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Why Your Synth Keeps Clicking (And How To Fix It)

Tutorial | Mär 04, 2026

Clicking or crackling sounds in synthesizers occur when waveforms are abruptly restarted at non-zero crossings, causing sudden jumps in speaker movement. These artifacts can be prevented by restarting oscillators at zero crossings, adding short fades using amplitude envelopes, or by using voice allocation techniques like digimono or polyphonic modes to allow smooth fades between notes. In monophonic setups, introducing delayed retriggering or precise envelope shaping ensures smooth transitions and eliminates unwanted clicks and pops.

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Short Overview

In this video, I explain why synthesizers and samplers often produce unwanted clicks and crackles, especially when playing notes in a monophonic setup. The issue usually comes from abrupt changes in the waveform, often caused by starting or stopping a sound away from a zero crossing. I walk through simple ways to avoid this, like adjusting the phase of the oscillator to always begin at zero, adding a short attack or release to your envelope, or using voice alternation techniques. These solutions can be adapted in most DAWs, not just Bitwig, to achieve smooth, click-free sounds even in monophonic patches.

Why Your Synthesizer Clicks

In this video, I explain why your synthesizer or sampler might produce annoying clicks or crackles, especially at the start or end of notes. I also share solutions that apply not only to Bitwig but also to other environments like Ableton Live or Logic.

Identifying the Problem

Using a simple monophonic synthesizer setup with a sine oscillator, amplitude envelope, and oscilloscope, you can hear noticeable clicks when playing low notes. These clicks happen mostly at the attack (start) of a note. Sometimes, these are musically desired, such as when designing kick drums for added punch. However, in most melodic or ambient contexts, those click sounds are undesirable.

The Root Cause: Phase Discontinuity

The main reason for these clicks is that the oscillator is running freely and not retriggering its phase at note-on. In other words, each time you press a key, the sine wave starts at a random point in its cycle, often not at the zero crossing; sometimes at its maximum value, sometimes elsewhere. This discontinuity, when combined with the action of the amplitude envelope, results in a sudden jump in the output waveform. The speaker tries to respond instantly, producing an audio click.

Retriggering and Phase Adjustment

One way to reduce clicks is by enabling "retrigger" for your oscillator so it always starts from the same phase position when you play a new note. However, if the default starting point is not zero, for instance starting at -1 in the waveform, you simply move the click to a different spot. Retriggering at a non-zero phase still produces a sudden jump.

Phase Offset as a Solution

You can solve this by offsetting the oscillator’s phase so it always starts at the zero crossing when retriggered. By setting the phase offset to 25%, the sine wave starts at zero, eliminating the initial click for each note. This trick is vital and works in most synth environments.

The Issue with Fast Retriggering

Even after aligning the phase to start at zero, when you play notes quickly, clicks can reappear. If you trigger a new note before the release phase of the previous note has faded out, the audio output snaps from wherever it was in the waveform back to zero. This again forces your speaker to make a sudden, sharp movement, which produces a click.

Voice Handling and Envelopes

Most modern synthesizers handle this with voice management. In mono mode, only one voice plays at a time, causing the described issues. In "digi mono" or similar multi-voice mono modes, the synth will allow the previous voice to finish its release phase while starting a new one for the second note. In polyphonic synths, this is an automatic byproduct; voices alternate, avoiding clicks because each can finish its envelope smoothly.

Explanation: How Voices Eliminate Clicks

When playing with two alternating voices, pressing a second note does not immediately silence the first. Instead, the old note’s release phase concludes its fade-out while the new note’s envelope begins from zero. This overlap prevents discontinuity in the audio signal.

Handling Monophonic Environments

With older or strictly monophonic setups where you only have one voice, you need another solution. The answer is to delay the next note's retrigger until the release time of the amplitude envelope has finished. This ensures smooth transitions between note-off and new note-on.

