Bitwig Convolution Device - Use Impulse Responses for Reverb and Creative Sound Design
Bitwig Guide | Dez 09, 2022
The convolution device in Bitwig Studio acts like an Instagram filter for your audio, using impulse responses to place your sounds into different acoustic spaces or through sampled devices. You can customize the effect with controls for tuning, EQ, pre-delay, envelope shaping, stereo width, and mix between dry and wet signals. This lets you easily give your sounds unique textures, from realistic room ambiances to creative effects, simply by loading different impulse responses.
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Short Overview #
In Bitwig Studio, the convolution device lets me place my sounds into different spaces or devices by using impulse responses, which are essentially audio snapshots of environments or equipment. I can load any impulse response, adjust its tuning, apply EQ, trim or envelope its length, and shape the stereo width to create anything from tight rooms to wide halls. All these tweaks only affect the impulse response, so my original sound blends naturally with the chosen space. It feels a bit like using an Instagram filter for audio, instantly giving my sounds a unique texture and sense of environment.
- The Convolution device in Bitwig Studio acts like an "Instagram filter" for audio, using impulse responses (IRs) to place your sound in different spaces or through different devices.
- Impulse Response (IR) is a sample that captures the acoustic fingerprint of a room or device; it is combined with your input sound to recreate that environment.
- The device interface allows you to load IR samples and adjust parameters such as tuning (pitching the IR up or down), a tilt EQ to adjust the frequency emphasis on the IR, pre-delay to control when the effect starts, and markers to choose the IR’s start and end points.
- Envelope mode lets you shape the IR’s amplitude over time, offering precise control over the effect’s dynamics.
- Stereo width can be adjusted, allowing conversion from mono to wide stereo and enhancing side signals.
- Wet gain controls the level of the effect (wet signal), while the mix knob blends the dry and wet signals to taste.
- A wet FX box is available for adding additional effects (like EQ or chorus) to the processed signal.
- The inspector panel provides detailed control options, including reducing multi-channel IRs to stereo.
- The device gives your sound the character of various real or imagined spaces, with results always consistent for the same sound and IR.
- Common uses include simulating rooms, amplifiers, and creating textural or rhythmic effects using a wide variety of IRs.
Introduction to Bitwig Studio’s Convolution Device #
In this explanation, I want to provide an in-depth look at Bitwig Studio’s Convolution device, a versatile tool for adding realistic space, texture, or character to your sounds. I will discuss its main controls, how it works, and provide analogies to make the concept easy to grasp. I will also clarify some key concepts like impulse response and convolution for those who may be less familiar.
Convolution Reverb: The Instagram Filter for Audio #
I think of the Convolution device in Bitwig Studio as similar to an Instagram filter, but for your audio. Just as an Instagram filter changes the appearance of a photo, a convolution reverb changes the nature of your sound by placing it “inside” a sampled room, environment, or through any device, using something called an impulse response.
What Is an Impulse Response? #
An impulse response (IR) is simply an audio sample that captures how a specific environment or device reacts to a short, sharp sound (like a clap or burst of noise). By recording this reaction, you get a “snapshot” of the acoustic characteristics of the space or equipment, like reverberation, color, and ambiance. When you use convolution, your sound is mathematically combined (or "convoluted") with this impulse response, making it seem as though your sound came from that original space or device.
Loading and Tuning Impulse Responses #
At the core of the device is the sample display, where you load your impulse responses, the key to shaping your sound. The device offers several key controls:
- Tune Knob: This allows you to pitch the impulse response up or down by semitones, which can affect the tone and coloration added to your sound.
- Tilt EQ: This single-knob EQ can tilt the frequency balance of the impulse response, boosting high or low frequencies only on the impulse itself, not the resulting output. This changes the character of the reverb without altering your source sound.
Shaping the Response with Pre-Delay and Markers #
- Pre-Delay: You can add a short delay before the impulse response begins to affect your sound. This is useful for creating a sense of space by separating the initial dry sound from its reverbed tail.
- Markers and Sample Region: The display also lets you set start and end markers, effectively cropping the impulse response so only a desired part is used.
Envelope for Dynamic Response #
- Envelope Mode: Instead of fixed start and end points, you can use an amplitude envelope to fade in or out the impulse over time. This allows you to tailor how the response evolves, perhaps making it fade out more quickly or shape its attack.
Stereo Width and Mix Controls #
- Width Knob: This controls the stereo width of the wet (processed) signal. A setting of 0% gives you mono, 100% keeps the original stereo, and up to 150% exaggerates the stereo separation.
- Wet Gain: Adjusts the volume of the effected (wet) signal only, without touching the dry sound.
- Mix Knob: Lets you smoothly blend between the dry (original) signal, the wet (processed) signal, or a mix of both.
Wet Effects and Further Processing #
- Wet FX Box: This powerful slot allows you to insert additional audio effects or plug-ins in the wet signal path. For example, you can add a low cut, high cut, chorus, or any other effect strictly to the processed signal.
Extended Inspector and Channel Options #
In addition to the main panel, the inspector on the side lets you adjust the time range for the impulse response and the amplitude envelope numerically. There’s also an option to reduce multi-channel (such as 4-channel or binaural) impulse responses to standard stereo; this is useful when using IRs created in more complex environments.
Practical Applications and Sound Examples #
To illustrate, I demonstrated putting a snare drum through an attic IR, making it sound like it was played in a wooden attic space. By switching presets, you can change the perceived environment to a warehouse, a studio hall, or even more unconventional places like train stations. This gives your basic audio a sense of place and unique texture, just like overlaying a mood-specific filter on a photo.
In addition, convolution isn’t limited to reverb. You can use impulse responses from devices like guitar or bass amps, hardware effects units, or even synths, giving your sounds specific hardware coloration. It’s even suitable for rhythmic IRs that act more like delays.
Limitations of Convolution Reverb #
Convolution reverbs are based on unchanging audio snapshots. Every time you put the same sound through the same impulse response, you’ll get the same result. Unlike algorithmic reverbs, it does not simulate room dynamics or adapt in real-time to input changes, think of it as a static filter, not a live simulation.
Conclusion #
In summary, Bitwig Studio’s Convolution device is an innovative, flexible tool that lets you place your audio into any environment or process it through sampled hardware simply by loading a new impulse response. It offers fine-tuned control over pitch, EQ, start/end points, envelope, stereo width, and effect routing. Whether you want transparent, realistic reverberation, vintage amp coloration, or creative textures, this tool provides endless possibilities for shaping the space and character of your sound.
For more creative workflows and in-depth guides on using this device, I recommend checking further resources and tutorial videos, as linked in the original video.
Full Video Transcription #
This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.
Click to expand Transcription
[00:00:00] So the convolution reverb or convolution device
[00:00:03] of Bitwig Studio is basically,
[00:00:05] general speaking, it's an Instagram filter for your sounds,
[00:00:10] where you can put your sound into a room,
[00:00:12] into a space, or through a different device
[00:00:15] that you can sample with the impulse response.
[00:00:18] And this impulse response is just a sample,
[00:00:21] as you can see here, and it's convoluted
[00:00:23] with your input sound.
[00:00:25] So you can put your sound through a device via a sample.
[00:00:29] And here we have this device,
[00:00:32] we have a sample display in the middle,
[00:00:35] where you can load up your impulse responses,
[00:00:38] or your filter kind of.
[00:00:40] And then we have here a tune knob,
[00:00:42] where you can tune the sample, the impulse response itself,
[00:00:46] so you can pitch it down by 12 semitones, or an octave.
[00:00:50] So an octave up, or an octave down.
[00:00:54] And we have some kind of a tilt EQ here,
[00:00:57] where you can amplify the higher frequencies,
[00:01:00] and also decrease the lower frequencies,
[00:01:03] or the other way around,
[00:01:05] where you can amplify here the lower frequencies.
[00:01:07] And this is basically only applied to the impulse response,
[00:01:12] not to the output sound.
[00:01:14] So it's a tilt EQ for the impulse response sample.
[00:01:17] Then we have a pre-delay here,
[00:01:19] where you can increase the delay
[00:01:21] before the impulse response is added,
[00:01:24] or multiplied with the input signal.
[00:01:28] So it's just a pre-delay.
[00:01:30] Then we have here also some sliders, or markers,
[00:01:35] where you can decide
[00:01:38] where your impulse response starts and ends.
[00:01:41] It's basically just a sampling region.
[00:01:45] You can decide to change.
[00:01:47] We have also here a button where you can change the mode
[00:01:50] from this marker mode to an envelope mode.
[00:01:55] So we have an amplitude envelope here.
[00:01:58] You can decide to fade out this impulse response pretty early,
[00:02:03] or whatever feels right for you.
[00:02:06] So there's an envelope mode,
[00:02:08] where you can change the amplification
[00:02:10] of the sound over time.
[00:02:12] And then here there's a width knob,
[00:02:13] where you can change the stereo widthness
[00:02:16] of the sound of the output, the wet signal.
