Bitwig Studio 6 Automation and Clip Launcher Workflow Updates- What’s New Since Beta 1
Tutorial | Mär 13, 2026
Bitwig Studio 6 introduced global and per-lane automation lock and follow features, improved automation clip handling, and added clearer lane information, making workflow more intuitive. New updates since the first beta include flying automation lanes for quick editing, overdub and free-time automation options, tighter automation smoothing for sound design, and enhancements to device modulation and note echo behavior. Additional improvements like better touch support, new controller integrations, and performance optimizations further polish the user experience, making Bitwig 6 a solid and modern DAW choice.
You can watch the Video on Youtube
- support me on Patreon
Short Overview #
I wanted to share what has actually changed in Bitwig Studio 6 from the first beta to the official release. While there weren't any huge new features, there have been several useful improvements, like the global automation lock, more flexible automation clip behavior, better visual feedback, and the ability to customize automation following at both global and lane levels. There are also updates to things like automation smoothing, new features in devices like Note Echo, and workflow tweaks based on user feedback. Overall, these refinements make the experience much smoother and more powerful compared to the initial beta.
- Introduction of a global automation lock/follow switch, allowing users to choose whether automation clips move with their parent note clips or stay in place.
- Per-automation lane exceptions override the global lock/follow behavior, giving detailed control on a lane-by-lane basis.
- Added visual indicators (icons and numbers) on clips to quickly show how many automation lanes are attached and their status.
- Enhanced automation lane headers now provide more informative labels, showing what device and parameter are being automated, even inside nested devices.
- The flying automation lane feature enables quick creation and editing of automation lanes by simply touching a parameter, restoring fast workflow from Bitwig 5.
- Overdub recording mode for the Clip Launcher allows adding automation to existing clips, limited to the parent note clip's length.
- Free time mode for automation clips allows automation to be independent in length and start time from its parent clip.
- Progression rings and numbers were added to clip launcher circles to visually indicate how many times a clip has played and when actions, like “next action”, will happen.
- ALT-modifier for instant clip re-triggering in the launcher, making live performance easier.
- Improved automation curve accuracy for tighter, less smoothed transitions, supporting sharper sound design moves compared to Bitwig 5.
- Certain modulatable parameters (e.g., oscillator phase) now support infinite wrapping/modulation beyond previous limits.
- New reflect mode for Note Echo device, allowing MIDI notes to bounce between defined minimum and maximum notes, with scale constraints where needed.
- Various background improvements including better touchscreen support, updated controller integrations, and performance optimizations.
Introduction #
In this summary, I will provide a detailed account of the differences between the first beta version and the final release of Bitwig Studio 6. Having previously covered the major features in an earlier video, I will focus on the smaller additions, workflow refinements, and enhancements that appeared throughout the lengthy beta period.
Global Automation Lock: Lock and Follow Behavior #
One of the most significant workflow improvements is the global automation lock button, available at the top of the interface. This lets you toggle between two modes: lock and follow.
- Follow Mode: In this mode, automation clips are attached to their parent note or audio clips. If you move the parent clip, the automation clips move with it. If the automation lanes are closed, you can still see a small icon with a number indicating how many automation clips are linked to this parent clip.
- Lock Mode: Here, automation clips stay in place, even if you move the parent clip. This is crucial when you want automation data to remain fixed in the timeline despite changes to the parent clip’s position.
You can also override global behavior on a per-track or per-lane basis. For any automation lane, you can manually set whether it follows, never follows, always follows, or locks regardless of the global setting. The number icon helps you keep track of which lanes are following and which are locked due to lane-level exceptions.
Additional Information in Automation Lanes #
Automation lanes now display more contextual information. For example, if you automate a parameter inside a nested device, such as a reverb in a polymer synthesizer’s FX box, the lane header shows not only the parameter but also the device and routing details. This clarity makes complex routings easier to manage.
