Topics / Bitwig Studio / Bitwig Audio FX / Comb Filter

Comb Filter

Comb Filter is a resonant delay-based filter in Bitwig that can be used for metallic tones, resonators, and feedback sound design.

Use this topic for Comb Filter guides and resonant filtering workflows in Bitwig.

Also matches: Bitwig Comb Filter, Comb Filter

Posts in this topic

Make a sound compatible with itself
Tutorial Make a sound compatible with itself

In this video, I explain how the order and rhythm of overtones are crucial in determining whether a sound is perceived as a single note or a chord. By using devices like the comb filter, we can manipulate and organize overtones to create harmonious sounds when playing chords. I demonstrate various techniques for improving sound quality and harmony, especially when using noise samples and synthesizers, and show how these approaches can lead to better-sounding pads and textures.

Bitwig Comb-Filter Device - Physical Modeling and Metallic Sounds
Bitwig Guide Bitwig Comb-Filter Device - Physical Modeling and Metallic Sounds

The Comb-Filter in Bitwig Studio is a visual comb filter with flexible frequency and feedback controls that can add metallic physicality to synth sounds, making them resemble real instruments like a kalimba or guitar. Unlike other devices, it lacks automatic gain compensation, so users should use a limiter to avoid clipping, and its mix knob allows blending the dry signal. While key tracking can be tricky due to logarithmic scaling, using the Comb-Filter within Bitwig’s FX grid simplifies this by allowing direct frequency-to-key mapping.

Pinging Filters in Bitwig
Tutorial Pinging Filters in Bitwig

In this video, I demonstrated how to use pinging to create various audio effects with short bursts of noise. I showed how to use an EQ with a steep band pass, a Resonator Bank, a Phaser Plus, a Flanger, and an Comb Filter to create different sounds with pinging. I also showed how to use a Tool device to make a kick drum sound shorter, a Grid module to create a noise, and how to use Supermassive to create a resonator bank. Finally, I gave some examples of how to create clicks or excite sounds.