Tags: posts polarity-music Bitwig Tutorial

Making Ambient / Chill-Out in Bitwig Studio 6 Beta 12 from Scratch

Tutorial | Jan 15, 2026

In this video, I create a new track from scratch in Bitwig Studio 6 beta, showcasing the new automation improvements and demonstrating my workflow for building sounds, melodies, and drums step by step. I experiment with vocals, synths, and various effects to craft an atmospheric vibe, while balancing and mixing each element live as the track evolves. The project is left unfinished, focusing on creative exploration rather than perfection, and the session will be available for download on my Patreon.

You can watch the Video on Youtube

Short Overview

In this video, I make a complete track from scratch in Bitwig Studio 6, exploring new features from the latest beta and showing my workflow step by step. I record vocals, design sounds and drums, play with various synths and effects, and talk through my decisions as I build the arrangement and vibe. The session is all about experimenting and having fun with sound design, layering, and automation to create a unique musical atmosphere. Toward the end, I share some thoughts on mixing and mastering, aiming for a balanced and clear result while keeping the process straightforward and creative.

Introduction and Video Setup

Today, I set out to create a new video for my channel, focusing on making music with Bitwig Studio 6, currently in beta 12. In this version, Bitwig has made some significant updates, especially to automation, making sound shaping much more intuitive and responsive. My goal was to start a track from scratch, create my own sounds, and document the complete creative process as transparently as possible.

Recording and Processing Vocals

I began by recording my own voice using my microphone and Bitwig’s built-in tools. For clean audio, I used the Roland Sampler with noise reduction (loud split) and auto-leveling to even out the volume. To get melodic content quickly, I added Auto Pitch from Melda, experimenting with different keys before settling on C minor. After recording a few vocal snippets, I exported them into the sampler for further processing.

Explained: Auto Level and Auto Pitch

Auto level brings quiet and loud sections of audio to a consistent volume. Auto pitch instantly corrects or creatively manipulates pitch to fit a chosen key or scale.

Sound Design and Layering

After extracting usable sounds from the vocal recordings, I processed and layered these with effects. I used reverb (Valhalla Supermassive) and bandpass filtering for spaciousness and key tracking, which means the filter responds musically to the notes being played. I experimented with looping and warping to create a foundational ambient tone.

Building a Harmonic Bed

Next, I created a MIDI clip at 85 BPM using a drone in D-sharp minor, which has become somewhat of a running joke for my channel due to popular demand. I filtered unnecessary frequencies with Pro-Q4 and started developing harmonic content by layering polymer and other synth sounds with randomization for more movement.

Creating Texture Layers

To add depth and variety, I used custom texture presets. These are essentially ambient noise layers with subtle movement, controlled by an LFO assigned to the volume for organic dynamics. This is crucial for making ambient or atmospheric tracks feel alive.

Adding Piano and Melodic Content

I introduced PianoTeq’s Felt engine for a softer melodic line, recorded into the clip launcher for flexibility. The melody was kept intentionally simple and natural, and then I humanized the dynamics by tweaking MIDI velocities for a less robotic feel.

Synth Bass Sound Design

For the bass, I built a classic subtractive synth patch using a sawtooth oscillator, tuned by semitones, and shaped it with an ADSR envelope. I applied XP filtering (a type of filter algorithm) and saturation to carve the low end and add warmth.

Sequencing Drums from Scratch

Recognizing the importance of rhythmic foundation, I worked on drums next. I built a kick in the Poly Grid using pitch envelopes and custom decay settings, layered with noise and filtered for character. For snares and claps, I blended sampled noise, carefully sculpted envelopes, and additional EQ.

Layering and Mixing Drums

The kick and snare samples were polished with clipping on the top end for punch and EQ for frequency balance. I started arranging simple hi-hat and clap patterns using random samples, pre-mixing them for headroom and stereo image.

Arrangement and Workflow Tips

Throughout the video, I emphasized rough balancing all elements early in the creative process. I work with a zoomed-in project view for the video but keep it smaller in my regular workflow. Keeping the mix organized allows a clearer understanding of what might be missing or clashing in the composition as it develops.

Establishing a Groove and Bassline

Once the drums were established, I jammed out different bass patterns, looping the best parts and consolidating them for use in the arrangement. The bassline remained simple, supporting the overall vibe without crowding other elements.

Adding a Lead Synth

On top, I built a simple lead with pulse waves, heavy reverb, and subtle modulation for flavor. I maintained simplicity, favoring melody and timbre over complexity.

Bus Processing and Mixing Approaches

I introduced bus processing like compression (Squash, an OTT-style multiband compressor) and limiting (clipper) to keep levels under control. For spectral balance, I used sidechain spectral compression so the kick and snare could duck the bass and melodic content for better clarity.

Arrangement Development and Detail Work

At this stage, the main sections and transitions of the track were blocked out. I focused on the texture and atmosphere by automating effects, introducing background FX, drones, and subtle modulations. Many of these sounds were bounced down for performance and workflow reasons.