Logic Delay for Release Completion

Using a "logic delay" module, you can delay only the upward signal (note-on), ensuring the synthesizer waits for the envelope’s release phase to finish before starting a new note. You match the delay time to the release duration of your envelope (e.g., 10-30 milliseconds), which keeps things smooth but should not be too long, or you will feel latency when playing live.

Other Techniques and Considerations

When using samplers or recorders, similar techniques apply. You may need to delay not just the envelope but also playback triggering, ensuring that the recorded sound does not cut off before the envelope fades out. This might require configuring separate logic delays for amplitude and for playback.

Advanced Technique: Zero Crossing Quantization

A more advanced or experimental solution is to quantize retriggering to the zero crossing point of the waveform. This means new notes only trigger when the oscillator is at zero amplitude, naturally avoiding abrupt jumps. Achieving this requires some signal processing and might be more complex to implement in some environments.

Using Wavetable Oscillators

Some wavetable oscillators start from zero by default or have phase options, which can also be exploited to prevent clicks without additional phase adjustment.

Broader Envelope Concepts

Envelopes in synthesizers control the way a sound evolves over time, usually with separate segments for attack, decay, sustain, and release. A fast attack or release can both cause clicks since they introduce rapid gain changes to the waveform. Smoother, slightly longer attack and release times help disguise or eliminate clicks by making these gain changes more gradual.

General Tips

Conclusion

Clicks and crackles are usually the result of abrupt amplitude changes, either due to random oscillator starting points or envelope shapes that are too aggressive. By aligning phases, retriggering at zero crossings, managing voices, and using modest envelope curves, you can eliminate most unwanted clicks in both monophonic and polyphonic synthesizer setups. These principles are general and can be applied in Bitwig, Ableton, Logic, and beyond. This understanding lets you craft clean, professional tones or intentionally add clicks for sound design when desired.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] why your synthesizer keeps clicking. So this video is about having these annoying click sounds or
[00:00:05] crackle sounds sometimes when you play a synthesizer or a sampler. I want to explain to you why it
[00:00:11] happens and how to solve it. And it's also not bitwig-specific, so you can also watch this with
[00:00:16] Ableton Live or with Logic and then find some of your own solutions in these kind of environments.
[00:00:23] So what's the problem? So I want to play here certain sounds with the synthesizer,
[00:00:28] monophonic synthesizer and I have here a sine oscillator, I have an amplitude envelope,
[00:00:32] an oscilloscope and an audio output. So it's very simple synthesizer setup. And when I play here
[00:00:38] some notes on the keyboard, especially low sounds, right, you can hear these kind of crackles in the
[00:00:54] beginning when I press a key. It's very annoying. Sometimes you want exactly that when you make
[00:01:00] kick drums for instance, but most of the times you don't want it to happen if you play some ambience
[00:01:06] and you know some nice little melodies and you have these sine partials and every now and then
[00:01:10] you get some clicks. It's very annoying. So what's the problem here? So I want to show you this here
[00:01:16] in the oscilloscope. I use a gate input module and hook this up here to the oscilloscope. So every
[00:01:24] time I press a key on the keyboard, it just freezes the visuals here of the oscilloscope.
[00:01:31] So the first problem you can see here when I press a key on the keyboard
[00:01:37] is that the sine oscillator starts off center. So it's not starting at zero or in the middle
[00:01:45] of the oscilloscope here, right? So it starts off center. And you can see here the sine oscillator
[00:01:50] itself doesn't have a retrigger enabled. So it's just running freely, which means when I
[00:01:56] hook this up here to the oscilloscope itself, you can see it just runs. It starts somewhere
[00:02:02] and it just runs forever. And the only thing that happens that prevents it from outputting here to
[00:02:09] the audio output is basically the ADSR amplitude envelope. So it's just a free running playing
[00:02:17] oscillator and the amplitude envelope here just fades in the audio and fades out the audio,
[00:02:22] which also means we have no influence over when and how the sine oscillator retriggers.
[00:02:31] Okay, so it's just starts somewhere inside of the oscilloscope. So sometimes it starts at zero,
[00:02:38] sometimes here, sometimes here. So it depends on when I press a key. You can see it's all over the place.
[00:02:46] Right? And this gives you these kind of crackles. So when we hit here restart or when we enable
[00:02:53] restart on the oscillator, we restart the oscillator every time we press a key.
[00:03:00] So now we can see consistently we start at minus one, because you also can see this here on the
[00:03:07] graph on the oscillator itself, it starts at minus one. This is just a waveform. This is how the
[00:03:14] lookup table of the oscillator looks like. So, yeah, right off the bat, we get bad sounds.
[00:03:24] Every time we press a key, we get a crack or click. And sometimes that's exactly what you want
[00:03:33] when you make, for instance, kick drum sounds or bass sounds and you want to have a bit of smack in
[00:03:38] the attack. You get it this way, pretty free or for free. So this time we don't want it. So how do
[00:03:45] we prevent it? And we can do this here by just offsetting the phase of the sine oscillator.
[00:03:52] In between it works by using here a constant. So this one, this module just outputs a constant
[00:03:59] of one, number one, and then we do here 25% on the phase input, which means we just offset the whole
[00:04:08] graph by 25%. You can see here the graph when we zoom in, it starts at minus one. Then here in the
[00:04:15] middle, it's, of course, 50%. There's 100% and here between zero and 50% is 25%, because we want to
[00:04:22] start here exactly at zero. So we can do this here by inputting one and then using 25% on the phase
[00:04:29] input knob, or we can input a constant of 0.25 and use here 100%, it's just the same thing.
[00:04:39] So with this, we constantly now restart the oscillator exactly at zero, at a zero crossing.
