Posts tagged with Sound-Design
Here you can find a listing of all posts with the tag Sound-Design on my page.
Oct 16, 2023 Tutorial
In this video, I share a useful trick in Bitwig Studio for creating evolving sounds. I remind myself to use the XY Instrument container which allows me to load multiple instruments and fade between them. This technique can be applied to various types of sounds and offers a lot of flexibility in terms of modulating and manipulating the fades.
Oct 13, 2023 Tutorial
In this video, I discuss my thoughts on the granular engine in the synth and how I miss having a record button. I demonstrate how I use my vocals recorded in a DAW to create a pad sound, adjusting the pitch and experimenting with various settings. I also showcase the use of wave tables, a morphing filter, LFOs, and effects like reverb and delay to create a textured and evolving sound.
Oct 04, 2023 Tutorial
In my latest video, I discuss SynPlant 2, a groundbreaking synthesizer with the new GenoPatch feature that uses machine learning to create FM patches from samples. This feature allows users to generate multiple FM patches from a single sample, with options to adjust tuning, volume, and grow out different sound variations. I believe this is a game-changing innovation in the world of synthesizers and hope to see other synths incorporate similar features in the future.
Sep 11, 2023 Tutorial
In this video, I'm going to show you my setup for synthesizing snare and rimshot sounds using the pulley grid in my DAW. I use the pulse oscillator because it already has a lot of overtones, so I don't need to use as much post-effects distortion. I set the frequency to around 150-160 Hz for a deep snare sound. I use an AD envelope to trigger the sound and apply an EQ5 in the PostFX to analyze and shape the signal. By adjusting the sync, I can create two partials or amplify the second harmonic. I add a Moog low pass filter and use the shape output of the AD envelope for frequency modulation. This creates a nice snare sound. I also add some noise using a noise burst and a mixer. I shape the noise with segments and use a high pass filter. I then apply a hard clip and use dither and diffusion for added spice. The EQ is crucial for shaping the sound, and by cutting below 1k and boosting around 1k, I can create a rimshot sound. I can also tweak the settings to create deep snare sounds. I can detune the oscillator slightly for a wider sound. Overall, there are many possibilities for customization using these knobs and EQs. I can also add pitch modulation if desired. Finally, I can apply a convolution effect to add roominess to the sound. This setup is great for drum and bass, dubstep, and other genres, providing a clean and focused sound.
Sep 04, 2023 Tutorial
In this video, I show how to create interesting sounds and soundscapes using tones and wavetables. I primarily use Bitwig Studio and Serum, but just the wavetable editor in Serum. I demonstrate how to manipulate the wavetable by drawing in different wave shapes and randomizing certain partials. I then export the wavetable and import it into Bitwig Studio's wavetable oscillator. Using the wavetable oscillator, I create a motif by randomizing pitch steps and applying pressure and timbre modulation. I also incorporate effects like convolution reverb and delay to enhance the sound. I then explore using the polygrid to create more complex sounds by drawing in sign partials and modulating them over time. Finally, I use the polygrid to create a pad sound by combining sign partials, applying ADSR envelopes and filters, and adding effects like delay and chorus.
Aug 28, 2023 Tutorial
In this video, I talk about my journey of using FM8 for bass lines and how I incorporated that knowledge into using the Scroll in the Grid. I explain how I used one oscillator for a pure sine bass sound and another oscillator with different wave shapes to create overtones. I show how you can recreate these sounds in the Grid by using formant wave shapes and modulating them with a sine oscillator. I demonstrate the use of filters and phasers to further modify the sound. Overall, I discuss how this journey of experimenting with different techniques allowed me to create interesting and unique bass patches.
Aug 21, 2023 Tutorial
The video advises against overthinking and encourages taking action instead. It suggests that starting something and not worrying about the outcome is important. If I don't like what I've started, I can simply start fresh and try something new. The process of doing, practicing, and gaining new information can lead to improvement over time. Eventually, I may even realize that what I had initially thought was not so bad after all. The key takeaway is to take action and avoid overthinking.
Jul 24, 2023 Tutorial
In this video, I demonstrate how to create a trumpet or saxophone sound in Bitwig's grid using subtractive synthesis. I avoid using samples, wavetables, or physical modeling. The sound is shaped using pinch and bend modules, as well as a phaser, before going through a filter and an amplitude modulation module. I also add filtered noise to simulate the air going through the horn. To simulate the characteristics of different instruments, I use fixed frequencies in an EQ module. An impulse response and delay are used to simulate room and add space to the sound. The main trick of the preset is shaping the phase signal with pinch and bend modules, which creates trumpet-like harmonics from a sine wave. I use Bitwig's expression modulator to map timbre, pitch bend, and pressure to add expression to the sound. I show how to do this in a separate polygrid. It took some time to find the right modulation amounts and timings, but the result is a cool and realistic trumpet sound. The preset is available for Patreon and YouTube subscribers, while others can try out the techniques I demonstrated.
