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Bitwig Studio Track From Scratch - Voltage

Tutorial | Nov 24, 2025

This detailed walkthrough shows how to start making drum and bass music in Bitwig Studio by building up drums, bass, and pads from scratch using mostly stock devices and sampling techniques. The process focuses on developing the core groove and sound design through continuous tweaking, resampling, and simple processing rather than overthinking or getting caught up in technical perfection. The most important lesson is to keep moving forward, rely on your instinct and style, and make creative adjustments until you are satisfied with the result.

You can watch the Video on Youtube

Short Overview

I started this track by simply using what was already available in Bitwig, focusing on creating a solid drum and bass foundation without overcomplicating things or searching for new plugins and samples. Layer by layer, I built up the drums, bass, and melodies, paying attention to texturing and automation to keep things dynamic and interesting. My approach is always about capturing a natural groove and making small tweaks along the way, resampling when needed to lock in sounds. The process is straightforward but leaves plenty of room for creative decisions and personal taste as the track evolves.

Introduction

In this guide, I walk through my streamlined process for creating a drum and bass track from scratch using Bitwig Studio. The focus is on starting with the tools and samples already available without getting distracted by downloading new plugins or samples. My goal is to demonstrate how anyone can jump right into making music with what they have, and how flexibility and continuous iteration shape my workflow.

Setting Up the Project

I open Bitwig Studio and begin by setting my BPM to either 85 or 173, which are common for drum and bass. My philosophy is to just get started instead of prepping endlessly. This means I do not hunt for the latest VST or YouTube tutorial. I pick a basic element and work forward from there.

Creating the Kick Drum

I use the V1 kick from Bitwig, a simple kick drum synthesizer. While not perfect for all genres because its phase reset behaves differently on every trigger, it serves as a good starting point. I enhance the kick by splitting its signal into low and high bands with a multiband splitter, distorting only the top end. This keeps the low end clean and punchy, which is more suitable for drum and bass than techno. I use peak limiters for safety and employ EQ and soft clipping to further sculpt the sound.

Crafting the Snare Drum

I use a combination of noise samples and Bitwig’s snare device to build a snare. For the noise, I choose white or pink noise run through a high-pass filter. This ensures a consistent behavior, as opposed to synthesized noise, which changes slightly with every trigger. I layer the snare with an acoustic sample for added texture, EQ out low frequencies, and use transient shaping to fine-tune the sound.

Generating Hi-Hats

I use a hi-hat generator based on filtered noise, envelope shaping, and convolution with real hi-hat recordings. By automating the random selection of impulse responses, I achieve varied and nuanced hi-hat textures. I record the unique results as audio to preserve them, as regenerating them would yield different results due to randomness.

Sequencing and Processing Drums

I assemble drum hits into a breakbeat and loop it for arrangement. To add more groove and top-end detail, I layer additional drum loops from sample packs like those by Ghost Syndicate. Using spectral sidechain compression, I carve out frequencies in the looped samples wherever my synthetic drums play, ensuring clarity and punch.

Creating the Bass

For the bass, I experiment with noise through feedback chains involving delays, filters, phasers, distortion, and more. The feedback loop creates rich, evolving harmonic content that I then sample. I use this sample as a reese-style bass inside the Bitwig Sampler, further shaping with filters, EQ, and modulation for movement.

Additional Drum Elements

I incorporate ride cymbals and shakers using XO or built-in samplers for variety. I often randomize the sample selection to keep the textures fresh. Layers are EQ’d and balanced to complement rather than clutter the main beat.

Adding Musical Elements and Atmospheres

I record additional pads and melodic textures, sometimes sourcing from earlier feedback experiments then tuning and processing them. Effects like reverb and automation ensure these sounds blend and evolve with the beat.

Grouping and Processing

All drums and bass are grouped and subjected to further bus processing, including EQ matching to a pink noise reference curve, multiband compression, and soft saturation to enhance cohesion.

Arrangement and Final Steps

I arrange the clips into sections, building four or eight bar loops and extending into an intro, main section, and breakdown. I automate filter sweeps, effects, and volume to retain listener interest and polish the transitions. For final touches, I bounce key elements like drums, snares, and bass as audio to optimize their consistency and tweak further via EQ or saturation if needed.

Creative Philosophy and Iterative Process

My approach is iterative and rooted in intuition and taste rather than technical perfection. I continuously make small changes, listen, and respond to the groove, believing musicality and vibe are more important than clinical perfection at the early stages. Most of the technical mixing and mastering comes later; this stage is about capturing the initial spirit.

Conclusion

My workflow emphasizes starting with what you have, quickly committing creative ideas, using layering, resampling, and processing to craft engaging drum and bass music. The technical details are important, but the primary focus remains on the groove and personal taste. The iterative process involves many small tweaks, which are often repetitive and less educational to watch, but critical to achieving a professional-sounding result.