[00:04:47] So this gives you no crackles. Right? Pretty dope. But when you play multiple notes very quickly,
[00:05:01] you get crackles again. Why is that? Do this here. Maybe it's too long.
[00:05:14] You can see this here. We play the first note. It plays from the beginning from zero,
[00:05:19] very smooth sine wave here. And then we retrigger in midst of the phase. So the phase happens to be
[00:05:29] here at this point when we press the key on the keyboard again. And then the thing does here a
[00:05:36] movement from +1 back to -0. So it switches back to zero. So why does this crackle actually?
[00:05:45] What's the problem here? Why does it produce a crackle? And the explanation is pretty easy.
[00:05:49] What you can see here on the screen is actually what your speaker cone does in real life. So it
[00:05:56] moves out and in of your speaker or the cone or the membrane moves out and inwards all the time.
[00:06:06] But when you do hear this very steep movement from going to the most outward position back to
[00:06:14] the initial zero position, it gives you this kind of crackle. It's actually what your speaker cone
[00:06:20] produces. So this is why it crackles all the time. So we want to prevent this. And people sometimes
[00:06:28] prevent this by using just a small little attack on the amplitude envelope just to fade in here.
[00:06:37] You can see this here. It's smoothly fades in.
[00:06:39] But sometimes it's not enough when you press your multiple keys. You can see
[00:06:48] also when you do hear a small little release time.
[00:06:53] Maybe bring also the signal of the amplitude into the oscilloscope. It's okay when I re-trigger.
[00:07:07] Ah, another one. This one. Okay. So here we press the first key and then we quickly press the second
[00:07:14] key. And what happens here is we switch back to zero. So we never finish the release time, right?
[00:07:21] So we press a key. We are here. And then we release the key. And then we quickly after that press
[00:07:28] another key again. So we never finish actually the release time, which makes it happen to fade
[00:07:35] out the audio. So we jump from here back to here, right? So we have never had really having this
[00:07:43] release time here fading out the audio very smoothly. So this never happens when you press
[00:07:49] key keys pretty quickly one after the other. And yeah, that's kind of a problem. So the solution
[00:07:57] in most synthesizers is that we switch from monophonic which is just one voice to a digi
[00:08:06] mono or whatever this is called. What's it saying? A monophonic playback with two alternating voices
[00:08:14] envelopes will always re-trigger from zero and note input is required to make each voice sound
[00:08:22] saving CPU. So this is a pretty technical explanation. But what it does is it's
[00:08:28] just launching two voices. So you press the first key, you press, you play basically this part here.
[00:08:35] And then when you re-trigger, so quickly release and quickly press again, we actually play this old
[00:08:42] voice the release time until it finishes. But at the same time, we start a second voice and start
[00:08:49] from zero. So when I show you this here on on a graph, I want to show you this, we have the first
[00:08:55] voice. This is probably active. You have an oscilloscope here and you start from zero
[00:09:01] and you play and you play. Then at some random point you decide, oh, let's play another note,
[00:09:07] right? And then it starts the release phase. So this phase here, because you release the key,
[00:09:15] and it goes down and fades slowly out. And because you press another key again, so you release and
[00:09:23] then you press again, we start here, but on a second voice. And exactly at this point here,
[00:09:31] when here the release time starts, we start here at zero again and play another sign partial.
[00:09:40] So this prevents everything from clicking because this is smoothly fading out while this sound
[00:09:46] plays. So we have kind of a crossover. So we fade from one sound to the other sound,
[00:09:52] but it needs to have two voices. And this also never happens here when you actually use polyphonic
[00:09:59] voices or multiple voices. Of course, you can always alternating between different voices. You
[00:10:04] play another key and the old voice slowly fades out in the background while you're playing a new
[00:10:10] sound on a new voice. That's why it never clicks properly on a polyphonic synthesizer when you
[00:10:18] start a sign partial from zero. It can click when you, of course, you never retrigger and you never
[00:10:25] retrigger from a zero crossing point, then it clicks also. So yeah, this is how you solve the
[00:10:34] problem. But sometimes you need to have this problem solved in a monophonic environment
[00:10:41] because you only have maybe one voice at your disposal. Maybe you want to create a
[00:10:47] generative patch or you have a very old monophonic synthesizer or whatever. So here you can solve
