Tags: posts polarity-music Bitwig Bitwig-5.3.10 Generative Poly-Grid Tutorial Techno

How to Build Bitwig Grid Patches From Scratch

Tutorial | Jul 11, 2025

The video demonstrates how to build a generative techno grid patch in Bitwig Studio's modular environment, breaking down the process of creating drums, bass, arps, and effects step by step. While the patch may look complex, the creator emphasizes it's mainly a matter of arranging basic modules, sound design techniques, and sequencing cleverly, then compacting the layout for visual effect. The process showcases both sound creation and modular workflow tips, with the finished patch to be shared for free on GitHub.

You can watch the Video on Youtube

Short Overview

In this video, I walk through how I build grid patches from scratch, showing that while the setups might look complex, they're really just simple instruments and effects layered together. I explain my process step by step, starting with a kick drum and gradually building up a groove with hats, claps, bass, and arps, all while tweaking parameters for a more interesting sound. I also touch on how I arrange everything on screen for my videos to make the patches appear compact, and share a few tips on organizing and refining patches for better workflow and presentation. If you're curious about modular music production or want to see behind the scenes, I hope this gives you some useful insight and inspiration for your own projects.

Introduction

In this video, I walk through the process of building a modular grid patch for electronic music using Bitwig Studio's Grid. While my patches might look visually complex, my goal is to break down how I construct them step by step so you can see it is much more straightforward than it appears. I explain my workflow, various tricks for sound design and sequencing, and how I organize complex patches to make them easier to manage and more visually appealing.

Visual Complexity versus Actual Complexity

At first glance, the grid patches I create might look overwhelming because I group various modules closely together into compact square forms, especially for presentation in videos. This visual compactness is for aesthetic reasons and does not reflect increased complexity in the actual sound or signal routing. Even for me, reading through a cross-referenced, tightly-arranged patch can be challenging. The underlying structures are logical, and I will guide you through a clear example.

Starting a Patch from Scratch

Setting Up the Grid

I begin with an empty Poly Grid device, switching its voices to mono mode, which ensures only one voice is active. This change makes the patch self-running and means you do not need to trigger it with a keyboard. Voice stacking is turned off, and the phase duration is set to one bar.

Building a Kick Drum

The foundation of most electronic tracks is the kick drum. I create it using a segment envelope (amplitude envelope set to one-shot). The envelope’s length is synchronized to a sixteenth note, adjusting for BPM. I then connect this envelope to the volume and pitch of a sine oscillator, giving the typical deep electronic kick. For added character, I use a pitch envelope by duplicating the initial envelope and routing it to the pitch input of the sine oscillator. A bend module scales the curve for shaping the pitch envelope more musically. I experiment with wave shaping and effects like rectifier or heat modules to fine-tune the attack and brightness of the kick.

Adding Hi-Hats

I introduce hi-hats using a noise oscillator. Rather than immediately combining all sounds in a mixer, I keep each sound source separate to retain clarity while building. Sixteenth note triggers are used, and the hi-hats’ decay lengths are modulated using a transport module to create pattern variation over four sixteenth notes. A high-pass filter is applied for tonal shaping, and additional offsetting of the pattern ensures the hihat grooves between the kick drums.

Creating a Clap

Building on the same noise source, I add a clap by using different transport timing, additional filtering like peak filters, and shaping the envelope to fit within the groove. The clap is offset and filtered to fit tonally and rhythmically with the kick and hi-hats.

Constructing a Bassline

For the bass, I use a saw wave oscillator, sequenced with two triggers and clock-quantized. Pitches are chosen either by inputting them directly or using a pitch quantizer for scale conformity. Filtering is handled by a Sallen-Key filter with a dedicated envelope. I also ensure the bass is ducked by using the kick envelope to reduce its amplitude in sync with the kick. Additional elements like phase offsets and further modulation bring life and variation into the bassline across bars.