Key Concepts Explained

This method allows for rapid prototyping and creative freedom, capturing unique sounds while remaining practical and focused on music, not gear or endless options. The rest of the process is about refining, arranging, and eventually finalizing the track, which is more about perseverance than any particular technical magic.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] The easiest way to make music is you just start. You don't download any new plugins,
[00:00:05] new samples or anything like this. You don't serve YouTube. You just start. Okay. And it's
[00:00:09] exactly what we do now. Go to Bitwig here. We dial in some kind of BPM, maybe 85 or 173.
[00:00:20] So feel like this. And we want to start by just using here V1 kick. So we want to make kick drum.
[00:00:29] So we start with the kick drum more or less. V1 is pretty okay. It's not the best kick drum
[00:00:37] synthesizer. And also it restarts or it doesn't re-trigger actually. When you use a new note here,
[00:00:43] it always resets the phase more or less. And it sounds a bit different on every trigger.
[00:00:48] Anyway, so we use here this here and this there. So we want to make a breakbeat. And in the FX box
[00:00:56] here, we use an FX2 multi band splitter. So we have a low end and a top end. And we make the
[00:01:02] crossover frequency at one on the thirds. The top end here, we use a filter plus device.
[00:01:08] And we use here the trend, the distortion device. We use here a push soft clipper, right?
[00:01:16] And you only want to distort the top end of the kick drum.
[00:01:24] Because I don't like how it sounds when you also distort the low end. It sounds like an,
[00:01:29] I don't know, some kind of heavy techno kick drum. It's not my thing.
[00:01:34] So like this, we enable here the loop setting. And maybe on the master, we put here a peak
[00:01:43] limiter so I don't get any angry comments. So that's okay. And we also enable here the filter and we
[00:01:55] use a high pass filter after the distortion device. Right? So we keep the low end. And what we kind of
[00:02:08] do with this is we cue out all the middle frequencies of the kick drum.
[00:02:12] So maybe we can use the push distortion also after everything after the band splitting, but not too
[00:02:33] much. Or maybe we switch back here to the transfer graph and reset this here and put this to this
[00:02:46] mode and then we push this up. Bit of saturation, not too much. And maybe a peak limiter at the end.
[00:02:55] So the center frequency here is 49 hertz. This is G zero, very short decay time.
[00:03:12] Bit of the click here is enabled and also here the low pass cutoff frequency on the kick drum.
[00:03:17] You can hear on every trigger, the kick drum sounds a bit different,
[00:03:31] which is not something you want to have in a drum bass track, but for now it's okay.
[00:03:36] Okay. So then here on the snare drum, we use something like a bit of noise. And for that,
[00:03:43] usually I just take a sampler. I don't want to go into the grid. I have a grid for that,
[00:03:49] but I want to show you how it works without the grid. And I use just here a noise sample. We can
[00:03:56] use here pink noise, white noise. It's perfect probably. And we want to create here a snare on
[00:04:03] 1.2 and 1.4. Very short decay times.
[00:04:10] And we use the filter for that maybe here. High pass filter, four pole.
[00:04:30] So the benefit of using here a noise sample is that you have every time you trigger this,
[00:04:35] you have the same noise sample. It doesn't change in tone. Sometimes it's great when
[00:04:40] it changes all the time. So it's a bit dynamic. Also with the kick drum, the same thing, but
[00:04:45] you want to keep it static here. We sample this later on. So we just have it here dynamic,
[00:04:51] but then later on we just resample it and use it inside of the sampler.
[00:04:57] So this is here the snare drum. So we want to add a bit of body. So we can use the snare
[00:05:02] V1, version 1 device here of Bitwig Studio and just add a bit of, you know, of body.
[00:05:13] Here we can introduce a bit of attack time on the noise layer.
[00:05:25] So we can change the loudness of the noise layer just a bit.
[00:05:50] And then we use an EQ here on the sum. There's an EQ 5. Just remove all the low end.
[00:06:04] Too much noise.
[00:06:20] Or we can actually pitch here the noise.
[00:06:22] Doesn't change too much because it's the same in every pitch. Sometimes
[00:06:31] we can hear down sampling or the artifacts there sometimes.
[00:06:50] Okay. So at the end here we have an EQ 5, like I said, and then we all push this into a clipper,
[00:06:57] a hard clipper, a use just over.
[00:07:05] So we try to find a nice frequency for the body of the snare drum, but for now it's okay. I don't
[00:07:19] want to fiddle around here for hours, but usually the snare, you know, the snare aesthetics and
[00:07:25] the kick drum aesthetics, it takes a bit of time until I'm happy, but for now I think it's okay.
[00:07:31] You probably also want to layer something on top here, maybe an acoustic
[00:07:44] drum sample or whatever. Do we have some samples here? Let's see.
[00:07:48] These are my very old snare drums from 2015.
