Posts tagged with Grid
Here you can find a listing of all posts with the tag Grid on my page.
May 11, 2023 Tutorial
In this video, I explain how to make a physical modeling synth in the Reason software. Physical modeling is a way of replicating real-world objects in a synth by modeling their resonances and frequencies. To start building the physical modeling synth, we need to introduce an exciter and use multiple bandpass filters. The resonance frequency of objects is specific to their material, and the frequencies of the overtone change with time. We need to introduce envelopes for each overtone that changes over time. We can use multiple partials and tune the frequencies of the bandpass filters to replicate specific objects' resonances. Loudness is also crucial, and we can use multiple envelopes for each harmonic. We can use a comp filter or use a ratio knob to target specific harmonics. Alternatively, we can introduce all harmonics and remove the ones we don't want. It's an intricate process, but the result is worth the effort.
May 03, 2023 Tutorial
In this video, I show the viewers how to do vector synthesis in Bitwig's grid using the x,y coordinate pad and multiple instances of the drawable oscillator. I explain that vector synthesis involves blending between multiple oscillator shapes using a vector, which can be done with the x,y coordinate pad and multiple instances of the scroll. I also demonstrate how to use the blend modulator to fade between two inputs and give us one output waveform. I show how the bipolar mode can be used in the x,y pad for negative values and how to set up the modulation for the blend between the left and right side. I also suggest using a mod filter for subtractive shaping of the waveform and demonstrate how to set up the polyphony mode, so we can play chords. Additionally, I show how to use a vector 8 modulator, which is similar to the x,y pad, but with eight outputs. I explain how this can be used to blend between eight oscillator shapes, and how it provides more modulation for creating complex waveforms. Lastly, I give examples of how to use segments to find sweet spots for modulation and how to use wave tables for morphing the sound.
May 01, 2023 Tutorial
In this video, I share some exciting news about Bitwig Studio 8 track and 16 track in version 5, which will feature the grid in a new player mode. This means that users can load all my presets and generative patches in 8 track and 16 track. As it's my birthday, I will be giving away three 8 track codes for those who are on the fence about trying out Bitwig or for their friends. I will post codes in the comments, YouTube community page, Discord server, and Patreon page. Lastly, I thank all my followers and supporters for allowing me to do what I love.
Mar 20, 2023 Tutorial
In this video, I show how to create a sweep or riser from scratch using the face module in the Bitwig Grid. The face signal is perfectly synchronized with the BPM and allows for easy modulation of volume and other parameters. I also demonstrate how to use the trigger and dice modules to generate different sounds on the fly, as well as how to use a gate signal to make the riser playable as a clip. Finally, I discuss the ability to use different face tools and effects to customize and create unique risers.
Feb 17, 2023 Tutorial
I showed how to create a beat repeater with the FX grid by splitting the drum loop into four recorders and sequencing them. I explained how to use the phase input to evenly step through the split device, and how to use the phase signal to rearrange the playback order. I also showed how to use the mirror output to create a faster playback with finer grains. Finally, I demonstrated how to use a step sequence to blend in the repeater.
Feb 13, 2023 Tutorial
In this video, I showed a simple way of creating a lo-fi effect in Bitwig Studio with the FX Grid. I demonstrated how to use lag, noise, distortion, and modulation to create an interesting effect. I also showed how to add different filters and blend in noise to create a unique sound. Finally, I encouraged viewers to download the patch and have fun exploring and tweaking the settings.
Feb 02, 2023 Tutorial
In this video, I show how to create a poly grid to generate a tutorial for the week. I demonstrate how to use a length module and a note to get a long sustain phase with a short trigger phase that is perfect for pads. I also show how to use a Wavetable to create a melody and then layer it with random modulation, an octaver, and an external VST effect. Finally, I add a bass line and some drums to finish the patch.
Aug 01, 2022 Tutorial
I show how to create a self-running patch in Bitwig Studio that produces predictable melodies. I start by setting up an oscillator and an envelope, and then use a gate module to trigger the envelope. I then use a sample and hold module to persist the pitch, and then use a pitch quantizer to make sure the notes are in a certain scale. I then introduce an LFO and use a phase input to modulate it so that the output is different each time. I then create a melodic pattern with a steps module, and introduce audio effects like a delay and a reverb for additional texture. Finally, I use a dice module to add variations in the decay of each note.
