Posts tagged with Sound Design
Here you can find all posts on the site tagged with Sound Design.
A practical guide to Bitwig's 15 Grid shapers: choose between clipping, saturation, folding, harmonic shaping, and custom curves, with starting points for basses, synths, drums, and modulation.
A practical guide to the ten filters shared by The Grid and Filter+: where their ideas come from, what makes them useful, and starting points for basses, pads, percussion, vocal textures, and feedback experiments.
Neon Drizzle: nearly three hours of generative Bitwig ambient with rain, distant sci-fi sounds and quiet E-flat minor drones.
PaulXStretch is not just another granular time-stretching plugin. It is built around the Paulstretch algorithm, which stretches sound in the frequency domain, discards phase information, rebuilds the signal with randomized phase, and turns short recordings into wide, slow, spectral textures.
Learn how to build classic synth sounds in Bitwig, including basses, leads, pads, plucks, bells, and FM textures with core sound-design techniques.
My hands-on Serum 2 review: the new third oscillator with wavetable, sample, granular and spectral modes, the refreshed GUI, expanded modulation, built-in clips and arpeggiator, plus whether the free update is worth it for existing Serum 1 owners.
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