[00:08:00] There's something like this, I don't know. So we can use the snare sample on top,
[00:08:09] maybe high pass here just to leave room for the body.
[00:08:35] So you have a bit of texture on top that's not just white noise and a sine oscillator,
[00:08:41] right? So you need a bit of dirt on that. So yeah, that's that.
[00:08:45] We can also create just some hi-hats and have a hi-hat generator. Do I have one?
[00:08:55] Hi-hat generator, yeah, this one here. And this is also just noise and a bunch of envelopes.
[00:09:05] The big trick is here that I use the convolution device with a lot of different impulse responses
[00:09:12] from different hi-hats I sampled. And then I use here the randomizing feature or randomize
[00:09:18] modulator output here to mix multiple impulse responses together. So when you click here
[00:09:27] randomize, you have sometimes a bit of this impulse response, sometimes a bit of that, right?
[00:09:33] So you mix different things together and you get always a different hi-hat sound.
[00:09:38] Kind of a, let's try to have a different approach here.
[00:09:51] All right, so we have this hi-hat sound here.
[00:10:00] I can also duplicate this here and do something here.
[00:10:15] The ghost notes.
[00:10:23] You can also do this with the snare and call it ghosts.
[00:10:41] Then you can use the same pattern from the hi-hat.
[00:10:46] Right, this is way too loud.
[00:10:57] Maybe you make here the envelope a bit shorter for the ghost notes.
[00:11:07] Okay, so now we can try to sample all of this.
[00:11:18] The problem is when I hit bounce here, I get completely different hi-hats because the grid
[00:11:23] then resets and gives me a bunch of new values. Also, when I put this here into group and use
[00:11:30] now control and G, I get completely different hi-hats because then also the grid reboots or
[00:11:36] reloads and I get different new values here. So the hi-hat sounds completely different.
[00:11:41] So the only way to persist is what I hear here is just to use an audio channel and just record
[00:11:49] here all the output from this, right? So I do something like this here.
[00:11:54] And then we can also sample the other output, this one here.
[00:12:05] And so now we have this kind of persisted here.
[00:12:11] Hats one and heads two. And then we can just delete the generators. I don't need it anyway.
[00:12:21] Right, so we have new hi-hats generated out of nothing.
[00:12:26] Nice. So we can also do the same with the kick drum.
[00:12:34] But for now I just leave it at this. Maybe I want to tweak it later on a bit more,
[00:12:39] but at some point I can just sample it.
[00:12:50] And maybe I pitch it a bit up here.
[00:13:02] Ah, that's okay.
[00:13:12] Cool. So this is the snare. I probably sample this later on also.
[00:13:20] So now to make this a bit even more textured we can do,
[00:13:28] we can create some loops on top here. I use most of the time something from Ghost Syndicate here,
[00:13:38] some samples. Let me search for some drum loops in here, of course.
[00:13:54] I listen most of the times just for the top end, the kick drum and the snare is not interesting to me.
[00:13:59] Right, something like this. There are nice shakers in there. So I can just take this
[00:14:07] and put this in here. So this is 1 and 74 BPM. So I can change this here to Slice 1 and 74.
[00:14:15] So we get this together. And usually back in the day I just
[00:14:30] EQ'd everything out here I don't need. So I use here an EQ5
[00:14:33] and just remove everything in the low end. Sounds like this.
[00:14:42] Right.
[00:14:46] But nowadays I really like to use the spectral compressor because this thing is really fast.
[00:14:59] So I use here the sidechain input and I want to use kick snare higher. So maybe I put this here
[00:15:07] into group and call it synth drums, so synthetic drums.
[00:15:12] And then I can use this here as a sidechain input, synth drums.
[00:15:19] Switch this here to sidechain compression. And then everything that's here in my synthetic loop,
[00:15:26] right, the kick and the snare and the hi-hat and so on, is EQ'd out in this drum loop.
[00:15:32] So it just takes the frequencies out. So for that I have zero attack here, very fast release time.
[00:16:01] So with this we can just bounce it post-fader, maybe in place.
[00:16:07] You can see it looks completely different, right, because there's a low cut on there and
[00:16:13] everything else. And we call it rakes, for instance.
[00:16:25] And we clip together and say, these are the drums.
[00:16:28] And just make it quick and we use a clipper here on the drum bus.
[00:16:36] We can also use an FX3 OTT splitter, which is just a splitter here at the crossover
[00:16:50] frequencies from the OTT. So it's 88.3, 2.5 kHz, right? This is how it is usually.
[00:16:58] And then you put some dynamics in there, devices, this one here. Okay, delete this.
[00:17:09] So now no reduction here. So we have a lower threshold and an upper threshold here.
[00:17:20] And then we can just compress and upwards compress.
[00:17:26] Not too much.
[00:17:32] Attack time, very fast, very fast release.
[00:17:47] Yeah, we don't want to over compress this, just to control here a bit the frequencies.