Explaining Matcher

Matcher is a tool that analyzes the frequency spectrum of a target (usually a reference track or a previous song for consistency) and matches it to your mix. I use it at a moderate blend (50 percent) for consistent mastering across multiple tracks or EPs. It can also match the stereo field for cohesive imaging.

Mastering and Loudness Targets

I finished the rough mix by applying minimal mastering: a limiter or another instance of Squash, and sometimes a Pro-Q for high-pass filtering. I measured loudness to keep it around minus 8 LUFS, on the louder side but suitable for modern streaming.

Final Thoughts and Next Steps

This session showed my workflow from first sketch to nearly finished track. Most of the work that remains is detail polishing: transitions, FX, automation, and nuance, tasks that are time-consuming but add significant value. My philosophy is to keep things simple, organize early, and focus more on performance and arrangement than over-processing.

Thank you for watching and following along. Please let me know what you think, share feedback, subscribe for more, and let me know if I should do more of these start-to-finish looks inside my creative process. The project file will be available on my Patreon for those interested in exploring further.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] Okay, so I need a new video on my channel. That's the
[00:00:03] That's the mission for today. So I thought we just do some music in bitwig studio 6 currently beta 12 still in beta
[00:00:10] I think it still needs some time, but they also implemented some nice things in beta 12, which is the automation
[00:00:17] It's a lot quicker now
[00:00:18] They reduced kind of the smoothing and you can use now the automation for shaping sounds much much better
[00:00:25] Maybe I should show you this later. Anyway, so I want to do music in bitwig studio 6
[00:00:30] And I want to create a lot of sounds from scratch. Maybe I use some sounds for the hi-hat samples or use samples for hi-hats
[00:00:38] I don't know
[00:00:39] So yeah, I want to start here maybe by recording my voice
[00:00:42] and I use here my
[00:00:45] microphone
[00:00:47] That you can hear at the moment. This is the microphone and I want to record my voice. So I'm using
[00:00:55] Let me see I use the rolling sampler
[00:00:59] to record sounds and
[00:01:02] I want to use the loud split so I can reduce here or remove all the noise and
[00:01:07] I want to use maybe
[00:01:11] My auto level so I can bring all the sounds to an equal level here, right? You can see it's now much much louder
[00:01:22] With the threshold nice
[00:01:24] Maybe but you're not too much here something like this. Yeah, that's better
[00:01:30] Maybe I use here. What's the name auto pitch from elder?
[00:01:35] This one, maybe I use you see
[00:01:40] It was a minor or C major. It doesn't really matter
[00:01:45] Maybe you see minor
[00:01:49] Yeah, that's better
[00:01:51] And then record some vocal vocals at least that's that's the idea. It's actually a bit distorted here
[00:01:58] Maybe I go down. Hello. Hello. Hello test one two three
[00:02:02] Get to the job
[00:02:04] I
[00:02:10] Mean it's perfect, right?
[00:02:12] So we just take this here and put this into the sampler
[00:02:18] Maybe we use this later on here so I disabled this
[00:02:21] Called recording or something like that. So we have this here in the sampler. Let's see how the sounds
[00:02:30] Oh, I almost hit the note right there
[00:02:44] Well, it's a little bit. I know freaking out. Yeah, but it's okay
[00:02:49] Let's detect a wood key. It's g3 for some reason
[00:02:52] Okay
[00:02:56] On the master we put your peak limiter. So no one is going to kill me in the comments
[00:03:01] Um
[00:03:03] And then you put some reverb on it, right? Why not super massive?
[00:03:07] I want to make it super massive
[00:03:10] Maybe I use the bandpass here with the key tracking on 100
[00:03:16] percent
[00:03:18] And this on the root frequency c3 and a bit of resonance
[00:03:22] And you want to loop it probably
[00:03:28] The last part here and a bit of fading
[00:03:44] Kind of cool
[00:03:46] Maybe not super cool, but kind of cool
[00:03:49] Bit of warping. Uh, so maybe we create here
[00:03:55] A clip 85 bpm. We want to loop this
[00:04:00] Now we start here on d-sharp
[00:04:03] Actually people get mad when I use something different than d-sharp minor now
[00:04:11] It's quite the opposite when I started this channel everyone. Hey, why do you use d-sharp minor all the time now?
[00:04:17] It's like, oh, you haven't used d-sharp minor. What's going on? Are you sick polarity?
[00:04:39] Maybe go onto onto the dominant here