Adding Arpeggios

An arpeggiated sequence is built using sine waves for a clean harmonic profile. Again, I use a pitch quantizer for quick scale-conforming melodies, or you can manually input notes for more control. Delays and modulation (such as phase modulation or alternating higher and lower octaves every four bars using latch modules) create interest and movement in the melody.

Layering Effects

Reverb and Delay

I build custom reverb with all-pass modules and blend modules to smooth the sound, occasionally adding a chorus. For delay, I use a modulated delay and blend in a high-pass filtered signal for a cleaner echo that does not muddy the mix.

Filter Tricks

Instead of always placing the filter cutoff at a static position, I use pitch tracking so that the cutoff follows the notes played. This technique ensures that, at its lowest, the filter aligns precisely with the fundamental of the note, resulting in a sine-like sound. By adjusting the filter's envelope and layering it with pitch-tracking, I gain expressive dynamic control.

Dynamic Groove and Arrangement

I introduce variation and groove by shuffling global timing, offsetting sequences, and scaling envelopes so each percussion and melodic part grooves in its own space but complements the other elements. I sometimes use ducking (sidechain-style volume modulation) on hi-hats and other elements for further rhythmic interplay.

Rearranging for Presentation

For video presentation, I usually spend significant time rearranging the patch’s modules to make a compact, square shape that fits nicely on the screen. This arrangement is purely for visual appeal and has no impact on sound. I may fill empty grid spaces with visual modules like oscilloscopes to make the patch look fuller and more impressive. Unfortunately, Bitwig lacks an automatic “arrange neatly” feature, so this is done manually.

Final Touches and Export

Once everything sounds good, I tweak, compact, label, and may add more musical layers or effects. This organizational step is as much about presentation as it is about workflow. The final preset is then made available on my GitHub for anyone interested.

Reflections on Modular Music-Making

This process involves combining sound design, sequencing, signal processing, and arrangement knowledge. Modular tools like the Grid are approachable but take time to master. Understanding how to shape and combine envelopes, trigger patterns, filters, and effects is crucial and comes with experience.