[00:18:16] Yeah, that's that.
[00:18:17] Okay, so these are the drums, we can just clone this here, make four bars.
[00:18:30] It's actually not four bars. Oh, it's four bars here. Four bars out of it.
[00:18:35] So what we want to do then is we want to make a nice interesting base. We can do this in multiple
[00:18:42] ways. Last time I used something like a feedback for that, which was really nice feedback system.
[00:18:52] I made a video about this feedback system B. Let's use this one here. So all it does is basically
[00:19:00] it uses here noise going into a delay and then into a phaser, low pass, high pass, a bit of
[00:19:08] chappy cheff, distortion, wave folder, chorus and so on, filter and then goes back into the input.
[00:19:15] And then I have here an auto gain. So it keeps the volume at the same level. So the feedback never
[00:19:21] goes away and also never exceeds and gets louder and louder, right? So it keeps the level at a static
[00:19:27] pace or a static level. And this gives you a lot of very dissonant sounds.
[00:19:37] So I feel like this.
[00:20:06] So yeah, with this we just sample this more or less. Oh, that's actually a pad sound.
[00:20:13] So we can sample this and I usually just use here the rolling sampler for that.
[00:20:22] So we just get something out of that.
[00:20:25] Maybe play around here a bit.
[00:20:29] So.
[00:20:41] So that's something we can use, of course, inside of the sampler. So we put this in a sampler.
[00:21:08] Let me just remove this here. Let's see. We have here some longer sounds. We can maybe try and
[00:21:16] match to a pitch. Let's see all the sounds.
[00:21:32] All right, so we have this. So try to use your bass frequency with this.
[00:21:47] And we can use MPE. That's not MPE. This is MPE.
[00:22:01] Like a nice band.
[00:22:14] So.
[00:22:28] Okay, so maybe you can lay out this now with a polymer.
[00:22:48] Let's see how this is fitting together. Don't need any of this. We also want to have a monophonic.
[00:22:58] And we want to have an ADSR. So we have a sustained.
[00:23:02] And we make out of this here some kind of rease sound.
[00:23:12] Tool device.
[00:23:15] And this is a notch filter.
[00:23:24] Nice one octave lower.
[00:23:42] Maybe a high pass on that.
[00:23:50] Maybe we remove here the fundamental and replace this with a sine one octave lower.
[00:24:18] So we make here this pattern a bit longer.
[00:24:34] Okay, so I want to have this thing here.
[00:24:43] Also moving. So I just hit here the automation with my hotkey. Right. Put this on.
[00:24:49] And then I maybe just copy this here.
[00:25:09] And maybe you can also automate this.
[00:25:20] Then we can copy this over here. And maybe I use here an octave lower, the note an octave lower.
[00:25:35] Okay, so now this doesn't fit anymore. Okay.
[00:25:50] So maybe you can put a reverb on that just for fun.
[00:25:59] It was super massive. We don't need the low end warp. Not too much of delay.
[00:26:04] And then we have the mix at zero at the beginning and we record here again automation.
[00:26:14] We have a reverb at the end here.
[00:26:28] So then we put a filter plus device on everything.
[00:26:32] And we use here this nice transfer curve again. Push a bit of saturation.
[00:26:38] Again a filter.
[00:26:46] And then we can also automate this here maybe.
[00:26:57] Not too good.
[00:27:09] Oh yeah, I need to remove this here.
[00:27:22] And maybe an EQ before that. So we push everything through one EQ.
[00:27:33] Okay, we can automate this too.
[00:27:41] So.
[00:27:53] Nice. We can also put an EQ on the re-space line only.
[00:28:20] EQ 5 and do the same thing.
[00:28:33] Let's see how the sound is going to flow again.
[00:28:53] No, it's not that good.
[00:29:01] Okay, the peak limiter on that.
[00:29:06] So this we want to have maybe two dB quieter and we want to have also your spectral.
[00:29:30] Spectral compressor on that.
[00:29:31] And we want to use this for the sidechain drums, drums master, drums master post.
[00:29:39] Sidechain compression, very fast release.
[00:29:46] Okay, so now we can experiment and see if we can find here maybe a different - oh,
[00:30:06] that's too much - maybe find a different, better place inside of the sampler.
[00:30:14] Okay.
[00:30:26] So.
[00:30:39] Okay, that's okay. And here it sounds a bit different.
[00:31:06] Okay, and then we can maybe use another polymer and then just do something different here at the end.
[00:31:18] It starts here.
[00:31:26] Then what's the - oh, it's the sharp. Okay, sorry, sorry. I want to use something different.
[00:31:35] Again, res, we want to have monophonic.
[00:31:41] Don't need this. We need an ADSR.
[00:31:47] We want to have here a bit of the tuning.
[00:31:52] We make it mono again.
[00:32:03] Okay, let's loop this here for a moment.
[00:32:04] And use here pitch rendering.
[00:32:09] Let's go down 12 semitones.
[00:32:14] Let's use XP and dodge.
[00:32:24] Let's record it here with automation, right?
[00:32:34] Nice, and also in EQ, Q5.
[00:32:51] That's okay. Filter + with a bit of saturation again.
[00:32:55] And then we can go down here with the automation.
[00:33:04] And maybe volume automation. I don't know. Might be an LFO here. LFO, classic.