Jul 17, 2023 Tutorial
In this video, I introduce you to the "Rewind" plugin by MonkeyC Audio, which is a rolling sampler similar to one I showcased in a previous video. The plugin costs $50 and can be used in Bitwig as a plugin or as a standalone application. It utilizes iLok, which is a downside. I demonstrate how to use the plugin in Bitwig, where you can load it onto the master track. To hear the recorded audio, you need to enable input monitoring. The plugin continuously records audio, so you don't need to press record. If you accidentally create a great sound while sound designing, you can simply rewind back and select the desired portion to save as a wave file or as a sample within a sampler instrument track. Additionally, the plugin allows you to record MIDI data along with the audio. By switching to the MIDI page and configuring the MIDI settings, you can record MIDI notes and their corresponding audio output simultaneously. The plugin also offers features such as normalizing the exported wave file, changing the output resolution, selecting a different export location, and more. One interesting feature is the gate hold length, which allows you to set a threshold for audio recording. When the audio signal goes below the threshold, recording stops after a set amount of time, creating distinct regions. These regions can be easily selected and exported. Overall, the "Rewind" plugin provides a convenient way to capture and reuse creative moments in your workflow.
Jun 12, 2023 Tutorial
In this video, I share some tips and tricks for sound design in Bitwig Studio. I start by showing how to use the System Audio Bridge and Rolling Sampler tools to record audio from the browser into Bitwig. Then, I demonstrate how to use a sample to shape a sign oscillator in order to create a richer kick drum sound. Next, I show how to use a convolution device to add tonality to a hi-hat and how to apply this technique to synth sounds as well. Finally, I demonstrate how to use convolution for clap and percussion sounds and how to shape these sounds using various modules in Bitwig. Overall, the key to getting the most out of these techniques is to pay attention to the input sound and shape it appropriately to achieve the desired results.
Jun 05, 2023 Tutorial
In this video, I show how to record your microphone and convert it into MIDI notes to trigger random samples in Bitwig Studio. To do this, I use a trigger to trigger the kick drum, snare, and hi-hat samples, and a hardware device to select the microphone input. I also use an auto-leveler with a follower, threshold, and sustainer to amplify the vocals and filter out noise. To separate the sounds, I use a sound key filter with a bandpass, low pass, and high pass, and use logic to exclude certain combinations of triggers. Finally, I use a quantizer in trigger mode to put all the triggers on the grid. Overall, this process requires a lot of tweaking and filtering to find the right sweet spot, but it can be done in Bitwig Studio with some experimentation.
May 29, 2023 Tutorial
In this tutorial, I use a pulley grid in Bitwig Studio to create a growl sound for dubstep without any additional VST plugins. Using a complex waveform in the scroll oscillator, I filter specific vocal noise frequencies using two selling key filters and modulate them with the segments. I add overtones with a sine oscillator before experimenting with a second scroll and a phaser for added texture. I use an EQ plus to amplify these frequencies before using a voice stacking mode to add density and panning the voices. Finally, I use a peak limiter and auto level plugin to balance the levels and give the sound a polished finish. Overall, I hope to provide inspiration for creating unique growl sounds in Bitwig Studio.
May 24, 2023 Tutorial
In this video, I wanted to create a generative grid patch using samples instead of oscillators, which I had never done before. I recorded a kalimba using my microphone and then cleaned it up with a loud split and an outer leveler. I then used it in a polygrid and triggered it with a dice module in free mode, adding notes with a step mode and quantizer. I also added modulation, filters, and delays to the sound. I then added a bass shot and a melody using a sample note. Finally, I randomized the melody and adjusted the balance and frequency using a cool force. I created a backdrop for an ambient tune and provided a link to the patch in the description.
May 22, 2023 Tutorial
In this video, I showed how to create a hypersaw sound in Bitwig Studio without using an oscillator with a unison feature. I used the polymer synthesizer and modulated the pitch and panning using the random mod. I also used voice stacking to create a dense sawtooth sound. To create the typical ray fleets, I modulated the note with the root, seventh, fifth, and two octaves lower. I also demonstrated the use of other oscillators like the wave table and the swarm oscillator to change up the sound. Multiple notes are necessary to achieve the desired effect. Overall, this is a simple and easy way to create a hypersaw sound.
May 15, 2023 Tutorial
In the video, I demonstrate how to use a Scrawl feature in the software tool. By utilizing the Poly-Grid and various modules like envelopes and audio outputs, I show how to draw shapes that generate unique sounds. Drawing slowly creates high-resolution dots, while drawing quickly decreases the resolution. I explain how to manipulate the shape by selecting and adjusting its properties using the value and histogram features. The chaos slider allows for randomization, resulting in complex wavetable-like shapes. I showcase techniques like duplicating shapes, mirroring, scaling, and combining the Scrawl with oscillators and filters. I mention the potential for creating dubstep-style baselines and encourage viewers to explore the tool's features to generate their own unique waveforms. Finally, I remind viewers to save their favorite waveforms and invite them to like, subscribe, and stay tuned for future content.
May 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.
May 08, 2023 Tutorial
In this video, I explain how to get different sound sources from within the Bitwig Studio grid onto separate channels for mixing. I start with a generative patch with multiple sound sources mixed together, and demonstrate how to separate the percussion and funky bass onto separate channels. To do this, I use a hack that involves cutting off the percussion audio output, creating an FX layer for the rest of the sum, using a stereo split, and then utilizing modulation to transfer audio signals to separate channels. By creating separate audio tracks for each sound source, I can mix and manipulate them individually. I provide step-by-step instructions and a downloadable audio output preset for ease of use.