Conclusion

I hope this breakdown demystifies my workflow for building grid patches and shows that beneath the visual complexity, the underlying techniques are approachable with practice. Let me know if you would like deeper dives on any part of the process. Thank you for following along, and you can find the patch and further content on my GitHub and music channels.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] (upbeat music)
[00:00:02] Hey folks, welcome back.
[00:00:10] So some people want to know
[00:00:11] how I actually built these grid patches here.
[00:00:15] And it looks like super complex,
[00:00:17] but it's actually not.
[00:00:18] It's just multiple instruments in here,
[00:00:20] playing different sequences.
[00:00:22] And some of these instruments
[00:00:24] have also some audio effects on it,
[00:00:27] like reverb or delays and so on.
[00:00:29] And it gets pretty complicated very fast.
[00:00:32] And it looks even more complex
[00:00:34] because I'm just taking these modules here in the end
[00:00:38] and just putting them closer together
[00:00:40] so they look like this compact square form here,
[00:00:44] just for the video.
[00:00:45] But it looks more complex than it actually is.
[00:00:49] And some people want me to dissect this
[00:00:51] and say, oh, this is actually doing this
[00:00:53] and this is doing that.
[00:00:54] And it's, even for me, it's not easy to do
[00:00:57] because I don't, some of these modules here,
[00:01:00] you know, are cross-referenced across the whole patch.
[00:01:03] So it's not easy to read more or less.
[00:01:07] It's just made compact for the video.
[00:01:10] But there's also something like,
[00:01:13] let's use this something different.
[00:01:16] I made something that is more like,
[00:01:21] let me open this up here.
[00:01:24] Generative party time.
[00:01:27] Yeah, this is more like a techno tune here.
[00:01:29] And here you can see it more clearly.
[00:01:34] We have here the kick drum,
[00:01:35] we have here a bass sound,
[00:01:38] arp and some hi-hats
[00:01:40] and an additional sound sequence, whatever.
[00:01:44] And you can see it more clearly what happens here
[00:01:46] because it's more spread out.
[00:01:47] But they can also, you know, take this
[00:01:49] and move this closer together
[00:01:51] and it looks more complex than it actually is.
[00:01:54] But what I want to do in this video
[00:01:56] is I want to create something from scratch
[00:02:00] and just to take you on the journey here, what I do.
[00:02:06] But it's very straightforward, actually.
[00:02:09] What I need here is a pulley grid.
[00:02:10] So it starts with this, right?
[00:02:14] And what we need to do is we need to put this here,
[00:02:16] of course, into a voices mono mode.
[00:02:19] So we have one active voice.
[00:02:22] And so if this is on mono, we have one active voice.
[00:02:25] And this grid patch runs for itself.
[00:02:29] So you don't need to press a key on the keyboard
[00:02:31] to activate actually one voice.
[00:02:33] Voice stacking is off.
[00:02:36] The vice phase here is exactly one bar, which is okay.
[00:02:40] So we want to start here by creating a kick drum, right?
[00:02:43] We can do this by starting pretty simple.
[00:02:47] We can use maybe a segments,
[00:02:50] not the curve segments, amplitude here
[00:02:52] or envelope, amplitude envelope.
[00:02:56] And we want to put this here on one shot.
[00:02:58] And we want to say this kick drum is probably one 16 note long.
[00:03:03] So in this mode here, one 16 note, right?
[00:03:07] This thing from here to here is basically
[00:03:09] exactly one 16 note long.
[00:03:12] So it depends also on the BPM, right?
[00:03:14] So one on 25 BPM, this is a different size
[00:03:17] than on one on 20 or one on 30 and so on.
[00:03:21] But here we have timing and we can say
[00:03:25] this is my kick drum.
[00:03:26] So maybe we use this here for the volume shape.