[00:33:21] No tree trigger, but we use here no timing. We want to have kind of off timing.
[00:33:28] And then we go down.
[00:33:39] Yeah, we can bring this down too nice.
[00:33:55] Something like this. I don't know.
[00:33:59] [Music]
[00:34:09] So maybe the rate is a bit too... Oh, it doesn't show me the rate here for some reason.
[00:34:15] The rate starts too much.
[00:34:27] Okay, so this is the first... I don't know.
[00:34:45] And here we do another trick, because people like to have different sounds.
[00:34:50] So make some slight adjustments. It's the same sound, but it's slightly different.
[00:35:03] Does this here band frequency? Yeah, that's okay. Maybe go up this time.
[00:35:09] There's the rate. Yeah, that's the rate.
[00:35:28] [Music]
[00:35:36] So different sound, but kind of the same sound.
[00:35:40] [Music]
[00:35:48] So okay, so we can loop this four times.
[00:35:50] Eight times.
[00:35:56] Let me do here another trick.
[00:35:58] [Music]
[00:36:05] So maybe you can find another trick for that. I don't know, polymer.
[00:36:10] You can actually use the same clip like that.
[00:36:16] Let's see.
[00:36:19] Yeah, we use Adios. Oh, actually this doesn't sound too bad.
[00:36:25] [Music]
[00:36:30] Yeah, we do. Yeah, maybe repetition.
[00:36:33] [Music]
[00:36:38] And we need some kind of pitch envelope. So we use here the basic pitch envelope,
[00:36:43] or we also need to go to monophonic. We don't need this one here.
[00:36:47] So we put this on the pitch.
[00:36:50] [Music]
[00:36:55] And maybe go up 12 semitones.
[00:36:57] [Music]
[00:36:59] And a bit of noise.
[00:37:00] [Music]
[00:37:08] Restart.
[00:37:09] [Music]
[00:37:17] Oh, we use here the ring, the ring mod device, and I've already, no, I don't have
[00:37:24] already this in here. So we use a noise sample in there. So we use test tone,
[00:37:28] test tone, white noise, bring in the noise, eq5s. We can eq out here all the low end.
[00:37:39] [Music]
[00:37:53] Just to have a bit of, you know, noise on top.
[00:37:56] [Music]
[00:38:14] It is sometimes what my neighbors hear for hours, right?
[00:38:16] [Music]
[00:38:18] Something like this.
[00:38:18] [Music]
[00:38:26] So we do this here, and here we do
[00:38:28] another trick.
[00:38:32] Damn.
[00:38:34] What's this? Three?
[00:38:37] [Music]
[00:38:43] I don't know how this sounds. Let's see.
[00:38:44] [Music]
[00:38:59] Maybe we can bring this a bit better out here with an eq.
[00:39:03] And distortion, of course.
[00:39:08] [Music]
[00:39:18] [Music]
[00:39:28] [Music]
[00:39:38] [Music]
[00:39:59] So I have no idea how this sounds mixing wise. I have no idea. I don't care. I just go for the
[00:40:04] groove. And if I, you know, if I like it or it's my style, I don't care so much for if
[00:40:12] everything is in the right spot. I can do this later on.
[00:40:15] I just want to pin down my style, my groove, my what I want to do.
[00:40:24] So I put this here also into a group called it base group.
[00:40:28] And there's here the spectral compressor on it.
[00:40:31] Now put this on the on the group so I can duck all the frequencies on the base bus.
[00:40:37] I can remove this here.
[00:40:39] Yeah, kind of cool.
[00:40:44] Probably later on, I bounced this also here to have it as in audio.
[00:40:48] [Music]
[00:40:59] Yeah, zero db. And then put this down to minus two.
[00:41:03] [Music]
[00:41:23] Drop base. Probably not the best thing here, but what I did in the moment.
[00:41:29] I just leave it in there. I'll probably do some a bunch of more of these sounds later on and then
[00:41:34] see if I can replace something or find something better.
[00:41:37] Okay, so this is the base. We also want to add maybe some
[00:41:45] some very basic stuff like like writes. I have here an XO most of the times ready.
[00:41:56] We have already here some only writes in there.
[00:42:01] And then I can just replace it or use here randomize, right?
[00:42:06] And I have only different write sounds.
[00:42:08] Let's keep that. I can delete this.
[00:42:13] Oh, this is still
[00:42:22] this.
[00:42:24] So I have a nice write here, maybe a different velocity setting.
[00:42:32] Write. Write, write.
[00:42:38] [Music]
[00:43:06] So this is maybe one write I want to keep.
[00:43:08] So I bounce this
[00:43:09] something like this here. Maybe I want to have something different.
[00:43:20] Well, it's out of out of sync. I have this all the time and I bounce some VSTs.
[00:43:30] The whole thing gets off the rails for some reason.
[00:43:35] Now it fits again. I have to do this all the time and I bounce for some reason.
[00:43:40] I have no idea what kind of bug this is.
[00:43:42] [Music]
[00:43:56] Oh, do I have some shakers? Maybe I can use some shakers in here.
[00:44:00] [Music]
[00:44:17] [Music]
[00:44:32] Should be, this should be okay.
[00:44:34] [Music]
[00:44:51] Oh, there's a pattern in here. Okay.
[00:44:55] [Music]
[00:45:23] So now we can try and replace this here with randomized samples.
[00:45:27] [Music]
[00:45:51] [Music]
[00:46:07] Maybe I can cut here some stuff.
[00:46:10] I want to really just fill out some some stuff on the top end.
[00:46:16] [Music]
[00:46:27] Let's see how this sounds when we put this here into the drum group.