May 03, 2023 Tutorial
In this video, I show the viewers how to do vector synthesis in Bitwig's grid using the x,y coordinate pad and multiple instances of the drawable oscillator. I explain that vector synthesis involves blending between multiple oscillator shapes using a vector, which can be done with the x,y coordinate pad and multiple instances of the scroll. I also demonstrate how to use the blend modulator to fade between two inputs and give us one output waveform. I show how the bipolar mode can be used in the x,y pad for negative values and how to set up the modulation for the blend between the left and right side. I also suggest using a mod filter for subtractive shaping of the waveform and demonstrate how to set up the polyphony mode, so we can play chords. Additionally, I show how to use a vector 8 modulator, which is similar to the x,y pad, but with eight outputs. I explain how this can be used to blend between eight oscillator shapes, and how it provides more modulation for creating complex waveforms. Lastly, I give examples of how to use segments to find sweet spots for modulation and how to use wave tables for morphing the sound.
Apr 24, 2023 Tutorial
In this video, I share my process of creating risers and transitioning effects using the global modulator in Bitwig Studio. I was inspired by UJAM's final boost and Data Life's Endless Smile plugins and wanted to replicate the effects in Bitwig. Instead of using manual automation, I used the curve editor to create a ramp that gradually increases the effect's intensity over time. I demonstrated how to apply this technique to individual tracks, such as chords, bass, and percussion, to create more dynamic and interesting effects with precise control. This technique is a great VST replacement and allows for more creative flexibility in creating risers and sweeps in your music.
Apr 19, 2023 Tutorial
In this video, I am working on creating some pets using Bitwig and my MIDI keyboard. I start by recording some audio material and then work on manipulating it using different modules and effects. I enjoy exploring different sounds and creating something new each time. I also talk about my own process of making music and how it is fluid for me, with sound design and mixing all being part of the same process. I take suggestions from the chat and try out different techniques for creating percussion sounds. Overall, it is a chill and meditative process for me.
Apr 11, 2023 Tutorial
In this video, I discussed the new features in Bitwig Studio version 5. This includes the new browser, with a compact design and the ability to install packages directly from within the browser. I also discussed the new track modulators and global modulators, which allow users to easily control multiple parameters from the same modulator and access them in the mixing panel. Finally, I talked about the new multi-stage envelope generator, curves and wave table oscillator. These new features make it easier to create interesting sounds and complex modulation patterns.better understand it and provide a proper response?
Apr 07, 2023 Tutorial
In this video, I explain why Sine-Oscillators can give back crackles when triggered with an AD, and I share a trick to solve this issue. When using a short attack time and triggering the Sine-Oscillator, we start at minus one, which causes a crackle. To solve this, we can ease out the attack time, or we can move the cycle to a zero crossing by using a constant and the phase knob. However, a long decay time can still cause crackles when re-triggering the oscillator. To solve this, we can use a comparison with the AD output and a gate input to wait until the decay phase is finished before re-triggering the oscillator. Additionally, I suggest starting at zero value to prevent crackles and explain how this applies to other sounds. Overall, following these tips can help solve crackle issues in Sine-Oscillators.
Mar 28, 2023 Tutorial
In this video, I talk about various topics and share some tips and tricks. First up, I discuss the release of Bitwig Studio 4.4.9, which comes with bug fixes and improvements. Next, I share my thoughts on WavTool, a DAW in the browser that has some interesting features, such as a chatbot that can create MIDI clips with a melody. I also mention the possibility of having a chatbot in Bitwig Studio and an interface designer to create simplified interfaces for the grid. In the next section, I discuss using the phase four as an additive synthesizer to create lush pads. I also show how to use a step modulator to add rhythms to the pads. In the final section, I talk about a plugin called Gain Aim, which can be used as a leveler, compressor, and normalizer. I also mention Microtonic, a drum machine plugin.
Mar 20, 2023 Tutorial
In this video, I show how to create a sweep or riser from scratch using the face module in the Bitwig Grid. The face signal is perfectly synchronized with the BPM and allows for easy modulation of volume and other parameters. I also demonstrate how to use the trigger and dice modules to generate different sounds on the fly, as well as how to use a gate signal to make the riser playable as a clip. Finally, I discuss the ability to use different face tools and effects to customize and create unique risers.
Mar 14, 2023 Tutorial
In this episode of Rack from Scratch, I started with creating a drone using a piano note with a sustain pedal enabled and adding a cluster delay plugin. I recorded the root note and fifth and used a pause stretch plugin to stretch it out. Then, I added a synthesized sound using the grid tool. I incorporated a filter and created a monophonic bass line melody. I went on to add a rim shot and hi-hats, layering a top sound for the rim shot to make it more interesting. I added a reverb trigger using ADSR and probability, and incorporated hi-hats using a pattern and a glitch plugin. Finally, I added a stereo effect for the hi-hats using the blur device, combined with the dry signal.
