Posts tagged with EQ

Here you can find a listing of all posts with the tag EQ on my page.

Curve EQ by Voxengo - Layering Made Easy

Oct 31, 2024 Tutorial
In this video, I rediscovered an old plugin called Curve EQ, which I've had for around 20 years and find invaluable for layering drum loops by using its match EQ feature to remove overlapping frequencies. Instead of constantly adjusting a regular EQ, I've shown how to use Curve EQ to statically match and inverse the frequency spectrum of a simple kick and snare loop with another drum loop, achieving perfect layering without CPU strain. I also expressed a wish for some of these features to be integrated into the main GUI for easier access, and suggested it to the developer, Alexei.

EQ Cloning with Impulse Responses

Sep 30, 2024 Tutorial
In this video, I demonstrated how to clone EQ settings using impulse responses, showing the process with tools like an EQ curve analyzer, Ozone 8 EQ, and a convolution device. By recording the output of the Ozone 8 and using a test tone or Dirac signal, I showcased two methods to replicate the linear phase EQ setting. This technique is useful especially if you don't have a built-in linear phase EQ in your DAW like Bitwig.

Target Harmonics with Filters in Bitwig

Jun 05, 2024 Tutorial
In this video, I explain how I use filters and filter key tracking in my synthesizer sound design. I demonstrate how filters can be used to remove or amplify specific harmonics in a sound, targeting frequencies like the first and second harmonics to enhance bass presence. I also show how key tracking allows filters to follow the frequency of different notes, making the filtering process more precise.

Creating an Experimental Reverb from Alpas Stages

Dec 05, 2020 Tutorial
I tried to create a reverb by using an all-pass stage as the foundation. I used a stereo split and placed one all-pass on the left channel and the other on the right. I used a long delay and a blend knob to fit the original signal back into the patch, and then I added a modulation amount to the delay to give the reverb a more metallic feel. I then added a low pass and high pass filter to remove any low end frequencies and experimented with adding multiple all-pass devices to create a more complex reverb.

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