[00:03:31] Instead of using this like this.
[00:03:37] And we want to use pitch input.
[00:03:43] So we want to say our kick drum ends on maybe G zero.
[00:03:50] And then we can start and trigger this already.
[00:03:55] So four triggers for each bar, which is exactly four to the floor.
[00:04:00] And you have already some kind of kick drum here.
[00:04:05] It's not the best kick drum so far, but it can hear it,
[00:04:10] how it ends up.
[00:04:11] Okay, so now we need a pitch envelope.
[00:04:16] We can just duplicate this here.
[00:04:19] We also want to trigger this, of course.
[00:04:21] And here we need something different.
[00:04:23] We want to have a high pitch here
[00:04:24] and then we come down to the lowest, which is then G zero.
[00:04:29] And what I do sometimes, you can just put this here
[00:04:32] into the phase modulation thing, right?
[00:04:34] And you get something like a pitch envelope.
[00:04:45] But what I like to do is I don't care so much
[00:04:49] for having a phase consistency.
[00:04:52] I'm just, I care for the kick drum actually sounds good
[00:04:57] in the first place.
[00:04:58] So I'm using add here.
[00:05:02] So I'm using the pitch signal here, which is on G zero.
[00:05:06] Goes into the sign and the sine wave, of course, place G zero.
[00:05:10] But then I add here my segments thing.
[00:05:15] And this should sound like this.
[00:05:20] So what I know, or can hear already is that the pitch
[00:05:27] in here is maybe too fast, right?
[00:05:29] And that's the problem with using this
[00:05:31] for the pitch envelope.
[00:05:34] The best sounding kick drum sound
[00:05:35] like when you have this here on the edges, right?
[00:05:39] Which is not really what I like.
[00:05:42] So what you can do there is you can use a band here.
[00:05:47] So you can scale this kind of curve already
[00:05:55] and it's more like this when you have this on, right?
[00:05:59] So you can scale it in a different way.
[00:06:01] So you don't need to go here to the corners
[00:06:04] to get the right pitch.
[00:06:05] (mouse clicking)
[00:06:08] So this already sounds a bit better.
[00:06:24] Maybe you can also put here some kind of wave shape on that.
[00:06:29] (mouse clicking)
[00:06:33] (mouse clicking)
[00:06:36] So right, this here already sounds not good on the tail,
[00:06:42] but in the beginning on the attack phase.
[00:06:46] So we can maybe use this here already, make a modulation.
[00:06:51] (mouse clicking)
[00:06:53] So this is not only at the pitch,
[00:06:57] but when the pitch is high,
[00:06:58] we also have more wave shaping.
[00:07:02] (mouse clicking)
[00:07:05] It gives you maybe a better sound
[00:07:27] and maybe also replaces here for something else.
[00:07:29] It gets a different sound.
[00:07:33] (mouse clicking)
[00:07:36] Rectifier, heat.
[00:07:40] (mouse clicking)
[00:07:42] That's okay.
[00:07:48] All we can use the modulator output here
[00:07:52] and use the scaled curve instead of the real curve.
[00:07:57] (mouse clicking)
[00:08:00] Replaces again here with the push.
[00:08:04] (mouse clicking)
[00:08:07] Yeah, that's okay.
[00:08:08] (mouse clicking)
[00:08:10] So we already have here a nice kick drum.
[00:08:15] (mouse clicking)
[00:08:19] Pretty dope.
[00:08:20] So then we move on and maybe introduce here some hats.
[00:08:23] So we go for noise.
[00:08:25] (mouse clicking)
[00:08:27] And you can make it,
[00:08:30] I usually start simple always use here a second output.
[00:08:36] So you can see we don't use a mixer here.
[00:08:38] And the reason for that is I'm just want to keep it spread out
[00:08:41] and separate.
[00:08:42] Maybe in the end I to do just a normal mixer
[00:08:45] and then combine everything into one output.
[00:08:47] But here for the moment, I just use this.
[00:08:49] (mouse clicking)
[00:08:52] (mouse clicking)
[00:08:55] Right, so with this, we can now go to eight.
[00:08:58] (mouse clicking)