[00:46:30] [Music]
[00:46:39] Okay, let's tune the snare a bit better.
[00:46:41] [Music]
[00:47:08] Okay, maybe we can make this a bit longer here.
[00:47:11] Because it switches too fast.
[00:47:13] Move this over here, makes it a bit longer.
[00:47:19] Then we can duplicate this.
[00:47:21] Then we have already almost a minute.
[00:47:25] [Music]
[00:47:36] Okay, then we can take maybe this sampler here
[00:47:40] and use it on a different track.
[00:47:42] [Music]
[00:47:46] And then we use this note here.
[00:47:51] Maybe just an octave higher.
[00:47:54] [Music]
[00:47:58] And then we use a different reverb.
[00:48:01] [Music]
[00:48:09] Or maybe an octave lower.
[00:48:10] [Music]
[00:48:30] Okay, I try to use distortion.
[00:48:32] [Music]
[00:48:42] [Music]
[00:48:52] [Music]
[00:49:00] [Music]
[00:49:10] [Music]
[00:49:20] [Music]
[00:49:30] [Music]
[00:49:40] [Music]
[00:49:50] [Music]
[00:50:00] [Music]
[00:50:10] [Music]
[00:50:20] [Music]
[00:50:30] [Music]
[00:50:40] [Music]
[00:50:50] [Music]
[00:51:00] [Music]
[00:51:10] [Music]
[00:51:20] Okay, so these sounds are kind of me, but I bounce it anyway.
[00:51:24] [Music]
[00:51:28] I can use it here and maybe reverse there.
[00:51:30] [Music]
[00:51:32] I don't know really.
[00:51:34] Let's try something different.
[00:51:36] Maybe you can get some pad sounds here out.
[00:51:38] [Music]
[00:52:02] We use an EQ to EQ all the shit out.
[00:52:06] [Music]
[00:52:16] [Music]
[00:52:26] [Music]
[00:52:42] Yeah, here maybe.
[00:52:44] [Music]
[00:52:48] Maybe a bit higher.
[00:52:50] [Music]
[00:53:12] I bounce this.
[00:53:14] [Music]
[00:53:16] I have some sounds to play with.
[00:53:18] I don't know if I keep this until the end,
[00:53:20] but I should just try and figure out what's fitting
[00:53:24] and what doesn't fit and how to play around with this.
[00:53:28] [Music]
[00:53:38] Maybe more reverb on that.
[00:53:40] [Music]
[00:54:06] What is this here? Is this D# something?
[00:54:10] What does it say? E, E5.
[00:54:12] Okay, that's close to D#5.
[00:54:16] [Music]
[00:54:24] So we can bounce this again.
[00:54:26] [Music]
[00:54:30] In place.
[00:54:32] [Music]
[00:54:42] Okay, then we can start and maybe move this over here
[00:54:46] because this is the intro.
[00:54:48] And I want to create some pad sounds.
[00:54:52] [Music]
[00:54:54] The Polymer BAM.
[00:54:56] [Music]
[00:54:58] And we are kind of on D#
[00:55:02] [Music]
[00:55:04] for some magical reason.
[00:55:06] [Music]
[00:55:08] ADSR.
[00:55:10] Slow attack, slow release.
[00:55:12] [Music]
[00:55:14] [Music]
[00:55:16] Detuning.
[00:55:18] [Music]
[00:55:20] [Music]
[00:55:22] [Music]
[00:55:24] [Music]
[00:55:26] [Music]
[00:55:28] [Music]
[00:55:30] [Music]
[00:55:32] [Music]
[00:55:34] [Music]
[00:55:36] Okay.
[00:55:38] [Music]
[00:55:40] [Music]
[00:55:42] [Music]
[00:55:44] [Music]
[00:55:46] [Music]
[00:55:48] [Music]
[00:55:50] And then again, eqing out all the eq files.
[00:55:54] [Music]
[00:55:58] [Music]
[00:56:22] [Music]
[00:56:24] Then we make this long.
[00:56:26] [Music]
[00:56:30] And then we maybe bring back,
[00:56:32] what's the feedback system?
[00:56:34] Feedback A.
[00:56:36] Feedback B.
[00:56:38] This one.
[00:56:40] And we can use here,
[00:56:42] what's the name Chroma?
[00:56:44] Maybe Pitchmap.
[00:56:46] [Music]
[00:56:48] I haven't used Pitchmap in a while.
[00:56:50] [Music]
[00:56:52] Pitchmap.
[00:56:54] Use E.
[00:56:56] D sharp.
[00:56:58] [Music]
[00:57:00] What's the name?
[00:57:02] Phrygian.
[00:57:04] [Music]
[00:57:06] And let's see all the sounds.
[00:57:08] [Music]
[00:57:10] [Music]
[00:57:12] [Music]
[00:57:14] [Music]
[00:57:16] [Music]
[00:57:18] [Music]
[00:57:28] [Music]
[00:57:30] Okay, maybe an octave lower.
[00:57:32] [Music]
[00:57:54] Yeah, let's, let's bound some random stuff here.
[00:57:58] I don't care. Bounds.
[00:58:00] In place.
[00:58:02] So we get some
[00:58:04] very dissonant stuff here.
[00:58:06] Through the Pitchmap so we are
[00:58:08] on the scale or
[00:58:10] kind of in the scale
[00:58:12] of D sharp Phrygian.
[00:58:14] [Music]
[00:58:16] [Music]
[00:58:18] It starts a bit late.
[00:58:20] [Music]
[00:58:22] [Music]
[00:58:24] [Music]
[00:58:26] [Music]
[00:58:28] [Music]
[00:58:30] [Music]
[00:58:32] [Music]
[00:58:34] [Music]
[00:58:36] [Music]
[00:58:38] [Music]
[00:58:40] I probably want to have some drums and intro at some point here.
[00:58:42] [Music]
[00:58:44] [Music]
[00:58:46] [Music]
[00:58:48] [Music]
[00:58:50] [Music]
[00:58:52] Not sure if I want to keep it this way but
[00:58:54] [Music]
[00:58:56] EQ 5 maybe.
[00:58:58] [Music]
[00:59:00] [Music]
[00:59:02] [Music]
[00:59:04] [Music]
[00:59:06] [Music]
[00:59:08] [Music]
[00:59:10] [Music]
[00:59:12] [Music]
[00:59:14] [Music]
[00:59:16] [Music]
[00:59:18] [Music]
[00:59:20] Maybe keep it this way.
[00:59:22] Mount.
[00:59:24] No, that's not the amount.
[00:59:26] This is the amount.
[00:59:28] [Music]
[00:59:30] [Music]
[00:59:32] [Music]
[00:59:34] You know, I just roughly put everything
[00:59:36] in place.
[00:59:38] [Music]
[00:59:40] [Music]
[00:59:42] All the pad is actually missing so we
[00:59:44] just bounce it out.
[00:59:46] I probably never change anything.