[00:10:55] this also in a monophonic way. So how do we do this? We just make sure that this release phase
[00:11:03] here is playing before you start a new envelope or a new envelope sequence. We can do this with
[00:11:13] the logic delay in Bitwig at least. It looks like this and it can delay certain movements in the
[00:11:21] signal. So here we have only upward movements in the signal. So when I press basically here,
[00:11:28] the key on my keyboard, every time I press here, it goes up to one and when I release the key,
[00:11:36] it goes back to zero. So it can really replicate what I'm doing on my keyboard. So here I'm pressing
[00:11:45] a key, here I'm releasing a key. But what we want to delay is only the upward movement. So when I
[00:11:51] press the key, that's what I want to delay. Why? Because I want to wait until this release
[00:11:57] sequence here is finished and then I want to press or go up again. So this is the idea. I'm
[00:12:05] delaying the upward movement until this release time is finished. And we can really dial this in
[00:12:11] here. We can say release time is exactly 10 milliseconds long. So I need to wait for 10
[00:12:18] milliseconds before I restart a new thing. I can do maybe 20 milliseconds. It doesn't matter.
[00:12:27] But for that, we need to actually disable here the precode because we want to use a delay on the
[00:12:34] gate input. We can use here the gate input. And we also want to delay the sign oscillator
[00:12:45] retriggering because also the release here needs to finish before we switch the oscillator back
[00:12:54] to zero. Okay. It's a bit complicated now, right? Okay. Anyway, so with this setup now, just delaying
[00:13:05] the amplitude envelope retriggering until the release time is finished. Okay. So now I can do this here
[00:13:11] and press multiple keys. And you can see it waits here basically for the thing to finish.
[00:13:19] Also important here, the amplitude envelope has a digital mode, which is called digital
[00:13:24] with exact timing. Usually it's on analog here, which sounds a bit better maybe.
[00:13:32] But when you dial in digital here, 10 milliseconds are really 10 milliseconds and also here
[00:13:39] 10 milliseconds for one thing. So instead of me triggering on the keyboard, I want to use here
[00:13:46] a quick setup to simulate when I really trigger very fast on my keyboard.
[00:13:59] So this is not needed here. It's just me simulating
[00:14:03] my very fast triggers. It makes this a bit faster. So you can see it here on the scope.
[00:14:13] When I retrigger, I can make this a bit longer. Let's make it a bit longer so you
[00:14:21] can see it better. So 30 milliseconds release time. So we need to wait 30 milliseconds here
[00:14:28] for the next retrigger. You can see it's much smoother there.
[00:14:31] Yeah. So it waits here for the release time until it finishes. Then it retriggers here again.
[00:14:42] Maybe go here also for 20, 30. Yeah, much, much better. But this is already pretty slow,
[00:14:53] 30 milliseconds. And when you need to dial in here, it's 40 now.
[00:14:58] When you need to have a delay of 40 milliseconds, because remember when you press the key on the
[00:15:05] keyboard, the whole setup waits for 40 milliseconds until it actually triggers the synth itself,
[00:15:14] just because of the release time. So you don't want to have this too high. So 40 milliseconds
[00:15:21] is pretty long. So you can probably feel this when you play it on the keyboard. So you want
[00:15:27] to keep it low, maybe at 20 or 10 milliseconds. But I want to show you this here, how it works.
[00:15:33] So here then you can see the sign is slowly fading out. So we have not this instant movement back
[00:15:40] to zero. This is what we want to prevent from happening, because this is creating this kind of
[00:15:46] crackle thing. So yeah, when we just here, go back to our initial preset. So I can trigger
[00:15:55] this with my keyboard. Let's play it with the sound.
[00:16:00] You can see there is no crackling happening, even though we press the keys pretty fast.
[00:16:15] What I would say 40 milliseconds is too much. Let's let's try it out here with 10 milliseconds.
[00:16:20] But you can see this is a problem that you can't solve without having a fade in or fade out.
[00:16:28] It's just not possible because the synthesizer doesn't know when you press a key the next time.
[00:16:36] It's just you have to look into the future, right? And we look into the future here and
[00:16:42] this set up by just delaying everything else by 10 milliseconds. So we have a bit of time.
[00:16:48] Yeah, this is also okay.
[00:16:51] Smooth as a baby's ass. Okay, so this setup prevents you from clicking in a monophonic setup just with
[00:17:04] one oscillator here. And you can also use this of course in a generative patch where you want to
[00:17:10] generate multiple nodes here with the triggers module or the gates module or whatever. You can
