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Bitwig Blur Device - Smear, Reverb and Stereo Widening

Bitwig Guide | Nov 17, 2022

The Blur device in Bitwig Studio uses All-Pass delays on both left and right channels, allowing you to control both delay time and feedback through interactive dots for creative sound shaping. The feedback parameter uniquely blends feedback gain and dry signal, with 0 percent giving only the delayed signal and 100 percent giving only the dry signal, making it possible to find sweet spots for blending effects. This setup is ideal for creating reverb and stereo widening effects, smearing or blurring the signal for rich spatial textures.

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Short Overview

In Bitwig Studio, I use the Blur device to create unique reverbs and stereo widening effects by manipulating delay times and feedback amounts for each channel. The feedback control here works differently; it's a percentage that changes both the feedback gain and the mix of the dry signal. At 0 percent, I only hear the delayed signal, while at 100 percent, I get only the dry signal with inaudible feedback building in the background. By finding a balance, usually around 50 to 75 percent, I can blend feedback and the dry signal for a lush, smeared effect that works wonderfully for reverb.

Introduction to the Blur Device in Bitwig Studio

In this video, I walk through the features and unique workflow of the Blur device in Bitwig Studio, a creative effect that allows for reverb shaping and stereo manipulation. I describe how it functions and clarify the uncommon controls, especially regarding its feedback and delay system.

Structure of the Blur Device

The Blur device consists of two All-Pass devices on the left channel and two All-Pass delay devices on the right channel. Each All-Pass allows you to adjust:

Moreover, there are interactive dots in the device interface. By moving these dots, you can simultaneously change both the delay time and feedback setting for each All-Pass, giving intuitive hands-on control.

Applications of the Blur Device

This device excels at generating reverb-like effects and creating stereo widening. Its main utility is to "blur" or "smear" an audio signal, adding depth, movement, and width. You can use it for creative sound design, broadening simple audio or subtly enhancing a mix element.

Understanding Delay and Feedback in Blur

Delay Time

Delay time is a familiar concept: it sets the interval between the original and repeated sound. Longer delay times result in slower repeats, while shorter times create a denser, more immediate feedback texture.

Unique Feedback System

What sets the Blur apart is its feedback control. Unlike traditional delay devices, where feedback is typically expressed in decibels or as a simple volume gain, here it is a percentage with a dual function:

Interaction Between Dry and Feedback Signals

These two behaviors result in a form of signal cancellation at 100%. While feedback is technically engaged, the full dry signal "covers" or cancels out the delay effect. By experimenting, such as adjusting the delay time while at 100% feedback, you notice that the effect is inaudible. Conversely, at 0% feedback, manipulating delay time simply changes the character of the audible delay, with no tail or build-up.

The sweet spot is typically found at an intermediate percentage, around 50-75%, where you blend some amount of both feedback and dry signal, opening up textural sound design possibilities.

Practical Use and Sound Design Tips

When combined across multiple All-Pass devices, each with unique settings, you can:

For convenient recall, double-clicking parameter knobs resets them to 50%, generally offering a balanced mix of feedback and dry signal that sounds musical and useful in many contexts.

Conclusion

The Blur device in Bitwig Studio offers a non-traditional, experimental approach to delay and feedback-based effects. By blending unique feedback routing with spatial control, it stands out as a creative tool for sound design, reverb creation, and stereo enhancement. The interaction between dry and feedback signals, controlled via a percentage rather than straightforward gain, enables nuanced textural changes beyond what is typically possible with standard delay and reverb devices.

Full Video Transcription

This is what im talking about in this video. The text is transcribed by Whisper, so it might not be perfect. If you find any mistakes, please let me know.
You can also click on the timestamps to jump to the right part of the video, which should be helpful.

Click to expand Transcription

[00:00:00] So this is the Blur device of Bitwig Studio and it has two All-Pass devices on the left
[00:00:06] channel and two All-Pass delays on the right channel.
[00:00:10] And for each All-Pass you can change the delay time and also change here the feedback amount
[00:00:19] for each of these.
[00:00:20] And then you have these dots where you can change both the delay time and the feedback
[00:00:26] setting here at the same time by just moving around these dots.
[00:00:31] And this device is basically used for creating reverbs, maybe also some stereo widening when
[00:00:38] you want to have a wider signal, to blur or smear the signal a bit and you can use it
[00:00:47] in all kinds of places if you want to.
[00:00:50] To explain what this actually does is a bit weird to explain, because this is not just
[00:00:57] the delay here, sure you have a delay time, but at the same time here the feedback setting
[00:01:04] is not the gain, it's actually percentage, because you do two things at once.
[00:01:11] You bring in or you increase the feedback gain, so you build up a feedback and then
[00:01:17] at the same time if you go up to 100% you bring in the dry signal.
[00:01:22] And you can hear that these two, the building up feedback and the dry signal, are canceling
[00:01:28] each other out.
[00:01:30] So when you do here a long delay time and play something in the background, you can hear
[00:01:50] at 100% we don't hear anything at all and if you bring this down slowly, you can hear
[00:01:57] a lot of feedback, but quiet in the background.
[00:02:24] So this means at 0% you have no feedback gain at all, so there's nothing that can build
[00:02:31] up over time, so no feedback at all, but at the same time we hear the delay only.
[00:02:38] And at 100% we have a lot of feedback, but you can't hear the feedback at all, because
[00:02:45] we have only the dry signal.
[00:02:49] And we can prove this by changing the delay times at 100% and changing the delay times
[00:02:54] at 0%, you can hear that.
[00:02:56] So now we have basically only the dry signal and have no delayed signal at all, but we
[00:03:03] have a lot of feedback in the background, but we can't hear it because we can only
[00:03:07] hear the dry signal.
[00:03:09] So let's play this and play around here with the delay times.
[00:03:19] So no effect at all, so go back to 0% and then play around with the delay time here.
[00:03:34] So 0% is delay only, but no feedback and 100% is all the feedback, but only dry signal.
[00:03:43] So it's two things at once at the same time basically.
[00:03:48] And you can try to find here a sweet spot, it's usually around 75% or something like
[00:03:53] this where you have building up feedback in the background, but a bit of dry signal in
[00:04:00] there.
[00:04:12] This is also when you double click here on these parameters, they reset to 50% because
[00:04:19] here you have probably the best effect of both worlds, so you have a bit of feedback
[00:04:24] and a bit of dry signal.
[00:04:33] And if you do this for all these all-pass devices here at the same time, you can smear
[00:04:39] out the signal and you can almost hear that you can build a reverb out of this, right?
[00:04:56] It's a nice reverb.
[00:04:58] So that's the blue device.
[00:04:59] Thank you.
[00:05:00] Bye-bye.
[00:05:00] [BLANK_AUDIO]