May 22, 2023 Tutorial
In this video, I showed how to create a hypersaw sound in Bitwig Studio without using an oscillator with a unison feature. I used the polymer synthesizer and modulated the pitch and panning using the random mod. I also used voice stacking to create a dense sawtooth sound. To create the typical ray fleets, I modulated the note with the root, seventh, fifth, and two octaves lower. I also demonstrated the use of other oscillators like the wave table and the swarm oscillator to change up the sound. Multiple notes are necessary to achieve the desired effect. Overall, this is a simple and easy way to create a hypersaw sound.
Mar 07, 2023 Tutorial
In this video, I explain why there is no sine wave in a classical subtractive synthesizer. This is because sine wave has no overtones and therefore makes no sense in terms of subtractive synthesis. I explain how the filter section can be used to target and amplify the fundamental frequency as well as other partials in the harmonic series. I also provide an overview of other synthesis methods such as additive synthesis, Wavetable synthesis, FM synthesis, phase distortion, vector synthesis, granular synthesis, and physical modeling. In each of these methods, sine waves make more sense. Finally, I explain why a saw and pulse waveforms are used in polysynth - because they give different harmonic overtones.
Dec 20, 2021 Tutorial
In this video, I showed some ways to create court versions with the NoteFX devices of Bitwig Studio. I demonstrated how to use the diatonic transpose to bring chords to a certain scale, and how to use the octave wrapper to move notes within an octave range. I also showed how to use the multi note to create chords with different amounts of modulation and how to mix major and minor chords together. Finally, I showed how to use a macro knob to create inversions with one knob.
Jun 23, 2021 Tutorial
In this video, I discuss how to use Bitwig Studio and the Grid to utilize polyphony mode. This allows you to build a patch, and then create multiple instances of this patch by using multiple voices. I show how to use the envelope modulator to keep the voices alive and how to use the pitch input to tweak the voices differently. I also discuss how to use the volume knob, the loop mode, the phase input, and the reverse switch to achieve the desired effect. Finally, I explain how to use the Replacer to create a self-playing patch without notes.
Feb 01, 2021 Tutorial
In this video, I demonstrated how to create deterministic melodies with the sign mode in the Polygrid. It starts with setting up a face input to get a steady signal. I then used a sign mode to transform the signal, followed by an oscillator and amplifier to produce sound. I also used a pitch scalar, pitch quantizer and sample and hold to create a pitch signal that is within an audible range. I then used a clock quantizer to synchronize the signal to the transport, and a trigger module to create a static pulse. Finally, I showed how to use random modulators to create evolving patterns and an average module to even out the signal.