[00:09:01] Or 16 notes.
[00:09:03] (mouse clicking)
[00:09:06] Maybe again.
[00:09:11] (mouse clicking)
[00:09:15] So we can pull this down and allow this.
[00:09:17] So now we want to modulate here the hi-hats.
[00:09:19] We want to have certain hi-hats longer
[00:09:22] and certain high-hats shorter.
[00:09:24] So we can do this maybe here with the transport.
[00:09:28] (mouse clicking)
[00:09:30] So the transport also outputs here some kind of ramp.
[00:09:35] And we can say 16 notes and the length is four 16 notes.
[00:09:43] So we have a repeating pattern going up
[00:09:46] over exactly four 16 notes.
[00:09:50] So we can take this and modulate here the length of the decay.
[00:09:55] (mouse clicking)
[00:10:00] Right, so we like this.
[00:10:01] So now the end is basically on the kick drum.
[00:10:07] So the highest point is on the kick drum,
[00:10:09] but I want the highest point to be the offset.
[00:10:11] So between the two kick drums, so I can offset this here.
[00:10:15] (mouse clicking)
[00:10:19] (mouse clicking)
[00:10:22] Right, so just with this offset,
[00:10:25] we have now this peak here in the middle
[00:10:28] of two kick drums, which is kind of better for me.
[00:10:33] (mouse clicking)
[00:10:35] You can also maybe use your band, make this more.
[00:10:40] (mouse clicking)
[00:10:43] (mouse clicking)
[00:10:46] (mouse clicking)
[00:10:48] (mouse clicking)
[00:10:51] (mouse clicking)
[00:10:53] Maybe this is better.
[00:10:55] (mouse clicking)
[00:10:57] (mouse clicking)
[00:10:59] Yeah, this is better.
[00:11:00] (mouse clicking)
[00:11:03] (mouse clicking)
[00:11:05] And we want to maybe use some high pass on that.
[00:11:10] (mouse clicking)
[00:11:12] Let's try it out all the sounds, or the other way around.
[00:11:35] Okay, let's make a clap sound, maybe you can take the same noise source and do the same thing
[00:12:01] let's use the transport here and audio out. I think I take eight notes here.
[00:12:18] [MUSIC PLAYING]
[00:12:22] [MUSIC PLAYING]
[00:12:25] [MUSIC PLAYING]
[00:12:28] [MUSIC PLAYING]
[00:12:56] Yeah, it's unsanquerized.
[00:12:58] [MUSIC PLAYING]
[00:13:05] And maybe also filled on that peak filled on.
[00:13:08] [MUSIC PLAYING]
[00:13:12] I really love the peak filter of the XP.
[00:13:14] [MUSIC PLAYING]
[00:13:31] Better groove.
[00:13:32] [MUSIC PLAYING]
[00:14:00] OK, so we have already a nice, small groove.
[00:14:05] And because the grid here also uses shuffle,
[00:14:08] we can bring in the global shuffle.
[00:14:10] [MUSIC PLAYING]
[00:14:14] OK, so now we need the base.
[00:14:16] And I start by using maybe a saw.
[00:14:19] [MUSIC PLAYING]
[00:14:22] And to use some triggers here, maybe two triggers.
[00:14:27] 16 nodes, and a clock quantizer, just to make it simple.
[00:14:31] [MUSIC PLAYING]
[00:14:34] And a three, and then using an 80.
[00:14:37] [MUSIC PLAYING]
[00:14:40] Audio out.
[00:14:41] [MUSIC PLAYING]
[00:14:48] And we need the pitch.
[00:14:50] Maybe also an output gain.
[00:14:53] [MUSIC PLAYING]
[00:15:03] So maybe I'll just use here some pitches.
[00:15:06] [MUSIC PLAYING]
[00:15:21] So if I like this, maybe put it an octave lower.
[00:15:25] [MUSIC PLAYING]
[00:15:29] And maybe a low pass.
[00:15:32] We use the selling key filter.
[00:15:34] [MUSIC PLAYING]
[00:15:39] Maybe a different envelope.
[00:15:42] [MUSIC PLAYING]
[00:16:00] So what we can do now here is also
[00:16:02] to try and offset this pattern.
[00:16:06] So I'm using-- I start with just using the phase input here.
[00:16:14] Instead of using the pre-code I'm using here, the connection,
[00:16:17] then I'm using a shift.
[00:16:20] [MUSIC PLAYING]
[00:16:25] And move this 50% to the right.
[00:16:28] [MUSIC PLAYING]
[00:16:36] And this is here on C. Maybe I want to go lower.
[00:16:40] [MUSIC PLAYING]
[00:16:48] And then we want to stick to a minor.
[00:16:50] [MUSIC PLAYING]
[00:17:08] And because we have the kick drum here--