[00:59:48] [Music]
[00:59:50] [Music]
[00:59:52] [Music]
[00:59:54] [Music]
[00:59:56] [Music]
[00:59:58] [Music]
[01:00:00] [Music]
[01:00:02] [Music]
[01:00:04] [Music]
[01:00:06] [Music]
[01:00:08] [Music]
[01:00:10] [Music]
[01:00:12] [Music]
[01:00:14] [Music]
[01:00:16] [Music]
[01:00:18] Yeah, this bass over
[01:00:20] Portonia is the problem is it's a bit too wide or at least on the left side something happened
[01:00:27] That's not happening on the right side. So we make it a bit more mono
[01:00:30] Music
[01:00:33] Music
[01:00:35] Music
[01:01:02] Oh we can use this maybe in the intro. Let's put it there just just to have something there
[01:01:11] Music
[01:01:17] Yeah we put some a crash sound it's always good. I have also an XO for crash sounds
[01:01:29] I use the stair
[01:01:31] and reverb
[01:01:41] more high pass
[01:01:56] and maybe peak limiter
[01:02:00] Music
[01:02:02] I'm gonna pitch it down a bit more
[01:02:10] Music
[01:02:12] Oh it's this one here
[01:02:15] Music
[01:02:23] So this is a crash sound
[01:02:26] I keep it empty
[01:02:36] Put this here
[01:02:43] Put this there
[01:02:45] Music
[01:02:47] Oh yeah I need to restart my engine
[01:02:50] Music
[01:02:52] So now we put your the bass and drums into one group I do this all the time not sure if this is the best you can do
[01:03:11] But kind of works for me
[01:03:15] So what we can do now is it use a curfew queue or match a queue or whatever you want to call it
[01:03:22] Music
[01:03:24] Music
[01:03:26] Music
[01:03:54] It's not really needed to use a match a queue but sometimes it's just a quick fix for me
[01:04:00] So I use predefined I use just white noise or pink noise which looks like this
[01:04:08] And I put this on let's start with drums first here
[01:04:13] Put this on the drums only on the drums just measure it here for a while with average
[01:04:20] Music
[01:04:22] Music
[01:04:24] You can see it roughly already lines up here with the pink noise curve my drums
[01:04:31] So we can take here this thing I'm gonna say I want to apply the reference which is pink noise to that
[01:04:39] With 10 points 10 EQ points and then you can match spectrum and get this weird curve which is not what I want
[01:04:46] But I can slowly dial it in here
[01:04:50] But I don't know 30% maybe too much
[01:04:54] Music
[01:04:56] And we do the same thing here with the curves thing on the drum bass bus
[01:05:18] But anyway it's not really need but do it sometimes just to have some something quick pink noise
[01:05:27] Average
[01:05:30] Music
[01:05:47] Music
[01:05:49] So maybe a bit of saturation there just not too much
[01:06:13] Music
[01:06:15] Music
[01:06:17] Music
[01:06:19] Music
[01:06:21] Music
[01:06:23] Music
[01:06:25] Music
[01:06:27] Music
[01:06:29] Music
[01:06:31] Music
[01:06:59] So this is how I do it
[01:07:01] Music
[01:07:03] Music
[01:07:19] Music
[01:07:21] I need to save it probably
[01:07:34] Music
[01:07:36] Music
[01:07:38] Music
[01:07:40] Music
[01:07:42] Music
[01:07:44] Music
[01:07:46] Music
[01:07:48] Music
[01:07:50] Music
[01:07:52] Music
[01:07:54] Music
[01:07:56] Music
[01:07:58] Music
[01:08:00] Music
[01:08:02] Music
[01:08:04] Music
[01:08:06] Music
[01:08:08] Music
[01:08:10] Music
[01:08:12] Music
[01:08:16] Music
[01:08:44] Music
[01:08:46] Music
[01:09:12] Music
[01:09:14] Music
[01:09:36] Music
[01:09:38] Music
[01:10:02] Music
[01:10:04] Music
[01:10:06] Music
[01:10:10] Maybe a bit better
[01:10:12] Music
[01:10:22] Maybe use the mook filter here
[01:10:24] Music
[01:10:26] Music
[01:10:28] Music
[01:10:30] Music
[01:10:32] Music
[01:10:34] Music
[01:10:36] So kinda nice, I kinda like it more
[01:10:38] Maybe because it's just different
[01:10:42] Here we do something similar
[01:10:44] But different
[01:10:46] Music
[01:10:48] LFO setting
[01:10:50] Music
[01:11:02] Or we try and modulate this here
[01:11:06] Again
[01:11:08] Music
[01:11:10] Music
[01:11:34] Music
[01:12:00] Something like this
[01:12:02] And then we have this only here
[01:12:04] On this clip of course
[01:12:06] Just duplicate this
[01:12:08] That's why I have this open
[01:12:10] My
[01:12:12] Automation always open
[01:12:14] Because I made this video right
[01:12:16] Because I don't like it how it is
[01:12:18] In Bitwig 6 but it changed it
[01:12:20] So now I can do this also in Bitwig 6
[01:12:22] Which makes me happy
[01:12:24] Music
[01:12:30] So also interesting
[01:12:32] We can now bounce this here
[01:12:34] Music
[01:12:38] Again
[01:12:40] We can influence how this sounds here
[01:12:42] Music
[01:12:44] We can cut the bass out
[01:12:46] Music
[01:12:48] Music
[01:12:50] Music
[01:12:52] Work with the ring verb again
[01:12:54] Music
[01:12:56] Music
[01:12:58] Music
[01:13:08] Music
[01:13:18] Music
[01:13:28] Music
[01:13:30] So just something on top makes the bass
[01:13:32] A bit fatter and also wider
[01:13:34] Because everything is in a
[01:13:36] Top end here right
[01:13:38] So without just putting a lot of distortion on the bass
[01:13:40] And creating overtones with this
[01:13:42] Music
[01:13:44] We probably also can offset this here
[01:13:46] To see how this sounds
[01:13:48] Music
[01:13:56] Music
[01:14:06] Music
[01:14:14] Music