[00:04:42] Just to have some some kind of pedal sound or pedal tone in the background you can work with
[00:04:54] I
[00:04:56] Want to filter this probably
[00:05:12] So it was a pro q4
[00:05:14] They released some kind of compressor today, right? I thought to make a video on it, but
[00:05:19] Yeah, I
[00:05:24] Lot of people making videos on this. So why should I do another video?
[00:05:28] I don't need the views
[00:05:32] Uh, maybe a combined us
[00:05:38] Maybe a combined us here with the saw the polymer
[00:05:54] I need to have an adsr here
[00:05:56] And we need a bit of volume fluctuation. So there's a randomizer here
[00:06:05] So
[00:06:34] Also kind of cool, but not really cool
[00:06:37] Um, maybe I can bring in some bit of texture here
[00:06:45] Um, we have my textures preset
[00:06:51] Textures 1.1. Okay, let's use this. Oh, no, it's it's it's a wrong one
[00:07:03] Uh
[00:07:05] Textures
[00:07:09] Uh, no, it's probably this one here. Yeah
[00:07:17] Okay, so we can select just some kind of texture
[00:07:23] Uh
[00:07:25] So
[00:07:27] So
[00:07:29] So
[00:07:31] So
[00:07:33] So
[00:07:35] So
[00:07:37] So
[00:07:39] So
[00:07:41] So
[00:07:43] So
[00:08:08] Um, what's the name slow machine
[00:08:13] Um
[00:08:15] So
[00:08:17] So
[00:08:19] So
[00:08:21] So
[00:08:49] Let's see how it sounds before in front of the reverb
[00:08:53] So
[00:08:55] So
[00:09:24] That's a bit too static
[00:09:26] LFO and use the LFO just to change the volume here
[00:09:37] So
[00:09:39] So
[00:09:41] So
[00:09:43] So
[00:09:45] So
[00:09:47] So
[00:09:49] So
[00:10:18] That's better so on that we just use piano tech maybe the new version
[00:10:24] Um
[00:10:36] Let's use felt to and we want to have a nice reverb on that
[00:10:47] And
[00:10:49] Let's see how this sounds
[00:10:53] Um
[00:11:06] So
[00:11:08] Maybe we do something like this
[00:11:26] Uh, I record it here and then I use
[00:11:30] Um the settings
[00:11:34] Uh
[00:11:36] Settings and post play and then we record for eight bars
[00:11:43] Okay, so we record for eight bars here in the clip launcher
[00:11:50] And then it stops recording and then it just plays back what we just recorded. That's usually how I record my
[00:11:57] my melodies
[00:12:00] So I don't need to you know
[00:12:02] Um have the perfect timing for stopping recording
[00:12:06] So
[00:12:08] So
[00:12:10] So
[00:12:39] Maybe something like this just make it very very simple
[00:12:45] So
[00:12:47] So maybe we increase here the
[00:13:13] Velocity bit that's maxing out and then we can change the velocity distribution
[00:13:21] Something like this
[00:13:43] Okay, let's find some kind of bass so I also do here a very
[00:13:46] Simple one like simple sounds. I like to stack simple sounds and then you get a complex sound at least that's the
[00:13:54] That's the idea
[00:13:56] Tool and we want to make it mono
[00:14:00] You want to have an eight s r and you want to have this here, uh monophonic
[00:14:05] Uh, or maybe I use unison completely out
[00:14:11] Just take here
[00:14:13] Uh a sawtooth and then I tune this one see all the sounds and go down
[00:14:22] What do I need
[00:14:31] Maybe use a transpose. Yeah, that's what's that. That's what was the idea. I can't reach my keyboard
[00:14:36] Actually, it's it's a bit far far further away from my desktop. That's the problem
[00:14:41] Hmm
[00:14:43] Maybe I use an xp filter here with the notch
[00:14:55] And then we use and low pass
[00:15:03] Yeah, the filter plus and a bit of saturation
[00:15:09] Then we filter this away
[00:15:36] But for the rhythm, maybe we should start with the drums first before we go into
[00:15:41] Uh
[00:15:44] Before we go into the rhythm of the bass, maybe we should start and create some
[00:15:48] Yeah
[00:15:50] drum sounds first
[00:15:52] So use the poly grid here
[00:16:04] That's maybe two
[00:16:06] Use this for the pitch make it very
[00:16:18] Um pitch we use, um this one here
[00:16:26] So we probably want to go for g zero or something like this
[00:16:32] The wrong then we want to add the pitch and the loop here
[00:16:36] Let them continue right so we can change how much we want to influence the pitch there
[00:16:42] And we want to have an 80 here
[00:16:45] Then we exchange this for segments go for seconds
[00:16:52] We set or maybe we use here
[00:16:58] Uh 16 note eight note. We know exactly from run to from zero to one. It's actually exactly one eight note
[00:17:06] Maybe a soft attack
[00:17:12] Something along those lines and we want to re-trigger re-trigger here
[00:17:21] Let's see how this sounds
[00:17:25] Completely boring
[00:17:28] Uh
[00:17:30] Maybe I want to have here also segments
[00:17:38] So we use this instead
[00:17:44] Um