[00:17:16] re-trigger everything pretty fast and you never get any crackles. That's the point of it.
[00:17:22] Another setup that someone asked today was with the recorder. So sometimes you sample something
[00:17:29] instead of having a sine oscillator here. You have just something sampled in here and you also need
[00:17:36] some fade in and fade outs. So here the delay you probably want to also do this here with the playback
[00:17:47] and recording. Let's use a button here.
[00:17:58] And maybe use a sign, some sign here for the recording. So yeah, you re-trigger this.
[00:18:10] You can hear there's also some kind of crackling happening. So you probably need a bit more.
[00:18:21] 20 milliseconds here and you also probably need to finish here this playback because it's just
[00:18:32] when I release the key, it just stops playing. So we need to delay actually also the playback. So
[00:18:42] it plays further. So the amplitude envelope here has time to fade it out. But you can't fade anything
[00:18:49] out when it stops playing before the release is finishing, right? So this is another problem.
[00:18:55] So to solve this, we need to have here the logic delay actually only acting on the recorder for
[00:19:02] now. And we delay also on both directions. So when we release the key, the recorder keeps playing
[00:19:10] for 10 milliseconds longer. So the release time here also plays for 10 seconds longer because
[00:19:16] release time itself is 10 milliseconds long. And if you use a second logic delay here,
[00:19:22] but only upwards delaying for the ADSR. Something like this. So this is the setup. So now we can
[00:19:30] play here and then we press stop or release. You have your nice smooth fade out.
[00:19:41] You can make this a bit longer maybe here for 30 milliseconds so you can maybe see it.
[00:19:47] Yeah, but it's not going to work because we have here also 10 milliseconds so we need 30 there.
[00:20:04] Oh, we need also have 30 here. You can see it also here on the oscilloscope.
[00:20:15] You have a nice smooth fade in also nice smooth fade out. And it prevents you from having these
[00:20:22] clicks and pops and whatever you want to call it. Yeah, from happening. So yeah, this is my solution
[00:20:30] for monophonic patches. You can solve most of the stuff in synthesizer by just using like I said
[00:20:36] here multiple voices to here in bitwig or polyphonic voices because you have then multiple voices
[00:20:44] just alternating and smoothly fading from one voice to the other voice and it's pretty easy to solve.
[00:20:53] But sometimes you need to keep these monophonic setups here and you still want to have
[00:21:00] these pops and clicks removed. So this is the solution for that. Yeah, but the recorder and of
[00:21:05] course with the oscillator in sometimes also with the delay and stuff where you just resample and
[00:21:13] retrigger and you want to have these nice little smooth fade overs. Okay, at the end I want to
[00:21:21] give you here a quick idea for this setup. When you have a sine oscillator and we go here maybe
[00:21:32] again into an oscilloscope. And you can see here we have crossover right and my thinking was at
[00:21:39] some point why not use a logic here right and this compares it basically with zero. So when the input
[00:21:49] here the sine oscillator input is zero which happens only here on the zero crossing then give me a
[00:21:56] gate. So let's try this. You can see nothing happens there. You can switch to your exact
[00:22:03] matches nothing happens. So yeah it's kind of a problem when this would work easily then you could
[00:22:11] say I only want to retrigger when the phase is zero only then allow me to trigger the amplitude
[00:22:19] envelope. There are some tricks you can do to make this happen here you can use a bend and then you
[00:22:26] get at some point the two phases here right. Every yellow line is basically a zero crossing.
[00:22:34] What we do basically for this is bending here the waveform it looks like this. Make the zero line
[00:22:41] a bit more prominent so the logic device has a bit more time to get used to it or whatever.
[00:22:49] Yeah this kind of works. Exact matches also doesn't work but when you have this set up here
[00:22:56] you get the trigger every time we have a zero crossing then you can do an ad
[00:23:01] an amplitude envelope and only trigger this. So we use a gate input. Oops gate input.
[00:23:16] Only trigger the amplitude envelope.
[00:23:20] When there's a zero crossing happening we can do this with the name
[00:23:29] aquantizer. So this is our clock. The zero crossings is our clock.
[00:23:36] Maybe try to play this.
[00:23:47] This and maybe pitch it down.
[00:24:00] So you can quantize the triggering to the zero crossings. I don't know if this is a good idea
[00:24:10] but you can see here it kind of works. It's not the best idea probably but it gives you some
[00:24:19] solutions for certain problems.
