Tool
Bitwig Platform
Tool is Bitwig's compact utility effect for gain, phase, width, and quick corrective moves in a device chain.
Use this topic for Bitwig's Tool device and related utility workflows.
Also matches: Tool Utility, Bitwig Tool, Tool device
Posts in this topic
The Bitwig Studio tool device features two volume knobs for backward compatibility, allowing for fine control with overlapping dB ranges and the option to boost volume further using both. It provides panning and a width knob, enabling users to adjust stereo width from mono to very wide by manipulating the mid and side channels. Additionally, users can invert the polarity of left or right channels and swap stereo channels for more flexible audio manipulation.
This video is about how compression can be replaced with alternative methods in production, such as using the tool device with an LFO, the FX grid, and note triggers. These methods can be used to effectively automate volume and create a pumping effect, without the need for a compressor. The video emphasizes that compressors are just volume automations, and that alternative methods should be explored.
In this video, I demonstrate a workaround in Bitwig Studio 5.2 to achieve volume normalization for instrument tracks and live audio. By misusing the wet gain learn feature on a chain device and using a tool device to measure the input volume, I create a preset that matches the output volume to a desired reference value. This allows for easy normalization without manual adjustments and can be applied to multiple tracks for consistency.
In this video, I share my experience with replacing VST plugins and discuss how companies don't actually hate me for it because of the advantages offered by certain plugins. I demonstrate how to replicate the features of a reverb shaper using a chain device, tool device, and convolution reverb in Bitwig Studio. Additionally, I explore the unique effects that can be created using the fade mode in the Delay Plus device.
In this video, I showed some tips and tricks to make editing a drum loop more interesting and less tedious. I used Bitwig and the chain to add effects to the drum loop, such as filters, delays, reverbs, and phasers. I showed how to use automation, step mode, and the FX grid to sequence the effects and how to use the randomize and modulation amount features to control the probability of the effects being triggered. I also showed how to use a tool device to feed audio into a reverb and how to use a chance module to randomize different effects.
In the video, I explain how to use a Phase cancellation technique to create a delta signal in Bitwig Studio. By using a chain device with an EQ Plus and tool device, I'm able to cancel out certain frequencies and create a bandpass filter effect. Additionally, I demonstrate how to use Phase flipping and subtracting techniques to manipulate panning in the stereo field.
In this video, I demonstrated how to use pinging to create various audio effects with short bursts of noise. I showed how to use an EQ with a steep band pass, a Resonator Bank, a Phaser Plus, a Flanger, and an Comb Filter to create different sounds with pinging. I also showed how to use a Tool device to make a kick drum sound shorter, a Grid module to create a noise, and how to use Supermassive to create a resonator bank. Finally, I gave some examples of how to create clicks or excite sounds.
In this video, I discuss how I created a track for my YouTube shorts playlist. I start by explaining my mastering chain, including a glitch plug-in, DSEQ, and a multi-band limiter. Then I move on to discuss the drums, using a Transient Clicker preset and UltraFat to bring out the frequencies. I also use a Deep Blue Glitch, DSEQ and hard clip to add complexity. For the bass, I use a pattern of three notes and a quantizer, as well as a phase four. I also use a pitch map to create melody harmonics, a tool device for side-chaining, and a Poly-Grid to make a "scratch" sound. Finally, I discuss how this track is unfinished, and I use it to practice and learn new techniques.