[00:17:12] that's the kick drum here-- we have the real shape
[00:17:15] of the amplitude of the kick drums.
[00:17:18] So we can just take here this automation output
[00:17:22] and just modulate the volume of the bass.
[00:17:27] [MUSIC PLAYING]
[00:17:54] Or maybe use a rectifier here, or a different kind of saturator.
[00:18:02] [MUSIC PLAYING]
[00:18:28] So what I can try now is to bring a bit more variety
[00:18:31] into the bass line here to say use a transport.
[00:18:38] And transport puts out the phase over two bars.
[00:18:45] [MUSIC PLAYING]
[00:18:51] So let's go.
[00:18:52] [MUSIC PLAYING]
[00:18:55] All right, instead of having here phase over one--
[00:19:02] can I change the output color?
[00:19:06] So it's a different length, more or less.
[00:19:10] So with this, I want to change the trigger speed.
[00:19:19] Or maybe I use a band.
[00:19:23] It could be also interesting to change the shift here back
[00:19:29] to zero.
[00:19:30] [MUSIC PLAYING]
[00:19:39] And here it's a completely different groove.
[00:19:43] So before-- [MUSIC PLAYING]
[00:20:03] That is a bit the longer.
[00:20:04] [MUSIC PLAYING]
[00:20:11] Maybe I use the kick drum also to duck the hi-hats.
[00:20:15] [MUSIC PLAYING]
[00:20:45] [MUSIC PLAYING]
[00:20:48] I'm not happy with the curve.
[00:20:52] It's OK.
[00:20:53] [MUSIC PLAYING]
[00:21:04] So this is already a much, much better groove than before.
[00:21:09] We maybe need to add here some arps.
[00:21:14] So I do sign because it doesn't have too many overtones.
[00:21:22] And maybe we go here for the same--
[00:21:25] use the same thing as you use a pitch quantizer.
[00:21:28] Pitch quantizer is actually not needed
[00:21:30] if you want to go in here and paint the right notes.
[00:21:34] But I'm too lazy most of the time.
[00:21:36] So I'm just sticking here with the pitch quantizer
[00:21:40] because it's just faster for me.
[00:21:43] Let's switch this off here.
[00:21:44] So when you hit the keyboard, it doesn't shift the pitch.
[00:21:49] Use an add here.
[00:21:54] And we do maybe the same trick here with this.
[00:21:58] Maybe it's kind of the same groove.
[00:22:02] We also have here a volume and output.
[00:22:09] Nice.
[00:22:12] See how this sounds.
[00:22:13] [MUSIC PLAYING]
[00:22:18] Ah, we want to have this maybe a noctifier.
[00:22:20] [MUSIC PLAYING]
[00:22:24] Oh, we need a sample and hold.
[00:22:25] You can hear the pitch is sometimes shifting.
[00:22:30] [MUSIC PLAYING]
[00:22:50] It's a bit boring, so we need to add some delay, of course.
[00:22:55] Or maybe make it more interesting
[00:23:00] by using a second sign and make face modulation.
[00:23:03] [MUSIC PLAYING]
[00:23:12] And maybe do the same trick here with this.
[00:23:15] That's not what we need.
[00:23:16] [MUSIC PLAYING]
[00:23:20] But here we go for three bars and change this up.
[00:23:26] [MUSIC PLAYING]
[00:23:35] Right, you can hear that the melody changes then
[00:23:37] after two bars.
[00:23:38] It gets a little bit different, so it doesn't sound like it's
[00:23:42] just one bar all the time looping.
[00:23:44] [MUSIC PLAYING]
[00:23:49] So we want to build a reverb, so we do some all pass stuff here.
[00:23:56] Actually, it's just better to just use here one line connecting
[00:24:01] these two.
[00:24:02] We use a blend.
[00:24:03] [MUSIC PLAYING]
[00:24:16] Maybe a chorus.
[00:24:17] [MUSIC PLAYING]
[00:24:24] And more all pass.
[00:24:25] [MUSIC PLAYING]
[00:24:34] So this is basically here the reverb.
[00:24:38] Right, and then we do a delay, a mod delay.
[00:24:42] And we do a separate thing here, use a blend.
[00:24:46] [MUSIC PLAYING]
[00:24:54] Maybe a high pass in there.
[00:24:56] [MUSIC PLAYING]
[00:25:18] [MUSIC PLAYING]
[00:25:42] So, and I like that it switches basically one octave higher
[00:25:46] and then an octave lower.
[00:25:47] So we can use a latch here and say transport.
[00:25:53] Give me a trigger every four bars and then trigger here