Flying Automation Lane #
After feedback during the beta, a flying automation lane feature was added. Initially, global automation put all automation editing in a single interface atop clips, similar to logic. Some users, including myself, found this less intuitive. Now, touching or moving a parameter automatically opens its dedicated automation lane, allowing quicker access and easier drawing of automation. This mimics the fast workflow from Bitwig 5, making it easier and faster to create multiple automation lanes.
Clip Launcher Overdub and Automation Recording #
The overdub mode for automation in the clip launcher is more flexible than before. If you enable overdub and perform automation, the resulting automation clip exactly matches the length of the parent clip. If you want to create an automation clip with a custom length, you must use standard automation writing mode and start recording before the clip, resulting in an automation clip that can differ in length from the parent. This ability is key for more creative workflows in live or session recording situations.
Free Time for Automation Clips #
In the latest version, you can enable "free time" for automation clips. By default, new automation clips inherit the length of their parent clip. Once free time is enabled, you can extend or reposition the automation clip independently from the parent, supporting more complex and evolving automation sequences that do not need to match the musical segment they are controlling.
New Visual Feedback: Progression Rings #
Clips in the clip launcher now display a new play/loop progression ring, showing the play count and current loop position. When next actions (such as jumping to another clip after two loops) are defined, an outer ring visually indicates when the switch will occur. This makes live performance cueing and understanding the structure of sequences far more intuitive.
Re-triggering Clips with Modifier Keys #
A new shortcut improves live performance workflows. Holding the Alt key while clicking on the play/loop symbol in a clip lane instantly re-triggers the currently playing clip, rather than starting a different clip. This respects the project’s record quantization settings. You can also re-trigger all currently playing clips with a combination of this shortcut and global controls.
Automation Smoothing Improvements #
In Bitwig 5, drawing sharp or edgy automation curves would result in noticeable smoothing after bounce or rendering. Bitwig 6 has drastically improved this, so the automation shape you draw closely matches the audio result. This is critical for precise sound design, like percussive elements or abrupt parameter changes.
Infinite and Wrapping Parameter Modulation #
Certain parameters (not all) now support infinite or wrapping modulation. For example, in the Phase-4 device, phase modulation can exceed the 360-degree range and will continuously wrap around, enabling creative possibilities in sound design. This wrapping behavior encourages more experimental modulation routings and phase manipulations.
Note Echo: Reflect Pitch Mode #
The note echo device introduces a new "reflect" pitch mode. Instead of pitch steps always ascending or descending, the pitch now bounces back and forth between a minimum and maximum value. When combined with the global key, echo sequences will remain within a given scale, making it much easier to create melodic echoes fitting a specific musical context.
Other Improvements #
Though not shown visually, the final release has received touchscreen support enhancements, new controller integrations, and overall performance optimizations. These background improvements continue to refine the stability and reliability of Bitwig.
Conclusion #
From the first beta to the final release, Bitwig Studio 6 focused on workflow refinement, detailed feedback, and precise control, especially with automation and live performance tools. Core creative workflows now feel faster, more intuitive, and more visually transparent. These changes, while not massive headline features, represent tangible improvements that will matter in daily use and for performers or advanced producers looking to push their setups. Give Bitwig Studio 6 a try and explore these new behaviors, as they bring the DAW closer to an ideal balance between flexibility and precision.
Full Video Transcription #
This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.
