Posts tagged with Bitwig Grid
Here you can find all posts on the site tagged with Bitwig Grid.
Learn how to build complex ambient generator patches in Bitwig Grid by layering small modules for raindrops, wind, harmony, and reverb.
I took the old idea from the previous video and pushed it a bit further. The raindrops and wind sounds create a really nice vibe, and they’re made entirely from noise and filter movements, they actually make up most of the patch. The rest I filled out with some drones and a random noise generator.
Rainy city at night! This time I’m using different oscillators again for pads & lead sounds. On top of that there’s a lot of generated synth rain with droplets and noise.
Many all-pass delays create maximum reverb on all sounds. This should create a nice atmosphere with some random sounds. The Markov Generator creates notes in specific sequences, and this is used for a sine bleep.
I tried to use as few sound sources as possible for the pad and relied mainly on all-pass filters to stretch the sound and make it behave like a pad, even though it’s just a sine bleep every few seconds.
In this generative preset, I create pad sounds using an arpeggiator that I smear with a lot of Alpha delays, so it sounds like a pad even though it’s really just an arpeggiator.
Hey everyone! I’ve got a new generative patch I made in Bitwig. This time, it’s a bit more sequenced, which means I’m using Transport Modules to time certain events, like when the drums kick in.
For the patch, I recorded my own vocals, of course, all nicely processed with reverb and packed them into the sampler. I also added some water sounds that I generate with filters. There are water droplets too, so it all kind of reminds me of a cave system on some alien planet. I kept the atmosphere pretty static, meaning there aren't many melodies or anything like that.
Alright, in this Bitwig Grid patch, I tried to create some ambient vibes using a bunch of different voices and synthesis types. Of course, there's an arpeggio in there too, and I reused the effect generator from the patch before last because I thought it fit really well and adds a nice depth to the atmosphere.
Alright, in this Bitwig Grid patch, I tried to randomly generate a new track every 32/16 bars. It's all based on randomness noise generators, so it's basically a Melodic Techno track generator (sort of). Of course, it can be expanded further, but you can already see my CPU is really pushed to its limits at the end. I’d love to add more, like percussion generators and stuff. There’s definitely more potential there.
I just built a cool drone in the Grid again, with a ton of pads and a lead sound that randomly plays every now and then. There are also some random FX sounds, plus a little wind and rain machine.
This Math based generative grid creates pad sounds, little bleeps, a bass line, drums, kicks, snares, and the snare sounds a bit like a rimshot (phaser+), and yeah, it’s all more or less generative. You can draw your own melody in the Scrawl oscillator up top, and then it behaves totally differently. Have fun with it and let me know what you think! ps: you can change the scale/mode of Bitwig and the Grid changes notes / root pitch!
This patch recreates your childhood with a nostalgic soundscape. It features a blend of ambient textures and rhythmic elements, perfect for evoking memories of simpler times.
I sat down last night and whipped up this grid patch. This time, the notes and gate triggers are based on probabilities. There are two pad synths, a random noise generator for some unpredictable FX, and a sparsely firing pulse lead. I also added a bunch of post fx like reverb and shimmer/audio pitch, all built from my own grids.
3 Note chord based ambient sci-fi atmosphere with Bitwig. Invokes some Vangelis vibes with thick pads and a pulse lead sound drowned in a grid reverb.
More tags to choose from: