Transport Playing
Bitwig Platform
A global logic signal reflecting whether Bitwig's application transport is currently playing.
What it does
Transport Playing outputs high while the main transport runs and low while it is stopped. It lets a patch explicitly mute, reset, hold, or change behavior according to transport state.
Controls and ports
| Control | Label | Official description |
|---|---|---|
out |
Out | High-logic state if the application's transport is playing; low-logic if it is stopped |
Practical uses
- Mute self-running generators when playback stops.
- Use a transition detector to reset counters or capture state when the transport starts.
Things to know
- The signal describes the application transport, not whether audio is audible or the Grid engine is processing.
- Count-in, pre-roll, arranger/launcher behavior, and export may expose different transport transitions.
- The similarly matched Transport LFO Nitro body consumes this state but is not the output-only module.
Technical details
No Nitro implementation has been confirmed for this visible module. The behavior is described conservatively from module metadata and editorial research.
The visible contract is the host boolean out = is_transport_playing ? 1 : 0. grid/lfo/transport_module confirms that Bitwig supplies an isPlaying value to Grid DSP, but it is a complete transport-phase generator and not this terminal's implementation.
Open questions
- Measure start/stop edge sample, count-in, pre-roll, looping, launcher, bounce/export, audio-engine stop, and project switching.
Version and sources
Checked against Bitwig Studio 6.0.6. This page combines Bitwig's module metadata, the existing Grid course and guides, and Nitro analysis where the mapping is strong enough to support a technical statement.
Related material
Return to Bitwig Grid Modules or the Grid Modules course lesson.
Also matches: Bitwig Transport Playing module, Bitwig Grid Transport Playing, Transport Playing Grid module