Posts tagged with Bitwig-5.2b7

Here you can find a listing of all posts with the tag Bitwig-5.2b7 on my page.

Bitwig Colour Themes

Jun 21, 2024 Tutorial
In this video, I explain how the Barry Kai Bitwig theme editor works and provide a disclaimer that using it is at your own risk. I showcase the steps to download and use the theme editor, including exporting and editing the theme JSON file. I also mention the Bitwig Discord and theming subforum as valuable resources for assistance and share the possibility of customizing Bitwig Studio's colors using community-made themes.

Markov Chain Ambient in Bitwig

Jun 19, 2024 Tutorial
In this video, I introduced my Markov Chains preset, which is a melody generator based on probabilities. I explained how it works and how I coded it using information from the Hook Theory website. I demonstrated how to create an ambient drone sound using the preset and additional modulations and effects.

Dark Ambient in Bitwig with the Grid

Jun 17, 2024 Tutorial
In this video, I explore creating new sounds using the Bitwig Grid. I start by sampling different instruments and then manipulate the samples using various modules such as triggers, quantizers, and modulation. The result is a unique and atmospheric ambient sound that can be further customized and experimented with.

Audio Normalizer for Bitwig

Jun 12, 2024 Tutorial
In this video, I demonstrate a workaround in Bitwig Studio 5.2 to achieve volume normalization for instrument tracks and live audio. By misusing the wet gain learn feature on a chain device and using a tool device to measure the input volume, I create a preset that matches the output volume to a desired reference value. This allows for easy normalization without manual adjustments and can be applied to multiple tracks for consistency.

Calculate Time-Based Units with the Grid

Jun 10, 2024 Tutorial
In this video, I explain how to use the grid in Bitwig Studio to calculate release time for a compressor based on beats instead of milliseconds. I show how to convert a ramp signal into a sound, measure the pitch using zero crossings, and then convert it to hertz and milliseconds. Although it's a hacky approach, it's a fun challenge and allows for time-based calculations in the grid.

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