Feb 24, 2023 Tutorial
In this video, I show viewers a technique for creating a kick drum and bass sound out of the same oscillator in order to avoid phase issues. I explain how to use an envelope, add math module, noise, attenuate, and filter to achieve this sound. I also provide tips for tweaking the sound to fit a certain genre.
Feb 17, 2023 Tutorial
I showed how to create a beat repeater with the FX grid by splitting the drum loop into four recorders and sequencing them. I explained how to use the phase input to evenly step through the split device, and how to use the phase signal to rearrange the playback order. I also showed how to use the mirror output to create a faster playback with finer grains. Finally, I demonstrated how to use a step sequence to blend in the repeater.
Jul 06, 2022 Tutorial
In this video, I discuss my preset called "Comp Guitar" which is available on my Patreon with the lowest tier. I show how it can sound like an acoustic guitar and I explain how the tonality, decay, pitch mod, and impulse responses can be used to change the sound. I also demonstrate how it can be used with Betwick Studio to create interesting guitar sounds. Lastly, I encourage viewers to check out my Patreon and download the preset.
Jun 28, 2022 Tutorial
In this video, I show how to turn the Polymer synthesizer into a physical modeling synthesizer using the Carpular Strong Method. This involves adding an ADSR in polyphonic mode, increasing the noise to 100%, using the comp filter instead of the cell and key filter, and modulating the drive with an ADSR. I also show some additional options like modulating the damping of the comp filter with expressions and velocity, increasing the resonance limit, softening the attack with a longer attack time, and modulating the noise envelope. I also demonstrate how to use a stereo oscillator, add distortion, and use a high pass filter for lower tones. Finally, I show how to save this as a preset and recall it when needed.
May 12, 2022 Tutorial
In this video, I showed some tricks and inspirations for using convolution reverb. I explained that it can be seen as an Instagram filter for your sounds and can be used to replicate hardware devices, effect chains, and even create interesting rhythmic effects. I also showed how to use impulse responses from external hardware devices and VST plug-ins, as well as using a noise burst and an ADSR to create a fake diffusion network. All of this can be done in a CPU-efficient way, making convolution reverb a very versatile effect.
Apr 05, 2022 Tutorial
In this video, I demonstrated how to use pinging to create various audio effects with short bursts of noise. I showed how to use an EQ with a steep band pass, a Resonator Bank, a Phaser Plus, a Flanger, and an OMPT Filter to create different sounds with pinging. I also showed how to use a Tool device to make a kick drum sound shorter, a Grid module to create a noise, and how to use a Supermassive to create a resonator bank. Finally, I gave some examples of how to create clicks or excite sounds.
Mar 24, 2022 Tutorial
In this video, I demonstrated a trick about Valhalla Delay where I showed how to modulate the clear buffer button to create an interesting effect. I also turned all this into a musical loop, starting from a tutorial about Valhalla Delay and ending with a track from scratch. I used grid to create a variety of initial source sounds, then used a dice module to modulate the phase input, a filter, an AD, and feedback. I also showed how to modulate the clear button in Valhalla reverb and used portal for effects. Finally, I added some noise and XO stuff to make the track sound fuller.
Mar 01, 2022 Tutorial
In this video, I walk viewers through a step-by-step guide to creating a dubstep bass sound using the Phase 4 FM synthesizer in Bitwig Studio. I start by explaining how to create a basic bass sound using mono mode, and then transition into using the Phase 4M in additive synthesis mode. I also explain how to use the LFO and ADSR settings, as well as how to use modulation and frequency to achieve a dynamic sound. Finally, I emphasize the importance of getting the bass and drum sound right from the start in order to create a successful dubstep track.
Feb 22, 2022 Tutorial
In this video, I showed how to use subtractive synthesizers to create simple and easy bass, lead, hoover, and kick drum sounds. I started by explaining what a subtractive synthesizer is and how to create a sine wave with one. I then showed how to create a kick drum using one envelope and how to create a lead sound using unison. I also showed how to create a hoover sound using two pulse waves and pulse width modulation. Lastly, I discussed how to create synthwave basses using distortion and the monophonic mode.
Jan 19, 2022 Tutorial
In this video, I showed how to create various effects, such as phasers, flangers, chorus, low pass and high pass filters, reverbs, and pitch effects, in the Bitwig Grid. I demonstrated how to use FX Grids and Chain Devices, as well as how to manipulate the delay time of a signal with an LFO and the Time Shift Device. I also showed how to create a multi-tap delay with the Long Delay and a Multi-Lay, as well as how to use the gates module to record and playback audio. Finally, I discussed the use of an AD envelope to reduce clicks in the signal.
Jan 10, 2022 Tutorial
In this video, I showed viewers how to use the XO sampler to quickly and easily create sample packs, kick drums and drum loops. I demonstrated how to layer sounds, use FX2 and frequency shifters, adjust the loudness and reverb, and use the sample combiner to create different loops. I also shared tips on how to analyze kick drums and make sure the bottom part stays the same while the top part changes. Finally, I mentioned that you can use a hard clipper to check if the samples are aligned and gave advice on how to optimize the drums.