Click to expand Transcription
[00:00:00] So some people wanted to know what is actually different from the release version to what we
[00:00:06] had in the first beta version because I made a video about all the features of Bitwig Studio 6
[00:00:11] half a year ago and then we had this long beta period and they added small little things here
[00:00:18] and there. They never added really big features to Bitwig 6 but we have some small additions and
[00:00:25] I want to give you some insights of what changed okay. So the first one is here this global
[00:00:31] automation lock button or icon at the top so you can switch here between lock and follow
[00:00:39] which means when you have like here a note clip for instance here on the first track
[00:00:45] and we add some automations to it let's say we have a volume automation
[00:00:52] and we maybe also add here a pan automation we can make some clips out of that by just holding down
[00:01:00] alt you can see it's kind of grayed out here and then you click on the title and it creates a clip
[00:01:07] for this automation exactly the size of the parent clip also here so we have now two automations
[00:01:14] we can see there is a small icon here with the number two which means there are two automation
[00:01:20] clips attached to this note clip so you can see always when there is something attached because
[00:01:26] you can also just close down here the automation lanes and you only see the parent clip but you
[00:01:31] can see here with this icon with this number there is something attached to it and we can move this
[00:01:37] around like this and the automation clips follow the parent clip so they are always attached
[00:01:46] but you can choose here to toggle this to lock so global automation behavior is locked which means
[00:01:53] we can now move the parent clip around but the automation clips are locked in place they stay
[00:02:01] where they are and it's very important to know because sometimes you want this behavior and
[00:02:08] sometimes you don't so let's move this back here switch it back to follow and then these
[00:02:14] automation clips are attached again and you move them around with the parent clip so this is why
[00:02:20] we have also this number here because you can enable locked and you can see here down zero
[00:02:25] automation lanes attached and then two automation lanes attached when this is back to follow so the
[00:02:32] interesting thought is maybe why do we have this number because there's also an exception to this
[00:02:41] global thing here so when we unfold here the automation lanes again we go to volume and click
[00:02:49] on the automation linear on the left side in the headers and you can see in the inspector we have
[00:02:55] here a drop down so we can make an exception for this global rule on a per track or per automation
[00:03:03] lane basis so we can say the volume automation never follows so it's locked so which means we
[00:03:12] have now global follow but we have this one locked so we can move now the clip around and you can see
[00:03:20] only this pen automation follows this parent clip and the volume clip stays in place
[00:03:28] I hope this makes sense so we can enable disable this globally and we can also enable and disable
[00:03:34] this on a per automation lane basis that's why we have this number because you can
[00:03:40] see then instantaneously what's going on here right we have only one automation lane attached
[00:03:46] because there's an exception here maybe you're wondering I have this on follow why there's
[00:03:53] only one what's happening right so there's an exception here on this automation lane
[00:03:57] that we have here never follow on the volume automation we can go back to user at a setting
[00:04:03] there's also a ranger lock and always follow so we can make the other way around right you
[00:04:10] could say this volume automation is always following the clip and everything else stays in place so
[00:04:17] it's exactly the other way around I know it sounds a bit complicated and you probably don't need this
[00:04:22] all the time but it's you know it's maybe important that you know that it exists and you know how it
[00:04:30] works um also there is something here new that is uh informations on the automation lane paints or
[00:04:40] track headers I don't know how this is called you're on the left side um that you have some
[00:04:46] additional information so let's say we have an instrument I don't know a polymer synthesizer
[00:04:53] and then in there we have a reverb let's say valla supermassive and you want to automate
[00:05:01] delay time so you draw this you can see it's on top and we draw something in here
[00:05:09] and maybe make a clip out of this um you can now see when there is enough space here
[00:05:17] that we actually not only modify delay time milliseconds which actually tells you nothing
[00:05:24] we can also see below that we modulate here this valhalla supermassive inside of the polymer
[00:05:31] synthesizer FX box so we have some additional uh informations there what's actually going on so that's
