Posts tagged with OpenSource

Here you can find a listing of all posts with the tag OpenSource on my page.

Building a Dynamic Sampler Plugin in Plugdata - Part3

Oct 12, 2023 Tutorial
In this video, I demonstrated how to make improvements to our small plug data sampler. I showed how to utilize symbols and send/receive objects to simplify the patch, as well as addressed bugs and added a solution to the clicking problem when writing and reading from the same array. Additionally, I explained how to convert the length of the buffer from seconds to milliseconds and sync it with the host's BPM using the playhead object.

PlugData: Exporting VST Clap Plugins

Oct 06, 2023 Tutorial
In this video, I introduce the latest version (0.8) of Plug Data, a tool for creating VST and CLAP plugins from Pure Data patches. I demonstrate how to export a Pure Data patch as a VST plugin using the new feature in version 0.8. Although GUI elements cannot be exported with the plugin, this method offers a straightforward and free way to create native plugins using Pure Data.

Building a Dynamic Sampler Plugin in Plugdata - Part2

Sep 15, 2023 Tutorial
In this video, I continued working on my sampler or looping station patch inside Plug Data. I made some improvements to make it more dynamic and turned it into a plugin-like interface. First, I addressed the issue of fixed numbers by using the sample rate module to get the current sample rate of the DAW. This allows the patch to adapt to different sample rates. I also used a dynamic variable for the buffer size by using the send and resize commands. This way, the buffer size can be changed based on the desired length of audio to be recorded. Next, I made the fade out delay time dynamic by subtracting 200 milliseconds from the buffer length. I also added a feedback feature to create a decaying audio signal.

Building a Dynamic Sampler Plugin in Plugdata - Part1

Sep 08, 2023 Tutorial
In this video, I demonstrate how to use Pure Data as a plugin inside Bitwig. I explain the process of recording and sampling audio into an array, manipulating the playback speed, and adding fade-in and fade-out effects. By understanding these techniques, viewers can explore creating their own plugins or prototype their own audio projects.

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