Dec 22, 2021 Tutorial
In this video, I started with an empty project in Bitwix Studio and used a random module to generate pitch and gate information. I dialed the speed to 85 BPM, and used an attenuator to limit the pitch, followed by a quantizer to bring it to a scale. I then used a clock to sync the pitch and rhythm and added a delay modulator. I then added an oscillator and a noise source to create a drone and used an LFO to add sequencing. Finally, I added some drums, a clap, and a piano sound to give the generative track some meaning.
Oct 26, 2021 Tutorial
In this video, I produce a melodic techno or melodic house tune inside Bitwig Studio. I start from zero with no idea what to do and end up with a track that is 7 minutes long. I use a variety of techniques such as automation, modulation, sound design, mixing, arranging, and keeping the sequence interesting. I show how to create a root drone, how to use an instrument, how to apply audio effects, and how to use a step modulator. I also demonstrate how to use an LFO, an EQ, and a reverb device.
Aug 04, 2021 Tutorial
In this video, I bought the BST plugin called Infiltrator and talked about why we need an interface designer in Bitwig Studio. I demonstrated how to use the plugin and showed how it makes creating modulations and sequences easier. I also mentioned the need for modules that can get information back to the front end and the possibility of creating an interface designer in Bitwig Studio. I then showed a track I made with the Infiltrator and concluded by suggesting viewers try the plugin and possibly consider subscribing to my Patreon.
Jul 28, 2021 Tutorial
In this video, I demonstrate how to create the Barberpole phaser preset in Bitwig Studio. I show how to adjust the frequency, feedback, stereo spread and mode. The preset creates a continuously rising sound in the style of a shepherd tone, and can be used to add texture to pad sounds, bass and other tracks. The preset is available on my Patreon page, and I hope you'll check it out and leave a thumbs up if you like the video.
May 18, 2021 Tutorial
In this video, I take you through a journey of creating a 16-bar loop with the tools I showed in the last videos. I use a Euclidean rhythm generator, clap samples, hi hats, a Phase 1 synth, and a Polymer synth to create a nice beat. Then I use a Melody Generator and a Polysynth to create the melody. I also show you how to modulate the instruments and create transitions, as well as how to make a filter sweep. In the end, I have created a nice 8-bar loop and I hope that this video has been inspiring and educational.
May 05, 2021 Tutorial
In this video, I showed what the new Smart EQ 3 plug-in from Sonible from Austria can do. I tested it out on my own track called Craft and went through how to use it for drums, bass, and the master. I showed how to apply different profiles and manual EQ, as well as how to use the grouping feature to make sure the tracks work well together. I also mentioned that Smart EQ 3 is aware of the context EQing and prioritizes certain things over others. Lastly, I suggested that users try out the trial version to get a feel for the plug-in, and if they like it, to purchase it.
May 04, 2021 Tutorial
In this video, I show how I combine sub-patterns to create a larger generative pattern. I demonstrate how to use the probability module in Bitwig Studio, and how to combine different sequences in a meaningful way. I also show how to use a sample and hold module, a transport playing module, and a compare function to create a trigger signal to reset the chance module. This technique can be used to create generative drum patterns, and it is a great way to exclude what you don't want and focus on what you do want in your track.
Apr 27, 2021 Tutorial
In this video, I demonstrated an easy workflow to define the loop length inside a sample in Bitwig Studio. This can be helpful when you want to synchronize the loop length with your song tempo. I showed how to copy the length of a region to the loop length, as well as how to subdivide the loop length using the quantizer. Finally, I mentioned that it is important to change the loop length on the beat grid in order to avoid any timing issues.
Mar 27, 2021 Tutorial
In this video, I'm introducing my new preset package called Sequenced Synths, which consists of 10 presets for Bitwicks Studio. The main theme is that you can hold one note on the MIDI keyboard or paint it in the piano roll and a sequence will unfold over time. You can also change the sound by using the remote controls or the modulators on the preset. This package is available for my Patreon subscribers with the 5 bucks tier and above. After this introduction, there will be a preview of all the presets so viewers can decide if they want to subscribe or not. If viewers have any questions, they can ask me in the comments or join my discord. Thanks for watching and have fun playing around with the sounds.
Mar 18, 2021 Tutorial
In this video I demonstrated how to use the Supermassive reverb plugin by Valhalla to create unique sound designs. I showed how to use the noise module and the pitch shifting capabilities of the plugin to create strange, disharmonic sounds. I also demonstrated how to add distortion and filters to shape the sounds, as well as how to use multiple instances of the plugin for even more sound design possibilities. Finally, I showed how to bounce the sounds out and use them in a sampler or in a track.
Feb 18, 2021 Tutorial
In this video, I showed how to use Bitvic Studio to play the piano like a pro. I demonstrated how to set up the instrument tracks and use the quantized input preset to synchronize the MIDI input with a 16th grid. I also showed how to record the quantized input so you can create interesting rhythms and melody lines. Lastly, I mentioned that this setup only works for monophonic MIDI input.
Dec 21, 2020 Tutorial
In this video, I showed how to build a melody maker in Bitwig Studio and the Grid. I demonstrated how to use a pitch module, select, max min and probability selector and combined them together to build a melody maker. I also showed how to use a sample and hold, ADSR, face input, scaler, mirror and band, and a recorder to add groove and repetition to the melody. Finally, I showed how to use a clock one ties to synchronize the melody to the beat grid.