Jul 04, 2022 Tutorial
In this video, I explain how to use a probabilistic graph to generate melodies in the Bitwig grid. I demonstrate how to input a scale of nodes, as well as dial in probabilities of which node follows which. I explain how this type of feedback loop is used in machine learning, and how it can be used to generate chords and even switch instruments. I share my code on Github for free, and invite viewers to have fun with it and extend it in any way they can.
May 30, 2022 Tutorial
In this video, I explored the differences between the native Bitwig devices like EQ Plus and Flanger Plus, compared to the grid devices like Delay Plus and Polymer. I speculated that in the future, we may get container devices that allow us to build our own devices with DUI interfaces without having to hassle with the DUI designer. I demonstrated how to construct a Delay Plus-like device in the FX Grid, using a diffusion network, EQs, and a ducking knob. I concluded that while we can't replicate the Delay Plus exactly in the Grid, it is possible to create something similar in its place.
Apr 25, 2022 Tutorial
In this video, I explained the process of creating a percussion loop from scratch. I used a kick drum, e-kick by Bitwig and a bass sound made with a polymer. I then layered high heads from Bitwig Studio and XO on top. I then used a Wavetable oscillator combined with a flanger with a lot of feedback and an envelope to create a metallic sounding percussion. I then used a gate repeater and an LFO to create rolls and shape the sound. I then used an XO module to ensure only one sound was active at a time. I also used Valhalla delay, distortion delay, and halftime to give it an extra metallic room sound with a bit of distortion. Finally, I used a Newfangled Elevate, some ducking, and a limiter to finish off the sound.
Apr 21, 2022 Tutorial
In this video, I discussed how to approach the Bitwig's grid differently. I explained how to use the filter as an oscillator, how to create kick drums with it, and how to deform envelope signals with a phase signal module. I emphasized that knowledge alone is not everything and that categories can be a barrier to further progress. I encouraged viewers to practice every day, to challenge themselves, and to think of small tasks to complete.
Apr 20, 2022 Tutorial
I love the clock quantizer in Bitwig Studio, as it allows me to quantize signals to a steady trigger so that I can create interesting rhythms. I demonstrated how it can be used to delay manual triggers, to quantize two triggers, to create vinyl crackle, and to extract grooves from drum loops. I highly recommend using the clock quantizer to create interesting rhythms in your music.
Apr 14, 2022 Tutorial
In this video, I show how to create the smallest self-generating patch in Bitwig Studio using filters, triggers and a long delay. I explain how the feedback loop works, and how the resonance changes the sound. I also suggest ways to further improve the patch, such as using a quantizer, reverb, and distortion. With some experimentation, this patch can be used to create interesting and unique sounds.
Apr 05, 2022 Tutorial
In this video, I demonstrated how to use pinging to create various audio effects with short bursts of noise. I showed how to use an EQ with a steep band pass, a Resonator Bank, a Phaser Plus, a Flanger, and an OMPT Filter to create different sounds with pinging. I also showed how to use a Tool device to make a kick drum sound shorter, a Grid module to create a noise, and how to use a Supermassive to create a resonator bank. Finally, I gave some examples of how to create clicks or excite sounds.
Mar 31, 2022 Tutorial
In this video, I show how to get repeating patterns out of the sample and hold LFO in Bitwig Studio. I explain that when you input a signal above one, you can access static values that repeat. I demonstrate how to patch this up using a trigger, quantizer, transpose, sample and hold, clock, oscillator, and attenuate. I also show a quicker approach using a volume knob and bias module. Finally, I thank X iso for giving me the hint about this trick.
Mar 21, 2022 Tutorial
In this video, I discussed how to extract grooves from drum loops. I showed how a Transient Control can be used to detect transients within the drum loop, and then how that signal can be routed through a Note Grid and converted into a gate signal. I then discussed a more complicated method which involves creating a chain device, putting an audio receiver and transient controls in each band and using a node receiver to grab the signal from each band. I also discussed a solution to preserving note lengths when using the clock quantizer. Finally, I showed how the resulting signal can be delayed to create unique grooves.
Mar 18, 2022 Tutorial
In this video, I showed a trick for synchronizing a drum loop and using it as a groove source for drum tracks. I demonstrated how to use the Note Grid, Clock Quantizer, Sidechain, Envelope Follower, Amplifier, and Gate Length to extract the groove from a drum loop and use it to control a drum sampler. This can be a helpful trick when you want to convert drum loops to other drum loops or use a different drum loop as a guide for your groove.