[01:14:20] Yeah kind of nice
[01:14:22] Let me see if I can
[01:14:24] Recreate the sound
[01:14:26] With another Polymer
[01:14:28] Put this in here
[01:14:30] We use the same note
[01:14:32] With the
[01:14:34] Pitch MPE
[01:14:36] Band here
[01:14:38] And we use also saw
[01:14:40] Music
[01:14:50] And I play this one of the
[01:14:52] Music
[01:15:00] Music
[01:15:04] Okay band pass
[01:15:06] Music
[01:15:08] Let's say record
[01:15:10] Music
[01:15:22] And
[01:15:24] We drop on that
[01:15:26] Music
[01:15:28] Not too much
[01:15:30] Music
[01:15:36] And also an EQ5
[01:15:38] Can modulate this much better
[01:15:40] Music
[01:15:58] And then a filter
[01:16:00] Music
[01:16:20] Nice
[01:16:22] And probably on the background
[01:16:26] Music
[01:16:36] Let's see how this sounds
[01:16:38] In combination with the other sound
[01:16:40] Music
[01:17:00] Music
[01:17:10] Okay let's tune it
[01:17:12] Music
[01:17:14] That's too wide
[01:17:16] Music
[01:17:36] Music
[01:17:48] Okay so here we make a break
[01:17:50] Music
[01:18:06] Probably should save this
[01:18:08] Music
[01:18:14] This thing on here
[01:18:16] Drum with bass
[01:18:18] Music
[01:18:20] What's the track from scratch
[01:18:22] Music
[01:18:24] Yeah I use this
[01:18:26] Music
[01:18:28] How do we call it
[01:18:30] Music
[01:18:34] Good vocal
[01:18:36] Music
[01:18:40] Music
[01:18:56] So yeah we probably want to do the same thing as we did here
[01:19:00] With these sounds
[01:19:02] Let's see how the sounds may put this together
[01:19:06] Music
[01:19:10] Oh yeah this doesn't
[01:19:12] It's a different modulation
[01:19:16] Music
[01:19:44] Music
[01:19:48] Music
[01:19:50] Yeah and then you put a lot of details in it
[01:19:52] I want to stop here because
[01:19:54] It's probably already one hour
[01:19:56] In 20 minutes holy shit
[01:19:58] So yeah
[01:20:00] You put a lot of details in
[01:20:02] And just what I did here
[01:20:04] Creating iterations
[01:20:06] Small changes
[01:20:08] And then you
[01:20:10] Make it more interesting
[01:20:12] To keep the spirit
[01:20:14] Of the initial groove
[01:20:16] Alive more or less
[01:20:18] So you support the groove
[01:20:20] You add some things
[01:20:22] But you never subtract from the groove
[01:20:24] And then at the end
[01:20:26] You probably master it or mix it a bit better
[01:20:28] And maybe make some small adjustments
[01:20:30] To the snare drum to the kick drum
[01:20:32] Also here the kick drum
[01:20:34] Would sample this here
[01:20:36] Put maybe just a
[01:20:38] Rolling sampler
[01:20:40] That's how I do it lately
[01:20:42] Just put this on, play it
[01:20:44] Music
[01:20:46] Then you have here a kick drum
[01:20:48] Music
[01:20:50] I feel like this
[01:20:52] And then you just
[01:20:54] Use a sampler here
[01:20:56] Drag it in
[01:20:58] Music
[01:21:00] No pitch map
[01:21:02] Or pitch track
[01:21:04] You can make this
[01:21:06] Monophonic
[01:21:08] You can disable this
[01:21:10] They have the same outcome
[01:21:12] Music
[01:21:14] Music
[01:21:16] Music
[01:21:18] Then you do the same with the snare
[01:21:20] And so on
[01:21:22] That's how I do it mostly
[01:21:24] So I keep the kick drum and the snare
[01:21:26] And some of the sounds
[01:21:28] I won't change maybe later on
[01:21:30] I keep dynamic
[01:21:32] But at some point later on
[01:21:34] Then I sample it so it's more static
[01:21:36] And I keep our original chain alive
[01:21:38] So I can maybe go back
[01:21:40] And resample it or whatever
[01:21:42] But usually I never do it
[01:21:44] I just keep it
[01:21:46] In the sampler here
[01:21:48] And make some tweaks with an EQ
[01:21:50] So this is how I do it
[01:21:52] I put this on my Patreon here in this state
[01:21:54] If you want to change it
[01:21:56] Or if you want to continue on that
[01:21:58] But usually
[01:22:00] All the things that follow
[01:22:02] Until now is very boring to watch
[01:22:04] Because I just listen to this multiple times
[01:22:06] And
[01:22:08] I make some sound designs here and there
[01:22:10] Add some small little changes
[01:22:12] So what I just did here with the bass
[01:22:14] Something like this
[01:22:16] And then I listen to it
[01:22:18] And maybe I remove some sounds
[01:22:20] Make some new sounds until I'm happy
[01:22:22] And then I mix it down better
[01:22:24] Master it and then I upload to Bandcamp
[01:22:26] This is my process
[01:22:28] Usually
[01:22:30] I hope you liked it so far
[01:22:32] That's it for this video
[01:22:34] Thanks for watching
[01:22:36] Leave a like, let me know what you think
[01:22:38] Sometimes I think
[01:22:42] It would be better to just make the videos longer
[01:22:44] And upload maybe 3 hours
[01:22:46] But I don't think most people will watch it
[01:22:48] And it's not that much
[01:22:50] New knowledge happening there
[01:22:52] It's just
[01:22:54] Work
[01:22:56] It's just putting in work
[01:22:58] Making adjustments, put stuff here
[01:23:00] Make some
[01:23:02] Decisions based on taste
[01:23:04] And that's it
[01:23:06] Nothing more happens there
[01:23:08] Anyway, let me know what you think
[01:23:10] In the comments down below
[01:23:12] See you next time, thanks for watching, bye
[01:23:14] [BLANK_AUDIO]