Nov 30, 2020 Tutorial
In this video, I'm using a drum machine to create a beat. I'm using four hi-hats and a clap, and then I'm experimenting with quantizing and layering different sounds in order to create a more natural and chilled out beat. I'm also using a synthesizer to create a kick drum and I'm adjusting the levels and the speed to create the exact sound I'm looking for.
Nov 28, 2020 Tutorial
I created some presets for 3.3, which I think will be released in a few weeks. I included 9 mid-range sounds, some pads and some plugs, with 4 knobs for remote controls. I also included some modulations and ADSRs with different repeating and timing, so you can get different tonalities and movements out of it. I also included some bass lines for drum bass and dub7, so that you can have more fun playing around with them.
Nov 26, 2020 Tutorial
In this video, I showcased the TEOTE plug-in by Voxango and explained why I think it's useful. I showed how I use it to reduce and push frequencies on my drum bus and how you can change the profile and bands. I also explained the dynamic section, with the FX knob and Mastering button, as well as the low cut and high cut, room dip and boost threshold. Finally, I shared my experience using the plug-in on drums and the master bus, and why I think it is great for rougher estimations or matchings.
Aug 25, 2020 Tutorial
In this video, I show off my Mudpie tools, which are 35 presets that can be used to mess up and create interesting sounds out of any sound source. I demonstrate how to use each of the presets, and how they can be used to create unique and interesting sounds. I also explain how to download the presets as a Polarity Squad subscriber on Patreon or as a YouTube membership option. Finally, I encourage viewers to leave a comment or a like if they have questions or enjoyed the video.
Aug 11, 2020 Tutorial
I created a preset card hardclip for Bitwig Studio to clip the peaks of audio signals without going into the red or having intersample issues. The preset consists of Bit8, initial settings and two tool devices. I explained how to use it and how it can help to make a track sound louder and more percussive. I shared the preset in the description of the video, in my GitHub repository, on bitwig.community/presets and on the Bitwig Discord. I encourage viewers to save money and support my channel by using the link to the Bitwig Store with my code.
Aug 10, 2020 Tutorial
In this video, I demonstrate Sonible's Smart Reverb plugin and show how it can be used to create custom tailored reverb for different instruments. I explore the different settings and show how to use it to create reverb tails and drones. I also provide a link to the website to try the 30-day trial version and encourage viewers to support my content by subscribing to my channel or becoming a member.
Jun 08, 2020 Tutorial
In this video, I explain my favorite init settings for the EQ Plus in Bitwig Studio 3.2. I start with a completely empty project and add a fully grid, saw wave, ADSR, and an audio art. With the EQ Plus, I remove all the init settings to start fresh. I explain the harmonic series, which produces harmonic overtones when using a saw wave. To set up bands for these harmonics, I add a band for the fundamental frequency of C3. I save the EQ Plus as an init preset to remember that changing the gain for the first band changes the fundamental frequency. I add bands for the different harmonics and use the key track to keep track of the pitch or notes played. The key track also keeps track of any pitch band girfs applied. I saved this as an init preset for pitch tracking or note tracking, which works well for monophonic sounds such as bass sounds. I also demonstrate how the EQ Plus follows pitch tracking custom pitch tracking and works alongside the kick drum. Overall, this is a useful trick in a toolbox to apply to EQs and other instruments.
Jun 04, 2020 Tutorial
In this video, I show off some new presets that I created for BitVic Studio's updated package manager. To get these presets, you just need to click on the packages tab and install the essentials collection or just install the evolving sounds and sequences from it. I showcase various presets such as Burnout, Ceramic Bonko Band, Dream State, Guitar Ballad, Hoover Rave, Key Groove, Nasty Ways, Rusty Rubber, Signs in Time, and Wormhole. I encourage viewers to try out the presets, play around with them and give me feedback. If interested in more content, viewers can subscribe to my Patreon page.
Jun 03, 2020 Tutorial
In this video, I shared some tricks for Bitwig Studio on how to make signals wider and add stereo information to mono signals. One trick involved using the stereo split device to split a mono signal into left and right channels and then modulating them differently for a wider stereo effect. Another trick used the FX grid to trigger effects probabilistically, fading them out with an ADSR or sidechain. Lastly, I demonstrated how to mix white noise with a mono snare sample to make it wider and more interesting using amplitude modulation or ring modulation in the FX grid.
May 27, 2020 Tutorial
In this video, I showed how to use the audio rate modulator in Bitwig Studio to shape and modify synth sounds. Many people may find this technique intimidating, but it is actually easy and versatile. I started by creating an instrument track and adding the Phase 4 synthesizer. Then, I added an audio rate modulator to take the audio signal from the Phase 4 and loop it back into the modulator to shape the sound. I demonstrated how to use low cut and gain knobs to control the modulation signal and create interesting bass noises. Additionally, I showed how to use the audio rate modulator in a mixing context to bring together bass and drum sounds, and even as a distortion effect with a kick drum. Overall, this technique is simple, fun, and can produce unique and unpredictable results.