[00:24:22] You can see it more clearly here. So clock quantizing the amplitude envelope to the face.
[00:24:33] Also an idea you can maybe try out if you want to have this possible in the Bitwig grid.
[00:24:40] There are also modules in Bitwig where you get the envelope for free. So let's say you want
[00:24:46] to make a sine oscillator and you can go for the wavetables oscillator because here we have this
[00:24:52] standard four waveform where you get a sine wave for free that starts at zero.
[00:24:59] So you don't need to offset this oscillator here. If you use the sine it always starts at minus one
[00:25:05] and the wavetable one with the standard four wavetable starts always at zero.
[00:25:10] We get this for free. You can use here for instance a trigger but instead of triggering
[00:25:17] with this here which you can do but we can also use a face input for that. So here's a face pre-quad.
[00:25:28] When I switch this off nothing happens but then I can connect here the face input to the triggers
[00:25:34] module and it gets face information again but now we can hook something up here in between
[00:25:39] and we get also the face information for that. So we can say this is here the face signal.
[00:25:49] It's more or less like ramp signal. It's going up from zero to one across one bar
[00:25:55] and then we have four triggers for each bar. So we have four up-down movements here from the gate
[00:26:02] between zero and one of the gate of the face signal which means we can trigger with this here maybe
[00:26:11] once each bar and then we have in the background here the ramp signal which is the face signal
[00:26:19] then we can use here the window module. The window module takes in also a face signal.
[00:26:27] We can use this to actually fade in and fade out certain things. So let's say we trigger here
[00:26:36] then we have zero volume then we go up to the volume until the end of the of the gate signal
[00:26:43] then we fade slowly out. So yeah but this we can also just take here an audio out
[00:26:53] multiply take this window as a volume signal.
[00:26:59] So it's more or less also an amplitude envelope so instead of using here an AD or ADSR which also
[00:27:11] just fades in and fades out the volume over time and you need to set the release time and the attack
[00:27:19] time here on this AD envelope manually. Here we have the the face of yeah of this trigger thing
[00:27:30] and we can synchronize basically when we trigger and how each trigger influences the shape more or
[00:27:39] less. We can do here also a transport thing which gives you also a face signal and the gate
[00:27:48] signal at the same time so you can say 16 so 160 node triggers we get a lot of triggers here
[00:27:56] and we need to fade for each for each trigger or let's say
[00:28:01] 16 16 triggers right so we have the same as before we can also say eight. So the the envelope changes
[00:28:12] or the timing of the envelope changes with your amount of triggers we can use this pretty easily
[00:28:20] to create sounds.
[00:28:22] And if you're not happy here with the shape of this envelope just sign up down movement
[00:28:43] uh you can influence the face so you can say uh band
[00:28:49] something like this right so the envelope is different
[00:28:54] like more like an amplitude envelope right you can see here or this is the attack
[00:29:01] it's the release and it changes with the speed.
[00:29:13] And yeah you can not only use this for the oscillator again you can use just the recorder here
[00:29:26] right and trigger the recorder and then you use
[00:29:29] this for the volume like this
[00:29:37] sign here to record again record here for a moment
[00:29:46] we have something in the recorder here we want to play it back
[00:29:56] but it's still smooth of course we have this movement here
[00:30:05] if we don't do this it sounds like this
[00:30:10] much better this way
[00:30:15] maybe there needs to be a delay here or maybe a shift you can use a shift
[00:30:27] this one
[00:30:36] yeah it's not perfect but you get the idea it's it's much better than this
[00:30:41] anyway so you can use anything more or less for amplitude envelopes you don't need to use the
[00:30:50] envelopes in general it's in the grid it's just everything is a signal and you can shape
[00:30:56] signals in all kinds of shapes and forms and yeah you just need the right idea and you can
[00:31:03] make it work and by the way if Bitwig watches this please make the recorder longer and maybe
[00:31:10] give us some pitch options okay thank you so that's it for this video I hope I could explain
[00:31:16] something to you why these crackles happening why these clicks and pops happening it's just
[00:31:23] where you restart the phase and you don't want to have these drastic movements in the waveform
[00:31:29] where you go from 0 to 1 or from 1 to 0 or from plus 1 to minus 1 in a fraction of a second
[00:31:38] just make smooth smooth out movements and the crackles and the pops go away thanks for watching bye