[00:17:53] This is also one eight note long maybe faster
[00:17:57] So
[00:17:59] I want to have to see a more
[00:18:03] Kind of rounded shaped so I use here a bend
[00:18:07] And here a second one
[00:18:11] Um
[00:18:13] Um, that's don't need this we need this maybe
[00:18:33] Yeah
[00:18:35] So
[00:18:37] So
[00:18:39] So
[00:19:07] Okay, so we need to shape this here a bit more
[00:19:09] And maybe we exchange this here for a pools
[00:19:17] So we get this and we can use a filter
[00:19:21] Low pass
[00:19:26] Or maybe we use this one here
[00:19:34] So
[00:19:36] And a bit of distortion maybe at the end
[00:20:02] Bit of saturation
[00:20:04] Not sure if I like this click and in the beginning
[00:20:18] Maybe one is enough
[00:20:25] You
[00:20:27] Have a go a bit lower
[00:20:36] Huh, that's okay
[00:20:44] So
[00:20:46] And let's settle for this one for for now
[00:21:02] So maybe I can treat this a bit here with the pro cure of a lot of low end there
[00:21:12] Um
[00:21:14] There is not much high end here what I can use to push it actually maybe I need some kind of noise layer on top but
[00:21:26] Um, I leave it I leave it for now
[00:21:30] Okay, so
[00:21:34] Use here a clap right in the middle
[00:21:41] And here we use a sampler and we want to use a noise texture
[00:21:47] Um
[00:21:50] noise probably noise
[00:21:52] Start with this one
[00:21:55] And we need some kind of filter and I really like to use for this
[00:21:59] The xp filter here with the peak
[00:22:02] Peak mode
[00:22:06] See how this one sounds
[00:22:08] And you don't need to pitch tracking here
[00:22:12] Ah, okay, probably noise is not for us
[00:22:19] White noise is better
[00:22:25] And we use a very short envelope
[00:22:37] Something like this
[00:22:39] And maybe we can use your second one
[00:22:47] And we blend these two together
[00:22:52] This one has a different frequency maybe a bit longer and a bit quieter
[00:22:58] One
[00:23:00] Okay, maybe your third one attire
[00:23:23] And longer
[00:23:28] And
[00:23:30] Let's see how this sounds
[00:23:40] Fantastic
[00:23:49] A bit of a cueing uh pro cue
[00:23:55] So
[00:23:57] And here we go for
[00:24:01] Have you pushed this one here
[00:24:06] So
[00:24:08] I don't want to make a drum bass now, okay, so
[00:24:35] I need to calm down
[00:24:37] Okay, let's stick with this for for a moment
[00:24:41] Okay, we need to uh clip this
[00:24:47] It's much better maybe we can also clip the kick drum here. Let's see how this sounds
[00:24:57] Or maybe we clip only the top end
[00:25:04] And
[00:25:06] And we use an eq 5
[00:25:13] Yeah, much better
[00:25:30] Okay
[00:25:32] Okay, so we start here with some samples with some hi-hat samples and we use some
[00:25:43] Now we need to hear it okay, we use some random samples here
[00:25:54] I'll probably exchange these later on
[00:25:59] Oh
[00:26:01] This is actually cool here this one here is something I can use on the maybe use another clap sample here
[00:26:11] Something like this
[00:26:19] Okay, let's play this back
[00:26:23] Usually this that's not my resolution. I just blow it up just for the video so you can see it better
[00:26:41] But usually I have it much smaller, right? So I'm always scrolling around here
[00:26:46] So I try to balance it already
[00:26:58] I'm not in the mix down yet, but I really like to have my sounds roughly in the
[00:27:04] Correct position so I can have a nice image of what I'm actually doing
[00:27:09] So that's that and then we use here some hi-hat sounds
[00:27:13] So
[00:27:42] There's no reverb here
[00:27:44] Oh, it's super quiet
[00:27:52] So a bit of filtering here on this clap sound
[00:28:04] Also want to make it a bit stereo here with a different pitch for the left and right channel
[00:28:11] I
[00:28:13] Really hate you this this kind of overlay it's really annoying that they made this I have no idea if this is intentional or not
[00:28:25] Always okay, it's gone for some reason
[00:28:38] Oh, it's it's only showing when when it's playing. Okay. Yeah, this this one. Yeah, it's really annoying
[00:28:44] So this is the kick
[00:28:53] Okay, so here we can maybe put the filter on there
[00:29:05] Yeah
[00:29:07] Or maybe a high pass
[00:29:33] And the postive x we use a super massive
[00:29:37] Let's use the note
[00:30:02] Maybe a bit longer
[00:30:04] And then a slow machine
[00:30:08] A slow machine
[00:30:13] And then we blend this in to the tri sound
[00:30:30] And maybe we delay the whole channel here with the delay one
[00:30:33] By one bar this is one bar for quarter notes. I guess it's one bar
[00:30:55] So we are in D sharp. So I guess we go here for D sharp notes. Maybe in D sharp five something. Let's do low D sharp six