May 25, 2020 Tutorial
In this video, I learned how to use noise samples or drum loops to shape synth sounds. I used a module called attenuate to change the volume and then used a sidechain module to drag in the sound from the second track. I used an envelope follower to track the amplitude envelope of the noise sample and used it to modulate different parameters like pitch, detuning, and face modulation. The noise sample can be modified in different ways like using a bandpass filter or adding delay to fill in the gaps between drum hits. I also learned how to convert the audio signal into a gate signal and use it to trigger other drums or synth sounds. Finally, I saw some examples of how to apply these techniques to create different sounds using drum loops, noise samples, and even a ping-pong ball sound.
May 14, 2020 Tutorial
In this video, I show how to create tuned ambient sound using a sample and the filter section of Bitwig Studio's sampler. The process is similar to the one shown in another tutorial, but the key track feature in Bitwig's filter section makes it more efficient and easier to use. I demonstrate how to use the filter section to create tonality and character in a random noise sample and how to play melodies and chords with it. I also add modulation and effects to make the sound more interesting, and show how to use voice stacking to make the texture thicker. This technique is a fun way to turn random noises into usable pads and can be used for inspiration when you need new ideas. If you have questions, please leave a comment, and if you like the video, please leave a like and subscribe to the channel.
May 11, 2020 Tutorial
In this video, I discuss different methods of synthesizing sounds inside the grid, including subtractive synthesis, additive synthesis, frequency modulation, physical modeling, and granular synthesis. I provide detailed tutorials on how to create your own oscillator and change the waveform over time using modules like steps, phaser, and value. I also demonstrate how to create an additive synthesizer by adding multiple sine waves with different frequencies and how to use a filter to modify the sound. Additionally, I show how to use granular synthesis and a resonator to create interesting sounds. Overall, the goal is to encourage viewers to create sounds for their projects rather than focusing on designing instruments. If you have any questions or comments, please leave them below, and don't forget to subscribe, like, and support the channel if you enjoy the content.
May 08, 2020 Tutorial
In this video, I share some tips and tricks for using Bitwig Studio 3.2. I show how to make monophonic synthesizers polyphonic using the instrument selector, how to use the resonator bank as a polyphonic synth, how to layer presets using the analogue lab and instrument selector, and how to introduce slight delays to each key press using note delay and a random modulator. I also show how to use the expression modulator to influence the strumming effect of the delayed notes. These features open up new possibilities in music production, and with the modularity of Bitwig Studio, you can find new solutions to many problems.
May 06, 2020 Tutorial
In this video, I show how to use the Expressions modulator in BitVix Studio alongside an MPE controller, such as the ROLI Light Block, to create soundscapes. I explain how to set up the controller and the modulator, and then demonstrate how to use it with the Impulse synth and the Zebra 2 VST plugin. I also provide tips on how to use the modulator with a keyboard and the mod wheel. Overall, the Expressions modulator is a great tool for adding movement and depth to your music.
Apr 24, 2020 Tutorial
In this video, I share some tips and ideas on how to use the new features in Bitwig Studio 3.2. I show how to create a bassline using the new arpeggiator and expression modulator, how to create layered instruments with instrument selectors and round-robin, and how to create evolving chords with note FX selector, arpeggiator, and diatonic transposer. I also demonstrate how to create sounds with Poly-Grid, create a reverb effect that only activates when the key is released, and how to create a strumming effect with note delay. These new features offer a lot of possibilities for sound design and creating patterns and chord structures. Using my code "polarity" in the shop can save you 10% on the price while supporting my channel.
Apr 23, 2020 Tutorial
In this video, I am showcasing my new free preset for adding textures to sounds in Bitwix Studio 3.1. I demonstrate how to use the remote controls to mix in the texture, amplify the texture sample, change the texture, and use pink noise. I also explain how the rise and fall controls work for amplitude modulation and how to use the postfx box for EQ, transient shaping, and peak limiting. The preset is called textures and can be downloaded on my Patreon page for $1 or for free if you are already a patron. I also mention my plans to add more textures samples in the future and ask for feedback on the preset.
Mar 18, 2020 Tutorial
In this video, I show viewers how to use a sound design approach to create music in Bitwig Studio. We start with a generative patch to create random patterns of notes and sounds. Then, we bounce this out as an audio file and use it as a sample source. We add a simple kick drum pattern and use an audio sidechain to modulate the amplitude of the music group. Next, we create a bassline using the Phase-4 device and add a Classic LFO and FX2 device for added effects. We bounce out the created sounds and create collages of these sounds to keep the track interesting. This approach doesn't focus on harmony or chords but rather heavily relies on the sound itself. You can create more sounds and variations to make the song even more interesting. Overall, this is a sound design-based approach to music creation in Bitwig Studio.
Mar 11, 2020 Tutorial
In this video, I introduce the plugin DP Meter 4, which I have used for years and recently rediscovered. It is very helpful for metering loudness and integrating loudness, and also has a feature to level out the volume of tracks to a reference value. This is a manual process, but it is more reliable than other similar plugins I have used in the past. Additionally, I explain the benefits of using the EBU R182 standard for loudness, and how it can be used for consistency purposes. I also share a tutorial for using DaVinci Resolve to normalize audio levels to a specific reference value using the same standard. Overall, I think incorporating a tool like DP Meter 4 or a similar feature into Bitwig Studio would be a great idea.
