with some experimentation.

Creating a DIY Physical Modeling Synth in Reason Grid

May 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.

Create Risers and Transitions with Bitwig Global Modulators

Apr 24, 2023 Tutorial
In this video, I share my process of creating risers and transitioning effects using the global modulator in Bitwig Studio. I was inspired by UJAM's final boost and Data Life's Endless Smile plugins and wanted to replicate the effects in Bitwig. Instead of using manual automation, I used the curve editor to create a ramp that gradually increases the effect's intensity over time. I demonstrated how to apply this technique to individual tracks, such as chords, bass, and percussion, to create more dynamic and interesting effects with precise control. This technique is a great VST replacement and allows for more creative flexibility in creating risers and sweeps in your music.

Replacing Kick 2 in Bitwig Studio

Apr 17, 2023 Tutorial
In this video, I show how to replace Kick 2 with basic grid patching in Bitwig Studio. I demonstrate how to recreate the functions of Kick 2 using the grid, including the oscillator, envelopes, click sound, EQ, distortion, and more. This offers more flexibility and customization options compared to using Kick 2, allowing users to create their own unique kick drum sounds.

Misha Clone - Eurorack-Inspired Sequencer in Bitwig

Jan 24, 2023 Tutorial
In this video, I'm going to explain how I recreated the Eurorack module by Eventide called Misha in Bitwig Studio. I'll explain how it works, how to download the patch, and how to recreate it from this video. I'll also demonstrate how to use the keyboard, trigger buttons, and sequencer to control it. Finally, I'll show you how to transpose and use the key filter to create different scales. So, stay tuned and I'll show you how to make your own Misha clone!

Soothe, DSEQ rebuilt in Bitwig

Nov 18, 2022 Tutorial
In this video I discussed how to mimic the behavior of the DSEQ3 with Bitwig Studio's native Loud Split device. I demonstrated how to set the Loud Split device to a 3 dB per octave tilt setting and how to adjust the loudness level, knee setting, and rise and fall settings. I showed how to identify resonances and over amplified frequencies in a mixdown and how to use the Loud Split device to reduce these frequencies. I also suggested using the Loud Split device for mastering.

Audio Auto-Leveler in Bitwig - Gain Staging

Nov 16, 2022 Tutorial
In this video, I demonstrated how to create a simple auto-leveling patch in the grid. I used an oscilloscope, a divide or division operation, and a follow-off to average out the audio signal. I also implemented a threshold algorithm to make sure that the auto-leveler doesn't amplify noise annoyingly. This technique works in any modular environment and can be useful for maintaining the same loudness level for a generative grid patch or audio clip.

Roland SP404 Effect Section in Bitwig

May 20, 2021 Tutorial
In this video, I show how to recreate the magic effect section of an Roland SP404 sampler hardware device in Bitwig Studio. I explain how to make a chain device to contain all of the effects, and then I go through each effect step-by-step. I demonstrate how to create a beat repeater, a bit crusher, an EQ, a delay, a filter, a pitch wobble, and a low fire effect. I also show how to use remote controls to trigger the effects and how to synchronize them to the beat grid. Finally, I provide a free preset to download in the description.

Hard-Clip for Bitwig - Clean 0db cuts

Aug 11, 2020 Tutorial
I created a preset card Hard-Clip for Bitwig Studio to clip the peaks of audio signals without going into the red or having intersample issues. The preset consists of Bit8, initial settings and two tool devices. I explained how to use it and how it can help to make a track sound louder and more percussive. I shared the preset in the description of the video, in my GitHub repository, on bitwig.community/presets and on the Bitwig Discord. I encourage viewers to save money and support my channel by using the link to the Bitwig Store with my code.

Textures For Bitwig - replace RC20 by XLN Audio

Apr 23, 2020 Tutorial
In this video, I am showcasing my new free preset for adding textures to sounds in Bitwig Studio 3.1. I demonstrate how to use the remote controls to mix in the texture, amplify the texture sample, change the texture, and use pink noise. I also explain how the rise and fall controls work for amplitude modulation and how to use the postfx box for EQ, transient shaping, and peak limiting. The preset is called textures and can be downloaded on my Patreon page for $1 or for free if you are already a patron. I also mention my plans to add more textures samples in the future and ask for feedback on the preset.

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