[00:31:04] D sharp seven
[00:31:09] So
[00:31:37] They put this in one group calls just drums
[00:31:40] So
[00:32:09] The hats here we maybe you need a bit of
[00:32:11] I have no idea if this is actually a good track in the end. I'm just playing around here
[00:32:18] So
[00:32:20] So
[00:32:22] So
[00:32:24] So
[00:32:26] So
[00:32:28] So
[00:32:30] So
[00:32:32] So
[00:32:34] So
[00:32:36] So
[00:32:38] So
[00:32:40] So
[00:32:42] So
[00:32:44] So
[00:32:46] So
[00:32:48] So
[00:32:50] So
[00:32:52] So
[00:32:54] So
[00:32:56] So
[00:32:58] So
[00:33:00] So
[00:33:02] So
[00:33:04] So
[00:33:06] So
[00:33:08] So
[00:33:10] So
[00:33:12] So
[00:33:14] So
[00:33:16] So
[00:33:18] So
[00:33:20] So
[00:33:22] So
[00:33:24] So
[00:33:53] Okay, so we start to play the bass here. So this is really like like I just want to
[00:33:59] Try to create a vibe or
[00:34:03] You know an idea
[00:34:06] Where I want to go. So now I need to figure out what kind of bass pattern I need to play
[00:34:11] And I do this by just playing around
[00:34:14] Okay
[00:34:16] Okay, the drums are missing for some reason I guess I just use here the
[00:34:41] ranger
[00:34:43] Don't need to launch our stuff
[00:34:45] Okay, maybe do something like this
[00:35:01] So
[00:35:03] So
[00:35:05] So
[00:35:07] So
[00:35:09] So
[00:35:11] So
[00:35:13] So
[00:35:15] So
[00:35:17] So
[00:35:19] So
[00:35:21] So
[00:35:23] So
[00:35:25] So
[00:35:54] So I have three four different patterns. I think this one here
[00:35:58] Was kind of the best
[00:36:02] I'm not really sure. Maybe you still launch out to just store this
[00:36:06] I think this one here was the best
[00:36:09] So
[00:36:11] Okay, so I use maximum
[00:36:39] Velocity maximum warp
[00:36:41] Um
[00:36:44] Maximum warp
[00:36:47] Okay, I kind of
[00:36:50] Consolidators consolidators and then
[00:36:57] So
[00:36:59] It's very simple
[00:37:11] So maybe I use a lead sound on top
[00:37:18] And we want to keep it simple again use the pools
[00:37:25] And
[00:37:27] The reverb
[00:37:32] Damn, I like this track
[00:37:36] Probably not anymore in two days
[00:37:42] So
[00:37:44] What what do I play here, okay
[00:38:09] Super simple actually, it's too simple
[00:38:11] Simple
[00:38:13] So
[00:38:15] So
[00:38:17] So
[00:38:19] So
[00:38:21] So
[00:38:23] So
[00:38:25] So
[00:38:27] So
[00:38:29] So
[00:38:31] So
[00:38:33] So
[00:38:35] So
[00:38:37] So
[00:38:39] So
[00:38:41] So
[00:38:43] So
[00:38:45] So
[00:38:47] So
[00:38:49] So
[00:38:51] So
[00:38:53] So
[00:38:55] So
[00:38:57] So
[00:38:59] So
[00:39:01] So
[00:39:30] Okay, whatever
[00:39:32] Maybe it was this one here
[00:39:36] Let's play around you with the sound
[00:39:41] So
[00:39:43] So
[00:39:45] So
[00:39:47] So
[00:39:49] So
[00:39:51] So
[00:39:53] So
[00:39:55] So
[00:39:57] So
[00:39:59] So
[00:40:01] So
[00:40:03] So
[00:40:05] So
[00:40:07] So
[00:40:09] So
[00:40:11] So
[00:40:39] I kind of looped this here for now
[00:40:41] So
[00:40:43] So
[00:40:45] So
[00:40:47] So
[00:40:49] So
[00:40:51] So
[00:40:53] So
[00:40:55] So
[00:40:57] So
[00:40:59] So
[00:41:01] So
[00:41:03] So
[00:41:05] So
[00:41:07] So
[00:41:35] Hey look mom, I'm the LFO, so then we need to hear a bit of wobbling wobbly wobble manual
[00:41:45] So
[00:41:47] So
[00:41:49] So
[00:42:05] So
[00:42:07] So
[00:42:09] So
[00:42:11] So
[00:42:13] So
[00:42:15] So
[00:42:17] So
[00:42:19] So
[00:42:21] So
[00:42:23] So
[00:42:37] So
[00:42:39] So
[00:42:41] So
[00:42:43] So
[00:42:45] So
[00:42:47] Okay, so we do a bit here squash. I really like to use squash for some reason
[00:43:10] It's basically an
[00:43:13] OTT for free
[00:43:15] Just a tad, not too much
[00:43:21] Then we use here
[00:43:25] A clipper
[00:43:27] And maybe if I use a matcher
[00:43:35] So
[00:43:37] And I want to make this exactly
[00:43:57] Ten
[00:43:59] Ten
[00:44:01] Last loud
[00:44:03] So
[00:44:05] Then we have the bass
[00:44:15] The bass is also
[00:44:17] It's a bit of
[00:44:19] Limiting
[00:44:21] And we also make this
[00:44:25] Ten
[00:44:27] Minus ten loves loud
[00:44:31] And
[00:44:33] I found out for me it's the best best way of bringing everything and roughly in this
[00:44:39] In in a good spot
[00:44:43] And we need to duck this here so I'm using a spectral
[00:44:57] What's the name
[00:44:59] Spectral
[00:45:01] Compressor
[00:45:03] And we use the sidechain from the base drums master
[00:45:07] Sidechain input
[00:45:11] This one is very precise. It's very fast and I use here very
[00:45:25] Short release times release times almost have nothing to do with the
[00:45:31] With the reality I need to have this here. It's I don't know 20 milliseconds to get actually a 16 note
