Polarity Music Videos
This is the full archive for the Polarity Music Only on YouTube uploads.
If you want the mixed landing page with releases and support links, go back to the music hub. If you only want the Bandcamp side, open the release archive.
Neon Drizzle: nearly three hours of generative Bitwig ambient with rain, distant sci-fi sounds and quiet E-flat minor drones.
A warm generative Bitwig Poly Grid drone where randomized Sine voices move through the circle of fifths while filtered Noise adds an airy, shifting top layer.
A generative Bitwig Poly Grid soundscape where modal harmony moves upward in perfect fourths while randomized tonal and noise layers drift through delay, chorus, filtering, and diffusion.
A self-running Bitwig Poly Grid soundscape where a sustained drone carries wind, rain, noise, and small randomized percussion through dense delay and reverb.
In this modular Bitwig patch, I tried to imagine a cold, dark place somewhere inside a wide asteroid field: a small spaceship drifting between the rocks while a tired asteroid miner takes a break and tries to sleep.
In this modular Bitwig patch, I tried to create the feeling of floating at the edge of the universe, far away from everything.
In this patch I created a slow-moving ambient soundscape for sleeping, built around a looping chord progression that unfolds very gently over time.
In this Bitwig Grid patch, I tried to create the feeling of drifting somewhere between galaxies.
Blade Runner City with lots of rain! This patch is obviously inspired by Blade Runner.
This time we’re heading to the beach. Waves are pretty easy, but getting that bubbly water sound just right isn’t so simple. On top of that there’s a seagull and some wind / a light breeze.
I tried using simple sequences based on probabilities or “chance” modules to create little melodies and chords. The melodies in the “pitches” modules play differently too, since I randomize the phase every 32 bars.
The patch sounds like you're sitting on a rooftop in a futuristic city, listening to the rain, the wind, the roar of engines, and some undefined banging and hammering.
So in this patch I tried to recreate animals or like a meadow vibe. Basically I’m building a little stream, a bunch of bees and birds, some distant car noises, and of course crickets chirping and stuff.
Gotta admit, I kinda lost control here. Some modules don’t really make sense, and in a few spots I’ve got no clue what’s going on.
Alright, here I made another static pad using multiple sine oscillators. of course, everything’s heavily modulated. The rest are sound effects that play sporadically and based on chance.
I took the old idea from the previous video and pushed it a bit further. The raindrops and wind sounds create a really nice vibe, and they’re made entirely from noise and filter movements, they actually make up most of the patch. The rest I filled out with some drones and a random noise generator.
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