May 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.
Mar 16, 2021 Tutorial
In this video, I showed some of the tricks I used to create a song out of just a drum loop. I used a resonator bank with a step sequencer and an audio side chain to extract the gate signal from the drum loop. I also used a pitch shifter, distortion, peak limiter, reverb, delay and a halftime plugin to shape the sound. I also used a quantizer, a comp filter and the harmonic series to add some extra elements. Finally, I used a limiter for quick mastering. I hope this video gives you some ideas or inspiration to try out in your own environment.
Jul 10, 2020 Tutorial
I'm showing how to create a sampler instrument from a kalimba using bitvic studio. I have sampled all the plugs on the kalimba and added effects like grain, reverb and delay. I demonstrate how these effects can be used to create a rich sound. I also show a texture mode which can create a pad sound or an eerie drone sound. If you want to download the preset, you can support my channel by going to my Patreon page and subscribing with at least one dollar.
Jul 10, 2019 Tutorial
In this video, I talk about the resonator device in Bitwig Studio, which is like an EQ but can do a lot more. Someone asked about creating an 808 kick drum, and I show how to do it using the resonator. I explain the synthesis method for an 808 kick drum and demonstrate how to create a sine wave burst, use an ADSR envelope, and mix it with the resonator output to achieve the desired sound. I also show another use case for the resonator, which is using it to create melodies or chords from a drum loop. By setting different octaves of the resonator bank to different notes, you can create unique melodies. Lastly, I show how to use the resonator to add tonality to vocals and create pads. Overall, the resonator is a versatile device that has a lot of potential for creative sound design.