[00:02:20] And when you pull this here down to zero percent,
[00:02:23] you have a mono signal.
[00:02:24] If you go to 100%, you have like a stereo signal,
[00:02:29] or two channels, nothing has changed.
[00:02:32] And when you go to 150%,
[00:02:35] you basically amplify the side signals.
[00:02:38] And then we have a wet gain here,
[00:02:41] where you can change only the amplification
[00:02:44] of the wet signal, not of the output signal.
[00:02:48] So you can change the loudness of the wet signal here.
[00:02:51] And then of course we have a mix knob,
[00:02:53] where you can change between the dry signal only,
[00:02:56] the wet signal only, or a mixture of both.
[00:02:59] And then you can amplify a bit of wet signal.
[00:03:02] And we have also a wet FX box,
[00:03:05] where you can put in some additional effects,
[00:03:08] audio effects, or VST plug-ins if you want to,
[00:03:12] maybe a low cut, a high cut, or a chorus,
[00:03:15] or whatever you want to put in there, right?
[00:03:17] So that's that.
[00:03:18] You have also an inspector panel.
[00:03:22] And this is basically here the time range
[00:03:24] for these two markers.
[00:03:27] You can change this here also,
[00:03:29] in the inspector if you want to.
[00:03:31] And also the volume envelope here.
[00:03:34] This is this mode basically,
[00:03:35] where you can influence what's happened,
[00:03:38] what happens in the display.
[00:03:40] You can change this via some values.
[00:03:42] And also here, reduce to stereo,
[00:03:46] or when you have a four channel impulse response,
[00:03:49] you can see this has only two channels.
[00:03:52] So it's a stereo signal,
[00:03:53] or maybe you load in some binaural impulse responses
[00:03:58] with multiple channels, four channels,
[00:04:00] you can reduce this here to stereo.
[00:04:02] So this doesn't work now,
[00:04:03] because there's just a two channel impulse response.
[00:04:06] But when you have a four channel one,
[00:04:08] then you can reduce this here to stereo.
[00:04:10] So that's basically the device explained what it does,
[00:04:14] or how it works.
[00:04:15] I have here a snare sound.
[00:04:19] And this is the try signal.
[00:04:23] And then you can put it through this wooden attic space here.
[00:04:27] So this is basically attic sampled
[00:04:30] with an impulse response in there,
[00:04:32] with the microphone and the speaker setup.
[00:04:34] And you can basically put your try snare sound
[00:04:39] into that space.
[00:04:40] (drums beating)
[00:04:43] Right, it sounds like the snare
[00:04:46] is being played in that room.
[00:04:49] You can change the room here
[00:04:51] by changing the impulse response.
[00:04:53] So we have here multiple presets already in BitRx Studio,
[00:04:57] maybe here warehouse.
[00:05:00] It's probably
[00:05:01] with the roomy.
[00:05:09] Right, so it sounds like you're playing
[00:05:11] your snare sound in that space.
[00:05:14] So it's kind of an Instagram filter.
[00:05:16] That's the best analogy I could find for this kind of device.
[00:05:21] It's not the real thing.
[00:05:23] It's not like you're playing in that room
[00:05:25] or this room is simulated.
[00:05:27] It's just a snapshot.
[00:05:29] A snapshot with the impulse response of that room,
[00:05:31] how it sounds, and it's always the same sample.
[00:05:34] So the output is always kind of the same thing.
[00:05:37] So if you put in the same sound into the same impulse response,
[00:05:41] you always get the same outcome.
[00:05:43] Studio Hall spring reverb.
[00:05:49] So you can also use this for,
[00:05:52] if you want to put your sounds through some amplifiers,
[00:05:57] some real amplifiers or some guitar amplifiers.
[00:06:01] It's also nice to use that for that.
[00:06:04] Or maybe I sampled here some super massive
[00:06:08] impulse responses myself.
[00:06:10] You can also use some rhythmic stuff.
[00:06:12] It's more like a delay.
[00:06:17] Here's a train station.
[00:06:21] Studio sounds.
[00:06:31] So you can give your sound really texture
[00:06:38] from a different place via this impulse response.
[00:06:41] So it's a pretty interesting device.
[00:06:44] And there's also a link in the description
[00:06:46] to some of my videos on the other channel
[00:06:48] where I try to explain some different workflows
[00:06:52] for this device.
[00:06:53] So if you're maybe interested in that,
[00:06:55] so look into these videos as well.
[00:06:57] Thank you.
[00:06:58] [end of transcript]
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