Feb 23, 2020 Tutorial
In this video, I introduce the Evolving Paths preset and demonstrate how it works in Bitwig Studio. The preset uses the XY instrument, which features four samplers, each with 40 samples that can morph between states. I explain how to use the mod wheel to change the position in the sample and how to select different samples for each of the boxes. The preset is available for purchase on Gumroad or for free for supporters on my Patreon page. Overall, it's a fun and affordable tool to experiment with and create unique sounds.
Aug 15, 2019 Tutorial
In this video, I show how to create sounds using just the filter in Bitwig Studio and the grid. I demonstrate how to generate noise using the random noise generator, and then use a filter with resonance to shape the noise and add tonality. By manipulating the filter, resonance, and key tracking, you can achieve different sounds and effects. I also suggest trying different filters and experimenting with modulation to further shape the sound. Overall, it's an interesting and unique way to generate sounds without traditional oscillators or audio input.
Jul 09, 2019 Tutorial
In this video, I discuss Mr. Bill's tutorials for Ableton Live, which can also be applied to Bitwig Studio. I demonstrate a trick using multiple FX3 devices to create a phasing effect, as well as amplifying the artifacts of a reverb using tool devices. I also show how to sample and manipulate the glitchy sounds created. I encourage viewers to check out Mr. Bill's tutorials and try out these techniques in Bitwig Studio.
Jul 01, 2019 Tutorial
In this video, I explore using the zero crossings module in Bitwig Studio to change the pitch of a sine oscillator. I demonstrate how to set up the pulley grid and select the microphone input as the hardware input. To clean up the signal and make the pitch changes smoother, I use an LFO device. I also show how to trigger the gate signal using voice input from the microphone. I use a select module and a constant with a gain to achieve this. I discuss the concept of an inverted threshold and mention that using a gate length module can slow down the switching of the select box. Finally, I mention the possibility of using pitch scalar plugins for pitch quantization and the potential for creating pads and vocal sounds with these techniques.
Jun 20, 2019 Tutorial
In this video, I try to create a pet-like sound inside Bitwig using the Swarm Oscillator. I start by exchanging the envelope with an RDSR and adding a modulator with random settings. I then modulate the spread value and pitch offset. I activate more voices and add all-pass filters to create a stereo effect. I also use delay and tape modules for a unique sound. I add filters and mixers to enhance the sound and use an attenuator for volume control. I experiment with different modulations and create a sequence using gates and pitches. I use logic devices to control the sequence and add a face-in device for further modulation. Overall, I explore different ideas and modules to create a textured pet sound.
Jun 18, 2019 Tutorial
In this video, I show you how to create a Noyo Funk bass using synthesis techniques in the pulley grid. I start by swapping out an envelope for an ADSR to have more control, and I change the triangle to a phase one oscillator. Then, I clone the oscillator and phase modulate one with the other. This creates a nice sounding bass quickly. I also add some effects like an all pass filter and distortion to enhance the sound. I use EQ and a macro knob to further shape the bass. The key is to experiment with different parameters and create movement in the right ranges. I also demonstrate how to create different variations of the bass sound by making small edits and changes. Finally, I share the patch I created in my guitar repository. Overall, it's a fast and easy way to create a Noyo Funk bass.
Jun 17, 2019 Tutorial
In this video, I discuss the idea of letting go when it comes to music production. I talk about how some people are obsessed with recreating sounds and plugins in order to achieve accuracy, but in my opinion, it doesn't matter in the real world. Bitwig Studio already offers a wide range of options for creating complex and interesting sounds, so being stuck on recreating other plugins can be limiting. I also touch on the topic of plugins that emulate real devices, and how it's more for your own satisfaction rather than something others can recognize or distinguish. I emphasize the importance of trying new things and being playful in your music production process, rather than sticking to what is known. I also talk about a workflow I've been using for years called iterative refinement, which involves creating drafts or loops and coming back to them later to refine and finish. I encourage musicians to not feel bad about having multiple unfinished tracks, as they can serve as a starting point for future projects. Overall, I believe that music production is about making decisions, being open to new ideas, and letting go of unnecessary attachments.
May 24, 2019 Tutorial
In this video, I addressed some of the issues that viewers had with the noise and hiss in my previous recordings. I made some changes to my setup, removing limiters and EQs, and not using the limiter in my recording program. I then went on to discuss some small changes that could improve the 3.0 release of the beta version of the software. One of the suggestions I had was to add a search field at the top of the modules section for easy navigation. I also proposed adding a lock feature that would hide cables and lock the view for those building interfaces. I mentioned some issues I had with the beta, such as flickering red overlays, and the removal of hover information overlays. Overall, I expressed satisfaction with the beta release, mentioning its stability and lack of crashes. I also mentioned a YouTube channel that focuses on synthesis and shared my own physical modeling synth presets that can be downloaded. Finally, I talked about a generative track I created and made it available for download.
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