[00:05:39] this is also or this was added after the first beta version of bitwig 6 and everything I showed you
[00:05:46] here uh with the clip or automation clip follow behavior also works of course here inside of the
[00:05:53] clip launcher it's the same thing um here it follows we can disable this and now you can
[00:06:00] move the clips around and automation clips stay in place in the clip launcher and then you do this
[00:06:06] live and you record some automation live to your whatever you created live you really want to have
[00:06:12] this behavior here by default because sometimes it can happen that you have this closed and you did
[00:06:18] some automations or you recorded some automations and then you move this around and then accidentally
[00:06:25] you just you know move only the the note clip and the automation clips stay in place and it sounds
[00:06:31] completely different than what you just recorded so in my opinion that's the best behavior that you
[00:06:36] have by default all these automation clips attached to the note clip but you can make
[00:06:43] exceptions here with this uh button of course um yeah that's that also here the flying automation
[00:06:51] lane this was added after I gave some feedback maybe it's probably not only me that gave this
[00:06:57] feedback but um this was disabled by default in my initial video uh we have or I talked about this
[00:07:05] global automation what's the name automation mode which just kind of grays out your all the stuff and
[00:07:14] then you draw in automations on top of the clip right so here we have a note clip and then you
[00:07:21] click this and then there's automation on top of this clip and you can see also automation or the last
[00:07:28] touched parameter of each track right audio two here audio three um and I had some problems with
[00:07:37] this and I know this is how it works in logic at the moment so they have this global automation mode
[00:07:42] here and we can change the volume here for this audio clip and also here so you can change automation
[00:07:50] at multiple tracks at the same time so this is the idea and I didn't really like this idea because
[00:07:55] you had to use then here um just unfold and then you had to use a plus button and then you you know
[00:08:01] you had to select what you want to automate next in this drop down menu and I didn't really like it
[00:08:07] so they added this kind of um flying automation lane so when you enable this and this is enabled
[00:08:15] by default uh you only have to touch one parameter here let's say this one and it pops up here at the
[00:08:22] top of all automation lanes so here I just touched the cutoff parameter uh of the polymer synthesizer
[00:08:30] you can see we have here a new automation lane popping up and then we can start immediately
[00:08:34] draw in a new automation then we want to automate this we draw an automation we want to automate
[00:08:40] this we draw an automation so it's very fast to add new automation lanes very quickly and I'm really
[00:08:48] really happy they added this this is how it worked in bitwig 5 and I think this much superior than
[00:08:55] having here this global automation thing it's probably just for or it's added for logic users
[00:09:01] that want to switch to to bitwig and they really prefer this kind of uh process or workflow uh
[00:09:09] it's not it's not for me uh so we have here this thing flying automation lane it's added after beta
[00:09:15] one and I'm really happy um we have to so maybe delete here all the automation lanes for now
[00:09:21] okay so that's that uh in some of my last video I also complained about the recording behavior
[00:09:30] of the clips in the clip launcher and it turns out I was completely wrong so we have now um what's
[00:09:38] the name overdub for the clip launcher here which I also have here so we can bring this out here with
[00:09:44] this pin knob if you don't know this right if you want to have this button here outside of this
[00:09:50] drop down you just click this pin and then you have it here directly in the top frame of bitwig
[00:09:58] so this is now here the overdub mode for the clip launcher it turns out when you have like
[00:10:04] here a clip running in the clip launcher and you want to record some automation to it right we
[00:10:12] have no automation here at the moment so we just click overdub and then you paint in or just wiggle
[00:10:20] around on some knobs and we create here some automation I think touch should work too
[00:10:26] yeah um the only drawback is that this clip here that was created while I'm wiggling on this knob
[00:10:38] is exactly the same size as the parent clip which is here a note clip right so um what I wanted
[00:10:47] initially was to create actually a clip that is longer than this parent clip and you can still do this
[00:10:55] by just using um not overdub we have to use your automation right and then you hit play
[00:11:07] and then you can record it but then you have this gap here in the beginning from where you press