Mar 17, 2022 Tutorial
I created a generative grid patch using a ramp signal and a Wavetable to generate sound. I used a sample and hold, a filter, a reverb, a unison, a dice, and a step mod to modulate the sound and add some randomness. I used a mixer and added a feedback loop and a delay to create more interesting textures. I also used a pitch quantizer to make sure all the notes were in tune. Finally, I added a piano and kick drum to bring the patch to life.
Mar 10, 2022 Tutorial
In this video, I explain how I built my note wrapping tool and why it is so useful. I use the wrap module by Bitwig to wrap values to the phase range. I then visualize this using an oscilloscope, showing that different values in the oscilloscope mean different notes. I then explain how to rescale the range so that when higher notes are input, they are wrapped within the octave range of C3 to C4. I finish by showing how multiplication and division can be used to offset the axis of the wrap module.
Mar 07, 2022 Tutorial
I showed how to create note information from monophonic audio material inside Bitwig Studio. I demonstrated how to use the audio receiver, spectrum device, and various filters to extract the clean fundamental sine wave from the vocals or audio material. I also showed how to use a zero crossing module, analog follower, volume knob, and polysens to create notes from the audio track. Finally, I demonstrated how to use a microphone as an input to sing and create notes at the same time.
Feb 16, 2022 Tutorial
In this video, I discuss the new Note Grid device in Bitwig Studio 4.2 and how it can be used to create interesting patterns and chord progressions. I explain how the Note Grid is similar to the Poly Grid and FX Grid devices, but is specifically dedicated to node functions. I demonstrate how to use the Note Grid to create polyphonic and monophonic sounds as well as how to use it to harmonize with a chord track. Finally, I demonstrate how to use the Note Grid to target individual notes and transpose them.
Feb 01, 2022 Tutorial
In this video, I showed viewers how to create a reverb inside Bifix Studio and the Grid. I began with loading a piano sound and then I created a stereo merge and split effect with an all pass device on each side. I then introduced a long delay and connected it to the output and input. I also added a modulation, random LFO, attenuate, and peak limiter. Lastly, I showed how to duplicate the patch and add a pitch shifter and chorus for a shimmering sound.
Jan 06, 2022 Tutorial
In this tutorial, I show how to create glitch sounds in Bitwig Studio by using a sampler and an arpeggiator. I demonstrate how to select multiple samples and distribute them evenly across the rotary control. I also show how to modulate the decay, pitch and loudness of the patch and use a random modulator to select different samples. Finally, I use an FX grid with a recorder and repeater to create a glitchy noise texture.
Dec 22, 2021 Tutorial
In this video, I started with an empty project in Bitwix Studio and used a random module to generate pitch and gate information. I dialed the speed to 85 BPM, and used an attenuator to limit the pitch, followed by a quantizer to bring it to a scale. I then used a clock to sync the pitch and rhythm and added a delay modulator. I then added an oscillator and a noise source to create a drone and used an LFO to add sequencing. Finally, I added some drums, a clap, and a piano sound to give the generative track some meaning.
Sep 27, 2021 Tutorial
In this video, I created two new presets for my Patreons called Little Looper Synced and Little Looper raw. I explained how they work and what you can do with them. Syncd is quantized to the project tempo, while Raw lets you start and stop recording anytime. I showed how you can use them with a synth line and how you can customize the settings, such as loop length, pan, start offset, and restart. I also showed how you can use them with a radio and for sound design, and how you can replace the steps with a random or dice module. I hope this video was helpful, so if you're interested, don't forget to subscribe to my Patreon or YouTube Membership to download these presets and let me know what you think in the comments.
Aug 25, 2021 Tutorial
In this video, I explained how to use the Generative Meat to create your own unique track. You can use the Generator to generate a new sequence every 16 bars and then add your own kick drum, hi-hats, drums and other melodic parts. You can also adjust the note range and the sequence will always be in D sharp minor. Finally, you can add a side chain at the end and use samples from your hard drive to create a whole one hour set.
May 18, 2021 Tutorial
In this video, I take you through a journey of creating a 16-bar loop with the tools I showed in the last videos. I use a Euclidean rhythm generator, clap samples, hi hats, a Phase 1 synth, and a Polymer synth to create a nice beat. Then I use a Melody Generator and a Polysynth to create the melody. I also show you how to modulate the instruments and create transitions, as well as how to make a filter sweep. In the end, I have created a nice 8-bar loop and I hope that this video has been inspiring and educational.
May 14, 2021 Tutorial
In this video, I demonstrate how to create a super simple patch for Euclidean rhythms in the grid. I show how it looks like in Hatefish, and then explain how to implement it in the grid. I explain the three most important parameters (steps, beats and shift) and demonstrate how they can be used to create interesting rhythms. I also show how to use macros to control the parameters and how to use the Grid Node Out plug-in to generate notes. Finally, I provide a preset to make it easier to use the patch.
