Aug 31, 2020 Tutorial
In this video, I showed how you can create small percussion loops in Bitwig Studio without using any samples. I demonstrated how to use the e-tom device in combination with the polygrid and instrument selector to create interesting percussion patterns. I also showed how to use the dice and button modulators to randomly modulate the parameters of the e-tom device. Finally, I showed how to use the arpeggiator and round robin to create complex percussion patterns.
Aug 11, 2021 Tutorial
In this video, I explored a plug-in called Atlas, which has a unique feature of randomizing samples from your hard drive into the pads of the plug-in. I demonstrated how to create percussion loops with this plug-in and how the mirror edit feature can be used to create polyrhythms. I also showed how to create musical loops with it and how to add effects to make them sound more interesting. I gave a brief overview of the interface and discussed how it could be improved. Finally, I encouraged viewers to try out the 30 day trial version to see for themselves.
Aug 19, 2021 Tutorial
In this video, I have created three new presets for my patrons, which can be found on my Patreon page for the five dollar tier. I call these presets "Ambient Tools" and they are designed to help create interesting rhythms, percussion and glitch effects quickly and easily. I have demonstrated how to use each of the presets, as well as some of the customization options available. I hope you enjoy using these presets and thank you for supporting me!
Apr 25, 2022 Tutorial
In this video, I explained the process of creating a percussion loop from scratch. I used a kick drum, e-kick by Bitwig and a bass sound made with a polymer. I then layered high heads from Bitwig Studio and XO on top. I then used a Wavetable oscillator combined with a flanger with a lot of feedback and an envelope to create a metallic sounding percussion. I then used a gate repeater and an LFO to create rolls and shape the sound. I then used an XO module to ensure only one sound was active at a time. I also used Valhalla delay, distortion delay, and halftime to give it an extra metallic room sound with a bit of distortion. Finally, I used a Newfangled Elevate, some ducking, and a limiter to finish off the sound.