[00:11:12] start on the clip so this is still in place but you can still make it work and then you hit stop
[00:11:19] and then you have a clip that is much longer than the initial um note clip so this one here is two
[00:11:27] bars long and this one is six bars long so the automation is six bars long and the note clip
[00:11:33] is two bars long so it's possible um but it's a bit you know it's not exactly how I imagined it
[00:11:39] would be but it's working so overdub is to add automations or automation clips to a clip in the
[00:11:47] exact same length of the parent clip and you can use automation right to write actually
[00:11:57] automation clip to the note clip with the different length as long as you record
[00:12:03] and you can also see here there's a simple the small little guy running which means this automation
[00:12:08] clip has free time enabled and this is also a new feature I want to show you so when I remove
[00:12:16] here this automation clip and go to my parent clip let me say this is four bars long so we have a
[00:12:21] note clip that is four bars long and I double click here this automation uh launcher pad and you
[00:12:28] can see this one is also now four bars long it always takes the length of the parent clip so
[00:12:34] automation clip four bars long note clip four bars long and then we want to say oh uh I don't want to
[00:12:41] maybe make the automation longer than this than this note clip so maybe six bars and it's it doesn't
[00:12:49] work you can see it's grayed out when you try to change it we enable basically here free time
[00:12:55] but you can also click on free time and then all of these settings are not grayed out anymore so
[00:13:01] you can change the size the length the starting point uh into individually from or differently
[00:13:09] from the parent clip so you can make this here eight bars long so the note clip is still four
[00:13:15] bars long automation clip is eight bars long so this is free time which means the automation is
[00:13:21] a different length has a different time setting or different you know time span and yeah this
[00:13:27] was also added after beta one is completely new um yeah let's hit play they also added here these
[00:13:36] kind of um progression rings progression circles uh with some numbers in it so you can see this
[00:13:45] clip here now played two times and you can also see when it's repeating or when it's
[00:13:52] re-triggering um there's also something like I think when you dial in the um let's say a next action
[00:14:02] or we have multiple clips here like this and this automation lane here gets an action next action
[00:14:10] on the left side in the inspector switch it on and we want to loop this two times and then play the
[00:14:17] next clip okay so we can do this and there is now here this small little outer ring on the circle
[00:14:28] and this indicates when it's actually switching here to the second automation clip so it gives you
[00:14:34] an idea when something is happening right when this circle is full then it switches to the next
[00:14:40] automation lane so when you have a next action defined on a clip there's an outer ring on the
[00:14:47] circle on this play circle that indicates when it actually switches to the next clip so this is also
[00:14:54] something they added um in some of the betas or after my initial video um then there's also an alt
[00:15:03] modifier for re-triggering so when I hold down alt key and I go over this symbol here or over the
[00:15:11] circle you can see there's a re-trigger symbol so we can re-trigger whatever is playing here on this
[00:15:17] lane so in this case here it's this clip because this clip is granted playing and here it's the first
[00:15:24] clip so it's not playing all the clips it's just playing or re-triggering the current clip um it
[00:15:30] also takes here the record quantization I guess uh into account so yeah we can also re-trigger
[00:15:39] everything that's currently playing by using here this button also holding down the alt key
[00:15:44] and you can can re-trigger what's ever currently playing from the beginning um I don't know how
[00:15:52] this is called um maybe re-triggering or something like this yeah it's probably called re-trigger
[00:16:00] launcher clips or something like this maybe there is here um
[00:16:06] re-trigger re-trigger playing launcher clips this is the project level uh name for it okay
[00:16:18] so that's that this is also new uh a new feature that's what this was added okay
[00:16:23] then we have something that's very important to me um let's say we have here I create some new audio
[00:16:33] tracks here we have an audio track and there's a tool device on it and maybe we create here a test
[00:16:41] tone for some white noise we want to play and we have here an audio clip and we want to modulate
[00:16:52] here the volume very very edgy so we draw in here more like a saw as an automation and the problem
[00:17:04] with Bitwig 5 was that we had a lot of smoothing so when you bounce this out we had a lot of