[00:26:01] the middle thing.
[00:26:01] And the middle things switches between zero and one.
[00:26:04] So one back to zero, zero to one.
[00:26:08] Every time we have a one, we pitch it up here by one octave.
[00:26:14] Every time we have a zero, we are back to our original.
[00:26:17] So we switch every four bars, one octave higher,
[00:26:20] and then we switch back one octave lower.
[00:26:21] [MUSIC PLAYING]
[00:26:36] Maybe switch this to a saw wave.
[00:26:38] [MUSIC PLAYING]
[00:26:44] And the filter on top.
[00:26:45] [MUSIC PLAYING]
[00:26:50] Whoops.
[00:26:50] [MUSIC PLAYING]
[00:27:03] And here, the filter basically stays on C3 all the time.
[00:27:10] And we move up the filter when the envelope here is triggered.
[00:27:15] But sometimes, I really like to have here this exactly
[00:27:19] on the pitch.
[00:27:20] So I can take you the pitch that we use to drive the oscillator
[00:27:24] and just put it also here on the filter, which means--
[00:27:31] let's see here if we have a spectrum analyzer.
[00:27:39] I pull this down, 4.5.
[00:27:48] Maybe a resolution a bit higher, huge.
[00:27:52] So you can see we have here these fundamentals, right?
[00:27:56] And when I put this on the pitch of the oscillator,
[00:28:01] what this means is when this filter is at this position,
[00:28:04] we filter basically exactly all the overtones
[00:28:06] and just leave it with the fundamental.
[00:28:09] And you can see this also here, right?
[00:28:12] We only have the fundamentals.
[00:28:13] Maybe open up here the filter, we have all the harmonics.
[00:28:16] So the filter moves with the pitch,
[00:28:21] so which means we can open up or drive here more or less
[00:28:26] the resonance to get more of the fundamental.
[00:28:30] It's more like a sign then.
[00:28:32] [MUSIC PLAYING]
[00:28:35] But I also want to open up the filter,
[00:28:38] so I do the same thing as with the kick drum here.
[00:28:40] I use an add and then put this here.
[00:28:45] And then we want to change, of course,
[00:28:46] how much you want to open up, so we can't use this anymore
[00:28:49] because it's needed for the pitch here.
[00:28:52] So we use an attenuator, maybe here.
[00:29:01] So you can change here the filter amount.
[00:29:10] [MUSIC PLAYING]
[00:29:15] So we have basically pitch tracking off the filter
[00:29:17] and we can open up the filter with an envelope at the same time
[00:29:22] without losing anything.
[00:29:23] [MUSIC PLAYING]
[00:29:33] But in my opinion, the amplitude envelope
[00:29:37] should always be a bit different than the filter envelope.
[00:29:43] So I'm using a separate thing.
[00:29:45] Just call it filter.
[00:29:48] This amp.
[00:29:52] [MUSIC PLAYING]
[00:29:59] .
[00:30:03] [MUSIC PLAYING]
[00:30:32] Maybe put just some kind of, what's the name, squash.
[00:30:37] [MUSIC PLAYING]
[00:30:41] Like an OTT, a peak limiter, that's OK.
[00:30:46] [MUSIC PLAYING]
[00:30:51] Maybe a clipper.
[00:30:52] [MUSIC PLAYING]
[00:31:09] And then you can place something on top, I don't know.
[00:31:12] Maybe use here.
[00:31:24] Let's transpose this, six up.
[00:31:40] [MUSIC PLAYING]
[00:32:08] [MUSIC PLAYING]
[00:32:13] That doesn't fit, but you can place something on top
[00:32:16] to make it more interesting.
[00:32:17] So you don't need to do everything inside of the grid.
[00:32:21] But that's not what I want to show actually in this video.
[00:32:26] So what I do then, most of the times,
[00:32:28] maybe we also should use here free run when stopped.
[00:32:31] Switch this off so when we stop, it actually stops.
[00:32:36] Oh, there's a snare still playing.
[00:32:38] What's happening there?
[00:32:39] Oh, it's using here to transport.
[00:32:43] So maybe use there, select maybe or toggle.
[00:32:54] Or we use just to playback, transport playing and select.
[00:33:08] So I feel like this.
[00:33:09] OK, so when we play.
[00:33:11] [MUSIC PLAYING]
[00:33:22] I actually kind of like it.
