Polarity Music Videos
This is the full archive for the Polarity Music Only on YouTube uploads.
If you want the mixed landing page with releases and support links, go back to the music hub. If you only want the Bandcamp side, open the release archive.
In this modular Bitwig patch, I tried to imagine a cold, dark place somewhere inside a wide asteroid field: a small spaceship drifting between the rocks while a tired asteroid miner takes a break and tries to sleep.
In this modular Bitwig patch, I tried to create the feeling of floating at the edge of the universe, far away from everything.
In this patch I created a slow-moving ambient soundscape for sleeping, built around a looping chord progression that unfolds very gently over time.
In this Bitwig Grid patch, I tried to create the feeling of drifting somewhere between galaxies.
Blade Runner City with lots of rain! This patch is obviously inspired by Blade Runner.
This time we’re heading to the beach. Waves are pretty easy, but getting that bubbly water sound just right isn’t so simple. On top of that there’s a seagull and some wind / a light breeze.
I tried using simple sequences based on probabilities or “chance” modules to create little melodies and chords. The melodies in the “pitches” modules play differently too, since I randomize the phase every 32 bars.
The patch sounds like you're sitting on a rooftop in a futuristic city, listening to the rain, the wind, the roar of engines, and some undefined banging and hammering.
So in this patch I tried to recreate animals or like a meadow vibe. Basically I’m building a little stream, a bunch of bees and birds, some distant car noises, and of course crickets chirping and stuff.
Gotta admit, I kinda lost control here. Some modules don’t really make sense, and in a few spots I’ve got no clue what’s going on.
Alright, here I made another static pad using multiple sine oscillators. of course, everything’s heavily modulated. The rest are sound effects that play sporadically and based on chance.
I took the old idea from the previous video and pushed it a bit further. The raindrops and wind sounds create a really nice vibe, and they’re made entirely from noise and filter movements, they actually make up most of the patch. The rest I filled out with some drones and a random noise generator.
Rainy city at night! This time I’m using different oscillators again for pads & lead sounds. On top of that there’s a lot of generated synth rain with droplets and noise.
Many all-pass delays create maximum reverb on all sounds. This should create a nice atmosphere with some random sounds. The Markov Generator creates notes in specific sequences, and this is used for a sine bleep.
I tried to use as few sound sources as possible for the pad and relied mainly on all-pass filters to stretch the sound and make it behave like a pad, even though it’s just a sine bleep every few seconds.
In this generative preset, I create pad sounds using an arpeggiator that I smear with a lot of Alpha delays, so it sounds like a pad even though it’s really just an arpeggiator.
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