[00:17:10] rounded edges but we dialed in or we draw in here some very hard edges so we bounce this
[00:17:17] bounce the audio post fader
[00:17:20] you can see it's very steep now so the smoothing is uh dialed down so if you do this here in Bitwig
[00:17:31] 5 you had like a very rounded edge um on this position here so they made the automation follow
[00:17:40] what you draw in much tighter now so you can really use this to create percussions actually
[00:17:47] and it does exactly what you um paint in the automation let's do this here
[00:17:56] yeah looks really tight now so this is also something I complained about after the first
[00:18:02] beta or after the initial release or alpha of this uh because when we have now automations here in
[00:18:09] clips and you can put the clip into the clip launcher you probably also want to have kind
[00:18:15] of the same behavior as an automation not an automation and modulation where I have like very
[00:18:23] very steep curves very hard edges and you want to use this for sound design so you also want
[00:18:29] to have the automation follow what you draw in much more tighter than we had in Bitwig 5
[00:18:35] so let's add here a new instrument and we use phase 4 to show you actually another interesting
[00:18:44] new behavior of Bitwig studio and this is when you have like um here a phase for this oscillator
[00:18:55] right and we can use a macro knob and we modulate this we can now go over what's actually in the
[00:19:04] we have 360 degrees here with just a maximum but we can go over this we can go to infinity
[00:19:12] we can go to I don't know 3000 now 3000 degrees
[00:19:17] and it just wraps around so um make this a bit bigger something like this yeah
[00:19:27] go here you can see it's minus 363 go here it's a 203 so it basically wraps around it goes back
[00:19:39] to zero so when you go over 360 it goes to minus 360 and then upwards until we hit 360 again and
[00:19:48] then goes back to right so it always repeats so you can modulate now certain parameters not every
[00:19:56] parameter but certain parameters you can modulate in this kind of behavior and just make it wrap
[00:20:04] around and you start from the beginning again and you can make really big adjustments here
[00:20:11] some interesting maybe sound design also by repeating or looping the phase here all the time
[00:20:21] so it's it's interesting it's not only here on the phase 4 also on certain oscillators on certain
[00:20:28] devices on certain parameters maybe try it out it's not everywhere okay and for some reason
[00:20:36] there is an echo effect here that has some new interesting features for instance you have an
[00:20:46] echo here and you want to go up and pitch right so if you create an echo it goes all the way up
[00:20:53] maybe I create a small little piano see what's this one so we have like here a piano
[00:21:05] and we play a note and we want to go up and pitch a semitone on every echo
[00:21:14] so I probably need to have more echo delays or echo steps
[00:21:24] a bit faster
[00:21:31] anyway you can select on the left side reflect
[00:21:41] as a pitch mode and it goes up and down in this range min max so you can say we start on D3 and
[00:21:52] then it goes only up to I don't know F4 maybe something like this and if you make the
[00:22:07] echo is longer there's a bit shorter velocity stays the same maybe go lower here
[00:22:24] okay I hope this makes sense so it goes up to G3 and then it reflects and goes down to D3
[00:22:34] and it goes back up to G3 and so on so it bounces back and forth between these two
[00:22:38] notes min max and you can change this here on the left side cycle is the default mode
[00:22:45] how it was before and reflect is new so it's pretty interesting you can use this to wrap
[00:22:52] actually notes between two specific notes and it's also interesting because you can enable here the
[00:23:02] global key all right so we have here eb minor and then it's already constrained to a certain scale
[00:23:11] we go up three semitones to a certain point
[00:23:16] it's all in a scale so yeah the note echo has a new feature
[00:23:32] that's the message there are also some other interesting features that they added I can't
[00:23:38] show you for instance touchscreen supports we have new improvements there there are also some
[00:23:42] new controller integrations that they added over the course of the beta lots of performance
[00:23:48] optimizations so lots of stuff in the background that's actually not really something I can show
[00:23:55] you but yeah they did a lot of things from the beta one to what we have now so give it a try I hope
[00:24:02] you give you some kind of interesting informations what's changed from beta one to what we have now
[00:24:10] I think it's a nice back package still what you get and a lot of people will be happy when they
[00:24:14] switch from other doors to bitwig studio six so maybe try the demo try the try version
[00:24:22] and let me know what you think okay that's it for me for now thanks for watching leave a like
[00:24:26] and leave a subscription see you next time bye