[00:33:23] So what I do then for the video,
[00:33:25] I try to find here certain things where I can move this closer together.
[00:33:30] So it makes sense or it looks cooler or more compact.
[00:33:35] So I can actually put it on the screen because I have to scroll around here all the time.
[00:33:41] So it's not easy to film or easy to make a movie out of it.
[00:33:45] So just move this here a bit closer together.
[00:33:51] Maybe just remove this.
[00:33:55] And this is sometimes also art in itself how to put this and to rearrange it in a certain way.
[00:34:06] And then it looks super complex and people are impressed.
[00:34:10] But it's not that impressive.
[00:34:12] It's just it looks impressive most of the times.
[00:34:20] Maybe remove this here.
[00:34:26] Maybe put this here, just there.
[00:34:31] There's a bit of room.
[00:34:33] Oh, we have some delays here.
[00:34:40] So it's more compact then.
[00:34:45] There's something else.
[00:34:47] No, it's just that.
[00:34:50] So yeah, this takes a while sometimes to rearrange this in a certain way.
[00:34:57] I wish there would be there.
[00:34:59] There were something like where I can hit or rearrange this in a certain way, right?
[00:35:04] So automatically rearrange it so it makes sense.
[00:35:08] But it's yeah, it's not there.
[00:35:10] But that's usually what I do then for the video.
[00:35:13] And when you have then a square, then it looks nice and you hit play.
[00:35:19] And even sometimes when I have these gaps in here, right, I just take some something like an oscilloscope, which is not really needed.
[00:35:27] But it looks nice and it can fill up some space.
[00:35:37] And here you can switch this sometimes too fast.
[00:35:42] And then use the trigger here to trigger the oscilloscope.
[00:35:46] So you get each sound for each trigger.
[00:35:59] Yeah, and that's that's basically it.
[00:36:02] So I put this on my GitHub.
[00:36:04] I also rearrange this now for maybe two hours or maybe add something on top and save this preset.
[00:36:12] Also put it on my GitHub and maybe make a video for the weekend on my other music channel.
[00:36:17] I also put you the link in the description below if you're not subscribed.
[00:36:20] So you can download this for free.
[00:36:23] I also made a video about my process.
[00:36:26] It's hopefully not too long.
[00:36:28] It's hopefully not too complex.
[00:36:30] This can get, you know, even more complex.
[00:36:35] You saw my other grids and if I just, you know, put enough time in it, I can find a lot of ideas and certain sounds that play at certain times.
[00:36:46] But this is basically the process that I'm using for these type of grids.
[00:36:52] So it's not super complicated.
[00:36:54] It's just putting all my knowledge in there, how to make sounds, how to sequence, how to make audio effects, you know, how to tweak pitch signals and so on.
[00:37:05] So everything basically comes together.
[00:37:07] Also how to rearrange or how to, yeah, how to arrange tracks, what's needed, when to put certain sounds and how to EQ them.
[00:37:18] So everything basically comes together.
[00:37:20] So it's probably a bit of helpful if you already know how to make music than just starting with this.
[00:37:33] I would say modular is kind of easy to get into, but it's also hard to master.
[00:37:40] So yeah, that's probably my thinking about this.
[00:37:46] Anyway, that's it for this video.
[00:37:48] Leave a like, leave a subscription.
[00:37:50] Let me know what you think.
[00:37:51] Maybe you want me to elaborate more on certain things.
[00:37:55] Maybe you want to have longer videos about this.
[00:37:58] I don't know if this is maybe, maybe it's boring for most of you.
[00:38:01] I have no idea.
[00:38:02] Let me know in the comments down below.
[00:38:04] Thanks for watching and see you in the next video.
[00:38:07] Have a nice weekend.
[00:38:08] Bye.
[00:38:09] Bye.