Jan 20, 2021 Tutorial
I tried out the sign mod in Bitwig, which is a modular approach to making music. It is possible to use the grid for traditional music production, but the grid is where most of the modular magic happens. I experimented with the sign mod to create a melody, and I used the modulation capabilities to add some variations. I also experimented with using a wave table to shape the sound, as well as using an AD loop and random modulators. I concluded that the grid is a lot of fun to play with, and that the team behind Bitwig needs some time to focus on certain sections of the application in order to make it more feature-rich.
Aug 03, 2020 Tutorial
In this video, I showed how to use Bitwig Studio’s FX Grid to automate drum loop editing tasks. By using Merge modules, Value knobs, and synchronization devices, it’s possible to offset drum loops to different time ranges and add breakdowns and fill-ins with minimal effort. I also showed how to use a Mod Delay to switch between different signals, as well as how to automate using a Button and a Macro Knob.
Jul 20, 2020 Tutorial
In this video I explained the basics of the grid system in Bitwig Studio, exploring the pre-cords, pitch in/out modules, ADSR, oscilloscope and how to create a generative patch within the grid. I explored how to modify the pitch signal and how to trigger the ADSR envelope with a gate input. I also discussed how to use the pitch quantizer and the gates module to create a self-playing system and how to use random modulators and transpose modules to add more dynamics.
Jun 16, 2020 Tutorial
In this video, I explore the concept of convolution and whether it's possible to do inside the grid of Bitwig Studio. I showcase a preset I created that allows users to alter an input signal with a convolution signal. I explain the basic concept of convolution, which involves multiplying an input signal with an impulse response and adding it to the output signal. I share a website that helped me understand convolution better and demonstrate how I tried to make the preset work within the limitations of the grid in Bitwig Studio. I acknowledge that this preset has its flaws and limitations, but I still offer it for those who want to experiment and learn more. Overall, this video is a documentation of my learning process and I invite viewers to share their ideas and insights in the comments.
Apr 19, 2020 Tutorial
In this video, I give an overview of the new features and additions to Bitwig Studio 3.2 beta. The biggest addition is the new EQ Plus device, which allows for easy EQ adjustments without the need to open a new window. Other additions include a new spectrum analyzer with a customizable slope, a saturator with an expander feature, and new options for selector devices. The arpeggiator and polygrid also have new features, such as randomized starting offsets and an interpolation option. Additionally, there is a new module called the array, which allows users to store and retrieve values at specific indexes. Overall, the new features are useful and enhance the flexibility of Bitwig Studio.
More Tags to choose from:
posts Btwig-Guide Bitwig Audio-FX Article Guidelines Generative Sampling Modulators Presets Tutorial Plugins Mixing Sound-Design Loudness Bass Track from Scratch Drum-and-Bass Groove Synthesis Automation Note-FX Chords Poly-Synth Tips-Tricks Synths MPE Expression Modulator ROLI Synth Polyphonic Additive-Synthesis Granular Physical-Modeling Grid Racism Music Industry Community Social Issues Equality Inspiration Evolving-Sounds Convolution Filter Sampler Reverb Delay Grain Resonator Synthesizer Music Production Live streaming Discord bot Interaction Delay-plus Sonible Analysis Distortion Synthwave Ambient Percussion Note-Grid fm-synthesis EQ-plus Drums Compressor MPE Controllers Glitch Comp Filter Ultra Reservoir Polyphonic Mode Midi Polysynth VCV-Rack Modulation Feedback EQ Peak Limiter EQ-5 Comb Filter Modal Synthesis Wave-Shaping Saturation Follower Threshold Max Value FX Grid Mid-Side Split EQ-2 Infiltrator Devious-Machines Hardware Harmony-Theory Randomization Atlas Bespoke DAW Zynaptiq Unfilter Pitchmap Transposer Glitch-Hop Melodic-Techno Transient-Shaper XLN-Audio XO Minimal Audio Sononym Cosmos Valhalla FM8 Native Instruments Bleass Update Psych Limitation Clap Extension free Eurorack Grid-From-Scratch Arrangement dpMeter tbProAudio Pure-Verb Pure-Comp Pure-Limit Diva Monark Gridnik Risers Micro-Arrangement Global-Modulators Workflow-Tips Workflow Launchpad Vector Synthesis Waveforms