[00:45:39] Release time which is 80 milliseconds or 80 milliseconds way too long
[00:45:45] Some reason so I dial this in here to to my taste until it sounds right to me
[00:45:49] Until it sounds right to me
[00:45:51] You can see here the bass is ducked basically with the kick drum and with the snare with the hi-hat sometimes a little bit
[00:46:05] I don't try to overdo this all the time but sometimes it clears up
[00:46:13] You know
[00:46:15] The whole frequency distribution frequency spectrum
[00:46:19] The bass sound doesn't have actually that money. No, it's it's okay
[00:46:25] And maybe I get here
[00:46:33] A Pro-Q4 in there and I clean up here basically this area
[00:46:39] Because I want to have the bass there
[00:46:43] And I really like sometimes to clean this up here a bit
[00:46:47] Or reduce basically the volume just a tad so that the mid range of the bass has a bit more room
[00:46:55] Right there's too much
[00:47:03] [Music]
[00:47:05] [Music]
[00:47:07] [Music]
[00:47:09] [Music]
[00:47:11] [Music]
[00:47:13] [Music]
[00:47:15] [Music]
[00:47:17] [Music]
[00:47:19] [Music]
[00:47:21] [Music]
[00:47:23] [Music]
[00:47:51] Okay, there's there's still some room where we can play some sounds in there
[00:47:55] Just want to try it out. So this is basically just to rough the basic idea of this track
[00:48:01] It's nothing nothing is finished
[00:48:03] It's just a rough idea. This is the melody. This is the bass pattern, right?
[00:48:07] This is the rhythm. This is the vibe
[00:48:11] And everything that comes now is basically trying to accentuate everything in the right right ways
[00:48:19] Usually this is where I fail and I do all the wrong things
[00:48:25] Usually
[00:48:27] So this is the lead
[00:48:29] [Music]
[00:48:37] So maybe this is cool for the intro
[00:48:41] [Music]
[00:48:43] Let's get this away
[00:48:45] This is your one minute training all this way too late. Maybe I'll start here
[00:48:51] [Music]
[00:48:53] This is where I remove the melody here
[00:48:57] [Music]
[00:49:07] So here I want to have something in there
[00:49:11] Actually here the hi-hat, this is playing a pattern from this pattern sequencer
[00:49:15] So we export this
[00:49:17] Let me track this in here
[00:49:19] [Music]
[00:49:21] Of course we want to start the pattern here, not in the intro
[00:49:25] Maybe I do something different in the intro so we hit stop here
[00:49:31] And now it's not playing anymore right when I click play here. It's not playing
[00:49:35] But it receives the notes here from the pattern
[00:49:37] [Music]
[00:49:49] So we can use here velocity spread
[00:49:53] [Music]
[00:50:03] We use the chain device
[00:50:07] Chain, hello chain
[00:50:11] [Music]
[00:50:13] Chain
[00:50:15] And we use here
[00:50:17] Delay plus
[00:50:19] [Music]
[00:50:23] Let's disable this for a moment here
[00:50:25] [Music]
[00:50:33] Now we switch this to fade
[00:50:37] [Music]
[00:50:43] Use a step mode here so we can change here basically delay times
[00:50:47] And because this is on fade we don't have all the pitch
[00:50:51] When you interfere with the buffer you get this pitch stuff happening
[00:50:57] And here with this we just prevent it
[00:51:01] Randomize this
[00:51:05] [Music]
[00:51:09] And I don't use a randomizer because I want to have some kind of pattern
[00:51:13] So it repeats kind of the delay time settings here
[00:51:17] [Music]
[00:51:25] It's so fun to play around with the building I tell you
[00:51:29] [Music]
[00:51:33] We just use a soft thing here
[00:51:37] [Music]
[00:51:59] Yeah we make it very long
[00:52:03] But we take the input the feed signal we take it out right so
[00:52:07] [Music]
[00:52:09] That's actually a bit too long
[00:52:13] It's still too long
[00:52:17] [Music]
[00:52:21] So we can go here to 50%
[00:52:25] Hello 50%
[00:52:29] We feed it in at random points in the track
[00:52:33] So we just automate this
[00:52:37] [Music]
[00:52:41] [Music]
[00:52:45] [Music]
[00:52:49] [Music]
[00:52:53] [Music]
[00:52:57] [Music]
[00:53:01] [Music]
[00:53:05] [Music]
[00:53:09] [Music]
[00:53:13] So lovely
[00:53:17] So that's enough enough enough talk
[00:53:21] Pitch shifter maybe we can pitch this up here
[00:53:25] Let's see how this sounds
[00:53:29] [Music]
[00:53:33] [Music]
[00:53:37] [Music]
[00:53:41] [Music]
[00:53:45] [Music]
[00:53:49] I just want to have some kind of texture in the background
[00:53:53] [Music]
[00:53:57] [Music]
[00:54:01] [Music]
[00:54:05] [Music]
[00:54:09] [Music]
[00:54:13] [Music]
[00:54:17] So we feed the pitch and all this stuff all this crap here into the reverb
[00:54:21] That's a bit better, I think.
[00:54:24] [Music]
[00:54:26] [Music]
[00:54:36] [Music]
[00:54:46] [Music]
[00:55:00] Okay, nice. So then we use an audio track and I don't
[00:55:04] use my vocals. Hello, hello, hello. I use my...
[00:55:10] What do I use? I use my external synthesizer, because it's
[00:55:14] much faster sometimes to use a noise.
[00:55:20] I just record noise through a filter and I have
[00:55:26] your input. That's this one.
[00:55:30] [Music]
[00:55:38] So I only want to have noise.
[00:55:46] Now all I do is basically I record it and then I play around to the filter.
[00:55:52] [Music]
[00:56:20] Of course I put some kind of reverb then on top.
[00:56:24] [Music]
[00:56:28] It's already one hour recorded. Damn.
[00:56:32] [Music]
[00:56:52] [Music]
[00:57:08] We have this noise sample here and I use reverb on that
[00:57:16] and probably high pass.
[00:57:24] [Music]
[00:57:44] I want to fade this in slowly over time.
[00:57:50] Maybe I want to have this here.
[00:57:54] Could you not just take here some kind of line audience here?
[00:58:02] [Music]
[00:58:30] [Music]
[00:58:36] Can I not move this here?
[00:58:40] I want to have this here, but then I fade this out there.
[00:58:46] And I reduce a bit of the reverb too much.
[00:58:54] Maybe I use your automation to bring the volume faster down.
[00:59:02] [Music]
[00:59:26] Okay, so we just bounced this, so I never have to think about this again.
[00:59:32] In place.
[00:59:36] Delete all of this crap.
[00:59:40] [Music]
[01:00:08] [Music]
[01:00:14] So we bring something new in here, maybe a different tonality here.
[01:00:18] I just use some synthesizers, but probably I want to use here
[01:00:22] some samples just to get something random, a different sound in there.
[01:00:28] [Music]
[01:00:38] [Music]
[01:00:48] [Music]
[01:00:58] [Music]
[01:01:08] [Music]
[01:01:16] Done.
[01:01:20] [Music]
[01:01:26] Yeah, we record here the movement.
[01:01:30] [Music]
[01:01:40] [Music]
[01:01:50] [Music]
[01:02:00] [Music]
[01:02:04] Damn, nice.
[01:02:06] Another polymer.
[01:02:08] This here pulls.
[01:02:12] Lots of reverb. It's just for the background, so something happens in the background.
[01:02:18] Distract the listener that actually nothing is going on at all in the track, music-wise.
[01:02:26] That's usually how modern music is made.
[01:02:28] You just throw a random, you know, FX in the song and at every corner something happens,
[01:02:36] but actually nothing is moving forward.
[01:02:40] That's idea.
[01:02:46] [Music]
[01:02:50] [Music]
[01:03:00] [Music]
[01:03:10] Okay, I am modulating this manual and both directions.
[01:03:20] [Music]
[01:03:30] [Music]
[01:03:40] [Music]
[01:03:50] [Music]
[01:04:02] Oh yeah, some kind of pitch drop at some point, maybe here.
[01:04:10] [Music]
[01:04:38] I need to go further in the background with this.
[01:04:44] [Music]
[01:04:52] Yeah, and here we probably...
[01:04:56] It's time for the...
[01:04:58] It's time for the...
[01:05:02] ARP.
[01:05:06] [Music]
[01:05:10] We have this one here, probably this one.
[01:05:16] This one, but we want this one as the lowest, I guess.
[01:05:22] [Music]
[01:05:40] [Music]
[01:06:08] [Music]
[01:06:12] And delay.
[01:06:16] [Music]
[01:06:44] Maybe get the lead out here.
[01:06:48] Replace it with the ARP.
[01:06:52] [Music]
[01:06:56] Use a step mod for that.
[01:07:00] [Music]
[01:07:02] Six steps, 16 knots.
[01:07:06] [Music]
[01:07:16] Eight steps, nine steps.
[01:07:20] [Music]
[01:07:44] Another one.
[01:07:48] [Music]
[01:07:58] [Music]
[01:08:08] [Music]
[01:08:18] We are in minor.
[01:08:22] [Music]
[01:08:32] [Music]
[01:08:42] [Music]
[01:08:52] [Music]
[01:09:02] [Music]
[01:09:12] [Music]
[01:09:22] [Music]
[01:09:32] [Music]
[01:09:42] [Music]
[01:09:52] [Music]
[01:10:02] [Music]
[01:10:12] [Music]
[01:10:20] Okay, I admit it, it's a bit cheesy.
[01:10:26] But yeah, it's a nice switch for my usual
[01:10:32] jump-based tracks. I like to do this stuff for some reason.
[01:10:36] It really chills me out. That's why I'm doing it.
[01:10:40] I don't know, I just recorded already for one hour and ten minutes.
[01:10:46] The boring stuff comes now, right? I just play around
[01:10:50] or play this here over and over and then I try to
[01:10:54] notch things around, add some small details here and there.
[01:10:58] It takes probably four hours now.
[01:11:02] Maybe I put something here on the master. I usually
[01:11:06] use, at the moment,
[01:11:10] I just use Matcher. Most of the time I have here some target
[01:11:14] frequencies or some target
[01:11:18] frequency distributions or whatever you want to call it.
[01:11:22] Some target curves and I really like to use that.
[01:11:26] Just analyze it
[01:11:30] and go for something.
[01:11:34] And I always just mix it in by 50%
[01:11:38] maximum. I don't go for 100%. It's just so I'm roughly
[01:11:42] go to the same kind of
[01:11:46] distribution.
[01:11:50] The interesting part about Matcher is that it also matches here
[01:12:04] the side channel, which is really interesting
[01:12:08] because you can really match also the stereo
[01:12:12] with often records, right? So you hit always the same
[01:12:16] kind of wideness and loudness and frequency distributions.
[01:12:20] It really helps sometimes when you have multiple tracks on an EP or album
[01:12:24] and you want to go for the same sound, this really helps here.
[01:12:28] So on the master, do we do actually
[01:12:32] that's actually it. Sometimes we just put the mastering
[01:12:36] limiter on there or maybe just another squash
[01:12:40] which is just an OTT, but just dial it
[01:12:44] in a tad, not too much.
[01:12:48] And then I measure here the loudness and I probably want to have something around
[01:12:58] minus 8, probably lower.
[01:13:02] That's too loud here.
[01:13:06] [Music]
[01:13:10] [Music]
[01:13:14] [Music]
[01:13:18] [Music]
[01:13:22] [Music]
[01:13:26] [Music]
[01:13:30] [Music]
[01:13:34] [Music]
[01:13:38] [Music]
[01:13:42] [Music]
[01:13:50] [Music]
[01:13:54] [Music]
[01:13:58] [Music]
[01:14:02] [Music]
[01:14:06] [Music]
[01:14:10] [Music]
[01:14:14] [Music]
[01:14:18] It's probably way too loud, but I can't hear it on my headphones. It all sounds kind of the same on my headphones.
[01:14:22] So it's probably when I watch the rewatch this video
[01:14:26] it's probably way too loud, but I don't care. I just upload this here for YouTube
[01:14:30] so you can rewatch it or do whatever you want to do with this.
[01:14:34] And I also put this project on my Patreon
[01:14:38] if you want to download this. I probably finish this here today, maybe
[01:14:42] tomorrow. So like I said, all I want to do now
[01:14:46] is just put in some details, FX sounds, transitioning sounds
[01:14:50] bring out here the lead sound or the lead melody, maybe in the intro with another
[01:14:54] synth. Maybe I use the arp here
[01:14:58] and filter the arp a bit more and some, you know, some breakdowns here
[01:15:02] and some details here and there. That's basically what I do now.
[01:15:06] Boring stuff takes two hours, three hours.
[01:15:10] The mixdown is, I would say, pretty much in already good state
[01:15:14] so I don't spend too much time on the mixdown. On the master, like I said
[01:15:18] I don't do that much anymore these days on the master
[01:15:22] because I already do a lot of things here on the buses
[01:15:26] so I just use a match up to go roughly in the same frequency distribution
[01:15:30] so mastering limiter on there. Sometimes not even just that
[01:15:34] just, you know, just the clipper here to clip the rest of the drums
[01:15:38] from the master and then
[01:15:42] control my loudness here. So I go to
[01:15:46] a good level.
[01:15:50] Minus eight luffs, so it's not that loud actually for me. For most people it's super loud.
[01:15:56] Yeah, that's usually how I do it. Maybe I could
[01:16:00] do more here on these tracks to filter out
[01:16:04] certain arias, like the drone here, like the melody
[01:16:08] or the melody filters, you know, I use then here a spectral compressor
[01:16:12] and filter out some of the frequencies of the drone from the melody and
[01:16:16] stuff like this, but usually I don't do that much.
[01:16:20] I see a lot of people do tutorials and they put a lot of work into this
[01:16:24] kind of stuff. I did this myself too
[01:16:28] in the past, but I feel like
[01:16:32] it doesn't do that much. It just makes everything
[01:16:36] complicated and you lose track of what you actually want to do.
[01:16:40] So if the melody is in, you know, in a good spot
[01:16:44] and the drums are in a good spot, on the basses in a good spot you actually
[01:16:48] can't do wrong with the mix down, in my opinion.
[01:16:52] And yeah, maybe I should
[01:16:56] put here Pro-Q.
[01:17:00] Sometimes I just do that, right? I cut everything out here below the bass.
[01:17:04] Just to get this away, yeah.
[01:17:10] But that's all I do on the master. Maybe an
[01:17:16] Elevate plug-in, which is also just a multi-band limiter,
[01:17:20] but for this ambient type of stuff here, I usually don't do much.
[01:17:24] Anyway, enough talk. Thanks for watching.
[01:17:28] Let me know what you think in the comments down below. Of course, leave a like, leave a subscription
[01:17:32] and give me
[01:17:36] feedback. Let me know what you think. Maybe I should do more of these videos. Or maybe I should
[01:17:40] finish this year in another video, which I probably never do. But anyway,
[01:17:44] let me know, okay? Thanks for watching. Bye.